OLD | NEW |
1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_SCAVENGER_INL_H_ | 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ |
6 #define V8_HEAP_SCAVENGER_INL_H_ | 6 #define V8_HEAP_SCAVENGER_INL_H_ |
7 | 7 |
8 #include "src/heap/scavenger.h" | 8 #include "src/heap/scavenger.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
(...skipping 10 matching lines...) Expand all Loading... |
21 | 21 |
22 // If the first word is a forwarding address, the object has already been | 22 // If the first word is a forwarding address, the object has already been |
23 // copied. | 23 // copied. |
24 if (first_word.IsForwardingAddress()) { | 24 if (first_word.IsForwardingAddress()) { |
25 HeapObject* dest = first_word.ToForwardingAddress(); | 25 HeapObject* dest = first_word.ToForwardingAddress(); |
26 DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); | 26 DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); |
27 *p = dest; | 27 *p = dest; |
28 return; | 28 return; |
29 } | 29 } |
30 | 30 |
31 Heap::UpdateAllocationSiteFeedback(object, Heap::IGNORE_SCRATCHPAD_SLOT); | 31 object->GetHeap()->UpdateAllocationSite( |
| 32 object, object->GetHeap()->global_pretenuring_feedback_); |
32 | 33 |
33 // AllocationMementos are unrooted and shouldn't survive a scavenge | 34 // AllocationMementos are unrooted and shouldn't survive a scavenge |
34 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); | 35 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); |
35 // Call the slow part of scavenge object. | 36 // Call the slow part of scavenge object. |
36 return ScavengeObjectSlow(p, object); | 37 return ScavengeObjectSlow(p, object); |
37 } | 38 } |
38 | 39 |
39 | 40 |
40 // static | 41 // static |
41 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, | 42 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, |
42 Object** p) { | 43 Object** p) { |
43 Object* object = *p; | 44 Object* object = *p; |
44 if (!heap->InNewSpace(object)) return; | 45 if (!heap->InNewSpace(object)) return; |
45 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 46 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
46 reinterpret_cast<HeapObject*>(object)); | 47 reinterpret_cast<HeapObject*>(object)); |
47 } | 48 } |
48 | 49 |
49 } // namespace internal | 50 } // namespace internal |
50 } // namespace v8 | 51 } // namespace v8 |
51 | 52 |
52 #endif // V8_HEAP_SCAVENGER_INL_H_ | 53 #endif // V8_HEAP_SCAVENGER_INL_H_ |
OLD | NEW |