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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | |
| 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | |
| 7 | |
| 8 #include <string> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "base/memory/scoped_ptr.h" | |
| 12 #include "cc/output/begin_frame_args.h" | |
| 13 #include "cc/scheduler/commit_earlyout_reason.h" | |
| 14 #include "cc/scheduler/draw_result.h" | |
| 15 #include "cc/scheduler/scheduler_settings.h" | |
| 16 | |
| 17 namespace base { | |
| 18 namespace trace_event { | |
| 19 class ConvertableToTraceFormat; | |
| 20 class TracedValue; | |
| 21 } | |
| 22 class Value; | |
| 23 } | |
| 24 | |
| 25 namespace cc { | |
| 26 | |
| 27 // The SchedulerStateMachine decides how to coordinate main thread activites | |
| 28 // like painting/running javascript with rendering and input activities on the | |
| 29 // impl thread. | |
| 30 // | |
| 31 // The state machine tracks internal state but is also influenced by external | |
| 32 // state. Internal state includes things like whether a frame has been | |
| 33 // requested, while external state includes things like the current time being | |
| 34 // near to the vblank time. | |
| 35 // | |
| 36 // The scheduler seperates "what to do next" from the updating of its internal | |
| 37 // state to make testing cleaner. | |
| 38 class SchedulerStateMachine { | |
| 39 public: | |
| 40 // settings must be valid for the lifetime of this class. | |
| 41 explicit SchedulerStateMachine(const SchedulerSettings& settings); | |
| 42 | |
| 43 enum OutputSurfaceState { | |
| 44 OUTPUT_SURFACE_ACTIVE, | |
| 45 OUTPUT_SURFACE_LOST, | |
| 46 OUTPUT_SURFACE_CREATING, | |
| 47 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, | |
| 48 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | |
| 49 }; | |
| 50 static const char* OutputSurfaceStateToString(OutputSurfaceState state); | |
| 51 | |
| 52 // Note: BeginImplFrameState will always cycle through all the states in | |
| 53 // order. Whether or not it actually waits or draws, it will at least try to | |
| 54 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in | |
| 55 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE | |
| 56 enum BeginImplFrameState { | |
| 57 BEGIN_IMPL_FRAME_STATE_IDLE, | |
| 58 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | |
| 59 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | |
| 60 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, | |
| 61 }; | |
| 62 static const char* BeginImplFrameStateToString(BeginImplFrameState state); | |
| 63 | |
| 64 enum BeginImplFrameDeadlineMode { | |
| 65 BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE, | |
| 66 BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR, | |
| 67 BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE, | |
| 68 }; | |
| 69 static const char* BeginImplFrameDeadlineModeToString( | |
| 70 BeginImplFrameDeadlineMode mode); | |
| 71 | |
| 72 enum CommitState { | |
| 73 COMMIT_STATE_IDLE, | |
| 74 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | |
| 75 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, | |
| 76 COMMIT_STATE_READY_TO_COMMIT, | |
| 77 COMMIT_STATE_WAITING_FOR_ACTIVATION, | |
| 78 COMMIT_STATE_WAITING_FOR_DRAW, | |
| 79 }; | |
| 80 static const char* CommitStateToString(CommitState state); | |
| 81 | |
| 82 enum ForcedRedrawOnTimeoutState { | |
| 83 FORCED_REDRAW_STATE_IDLE, | |
| 84 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, | |
| 85 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, | |
| 86 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, | |
| 87 }; | |
| 88 static const char* ForcedRedrawOnTimeoutStateToString( | |
| 89 ForcedRedrawOnTimeoutState state); | |
| 90 | |
| 91 bool CommitPending() const { | |
| 92 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || | |
| 93 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || | |
| 94 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | |
| 95 } | |
| 96 CommitState commit_state() const { return commit_state_; } | |
| 97 | |
| 98 bool RedrawPending() const { return needs_redraw_; } | |
| 99 bool PrepareTilesPending() const { return needs_prepare_tiles_; } | |
| 100 | |
| 101 enum Action { | |
| 102 ACTION_NONE, | |
| 103 ACTION_ANIMATE, | |
| 104 ACTION_SEND_BEGIN_MAIN_FRAME, | |
| 105 ACTION_COMMIT, | |
| 106 ACTION_ACTIVATE_SYNC_TREE, | |
| 107 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | |
| 108 ACTION_DRAW_AND_SWAP_FORCED, | |
| 109 ACTION_DRAW_AND_SWAP_ABORT, | |
| 110 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | |
| 111 ACTION_PREPARE_TILES, | |
| 112 }; | |
| 113 static const char* ActionToString(Action action); | |
| 114 | |
| 115 scoped_refptr<base::trace_event::ConvertableToTraceFormat> AsValue() const; | |
| 116 void AsValueInto(base::trace_event::TracedValue* dict) const; | |
| 117 | |
| 118 Action NextAction() const; | |
| 119 void UpdateState(Action action); | |
| 120 | |
| 121 // Indicates whether the impl thread needs a BeginImplFrame callback in order | |
| 122 // to make progress. | |
| 123 bool BeginFrameNeeded() const; | |
| 124 | |
| 125 // Indicates that we need to independently poll for new state and actions | |
| 126 // because we can't expect a BeginImplFrame. This is mostly used to avoid | |
| 127 // drawing repeat frames with the synchronous compositor without dropping | |
| 128 // necessary actions on the floor. | |
| 129 bool ShouldPollForAnticipatedDrawTriggers() const; | |
| 130 | |
| 131 // Indicates that the system has entered and left a BeginImplFrame callback. | |
| 132 // The scheduler will not draw more than once in a given BeginImplFrame | |
| 133 // callback nor send more than one BeginMainFrame message. | |
| 134 void OnBeginImplFrame(); | |
| 135 void OnBeginImplFrameDeadlinePending(); | |
| 136 void OnBeginImplFrameDeadline(); | |
| 137 void OnBeginImplFrameIdle(); | |
| 138 BeginImplFrameState begin_impl_frame_state() const { | |
| 139 return begin_impl_frame_state_; | |
| 140 } | |
| 141 BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const; | |
| 142 | |
| 143 // If the main thread didn't manage to produce a new frame in time for the | |
| 144 // impl thread to draw, it is in a high latency mode. | |
| 145 bool MainThreadIsInHighLatencyMode() const; | |
| 146 | |
| 147 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to | |
| 148 // avoid requesting BeginImplFrames when we won't actually draw but still | |
| 149 // need to advance our state at vsync intervals. | |
| 150 void DidEnterPollForAnticipatedDrawTriggers(); | |
| 151 void DidLeavePollForAnticipatedDrawTriggers(); | |
| 152 bool inside_poll_for_anticipated_draw_triggers() const { | |
| 153 return inside_poll_for_anticipated_draw_triggers_; | |
| 154 } | |
| 155 | |
| 156 // Indicates whether the LayerTreeHostImpl is visible. | |
| 157 void SetVisible(bool visible); | |
| 158 bool visible() const { return visible_; } | |
| 159 | |
| 160 // Indicates that a redraw is required, either due to the impl tree changing | |
| 161 // or the screen being damaged and simply needing redisplay. | |
| 162 void SetNeedsRedraw(); | |
| 163 bool needs_redraw() const { return needs_redraw_; } | |
| 164 | |
| 165 void SetNeedsAnimate(); | |
| 166 bool needs_animate() const { return needs_animate_; } | |
| 167 | |
| 168 // Indicates that prepare-tiles is required. This guarantees another | |
| 169 // PrepareTiles will occur shortly (even if no redraw is required). | |
| 170 void SetNeedsPrepareTiles(); | |
| 171 | |
| 172 // Sets how many swaps can be pending to the OutputSurface. | |
| 173 void SetMaxSwapsPending(int max); | |
| 174 | |
| 175 // If the scheduler attempted to draw and swap, this provides feedback | |
| 176 // regarding whether or not the swap actually occured. We might skip the | |
| 177 // swap when there is not damage, for example. | |
| 178 void DidSwapBuffers(); | |
| 179 | |
| 180 // Indicates whether a redraw is required because we are currently rendering | |
| 181 // with a low resolution or checkerboarded tile. | |
| 182 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); | |
| 183 | |
| 184 // Notification from the OutputSurface that a swap has been consumed. | |
| 185 void DidSwapBuffersComplete(); | |
| 186 | |
| 187 // Indicates whether to prioritize impl thread latency (i.e., animation | |
| 188 // smoothness) over new content activation. | |
| 189 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority); | |
| 190 bool impl_latency_takes_priority() const { | |
| 191 return impl_latency_takes_priority_; | |
| 192 } | |
| 193 | |
| 194 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. | |
| 195 void DidDrawIfPossibleCompleted(DrawResult result); | |
| 196 | |
| 197 // Indicates that a new commit flow needs to be performed, either to pull | |
| 198 // updates from the main thread to the impl, or to push deltas from the impl | |
| 199 // thread to main. | |
| 200 void SetNeedsCommit(); | |
| 201 | |
| 202 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME | |
| 203 // from NextAction. | |
| 204 // Indicates that all painting is complete. | |
| 205 void NotifyReadyToCommit(); | |
| 206 | |
| 207 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME | |
| 208 // from NextAction if the client rejects the BeginMainFrame message. | |
| 209 void BeginMainFrameAborted(CommitEarlyOutReason reason); | |
| 210 | |
| 211 // Set that we can create the first OutputSurface and start the scheduler. | |
| 212 void SetCanStart() { can_start_ = true; } | |
| 213 // Allow access of the can_start_ state in tests. | |
| 214 bool CanStartForTesting() const { return can_start_; } | |
| 215 | |
| 216 void SetSkipNextBeginMainFrameToReduceLatency(); | |
| 217 | |
| 218 // Indicates whether drawing would, at this time, make sense. | |
| 219 // CanDraw can be used to suppress flashes or checkerboarding | |
| 220 // when such behavior would be undesirable. | |
| 221 void SetCanDraw(bool can); | |
| 222 | |
| 223 // Indicates that scheduled BeginMainFrame is started. | |
| 224 void NotifyBeginMainFrameStarted(); | |
| 225 | |
| 226 // Indicates that the pending tree is ready for activation. | |
| 227 void NotifyReadyToActivate(); | |
| 228 | |
| 229 bool has_pending_tree() const { return has_pending_tree_; } | |
| 230 bool active_tree_needs_first_draw() const { | |
| 231 return active_tree_needs_first_draw_; | |
| 232 } | |
| 233 | |
| 234 void DidPrepareTiles(); | |
| 235 void DidLoseOutputSurface(); | |
| 236 void DidCreateAndInitializeOutputSurface(); | |
| 237 bool HasInitializedOutputSurface() const; | |
| 238 | |
| 239 // True if we need to abort draws to make forward progress. | |
| 240 bool PendingDrawsShouldBeAborted() const; | |
| 241 | |
| 242 bool SupportsProactiveBeginFrame() const; | |
| 243 | |
| 244 void SetContinuousPainting(bool continuous_painting) { | |
| 245 continuous_painting_ = continuous_painting; | |
| 246 } | |
| 247 | |
| 248 bool CouldSendBeginMainFrame() const; | |
| 249 | |
| 250 void SetDeferCommits(bool defer_commits); | |
| 251 | |
| 252 // TODO(zmo): This is temporary for debugging crbug.com/393331. | |
| 253 // We should remove it afterwards. | |
| 254 std::string GetStatesForDebugging() const; | |
| 255 | |
| 256 void SetChildrenNeedBeginFrames(bool children_need_begin_frames); | |
| 257 bool children_need_begin_frames() const { | |
| 258 return children_need_begin_frames_; | |
| 259 } | |
| 260 | |
| 261 protected: | |
| 262 bool BeginFrameNeededToAnimateOrDraw() const; | |
| 263 bool BeginFrameNeededForChildren() const; | |
| 264 bool ProactiveBeginFrameWanted() const; | |
| 265 | |
| 266 bool ShouldTriggerBeginImplFrameDeadlineImmediately() const; | |
| 267 | |
| 268 // True if we need to force activations to make forward progress. | |
| 269 bool PendingActivationsShouldBeForced() const; | |
| 270 | |
| 271 bool ShouldAnimate() const; | |
| 272 bool ShouldBeginOutputSurfaceCreation() const; | |
| 273 bool ShouldDraw() const; | |
| 274 bool ShouldActivatePendingTree() const; | |
| 275 bool ShouldSendBeginMainFrame() const; | |
| 276 bool ShouldCommit() const; | |
| 277 bool ShouldPrepareTiles() const; | |
| 278 | |
| 279 void AdvanceCurrentFrameNumber(); | |
| 280 | |
| 281 void UpdateStateOnCommit(bool commit_had_no_updates); | |
| 282 void UpdateStateOnActivation(); | |
| 283 void UpdateStateOnDraw(bool did_request_swap); | |
| 284 void UpdateStateOnPrepareTiles(); | |
| 285 | |
| 286 const SchedulerSettings settings_; | |
| 287 | |
| 288 OutputSurfaceState output_surface_state_; | |
| 289 BeginImplFrameState begin_impl_frame_state_; | |
| 290 CommitState commit_state_; | |
| 291 ForcedRedrawOnTimeoutState forced_redraw_state_; | |
| 292 | |
| 293 // These are used for tracing only. | |
| 294 int commit_count_; | |
| 295 int current_frame_number_; | |
| 296 int last_frame_number_animate_performed_; | |
| 297 int last_frame_number_swap_performed_; | |
| 298 int last_frame_number_swap_requested_; | |
| 299 int last_frame_number_begin_main_frame_sent_; | |
| 300 | |
| 301 // These are used to ensure that an action only happens once per frame, | |
| 302 // deadline, etc. | |
| 303 bool animate_funnel_; | |
| 304 bool perform_swap_funnel_; | |
| 305 bool request_swap_funnel_; | |
| 306 bool send_begin_main_frame_funnel_; | |
| 307 // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called | |
| 308 // and "drained" on each BeginImplFrame. If the funnel gets too full, | |
| 309 // we start throttling ACTION_PREPARE_TILES such that we average one | |
| 310 // PrepareTiles per BeginImplFrame. | |
| 311 int prepare_tiles_funnel_; | |
| 312 | |
| 313 int consecutive_checkerboard_animations_; | |
| 314 int max_pending_swaps_; | |
| 315 int pending_swaps_; | |
| 316 bool needs_redraw_; | |
| 317 bool needs_animate_; | |
| 318 bool needs_prepare_tiles_; | |
| 319 bool needs_commit_; | |
| 320 bool inside_poll_for_anticipated_draw_triggers_; | |
| 321 bool visible_; | |
| 322 bool can_start_; | |
| 323 bool can_draw_; | |
| 324 bool has_pending_tree_; | |
| 325 bool pending_tree_is_ready_for_activation_; | |
| 326 bool active_tree_needs_first_draw_; | |
| 327 bool did_create_and_initialize_first_output_surface_; | |
| 328 bool impl_latency_takes_priority_; | |
| 329 bool skip_next_begin_main_frame_to_reduce_latency_; | |
| 330 bool skip_begin_main_frame_to_reduce_latency_; | |
| 331 bool continuous_painting_; | |
| 332 bool children_need_begin_frames_; | |
| 333 bool defer_commits_; | |
| 334 bool last_commit_had_no_updates_; | |
| 335 | |
| 336 private: | |
| 337 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | |
| 338 }; | |
| 339 | |
| 340 } // namespace cc | |
| 341 | |
| 342 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | |
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