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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1535153002: Move config table to GrGLCaps from GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@rmc2glf
Patch Set: Address comments Created 5 years ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index f3d7ae3b9bc2ce3a904340a7175c17af19144971..32242c5015cb3285626316e84b68eb67f3b2ad40 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -187,7 +187,6 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
, fGLContext(ctx) {
SkASSERT(ctx);
fCaps.reset(SkRef(ctx->caps()));
- this->generateConfigTable();
fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
@@ -695,11 +694,13 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
#endif
// Internal format comes from the texture desc.
- GrGLenum internalFormat = fConfigTable[desc.fConfig].fInternalFormatTexImage;
+ GrGLenum internalFormat =
+ this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage;
// External format and type come from the upload data.
- GrGLenum externalFormat = fConfigTable[dataConfig].fExternalFormatForTexImage;
- GrGLenum externalType = fConfigTable[dataConfig].fExternalType;
+ GrGLenum externalFormat =
+ this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage;
+ GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternalType;
/*
* Check whether to allocate a temporary buffer for flipping y or
@@ -827,7 +828,7 @@ bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
// We only need the internal format for compressed 2D textures. There is on
// sized vs base internal format distinction for compressed textures.
- GrGLenum internalFormat = fConfigTable[desc.fConfig].fSizedInternalFormat;
+ GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat;
if (isNewTexture) {
CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
@@ -939,8 +940,8 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
// TODO: Always use sized internal format?
// If this rule gets more complicated, add a field to ConfigEntry rather than logic here.
colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ?
- fConfigTable[desc.fConfig].fSizedInternalFormat :
- fConfigTable[desc.fConfig].fBaseInternalFormat;
+ this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat :
+ this->glCaps().configGLFormats(desc.fConfig).fBaseInternalFormat;
} else {
idDesc->fRTFBOID = idDesc->fTexFBOID;
}
@@ -1193,9 +1194,9 @@ void inline get_stencil_rb_sizes(const GrGLInterface* gl,
int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
static const int kSize = 16;
SkASSERT(this->caps()->isConfigRenderable(config, false));
- if (ConfigEntry::kUnknown_StencilIndex == fConfigTable[config].fStencilFormatIndex) {
- // Default to unsupported
- fConfigTable[config].fStencilFormatIndex = ConfigEntry::kUnsupported_StencilFormatIndex;
+ if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) {
+ // Default to unsupported, set this if we find a stencil format that works.
+ int firstWorkingStencilFormatIndex = -1;
// Create color texture
GrGLuint colorID = 0;
GL_CALL(GenTextures(1, &colorID));
@@ -1214,23 +1215,21 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE));
- GrGLenum internalFormat = fConfigTable[config].fInternalFormatTexImage;
- GrGLenum externalFormat = fConfigTable[config].fExternalFormatForTexImage;
- GrGLenum externalType = fConfigTable[config].fExternalType;
+ const GrGLCaps::ConfigFormats colorFormats = this->glCaps().configGLFormats(config);
CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D,
0,
- internalFormat,
+ colorFormats.fInternalFormatTexImage,
kSize,
kSize,
0,
- externalFormat,
- externalType,
+ colorFormats.fExternalFormatForTexImage,
+ colorFormats.fExternalType,
NULL));
- if (GR_GL_NO_ERROR != GR_GL_GET_ERROR(this->glInterface())) {
+ if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) {
GL_CALL(DeleteTextures(1, &colorID));
- return ConfigEntry::kUnsupported_StencilFormatIndex;
+ return -1;
}
// unbind the texture from the texture unit before binding it to the frame buffer
@@ -1246,38 +1245,38 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
GR_GL_TEXTURE_2D,
colorID,
0));
+ GrGLuint sbRBID = 0;
+ GL_CALL(GenRenderbuffers(1, &sbRBID));
// look over formats till I find a compatible one
int stencilFmtCnt = this->glCaps().stencilFormats().count();
- GrGLuint sbRBID = 0;
- for (int i = 0; i < stencilFmtCnt; ++i) {
- const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i];
-
- GL_CALL(GenRenderbuffers(1, &sbRBID));
- if (!sbRBID) {
- break;
- }
+ if (sbRBID) {
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID));
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
- sFmt.fInternalFormat,
- kSize, kSize));
- if (GR_GL_NO_ERROR == GR_GL_GET_ERROR(this->glInterface())) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, sbRBID));
- if (sFmt.fPacked) {
+ for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) {
+ const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i];
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
+ GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
+ sFmt.fInternalFormat,
+ kSize, kSize));
+ if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
+ GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, sbRBID));
- } else {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
- }
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
+ if (sFmt.fPacked) {
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_DEPTH_ATTACHMENT,
+ GR_GL_RENDERBUFFER, sbRBID));
+ } else {
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_DEPTH_ATTACHMENT,
+ GR_GL_RENDERBUFFER, 0));
+ }
+ GrGLenum status;
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status == GR_GL_FRAMEBUFFER_COMPLETE) {
+ firstWorkingStencilFormatIndex = i;
+ break;
+ }
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
@@ -1286,20 +1285,16 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
}
- } else {
- fConfigTable[config].fStencilFormatIndex = i;
- break;
}
}
- sbRBID = 0;
+ GL_CALL(DeleteRenderbuffers(1, &sbRBID));
}
GL_CALL(DeleteTextures(1, &colorID));
- GL_CALL(DeleteRenderbuffers(1, &sbRBID));
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
GL_CALL(DeleteFramebuffers(1, &fb));
+ fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex);
}
- SkASSERT(ConfigEntry::kUnknown_StencilIndex != fConfigTable[config].fStencilFormatIndex);
- return fConfigTable[config].fStencilFormatIndex;
+ return this->glCaps().getStencilFormatIndexForConfig(config);
}
GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
@@ -1966,8 +1961,8 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
return false;
}
- GrGLenum format = fConfigTable[config].fExternalFormat;
- GrGLenum type = fConfigTable[config].fExternalType;
+ GrGLenum format = this->glCaps().configGLFormats(config).fExternalFormat;
+ GrGLenum type = this->glCaps().configGLFormats(config).fExternalType;
bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
// resolve the render target if necessary
@@ -2582,178 +2577,6 @@ void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) {
}
}
-void GrGLGpu::generateConfigTable() {
- fConfigTable[kUnknown_GrPixelConfig].fBaseInternalFormat = 0;
- fConfigTable[kUnknown_GrPixelConfig].fSizedInternalFormat = 0;
- fConfigTable[kUnknown_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kUnknown_GrPixelConfig].fExternalType = 0;
-
- fConfigTable[kRGBA_8888_GrPixelConfig].fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_8888_GrPixelConfig].fSizedInternalFormat = GR_GL_RGBA8;
- fConfigTable[kRGBA_8888_GrPixelConfig].fExternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_8888_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_BYTE;
-
- if (this->glCaps().bgraIsInternalFormat()) {
- fConfigTable[kBGRA_8888_GrPixelConfig].fBaseInternalFormat = GR_GL_BGRA;
- fConfigTable[kBGRA_8888_GrPixelConfig].fSizedInternalFormat = GR_GL_BGRA8;
- } else {
- fConfigTable[kBGRA_8888_GrPixelConfig].fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kBGRA_8888_GrPixelConfig].fSizedInternalFormat = GR_GL_RGBA8;
- }
- fConfigTable[kBGRA_8888_GrPixelConfig].fExternalFormat= GR_GL_BGRA;
- fConfigTable[kBGRA_8888_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_BYTE;
-
-
- fConfigTable[kSRGBA_8888_GrPixelConfig].fBaseInternalFormat = GR_GL_SRGB_ALPHA;
- fConfigTable[kSRGBA_8888_GrPixelConfig].fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
- // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
- // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image.
- fConfigTable[kSRGBA_8888_GrPixelConfig].fExternalFormat = GR_GL_RGBA;
- fConfigTable[kSRGBA_8888_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_BYTE;
-
-
- fConfigTable[kRGB_565_GrPixelConfig].fBaseInternalFormat = GR_GL_RGB;
- if (this->glCaps().ES2CompatibilitySupport()) {
- fConfigTable[kRGB_565_GrPixelConfig].fSizedInternalFormat = GR_GL_RGB565;
- } else {
- fConfigTable[kRGB_565_GrPixelConfig].fSizedInternalFormat = GR_GL_RGB5;
- }
- fConfigTable[kRGB_565_GrPixelConfig].fExternalFormat = GR_GL_RGB;
- fConfigTable[kRGB_565_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
-
- fConfigTable[kRGBA_4444_GrPixelConfig].fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_4444_GrPixelConfig].fSizedInternalFormat = GR_GL_RGBA4;
- fConfigTable[kRGBA_4444_GrPixelConfig].fExternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_4444_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
-
-
- if (this->glCaps().textureRedSupport()) {
- fConfigTable[kAlpha_8_GrPixelConfig].fBaseInternalFormat = GR_GL_RED;
- fConfigTable[kAlpha_8_GrPixelConfig].fSizedInternalFormat = GR_GL_R8;
- fConfigTable[kAlpha_8_GrPixelConfig].fExternalFormat = GR_GL_RED;
- } else {
- fConfigTable[kAlpha_8_GrPixelConfig].fBaseInternalFormat = GR_GL_ALPHA;
- fConfigTable[kAlpha_8_GrPixelConfig].fSizedInternalFormat = GR_GL_ALPHA8;
- fConfigTable[kAlpha_8_GrPixelConfig].fExternalFormat = GR_GL_ALPHA;
- }
- fConfigTable[kAlpha_8_GrPixelConfig].fExternalType = GR_GL_UNSIGNED_BYTE;
-
- fConfigTable[kRGBA_float_GrPixelConfig].fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_float_GrPixelConfig].fSizedInternalFormat = GR_GL_RGBA32F;
- fConfigTable[kRGBA_float_GrPixelConfig].fExternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_float_GrPixelConfig].fExternalType = GR_GL_FLOAT;
-
- if (this->glCaps().textureRedSupport()) {
- fConfigTable[kAlpha_half_GrPixelConfig].fBaseInternalFormat = GR_GL_RED;
- fConfigTable[kAlpha_half_GrPixelConfig].fSizedInternalFormat = GR_GL_R16F;
- fConfigTable[kAlpha_half_GrPixelConfig].fExternalFormat = GR_GL_RED;
- } else {
- fConfigTable[kAlpha_half_GrPixelConfig].fBaseInternalFormat = GR_GL_ALPHA;
- fConfigTable[kAlpha_half_GrPixelConfig].fSizedInternalFormat = GR_GL_ALPHA16F;
- fConfigTable[kAlpha_half_GrPixelConfig].fExternalFormat = GR_GL_ALPHA;
- }
- if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
- fConfigTable[kAlpha_half_GrPixelConfig].fExternalType = GR_GL_HALF_FLOAT;
- } else {
- fConfigTable[kAlpha_half_GrPixelConfig].fExternalType = GR_GL_HALF_FLOAT_OES;
- }
-
- fConfigTable[kRGBA_half_GrPixelConfig].fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kRGBA_half_GrPixelConfig].fSizedInternalFormat = GR_GL_RGBA16F;
- fConfigTable[kRGBA_half_GrPixelConfig].fExternalFormat = GR_GL_RGBA;
- if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
- fConfigTable[kRGBA_half_GrPixelConfig].fExternalType = GR_GL_HALF_FLOAT;
- } else {
- fConfigTable[kRGBA_half_GrPixelConfig].fExternalType = GR_GL_HALF_FLOAT_OES;
- }
-
- // No sized/unsized internal format distinction for compressed formats, no external format.
-
- fConfigTable[kIndex_8_GrPixelConfig].fBaseInternalFormat = GR_GL_PALETTE8_RGBA8;
- fConfigTable[kIndex_8_GrPixelConfig].fSizedInternalFormat = GR_GL_PALETTE8_RGBA8;
- fConfigTable[kIndex_8_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kIndex_8_GrPixelConfig].fExternalType = 0;
-
- switch(this->glCaps().latcAlias()) {
- case GrGLCaps::kLATC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fBaseInternalFormat =
- GR_GL_COMPRESSED_LUMINANCE_LATC1;
- fConfigTable[kLATC_GrPixelConfig].fSizedInternalFormat =
- GR_GL_COMPRESSED_LUMINANCE_LATC1;
- break;
- case GrGLCaps::kRGTC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fBaseInternalFormat = GR_GL_COMPRESSED_RED_RGTC1;
- fConfigTable[kLATC_GrPixelConfig].fSizedInternalFormat = GR_GL_COMPRESSED_RED_RGTC1;
- break;
- case GrGLCaps::k3DC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
- fConfigTable[kLATC_GrPixelConfig].fSizedInternalFormat = GR_GL_COMPRESSED_3DC_X;
- break;
- }
- fConfigTable[kLATC_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kLATC_GrPixelConfig].fExternalType = 0;
-
- fConfigTable[kETC1_GrPixelConfig].fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
- fConfigTable[kETC1_GrPixelConfig].fSizedInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
- fConfigTable[kETC1_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kETC1_GrPixelConfig].fExternalType = 0;
-
- fConfigTable[kR11_EAC_GrPixelConfig].fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC;
- fConfigTable[kR11_EAC_GrPixelConfig].fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC;
- fConfigTable[kR11_EAC_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kR11_EAC_GrPixelConfig].fExternalType = 0;
-
- fConfigTable[kASTC_12x12_GrPixelConfig].fBaseInternalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12;
- fConfigTable[kASTC_12x12_GrPixelConfig].fSizedInternalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12;
- fConfigTable[kASTC_12x12_GrPixelConfig].fExternalFormat = 0;
- fConfigTable[kASTC_12x12_GrPixelConfig].fExternalType = 0;
-
- // Bulk populate the texture internal/external formats here and then deal with exceptions below.
-
- // ES 2.0 requires that the internal/external formats match.
- bool useSizedFormats = (kGL_GrGLStandard == this->glStandard() ||
- this->glVersion() >= GR_GL_VER(3,0));
- for (int i = 0; i < kGrPixelConfigCnt; ++i) {
- // Almost always we want to pass fExternalFormat as the <format> param to glTex[Sub]Image.
- fConfigTable[i].fExternalFormatForTexImage = fConfigTable[i].fExternalFormat;
- fConfigTable[i].fInternalFormatTexImage = useSizedFormats ?
- fConfigTable[i].fSizedInternalFormat :
- fConfigTable[i].fBaseInternalFormat;
- }
- // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format>
- // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match.
- // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param.
- // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage.
- if (this->glStandard() == kGLES_GrGLStandard && this->glVersion() == GR_GL_VER(2,0)) {
- fConfigTable[kSRGBA_8888_GrPixelConfig].fExternalFormatForTexImage = GR_GL_SRGB_ALPHA;
- }
-
- // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image
- // as a base format.
- // GL_EXT_texture_format_BGRA8888:
- // This extension GL_BGRA as an unsized internal format. However, it is written against ES
- // 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal
- // formats.
- // GL_APPLE_texture_format_BGRA8888:
- // ES 2.0: the extension makes BGRA an external format but not an internal format.
- // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for
- // glTexImage (just for glTexStorage).
- if (useSizedFormats && this->glCaps().bgraIsInternalFormat()) {
- fConfigTable[kBGRA_8888_GrPixelConfig].fInternalFormatTexImage = GR_GL_BGRA;
- }
-
-#ifdef SK_DEBUG
- // Make sure we initialized everything.
- ConfigEntry defaultEntry;
- for (int i = 0; i < kGrPixelConfigCnt; ++i) {
- SkASSERT(defaultEntry.fBaseInternalFormat != fConfigTable[i].fBaseInternalFormat);
- SkASSERT(defaultEntry.fSizedInternalFormat != fConfigTable[i].fSizedInternalFormat);
- SkASSERT(defaultEntry.fExternalFormat != fConfigTable[i].fExternalFormat);
- SkASSERT(defaultEntry.fExternalType != fConfigTable[i].fExternalType);
- }
-#endif
-}
-
void GrGLGpu::setTextureUnit(int unit) {
SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
if (unit != fHWActiveTextureUnitIdx) {
@@ -3448,9 +3271,9 @@ GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, in
GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
- GrGLenum internalFormat = fConfigTable[config].fInternalFormatTexImage;
- GrGLenum externalFormat = fConfigTable[config].fExternalFormatForTexImage;
- GrGLenum externalType = fConfigTable[config].fExternalType;
+ GrGLenum internalFormat = this->glCaps().configGLFormats(config).fInternalFormatTexImage;
+ GrGLenum externalFormat = this->glCaps().configGLFormats(config).fExternalFormatForTexImage;
+ GrGLenum externalType = this->glCaps().configGLFormats(config).fExternalType;
GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat,
externalType, pixels));
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