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Issue 1534813003: Use C bindings to Mojo GL entry points exclusively. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-6
Patch Set: rebase Created 4 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "mojo/gpu/gl_context.h" 5 #include "mojo/gpu/gl_context.h"
6 6
7 #include "mojo/gpu/mojo_gles2_impl_autogen.h"
8 #include "mojo/public/cpp/application/connect.h" 7 #include "mojo/public/cpp/application/connect.h"
9 #include "mojo/public/interfaces/application/shell.mojom.h" 8 #include "mojo/public/interfaces/application/shell.mojom.h"
10 #include "mojo/services/gpu/interfaces/gpu.mojom.h" 9 #include "mojo/services/gpu/interfaces/gpu.mojom.h"
11 10
12 namespace mojo { 11 namespace mojo {
13 12
14 GLContext::Observer::~Observer() {} 13 GLContext::Observer::~Observer() {}
15 14
16 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { 15 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) {
17 context_ = MGLCreateContext( 16 context_ = MGLCreateContext(
18 MGL_API_VERSION_GLES2, 17 MGL_API_VERSION_GLES2,
19 command_buffer.PassInterface().PassHandle().release().value(), 18 command_buffer.PassInterface().PassHandle().release().value(),
20 MGL_NO_CONTEXT, &ContextLostThunk, this, 19 MGL_NO_CONTEXT, &ContextLostThunk, this,
21 Environment::GetDefaultAsyncWaiter()); 20 Environment::GetDefaultAsyncWaiter());
22 gl_impl_.reset(new MojoGLES2Impl(context_)); 21 DCHECK(context_ != MGL_NO_CONTEXT);
23 } 22 }
24 23
25 GLContext::~GLContext() { 24 GLContext::~GLContext() {
26 MGLDestroyContext(context_); 25 MGLDestroyContext(context_);
27 } 26 }
28 27
29 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) { 28 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) {
30 ServiceProviderPtr native_viewport; 29 ServiceProviderPtr native_viewport;
31 shell->ConnectToApplication("mojo:native_viewport_service", 30 shell->ConnectToApplication("mojo:native_viewport_service",
32 GetProxy(&native_viewport), nullptr); 31 GetProxy(&native_viewport), nullptr);
33 GpuPtr gpu_service; 32 GpuPtr gpu_service;
34 ConnectToService(native_viewport.get(), &gpu_service); 33 ConnectToService(native_viewport.get(), &gpu_service);
35 CommandBufferPtr command_buffer; 34 CommandBufferPtr command_buffer;
36 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); 35 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer));
37 return CreateFromCommandBuffer(command_buffer.Pass()); 36 return CreateFromCommandBuffer(command_buffer.Pass());
38 } 37 }
39 38
40 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( 39 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer(
41 CommandBufferPtr command_buffer) { 40 CommandBufferPtr command_buffer) {
42 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); 41 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr();
43 } 42 }
44 43
45 void GLContext::MakeCurrent() { 44 void GLContext::MakeCurrent() {
46 MGLMakeCurrent(context_); 45 MGLMakeCurrent(context_);
47 } 46 }
48 47
48 bool GLContext::IsCurrent() {
49 return context_ == MGLGetCurrentContext();
50 }
51
49 void GLContext::Destroy() { 52 void GLContext::Destroy() {
50 delete this; 53 delete this;
51 } 54 }
52 55
53 gpu::gles2::GLES2Interface* GLContext::gl() const {
54 return gl_impl_.get();
55 }
56
57 void GLContext::AddObserver(Observer* observer) { 56 void GLContext::AddObserver(Observer* observer) {
58 observers_.AddObserver(observer); 57 observers_.AddObserver(observer);
59 } 58 }
60 59
61 void GLContext::RemoveObserver(Observer* observer) { 60 void GLContext::RemoveObserver(Observer* observer) {
62 observers_.RemoveObserver(observer); 61 observers_.RemoveObserver(observer);
63 } 62 }
64 63
65 void GLContext::ContextLostThunk(void* self) { 64 void GLContext::ContextLostThunk(void* self) {
66 static_cast<GLContext*>(self)->OnContextLost(); 65 static_cast<GLContext*>(self)->OnContextLost();
67 } 66 }
68 67
69 void GLContext::OnContextLost() { 68 void GLContext::OnContextLost() {
70 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); 69 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost());
71 } 70 }
72 71
73 } // namespace mojo 72 } // namespace mojo
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