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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/resources/layer_quad.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "ui/gfx/geometry/quad_f.h" | |
| 9 | |
| 10 namespace cc { | |
| 11 | |
| 12 LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) { | |
| 13 if (p == q) { | |
| 14 degenerate_ = true; | |
| 15 return; | |
| 16 } | |
| 17 degenerate_ = false; | |
| 18 gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x()); | |
| 19 float cross2 = p.x() * q.y() - q.x() * p.y(); | |
| 20 | |
| 21 set(tangent.x(), tangent.y(), cross2); | |
| 22 scale(1.0f / tangent.Length()); | |
| 23 } | |
| 24 | |
| 25 gfx::PointF LayerQuad::Edge::Intersect(const LayerQuad::Edge& e) const { | |
| 26 DCHECK(!degenerate()); | |
| 27 DCHECK(!e.degenerate()); | |
| 28 | |
| 29 return gfx::PointF((y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), | |
| 30 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); | |
| 31 } | |
| 32 | |
| 33 LayerQuad::LayerQuad(const gfx::QuadF& quad) { | |
| 34 // Create edges. | |
| 35 left_ = Edge(quad.p4(), quad.p1()); | |
| 36 right_ = Edge(quad.p2(), quad.p3()); | |
| 37 top_ = Edge(quad.p1(), quad.p2()); | |
| 38 bottom_ = Edge(quad.p3(), quad.p4()); | |
| 39 | |
| 40 float sign = quad.IsCounterClockwise() ? -1 : 1; | |
| 41 left_.scale(sign); | |
| 42 right_.scale(sign); | |
| 43 top_.scale(sign); | |
| 44 bottom_.scale(sign); | |
| 45 } | |
| 46 | |
| 47 LayerQuad::LayerQuad(const Edge& left, | |
| 48 const Edge& top, | |
| 49 const Edge& right, | |
| 50 const Edge& bottom) | |
| 51 : left_(left), | |
| 52 top_(top), | |
| 53 right_(right), | |
| 54 bottom_(bottom) {} | |
| 55 | |
| 56 gfx::QuadF LayerQuad::ToQuadF() const { | |
| 57 size_t num_degenerate_edges = left_.degenerate() + right_.degenerate() + | |
| 58 top_.degenerate() + bottom_.degenerate(); | |
| 59 if (num_degenerate_edges > 1) { | |
| 60 return gfx::QuadF(); | |
| 61 } | |
| 62 | |
| 63 if (left_.degenerate()) { | |
| 64 return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_), | |
| 65 right_.Intersect(bottom_), bottom_.Intersect(top_)); | |
| 66 } | |
| 67 if (right_.degenerate()) { | |
| 68 return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_), | |
| 69 bottom_.Intersect(top_), bottom_.Intersect(left_)); | |
| 70 } | |
| 71 if (top_.degenerate()) { | |
| 72 return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_), | |
| 73 right_.Intersect(bottom_), bottom_.Intersect(left_)); | |
| 74 } | |
| 75 if (bottom_.degenerate()) { | |
| 76 return gfx::QuadF(left_.Intersect(top_), top_.Intersect(right_), | |
| 77 right_.Intersect(left_), left_.Intersect(right_)); | |
| 78 } | |
| 79 return gfx::QuadF(left_.Intersect(top_), | |
| 80 top_.Intersect(right_), | |
| 81 right_.Intersect(bottom_), | |
| 82 bottom_.Intersect(left_)); | |
| 83 } | |
| 84 | |
| 85 void LayerQuad::ToFloatArray(float flattened[12]) const { | |
| 86 if (left_.degenerate()) { | |
| 87 flattened[0] = bottom_.x(); | |
| 88 flattened[1] = bottom_.y(); | |
| 89 flattened[2] = bottom_.z(); | |
| 90 } else { | |
| 91 flattened[0] = left_.x(); | |
| 92 flattened[1] = left_.y(); | |
| 93 flattened[2] = left_.z(); | |
| 94 } | |
| 95 if (top_.degenerate()) { | |
| 96 flattened[3] = left_.x(); | |
| 97 flattened[4] = left_.y(); | |
| 98 flattened[5] = left_.z(); | |
| 99 } else { | |
| 100 flattened[3] = top_.x(); | |
| 101 flattened[4] = top_.y(); | |
| 102 flattened[5] = top_.z(); | |
| 103 } | |
| 104 if (right_.degenerate()) { | |
| 105 flattened[6] = top_.x(); | |
| 106 flattened[7] = top_.y(); | |
| 107 flattened[8] = top_.z(); | |
| 108 } else { | |
| 109 flattened[6] = right_.x(); | |
| 110 flattened[7] = right_.y(); | |
| 111 flattened[8] = right_.z(); | |
| 112 } | |
| 113 if (bottom_.degenerate()) { | |
| 114 flattened[9] = right_.x(); | |
| 115 flattened[10] = right_.y(); | |
| 116 flattened[11] = right_.z(); | |
| 117 } else { | |
| 118 flattened[9] = bottom_.x(); | |
| 119 flattened[10] = bottom_.y(); | |
| 120 flattened[11] = bottom_.z(); | |
| 121 } | |
| 122 } | |
| 123 | |
| 124 } // namespace cc | |
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