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Unified Diff: mojo/gpu/mojo_gles2_impl_autogen.h

Issue 1534893002: Use C bindings to Mojo GL entry points exclusively. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2f
Patch Set: rebase Created 5 years ago
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Index: mojo/gpu/mojo_gles2_impl_autogen.h
diff --git a/mojo/gpu/mojo_gles2_impl_autogen.h b/mojo/gpu/mojo_gles2_impl_autogen.h
deleted file mode 100644
index 3ec7db37088223cfe646638fa667cc2d6578bee7..0000000000000000000000000000000000000000
--- a/mojo/gpu/mojo_gles2_impl_autogen.h
+++ /dev/null
@@ -1,758 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file is auto-generated from
-// gpu/command_buffer/build_gles2_cmd_buffer.py
-// It's formatted by clang-format using chromium coding style:
-// clang-format -i -style=chromium filename
-// DO NOT EDIT!
-
-// This file is included by gles2_interface.h to declare the
-// GL api functions.
-#ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
-#define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
-
-#include <MGL/mgl.h>
-
-#include "gpu/command_buffer/client/gles2_interface.h"
-
-namespace mojo {
-
-class MojoGLES2Impl : public gpu::gles2::GLES2Interface {
- public:
- explicit MojoGLES2Impl(MGLContext context) { context_ = context; }
- ~MojoGLES2Impl() override {}
- void ActiveTexture(GLenum texture) override;
- void AttachShader(GLuint program, GLuint shader) override;
- void BindAttribLocation(GLuint program,
- GLuint index,
- const char* name) override;
- void BindBuffer(GLenum target, GLuint buffer) override;
- void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
- void BindBufferRange(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size) override;
- void BindFramebuffer(GLenum target, GLuint framebuffer) override;
- void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
- void BindSampler(GLuint unit, GLuint sampler) override;
- void BindTexture(GLenum target, GLuint texture) override;
- void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
- void BlendColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) override;
- void BlendEquation(GLenum mode) override;
- void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
- void BlendFunc(GLenum sfactor, GLenum dfactor) override;
- void BlendFuncSeparate(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) override;
- void BufferData(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) override;
- void BufferSubData(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) override;
- GLenum CheckFramebufferStatus(GLenum target) override;
- void Clear(GLbitfield mask) override;
- void ClearBufferfi(GLenum buffer,
- GLint drawbuffers,
- GLfloat depth,
- GLint stencil) override;
- void ClearBufferfv(GLenum buffer,
- GLint drawbuffers,
- const GLfloat* value) override;
- void ClearBufferiv(GLenum buffer,
- GLint drawbuffers,
- const GLint* value) override;
- void ClearBufferuiv(GLenum buffer,
- GLint drawbuffers,
- const GLuint* value) override;
- void ClearColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) override;
- void ClearDepthf(GLclampf depth) override;
- void ClearStencil(GLint s) override;
- GLenum ClientWaitSync(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) override;
- void ColorMask(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) override;
- void CompileShader(GLuint shader) override;
- void CompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) override;
- void CompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) override;
- void CopyBufferSubData(GLenum readtarget,
- GLenum writetarget,
- GLintptr readoffset,
- GLintptr writeoffset,
- GLsizeiptr size) override;
- void CopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) override;
- void CopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) override;
- void CopyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) override;
- GLuint CreateProgram() override;
- GLuint CreateShader(GLenum type) override;
- void CullFace(GLenum mode) override;
- void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
- void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
- void DeleteProgram(GLuint program) override;
- void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
- void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
- void DeleteSync(GLsync sync) override;
- void DeleteShader(GLuint shader) override;
- void DeleteTextures(GLsizei n, const GLuint* textures) override;
- void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
- void DepthFunc(GLenum func) override;
- void DepthMask(GLboolean flag) override;
- void DepthRangef(GLclampf zNear, GLclampf zFar) override;
- void DetachShader(GLuint program, GLuint shader) override;
- void Disable(GLenum cap) override;
- void DisableVertexAttribArray(GLuint index) override;
- void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
- void DrawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) override;
- void DrawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices) override;
- void Enable(GLenum cap) override;
- void EnableVertexAttribArray(GLuint index) override;
- GLsync FenceSync(GLenum condition, GLbitfield flags) override;
- void Finish() override;
- void Flush() override;
- void FramebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) override;
- void FramebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) override;
- void FramebufferTextureLayer(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer) override;
- void FrontFace(GLenum mode) override;
- void GenBuffers(GLsizei n, GLuint* buffers) override;
- void GenerateMipmap(GLenum target) override;
- void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
- void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
- void GenSamplers(GLsizei n, GLuint* samplers) override;
- void GenTextures(GLsizei n, GLuint* textures) override;
- void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
- void GetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) override;
- void GetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) override;
- void GetActiveUniformBlockiv(GLuint program,
- GLuint index,
- GLenum pname,
- GLint* params) override;
- void GetActiveUniformBlockName(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- char* name) override;
- void GetActiveUniformsiv(GLuint program,
- GLsizei count,
- const GLuint* indices,
- GLenum pname,
- GLint* params) override;
- void GetAttachedShaders(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) override;
- GLint GetAttribLocation(GLuint program, const char* name) override;
- void GetBooleanv(GLenum pname, GLboolean* params) override;
- void GetBufferParameteriv(GLenum target,
- GLenum pname,
- GLint* params) override;
- GLenum GetError() override;
- void GetFloatv(GLenum pname, GLfloat* params) override;
- GLint GetFragDataLocation(GLuint program, const char* name) override;
- void GetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) override;
- void GetInteger64v(GLenum pname, GLint64* params) override;
- void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) override;
- void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) override;
- void GetIntegerv(GLenum pname, GLint* params) override;
- void GetInternalformativ(GLenum target,
- GLenum format,
- GLenum pname,
- GLsizei bufSize,
- GLint* params) override;
- void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
- void GetProgramInfoLog(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) override;
- void GetRenderbufferParameteriv(GLenum target,
- GLenum pname,
- GLint* params) override;
- void GetSamplerParameterfv(GLuint sampler,
- GLenum pname,
- GLfloat* params) override;
- void GetSamplerParameteriv(GLuint sampler,
- GLenum pname,
- GLint* params) override;
- void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
- void GetShaderInfoLog(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) override;
- void GetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) override;
- void GetShaderSource(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) override;
- const GLubyte* GetString(GLenum name) override;
- void GetSynciv(GLsync sync,
- GLenum pname,
- GLsizei bufsize,
- GLsizei* length,
- GLint* values) override;
- void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
- void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
- void GetTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- char* name) override;
- GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
- void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
- void GetUniformiv(GLuint program, GLint location, GLint* params) override;
- void GetUniformIndices(GLuint program,
- GLsizei count,
- const char* const* names,
- GLuint* indices) override;
- GLint GetUniformLocation(GLuint program, const char* name) override;
- void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
- void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
- void GetVertexAttribPointerv(GLuint index,
- GLenum pname,
- void** pointer) override;
- void Hint(GLenum target, GLenum mode) override;
- void InvalidateFramebuffer(GLenum target,
- GLsizei count,
- const GLenum* attachments) override;
- void InvalidateSubFramebuffer(GLenum target,
- GLsizei count,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) override;
- GLboolean IsBuffer(GLuint buffer) override;
- GLboolean IsEnabled(GLenum cap) override;
- GLboolean IsFramebuffer(GLuint framebuffer) override;
- GLboolean IsProgram(GLuint program) override;
- GLboolean IsRenderbuffer(GLuint renderbuffer) override;
- GLboolean IsSampler(GLuint sampler) override;
- GLboolean IsShader(GLuint shader) override;
- GLboolean IsSync(GLsync sync) override;
- GLboolean IsTexture(GLuint texture) override;
- GLboolean IsTransformFeedback(GLuint transformfeedback) override;
- void LineWidth(GLfloat width) override;
- void LinkProgram(GLuint program) override;
- void PauseTransformFeedback() override;
- void PixelStorei(GLenum pname, GLint param) override;
- void PolygonOffset(GLfloat factor, GLfloat units) override;
- void ReadBuffer(GLenum src) override;
- void ReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) override;
- void ReleaseShaderCompiler() override;
- void RenderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) override;
- void ResumeTransformFeedback() override;
- void SampleCoverage(GLclampf value, GLboolean invert) override;
- void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
- void SamplerParameterfv(GLuint sampler,
- GLenum pname,
- const GLfloat* params) override;
- void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
- void SamplerParameteriv(GLuint sampler,
- GLenum pname,
- const GLint* params) override;
- void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
- void ShaderBinary(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) override;
- void ShaderSource(GLuint shader,
- GLsizei count,
- const GLchar* const* str,
- const GLint* length) override;
- void ShallowFinishCHROMIUM() override;
- void ShallowFlushCHROMIUM() override;
- void OrderingBarrierCHROMIUM() override;
- void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
- void StencilFuncSeparate(GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) override;
- void StencilMask(GLuint mask) override;
- void StencilMaskSeparate(GLenum face, GLuint mask) override;
- void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
- void StencilOpSeparate(GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) override;
- void TexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) override;
- void TexImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) override;
- void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
- void TexParameterfv(GLenum target,
- GLenum pname,
- const GLfloat* params) override;
- void TexParameteri(GLenum target, GLenum pname, GLint param) override;
- void TexParameteriv(GLenum target,
- GLenum pname,
- const GLint* params) override;
- void TexStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLsizei depth) override;
- void TexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) override;
- void TexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void* pixels) override;
- void TransformFeedbackVaryings(GLuint program,
- GLsizei count,
- const char* const* varyings,
- GLenum buffermode) override;
- void Uniform1f(GLint location, GLfloat x) override;
- void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
- void Uniform1i(GLint location, GLint x) override;
- void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
- void Uniform1ui(GLint location, GLuint x) override;
- void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
- void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
- void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
- void Uniform2i(GLint location, GLint x, GLint y) override;
- void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
- void Uniform2ui(GLint location, GLuint x, GLuint y) override;
- void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
- void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
- void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
- void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
- void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
- void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
- void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
- void Uniform4f(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) override;
- void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
- void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
- void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
- void Uniform4ui(GLint location,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w) override;
- void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
- void UniformBlockBinding(GLuint program,
- GLuint index,
- GLuint binding) override;
- void UniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) override;
- void UseProgram(GLuint program) override;
- void ValidateProgram(GLuint program) override;
- void VertexAttrib1f(GLuint indx, GLfloat x) override;
- void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
- void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
- void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
- void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
- void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
- void VertexAttrib4f(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) override;
- void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
- void VertexAttribI4i(GLuint indx,
- GLint x,
- GLint y,
- GLint z,
- GLint w) override;
- void VertexAttribI4iv(GLuint indx, const GLint* values) override;
- void VertexAttribI4ui(GLuint indx,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w) override;
- void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
- void VertexAttribIPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void* ptr) override;
- void VertexAttribPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) override;
- void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
- void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
- void BlitFramebufferCHROMIUM(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) override;
- void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) override;
- void RenderbufferStorageMultisampleEXT(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) override;
- void FramebufferTexture2DMultisampleEXT(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) override;
- void TexStorage2DEXT(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height) override;
- void GenQueriesEXT(GLsizei n, GLuint* queries) override;
- void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
- GLboolean IsQueryEXT(GLuint id) override;
- void BeginQueryEXT(GLenum target, GLuint id) override;
- void BeginTransformFeedback(GLenum primitivemode) override;
- void EndQueryEXT(GLenum target) override;
- void EndTransformFeedback() override;
- void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
- void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
- void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
- void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
- void PopGroupMarkerEXT() override;
- void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
- void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
- GLboolean IsVertexArrayOES(GLuint array) override;
- void BindVertexArrayOES(GLuint array) override;
- void SwapBuffers() override;
- GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
- GLsizei count,
- GLenum type,
- GLuint offset) override;
- GLboolean EnableFeatureCHROMIUM(const char* feature) override;
- void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
- GLboolean UnmapBufferCHROMIUM(GLuint target) override;
- void* MapBufferSubDataCHROMIUM(GLuint target,
- GLintptr offset,
- GLsizeiptr size,
- GLenum access) override;
- void UnmapBufferSubDataCHROMIUM(const void* mem) override;
- void* MapBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- GLbitfield access) override;
- GLboolean UnmapBuffer(GLenum target) override;
- void* MapTexSubImage2DCHROMIUM(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLenum access) override;
- void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
- void ResizeCHROMIUM(GLuint width,
- GLuint height,
- GLfloat scale_factor) override;
- const GLchar* GetRequestableExtensionsCHROMIUM() override;
- void RequestExtensionCHROMIUM(const char* extension) override;
- void RateLimitOffscreenContextCHROMIUM() override;
- void GetProgramInfoCHROMIUM(GLuint program,
- GLsizei bufsize,
- GLsizei* size,
- void* info) override;
- void GetUniformBlocksCHROMIUM(GLuint program,
- GLsizei bufsize,
- GLsizei* size,
- void* info) override;
- void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
- GLsizei bufsize,
- GLsizei* size,
- void* info) override;
- void GetUniformsES3CHROMIUM(GLuint program,
- GLsizei bufsize,
- GLsizei* size,
- void* info) override;
- GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
- GLuint CreateImageCHROMIUM(ClientBuffer buffer,
- GLsizei width,
- GLsizei height,
- GLenum internalformat) override;
- void DestroyImageCHROMIUM(GLuint image_id) override;
- GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
- GLsizei height,
- GLenum internalformat,
- GLenum usage) override;
- void GetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) override;
- void PostSubBufferCHROMIUM(GLint x,
- GLint y,
- GLint width,
- GLint height) override;
- void TexImageIOSurface2DCHROMIUM(GLenum target,
- GLsizei width,
- GLsizei height,
- GLuint ioSurfaceId,
- GLuint plane) override;
- void CopyTextureCHROMIUM(GLenum target,
- GLenum source_id,
- GLenum dest_id,
- GLint internalformat,
- GLenum dest_type) override;
- void CopySubTextureCHROMIUM(GLenum target,
- GLenum source_id,
- GLenum dest_id,
- GLint xoffset,
- GLint yoffset) override;
- void DrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) override;
- void DrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) override;
- void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
- void GenMailboxCHROMIUM(GLbyte* mailbox) override;
- void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
- void ProduceTextureDirectCHROMIUM(GLuint texture,
- GLenum target,
- const GLbyte* mailbox) override;
- void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
- GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
- const GLbyte* mailbox) override;
- void BindUniformLocationCHROMIUM(GLuint program,
- GLint location,
- const char* name) override;
- void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override;
- void DeleteValuebuffersCHROMIUM(GLsizei n,
- const GLuint* valuebuffers) override;
- GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override;
- void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override;
- void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override;
- void PopulateSubscribedValuesCHROMIUM(GLenum target) override;
- void UniformValuebufferCHROMIUM(GLint location,
- GLenum target,
- GLenum subscription) override;
- void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
- void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
- void TraceBeginCHROMIUM(const char* category_name,
- const char* trace_name) override;
- void TraceEndCHROMIUM() override;
- void AsyncTexSubImage2DCHROMIUM(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* data) override;
- void AsyncTexImage2DCHROMIUM(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) override;
- void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
- void WaitAllAsyncTexImage2DCHROMIUM() override;
- void DiscardFramebufferEXT(GLenum target,
- GLsizei count,
- const GLenum* attachments) override;
- void LoseContextCHROMIUM(GLenum current, GLenum other) override;
- GLuint InsertSyncPointCHROMIUM() override;
- void WaitSyncPointCHROMIUM(GLuint sync_point) override;
- void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
- void DiscardBackbufferCHROMIUM() override;
- void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
- GLenum plane_transform,
- GLuint overlay_texture_id,
- GLint bounds_x,
- GLint bounds_y,
- GLint bounds_width,
- GLint bounds_height,
- GLfloat uv_x,
- GLfloat uv_y,
- GLfloat uv_width,
- GLfloat uv_height) override;
- void SwapInterval(GLint interval) override;
- void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
- void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
- void BlendBarrierKHR() override;
-
- private:
- MGLContext context_;
-};
-
-} // namespace mojo
-#endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
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