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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "mojo/gpu/gl_context.h" | 5 #include "mojo/gpu/gl_context.h" |
| 6 | |
| 7 #include "mojo/gpu/mojo_gles2_impl_autogen.h" | |
| 8 #include "mojo/public/cpp/application/connect.h" | 6 #include "mojo/public/cpp/application/connect.h" |
| 9 #include "mojo/public/interfaces/application/shell.mojom.h" | 7 #include "mojo/public/interfaces/application/shell.mojom.h" |
| 10 #include "mojo/services/gpu/interfaces/gpu.mojom.h" | 8 #include "mojo/services/gpu/interfaces/gpu.mojom.h" |
| 11 | 9 |
| 12 namespace mojo { | 10 namespace mojo { |
| 13 | 11 |
| 14 GLContext::Observer::~Observer() {} | 12 GLContext::Observer::~Observer() {} |
| 15 | 13 |
| 16 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { | 14 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { |
| 17 context_ = MGLCreateContext( | 15 context_ = MGLCreateContext( |
| 18 MGL_API_VERSION_GLES2, | 16 MGL_API_VERSION_GLES2, |
| 19 command_buffer.PassInterface().PassHandle().release().value(), | 17 command_buffer.PassInterface().PassHandle().release().value(), |
| 20 MGL_NO_CONTEXT, &ContextLostThunk, this, | 18 MGL_NO_CONTEXT, &ContextLostThunk, this, |
| 21 Environment::GetDefaultAsyncWaiter()); | 19 Environment::GetDefaultAsyncWaiter()); |
| 22 gl_impl_.reset(new MojoGLES2Impl(context_)); | 20 DCHECK(context_ != MGL_NO_CONTEXT); |
| 23 } | 21 } |
| 24 | 22 |
| 25 GLContext::~GLContext() { | 23 GLContext::~GLContext() { |
| 26 MGLDestroyContext(context_); | 24 MGLDestroyContext(context_); |
| 27 } | 25 } |
| 28 | 26 |
| 29 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) { | 27 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) { |
| 30 ServiceProviderPtr native_viewport; | 28 ServiceProviderPtr native_viewport; |
| 31 shell->ConnectToApplication("mojo:native_viewport_service", | 29 shell->ConnectToApplication("mojo:native_viewport_service", |
| 32 GetProxy(&native_viewport), nullptr); | 30 GetProxy(&native_viewport), nullptr); |
| 33 GpuPtr gpu_service; | 31 GpuPtr gpu_service; |
| 34 ConnectToService(native_viewport.get(), &gpu_service); | 32 ConnectToService(native_viewport.get(), &gpu_service); |
| 35 CommandBufferPtr command_buffer; | 33 CommandBufferPtr command_buffer; |
| 36 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); | 34 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); |
| 37 return CreateFromCommandBuffer(command_buffer.Pass()); | 35 return CreateFromCommandBuffer(command_buffer.Pass()); |
| 38 } | 36 } |
| 39 | 37 |
| 40 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( | 38 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( |
| 41 CommandBufferPtr command_buffer) { | 39 CommandBufferPtr command_buffer) { |
| 42 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); | 40 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); |
| 43 } | 41 } |
| 44 | 42 |
| 45 void GLContext::MakeCurrent() { | 43 void GLContext::MakeCurrent() { |
| 46 MGLMakeCurrent(context_); | 44 MGLMakeCurrent(context_); |
| 47 } | 45 } |
| 48 | 46 |
| 47 bool GLContext::IsCurrent() { |
| 48 return context_ == MGLGetCurrentContext(); |
| 49 } |
| 50 |
| 49 void GLContext::Destroy() { | 51 void GLContext::Destroy() { |
| 50 delete this; | 52 delete this; |
| 51 } | 53 } |
| 52 | 54 |
| 53 gpu::gles2::GLES2Interface* GLContext::gl() const { | |
| 54 return gl_impl_.get(); | |
| 55 } | |
| 56 | |
| 57 void GLContext::AddObserver(Observer* observer) { | 55 void GLContext::AddObserver(Observer* observer) { |
| 58 observers_.AddObserver(observer); | 56 observers_.AddObserver(observer); |
| 59 } | 57 } |
| 60 | 58 |
| 61 void GLContext::RemoveObserver(Observer* observer) { | 59 void GLContext::RemoveObserver(Observer* observer) { |
| 62 observers_.RemoveObserver(observer); | 60 observers_.RemoveObserver(observer); |
| 63 } | 61 } |
| 64 | 62 |
| 65 void GLContext::ContextLostThunk(void* self) { | 63 void GLContext::ContextLostThunk(void* self) { |
| 66 static_cast<GLContext*>(self)->OnContextLost(); | 64 static_cast<GLContext*>(self)->OnContextLost(); |
| 67 } | 65 } |
| 68 | 66 |
| 69 void GLContext::OnContextLost() { | 67 void GLContext::OnContextLost() { |
| 70 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); | 68 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); |
| 71 } | 69 } |
| 72 | 70 |
| 73 } // namespace mojo | 71 } // namespace mojo |
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