| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index c1f5b37b07790fd2fce269d91f157687b0ae2925..007d9670bc5cd5bc49f602124b012aee574777c8 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -31,15 +31,15 @@ GrGLProgram::GrGLProgram(GrGLGpu* gpu,
|
| GrGLuint programID,
|
| const UniformInfoArray& uniforms,
|
| const VaryingInfoArray& pathProcVaryings,
|
| - GrGLInstalledGeoProc* geometryProcessor,
|
| - GrGLInstalledXferProc* xferProcessor,
|
| - GrGLInstalledFragProcs* fragmentProcessors,
|
| + GrGLSLPrimitiveProcessor* geometryProcessor,
|
| + GrGLSLXferProcessor* xferProcessor,
|
| + const GrGLSLFragProcs& fragmentProcessors,
|
| SkTArray<UniformHandle>* passSamplerUniforms)
|
| : fBuiltinUniformHandles(builtinUniforms)
|
| , fProgramID(programID)
|
| , fGeometryProcessor(geometryProcessor)
|
| , fXferProcessor(xferProcessor)
|
| - , fFragmentProcessors(SkRef(fragmentProcessors))
|
| + , fFragmentProcessors(fragmentProcessors)
|
| , fDesc(desc)
|
| , fGpu(gpu)
|
| , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
|
| @@ -55,6 +55,9 @@ GrGLProgram::~GrGLProgram() {
|
| if (fProgramID) {
|
| GL_CALL(DeleteProgram(fProgramID));
|
| }
|
| + for (int i = 0; i < fFragmentProcessors.count(); ++i) {
|
| + delete fFragmentProcessors[i];
|
| + }
|
| }
|
|
|
| void GrGLProgram::abandon() {
|
| @@ -63,12 +66,9 @@ void GrGLProgram::abandon() {
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| -template <class Proc>
|
| -static void append_texture_bindings(const Proc* ip,
|
| - const GrProcessor& processor,
|
| +static void append_texture_bindings(const GrProcessor& processor,
|
| SkTArray<const GrTextureAccess*>* textureBindings) {
|
| if (int numTextures = processor.numTextures()) {
|
| - SkASSERT(textureBindings->count() == ip->fSamplersIdx);
|
| const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
|
| int i = 0;
|
| do {
|
| @@ -84,37 +84,32 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc,
|
|
|
| // we set the textures, and uniforms for installed processors in a generic way, but subclasses
|
| // of GLProgram determine how to set coord transforms
|
| - fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc);
|
| - append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings);
|
| + fGeometryProcessor->setData(fProgramDataManager, primProc);
|
| + append_texture_bindings(primProc, textureBindings);
|
|
|
| this->setFragmentData(primProc, pipeline, textureBindings);
|
|
|
| const GrXferProcessor& xp = pipeline.getXferProcessor();
|
| - fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
|
| - append_texture_bindings(fXferProcessor.get(), xp, textureBindings);
|
| + fXferProcessor->setData(fProgramDataManager, xp);
|
| + append_texture_bindings(xp, textureBindings);
|
| }
|
|
|
| void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
|
| const GrPipeline& pipeline,
|
| SkTArray<const GrTextureAccess*>* textureBindings) {
|
| - int numProcessors = fFragmentProcessors->fProcs.count();
|
| + int numProcessors = fFragmentProcessors.count();
|
| for (int i = 0; i < numProcessors; ++i) {
|
| const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
|
| - fFragmentProcessors->fProcs[i]->fGLProc->setData(fProgramDataManager, processor);
|
| - this->setTransformData(primProc,
|
| - processor,
|
| - i,
|
| - fFragmentProcessors->fProcs[i]);
|
| - append_texture_bindings(fFragmentProcessors->fProcs[i], processor, textureBindings);
|
| + fFragmentProcessors[i]->setData(fProgramDataManager, processor);
|
| + this->setTransformData(primProc, processor, i);
|
| + append_texture_bindings(processor, textureBindings);
|
| }
|
| }
|
| void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc,
|
| const GrFragmentProcessor& processor,
|
| - int index,
|
| - GrGLInstalledFragProc* ip) {
|
| - GrGLSLPrimitiveProcessor* gp = fGeometryProcessor.get()->fGLProc.get();
|
| - gp->setTransformData(primProc, fProgramDataManager, index,
|
| - processor.coordTransforms());
|
| + int index) {
|
| + fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index,
|
| + processor.coordTransforms());
|
| }
|
|
|
| void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
|
|
|