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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
| 6 | 6 |
| 7 #include <queue> | 7 #include <queue> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
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| 53 completion->Signal(); | 53 completion->Signal(); |
| 54 } | 54 } |
| 55 | 55 |
| 56 class GpuInProcessThread | 56 class GpuInProcessThread |
| 57 : public base::Thread, | 57 : public base::Thread, |
| 58 public InProcessCommandBuffer::Service, | 58 public InProcessCommandBuffer::Service, |
| 59 public base::RefCountedThreadSafe<GpuInProcessThread> { | 59 public base::RefCountedThreadSafe<GpuInProcessThread> { |
| 60 public: | 60 public: |
| 61 GpuInProcessThread(); | 61 GpuInProcessThread(); |
| 62 | 62 |
| 63 virtual void AddRef() const { | 63 virtual void AddRef() const OVERRIDE { |
| 64 base::RefCountedThreadSafe<GpuInProcessThread>::AddRef(); | 64 base::RefCountedThreadSafe<GpuInProcessThread>::AddRef(); |
| 65 } | 65 } |
| 66 virtual void Release() const { | 66 virtual void Release() const OVERRIDE { |
| 67 base::RefCountedThreadSafe<GpuInProcessThread>::Release(); | 67 base::RefCountedThreadSafe<GpuInProcessThread>::Release(); |
| 68 } | 68 } |
| 69 | 69 |
| 70 virtual void ScheduleTask(const base::Closure& task) OVERRIDE; | 70 virtual void ScheduleTask(const base::Closure& task) OVERRIDE; |
| 71 virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; | 71 virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; |
| 72 virtual bool UseVirtualizedGLContexts() OVERRIDE { return false; } | 72 virtual bool UseVirtualizedGLContexts() OVERRIDE { return false; } |
| 73 | 73 |
| 74 private: | 74 private: |
| 75 virtual ~GpuInProcessThread(); | 75 virtual ~GpuInProcessThread(); |
| 76 friend class base::RefCountedThreadSafe<GpuInProcessThread>; | 76 friend class base::RefCountedThreadSafe<GpuInProcessThread>; |
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| 672 } | 672 } |
| 673 #endif | 673 #endif |
| 674 | 674 |
| 675 // static | 675 // static |
| 676 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( | 676 void InProcessCommandBuffer::SetGpuMemoryBufferFactory( |
| 677 GpuMemoryBufferFactory* factory) { | 677 GpuMemoryBufferFactory* factory) { |
| 678 g_gpu_memory_buffer_factory = factory; | 678 g_gpu_memory_buffer_factory = factory; |
| 679 } | 679 } |
| 680 | 680 |
| 681 } // namespace gpu | 681 } // namespace gpu |
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