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Issue 1535833002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-5
Patch Set: rebase Created 4 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/overlay_strategy_single_on_top.h"
6
7 #include <limits>
8
9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/quads/stream_video_draw_quad.h"
12 #include "cc/quads/texture_draw_quad.h"
13 #include "ui/gfx/geometry/point3_f.h"
14 #include "ui/gfx/geometry/rect_conversions.h"
15 #include "ui/gfx/transform.h"
16
17 namespace cc {
18
19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
20 OverlayCandidateValidator* capability_checker,
21 ResourceProvider* resource_provider)
22 : capability_checker_(capability_checker),
23 resource_provider_(resource_provider) {}
24
25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) {
26 unsigned int resource_id;
27 switch (draw_quad->material) {
28 case DrawQuad::TEXTURE_CONTENT:
29 resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id;
30 break;
31 case DrawQuad::STREAM_VIDEO_CONTENT:
32 resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id;
33 break;
34 default:
35 return false;
36 }
37 return resource_provider_->AllowOverlay(resource_id);
38 }
39
40 bool OverlayStrategySingleOnTop::GetTextureQuadInfo(
41 const TextureDrawQuad& quad,
42 OverlayCandidate* quad_info) {
43 gfx::OverlayTransform overlay_transform =
44 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
45 if (quad.background_color != SK_ColorTRANSPARENT ||
46 quad.premultiplied_alpha ||
47 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
48 return false;
49 quad_info->resource_id = quad.resource_id;
50 quad_info->transform = overlay_transform;
51 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
52 return true;
53 }
54
55 bool OverlayStrategySingleOnTop::GetVideoQuadInfo(
56 const StreamVideoDrawQuad& quad,
57 OverlayCandidate* quad_info) {
58 gfx::OverlayTransform overlay_transform =
59 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false);
60 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
61 return false;
62 if (!quad.matrix.IsScaleOrTranslation()) {
63 // We cannot handle anything other than scaling & translation for texture
64 // coordinates yet.
65 return false;
66 }
67 quad_info->resource_id = quad.resource_id;
68 quad_info->transform = overlay_transform;
69
70 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
71 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
72 quad.matrix.TransformPoint(&uv0);
73 quad.matrix.TransformPoint(&uv1);
74 gfx::Vector3dF delta = uv1 - uv0;
75 if (delta.x() < 0) {
76 quad_info->transform = OverlayCandidate::ModifyTransform(
77 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL);
78 float x0 = uv0.x();
79 uv0.set_x(uv1.x());
80 uv1.set_x(x0);
81 delta.set_x(-delta.x());
82 }
83
84 if (delta.y() < 0) {
85 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
86 // to invert the source texture means we can just output the texture
87 // normally and it will be correct.
88 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
89 } else {
90 quad_info->transform = OverlayCandidate::ModifyTransform(
91 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL);
92 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
93 }
94 return true;
95 }
96
97 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo(
98 const DrawQuad& draw_quad,
99 OverlayCandidate* quad_info) {
100 // All quad checks.
101 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
102 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
103 return false;
104
105 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
106 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
107 if (!GetTextureQuadInfo(quad, quad_info))
108 return false;
109 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
110 const StreamVideoDrawQuad& quad =
111 *StreamVideoDrawQuad::MaterialCast(&draw_quad);
112 if (!GetVideoQuadInfo(quad, quad_info))
113 return false;
114 }
115
116 quad_info->format = RGBA_8888;
117 quad_info->display_rect = OverlayCandidate::GetOverlayRect(
118 draw_quad.quadTransform(), draw_quad.rect);
119 return true;
120 }
121
122 bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) {
123 if (draw_quad->material == DrawQuad::SOLID_COLOR) {
124 const SolidColorDrawQuad* solid_quad =
125 SolidColorDrawQuad::MaterialCast(draw_quad);
126 SkColor color = solid_quad->color;
127 float opacity = solid_quad->opacity();
128 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
129 // Ignore transparent solid color quads.
130 return solid_quad->ShouldDrawWithBlending() &&
131 alpha < std::numeric_limits<float>::epsilon();
132 }
133 return false;
134 }
135
136 bool OverlayStrategySingleOnTop::Attempt(
137 RenderPassList* render_passes_in_draw_order,
138 OverlayCandidateList* candidate_list) {
139 // Only attempt to handle very simple case for now.
140 if (!capability_checker_)
141 return false;
142
143 RenderPass* root_render_pass = render_passes_in_draw_order->back();
144 DCHECK(root_render_pass);
145
146 OverlayCandidate candidate;
147 QuadList& quad_list = root_render_pass->quad_list;
148 auto candidate_iterator = quad_list.end();
149 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
150 const DrawQuad* draw_quad = *it;
151 if (IsOverlayQuad(draw_quad)) {
152 // Check that no prior quads overlap it.
153 bool intersects = false;
154 gfx::RectF rect = draw_quad->rect;
155 draw_quad->quadTransform().TransformRect(&rect);
156 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
157 ++overlap_iter) {
158 gfx::RectF overlap_rect = overlap_iter->rect;
159 overlap_iter->quadTransform().TransformRect(&overlap_rect);
160 if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) {
161 intersects = true;
162 break;
163 }
164 }
165 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate))
166 continue;
167 candidate_iterator = it;
168 break;
169 }
170 }
171 if (candidate_iterator == quad_list.end())
172 return false;
173
174 // Add our primary surface.
175 OverlayCandidateList candidates;
176 OverlayCandidate main_image;
177 main_image.display_rect = root_render_pass->output_rect;
178 candidates.push_back(main_image);
179
180 // Add the overlay.
181 candidate.plane_z_order = 1;
182 candidates.push_back(candidate);
183
184 // Check for support.
185 capability_checker_->CheckOverlaySupport(&candidates);
186
187 // If the candidate can be handled by an overlay, create a pass for it.
188 if (candidates[1].overlay_handled) {
189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
190 candidate_list->swap(candidates);
191 return true;
192 }
193 return false;
194 }
195
196 } // namespace cc
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