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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/quads/texture_draw_quad.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "base/trace_event/trace_event_argument.h" | |
9 #include "base/values.h" | |
10 #include "cc/base/math_util.h" | |
11 #include "ui/gfx/geometry/vector2d_f.h" | |
12 | |
13 namespace cc { | |
14 | |
15 TextureDrawQuad::TextureDrawQuad() | |
16 : resource_id(0), | |
17 premultiplied_alpha(false), | |
18 background_color(SK_ColorTRANSPARENT), | |
19 flipped(false), | |
20 nearest_neighbor(false) { | |
21 this->vertex_opacity[0] = 0.f; | |
22 this->vertex_opacity[1] = 0.f; | |
23 this->vertex_opacity[2] = 0.f; | |
24 this->vertex_opacity[3] = 0.f; | |
25 } | |
26 | |
27 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | |
28 const gfx::Rect& rect, | |
29 const gfx::Rect& opaque_rect, | |
30 const gfx::Rect& visible_rect, | |
31 unsigned resource_id, | |
32 bool premultiplied_alpha, | |
33 const gfx::PointF& uv_top_left, | |
34 const gfx::PointF& uv_bottom_right, | |
35 SkColor background_color, | |
36 const float vertex_opacity[4], | |
37 bool flipped, | |
38 bool nearest_neighbor) { | |
39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f | |
40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; | |
41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | |
42 opaque_rect, visible_rect, needs_blending); | |
43 this->resource_id = resource_id; | |
44 this->premultiplied_alpha = premultiplied_alpha; | |
45 this->uv_top_left = uv_top_left; | |
46 this->uv_bottom_right = uv_bottom_right; | |
47 this->background_color = background_color; | |
48 this->vertex_opacity[0] = vertex_opacity[0]; | |
49 this->vertex_opacity[1] = vertex_opacity[1]; | |
50 this->vertex_opacity[2] = vertex_opacity[2]; | |
51 this->vertex_opacity[3] = vertex_opacity[3]; | |
52 this->flipped = flipped; | |
53 this->nearest_neighbor = nearest_neighbor; | |
54 } | |
55 | |
56 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | |
57 const gfx::Rect& rect, | |
58 const gfx::Rect& opaque_rect, | |
59 const gfx::Rect& visible_rect, | |
60 bool needs_blending, | |
61 unsigned resource_id, | |
62 bool premultiplied_alpha, | |
63 const gfx::PointF& uv_top_left, | |
64 const gfx::PointF& uv_bottom_right, | |
65 SkColor background_color, | |
66 const float vertex_opacity[4], | |
67 bool flipped, | |
68 bool nearest_neighbor) { | |
69 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | |
70 opaque_rect, visible_rect, needs_blending); | |
71 this->resource_id = resource_id; | |
72 this->premultiplied_alpha = premultiplied_alpha; | |
73 this->uv_top_left = uv_top_left; | |
74 this->uv_bottom_right = uv_bottom_right; | |
75 this->background_color = background_color; | |
76 this->vertex_opacity[0] = vertex_opacity[0]; | |
77 this->vertex_opacity[1] = vertex_opacity[1]; | |
78 this->vertex_opacity[2] = vertex_opacity[2]; | |
79 this->vertex_opacity[3] = vertex_opacity[3]; | |
80 this->flipped = flipped; | |
81 this->nearest_neighbor = nearest_neighbor; | |
82 } | |
83 | |
84 void TextureDrawQuad::IterateResources( | |
85 const ResourceIteratorCallback& callback) { | |
86 resource_id = callback.Run(resource_id); | |
87 } | |
88 | |
89 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { | |
90 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); | |
91 return static_cast<const TextureDrawQuad*>(quad); | |
92 } | |
93 | |
94 void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const { | |
95 value->SetInteger("resource_id", resource_id); | |
96 value->SetBoolean("premultiplied_alpha", premultiplied_alpha); | |
97 | |
98 MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value); | |
99 MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value); | |
100 | |
101 value->SetInteger("background_color", background_color); | |
102 | |
103 value->BeginArray("vertex_opacity"); | |
104 for (size_t i = 0; i < 4; ++i) | |
105 value->AppendDouble(vertex_opacity[i]); | |
106 value->EndArray(); | |
107 | |
108 value->SetBoolean("flipped", flipped); | |
109 value->SetBoolean("nearest_neighbor", nearest_neighbor); | |
110 } | |
111 | |
112 } // namespace cc | |
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