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Side by Side Diff: third_party/WebKit/Source/platform/scroll/ScrollAnimatorBase.h

Issue 1534813004: Run smooth scroll animations on the compositor when possible (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix compile error on mac Created 5 years ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ScrollAnimatorBase_h 31 #ifndef ScrollAnimatorBase_h
32 #define ScrollAnimatorBase_h 32 #define ScrollAnimatorBase_h
33 33
34 #include "platform/PlatformExport.h" 34 #include "platform/PlatformExport.h"
35 #include "platform/PlatformWheelEvent.h" 35 #include "platform/PlatformWheelEvent.h"
36 #include "platform/geometry/FloatSize.h" 36 #include "platform/geometry/FloatSize.h"
37 #include "platform/heap/Handle.h" 37 #include "platform/heap/Handle.h"
38 #include "platform/scroll/ScrollAnimatorCompositorCoordinator.h"
38 #include "platform/scroll/ScrollTypes.h" 39 #include "platform/scroll/ScrollTypes.h"
39 #include "wtf/Forward.h" 40 #include "wtf/Forward.h"
40 41
41 namespace blink { 42 namespace blink {
42 43
43 class FloatPoint; 44 class FloatPoint;
44 class ScrollableArea; 45 class ScrollableArea;
45 class Scrollbar; 46 class Scrollbar;
47 class WebCompositorAnimationTimeline;
46 48
47 class PLATFORM_EXPORT ScrollAnimatorBase : public NoBaseWillBeGarbageCollectedFi nalized<ScrollAnimatorBase> { 49 class PLATFORM_EXPORT ScrollAnimatorBase : public ScrollAnimatorCompositorCoordi nator {
48 public: 50 public:
49 static PassOwnPtrWillBeRawPtr<ScrollAnimatorBase> create(ScrollableArea*); 51 static PassOwnPtrWillBeRawPtr<ScrollAnimatorBase> create(ScrollableArea*);
50 52
51 virtual ~ScrollAnimatorBase(); 53 virtual ~ScrollAnimatorBase();
52 54
53 virtual void dispose() { } 55 virtual void dispose() { }
54 56
55 // Computes a scroll destination for the given parameters. The returned 57 // Computes a scroll destination for the given parameters. The returned
56 // ScrollResultOneDimensional will have didScroll set to false if already at 58 // ScrollResultOneDimensional will have didScroll set to false if already at
57 // the destination. Otherwise, starts scrolling towards the destination and 59 // the destination. Otherwise, starts scrolling towards the destination and
58 // didScroll is true. Scrolling may be immediate or animated. The base 60 // didScroll is true. Scrolling may be immediate or animated. The base
59 // class implementation always scrolls immediately, never animates. 61 // class implementation always scrolls immediately, never animates.
60 virtual ScrollResultOneDimensional userScroll(ScrollbarOrientation, ScrollGr anularity, float step, float delta); 62 virtual ScrollResultOneDimensional userScroll(ScrollbarOrientation, ScrollGr anularity, float step, float delta);
61 63
62 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); 64 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
63 65
64 ScrollableArea* scrollableArea() const { return m_scrollableArea; }
65
66 virtual void setIsActive() { } 66 virtual void setIsActive() { }
67 67
68 #if OS(MACOSX) 68 #if OS(MACOSX)
69 virtual void handleWheelEventPhase(PlatformWheelEventPhase) { } 69 virtual void handleWheelEventPhase(PlatformWheelEventPhase) { }
70 #endif 70 #endif
71 71
72 void setCurrentPosition(const FloatPoint&); 72 void setCurrentPosition(const FloatPoint&);
73 FloatPoint currentPosition() const; 73 FloatPoint currentPosition() const;
74 74
75 // Returns how much of pixelDelta will be used by the underlying scrollable 75 // Returns how much of pixelDelta will be used by the underlying scrollable
76 // area. 76 // area.
77 virtual float computeDeltaToConsume(ScrollbarOrientation, float pixelDelta) const; 77 virtual float computeDeltaToConsume(ScrollbarOrientation, float pixelDelta) const;
78 78
79 virtual void cancelAnimations() { } 79
80 virtual void serviceScrollAnimations() { } 80 // ScrollAnimatorCompositorCoordinator implementation.
81 virtual bool hasRunningAnimation() const { return false; } 81 ScrollableArea* scrollableArea() const override { return m_scrollableArea; }
82 void tickAnimation(double monotonicTime) override { };
83 void cancelAnimation() { }
ajuma 2015/12/18 19:02:54 Missing 'override'
ymalik 2015/12/18 19:35:47 Good catch. Thanks!
84 void updateCompositorAnimations() override { };
85 void notifyCompositorAnimationFinished(int groupId) override { };
86 void layerForCompositedScrollingDidChange(WebCompositorAnimationTimeline*) o verride { };
82 87
83 virtual void contentAreaWillPaint() const { } 88 virtual void contentAreaWillPaint() const { }
84 virtual void mouseEnteredContentArea() const { } 89 virtual void mouseEnteredContentArea() const { }
85 virtual void mouseExitedContentArea() const { } 90 virtual void mouseExitedContentArea() const { }
86 virtual void mouseMovedInContentArea() const { } 91 virtual void mouseMovedInContentArea() const { }
87 virtual void mouseEnteredScrollbar(Scrollbar&) const { } 92 virtual void mouseEnteredScrollbar(Scrollbar&) const { }
88 virtual void mouseExitedScrollbar(Scrollbar&) const { } 93 virtual void mouseExitedScrollbar(Scrollbar&) const { }
89 virtual void willStartLiveResize() { } 94 virtual void willStartLiveResize() { }
90 virtual void updateAfterLayout() { } 95 virtual void updateAfterLayout() { }
91 virtual void contentsResized() const { } 96 virtual void contentsResized() const { }
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116 float clampScrollPosition(ScrollbarOrientation, float) const; 121 float clampScrollPosition(ScrollbarOrientation, float) const;
117 122
118 RawPtrWillBeMember<ScrollableArea> m_scrollableArea; 123 RawPtrWillBeMember<ScrollableArea> m_scrollableArea;
119 float m_currentPosX; // We avoid using a FloatPoint in order to reduce 124 float m_currentPosX; // We avoid using a FloatPoint in order to reduce
120 float m_currentPosY; // subclass code complexity. 125 float m_currentPosY; // subclass code complexity.
121 }; 126 };
122 127
123 } // namespace blink 128 } // namespace blink
124 129
125 #endif // ScrollAnimatorBase_h 130 #endif // ScrollAnimatorBase_h
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