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1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | |
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "cc/output/filter_operations.h" | |
11 #include "cc/quads/draw_quad.h" | |
12 #include "cc/quads/render_pass_id.h" | |
13 #include "cc/resources/resource_provider.h" | |
14 | |
15 namespace cc { | |
16 | |
17 class RenderPassDrawQuad : public DrawQuad { | |
18 public: | |
19 RenderPassDrawQuad(); | |
20 ~RenderPassDrawQuad() override; | |
21 | |
22 void SetNew(const SharedQuadState* shared_quad_state, | |
23 const gfx::Rect& rect, | |
24 const gfx::Rect& visible_rect, | |
25 RenderPassId render_pass_id, | |
26 ResourceProvider::ResourceId mask_resource_id, | |
27 const gfx::Vector2dF& mask_uv_scale, | |
28 const gfx::Size& mask_texture_size, | |
29 const FilterOperations& filters, | |
30 const gfx::Vector2dF& filters_scale, | |
31 const FilterOperations& background_filters); | |
32 | |
33 void SetAll(const SharedQuadState* shared_quad_state, | |
34 const gfx::Rect& rect, | |
35 const gfx::Rect& opaque_rect, | |
36 const gfx::Rect& visible_rect, | |
37 bool needs_blending, | |
38 RenderPassId render_pass_id, | |
39 ResourceProvider::ResourceId mask_resource_id, | |
40 const gfx::Vector2dF& mask_uv_scale, | |
41 const gfx::Size& mask_texture_size, | |
42 const FilterOperations& filters, | |
43 const gfx::Vector2dF& filters_scale, | |
44 const FilterOperations& background_filters); | |
45 | |
46 RenderPassId render_pass_id; | |
47 ResourceProvider::ResourceId mask_resource_id; | |
48 gfx::Vector2dF mask_uv_scale; | |
49 gfx::Size mask_texture_size; | |
50 | |
51 // Post-processing filters, applied to the pixels in the render pass' texture. | |
52 FilterOperations filters; | |
53 | |
54 // The scale from layer space of the root layer of the render pass to | |
55 // the render pass physical pixels. This scale is applied to the filter | |
56 // parameters for pixel-moving filters. This scale should include | |
57 // content-to-target-space scale, and device pixel ratio. | |
58 gfx::Vector2dF filters_scale; | |
59 | |
60 // Post-processing filters, applied to the pixels showing through the | |
61 // background of the render pass, from behind it. | |
62 FilterOperations background_filters; | |
63 | |
64 // Helper function to generate the normalized uv rect. | |
65 gfx::RectF MaskUVRect() const; | |
66 | |
67 void IterateResources(const ResourceIteratorCallback& callback) override; | |
68 | |
69 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | |
70 | |
71 private: | |
72 void ExtendValue(base::trace_event::TracedValue* value) const override; | |
73 }; | |
74 | |
75 } // namespace cc | |
76 | |
77 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | |
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