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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/base/switches.h" | |
6 | |
7 #include "base/command_line.h" | |
8 | |
9 namespace cc { | |
10 namespace switches { | |
11 | |
12 const char kDisableThreadedAnimation[] = "disable-threaded-animation"; | |
13 | |
14 // Disables layer-edge anti-aliasing in the compositor. | |
15 const char kDisableCompositedAntialiasing[] = | |
16 "disable-composited-antialiasing"; | |
17 | |
18 // Disables sending the next BeginMainFrame before the previous commit | |
19 // activates. Overrides the kEnableMainFrameBeforeActivation flag. | |
20 const char kDisableMainFrameBeforeActivation[] = | |
21 "disable-main-frame-before-activation"; | |
22 | |
23 // Enables sending the next BeginMainFrame before the previous commit activates. | |
24 const char kEnableMainFrameBeforeActivation[] = | |
25 "enable-main-frame-before-activation"; | |
26 | |
27 // Percentage of the top controls need to be hidden before they will auto hide. | |
28 const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; | |
29 | |
30 // Percentage of the top controls need to be shown before they will auto show. | |
31 const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; | |
32 | |
33 // Re-rasters everything multiple times to simulate a much slower machine. | |
34 // Give a scale factor to cause raster to take that many times longer to | |
35 // complete, such as --slow-down-raster-scale-factor=25. | |
36 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; | |
37 | |
38 // Max tiles allowed for each tilings interest area. | |
39 const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area"; | |
40 | |
41 // The amount of unused resource memory compositor is allowed to keep around. | |
42 const char kMaxUnusedResourceMemoryUsagePercentage[] = | |
43 "max-unused-resource-memory-usage-percentage"; | |
44 | |
45 // Causes the compositor to render to textures which are then sent to the parent | |
46 // through the texture mailbox mechanism. | |
47 // Requires --enable-compositor-frame-message. | |
48 const char kCompositeToMailbox[] = "composite-to-mailbox"; | |
49 | |
50 // Check that property changes during paint do not occur. | |
51 const char kStrictLayerPropertyChangeChecking[] = | |
52 "strict-layer-property-change-checking"; | |
53 | |
54 // Virtual viewport for fixed-position elements, scrollbars during pinch. | |
55 const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport"; | |
56 const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport"; | |
57 | |
58 // Ensures that the draw properties computed via the property trees match those | |
59 // computed by CalcDrawProperties. | |
60 const char kEnablePropertyTreeVerification[] = | |
61 "enable-property-tree-verification"; | |
62 | |
63 // Disable partial swap which is needed for some OpenGL drivers / emulators. | |
64 const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; | |
65 | |
66 // Enables the GPU benchmarking extension | |
67 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; | |
68 | |
69 // Renders a border around compositor layers to help debug and study | |
70 // layer compositing. | |
71 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; | |
72 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; | |
73 | |
74 // Draws a heads-up-display showing Frames Per Second as well as GPU memory | |
75 // usage. If you also use --vmodule="head*=1" then FPS will also be output to | |
76 // the console log. | |
77 const char kShowFPSCounter[] = "show-fps-counter"; | |
78 const char kUIShowFPSCounter[] = "ui-show-fps-counter"; | |
79 | |
80 // Renders a border that represents the bounding box for the layer's animation. | |
81 const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; | |
82 const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; | |
83 | |
84 // Show rects in the HUD around layers whose properties have changed. | |
85 const char kShowPropertyChangedRects[] = "show-property-changed-rects"; | |
86 const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; | |
87 | |
88 // Show rects in the HUD around damage as it is recorded into each render | |
89 // surface. | |
90 const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; | |
91 const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; | |
92 | |
93 // Show rects in the HUD around the screen-space transformed bounds of every | |
94 // layer. | |
95 const char kShowScreenSpaceRects[] = "show-screenspace-rects"; | |
96 const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; | |
97 | |
98 // Show rects in the HUD around the screen-space transformed bounds of every | |
99 // layer's replica, when they have one. | |
100 const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; | |
101 const char kUIShowReplicaScreenSpaceRects[] = | |
102 "ui-show-replica-screenspace-rects"; | |
103 | |
104 // Prevents the layer tree unit tests from timing out. | |
105 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; | |
106 | |
107 // Makes pixel tests write their output instead of read it. | |
108 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; | |
109 | |
110 } // namespace switches | |
111 } // namespace cc | |
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