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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/location.h" | 8 #include "base/location.h" |
9 #include "base/single_thread_task_runner.h" | 9 #include "base/single_thread_task_runner.h" |
10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
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135 show_menu_factory_.InvalidateWeakPtrs(); | 135 show_menu_factory_.InvalidateWeakPtrs(); |
136 } | 136 } |
137 | 137 |
138 void ToolbarButton::OnMouseCaptureLost() { | 138 void ToolbarButton::OnMouseCaptureLost() { |
139 } | 139 } |
140 | 140 |
141 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { | 141 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { |
142 // Starting a drag results in a MouseExited, we need to ignore it. | 142 // Starting a drag results in a MouseExited, we need to ignore it. |
143 // A right click release triggers an exit event. We want to | 143 // A right click release triggers an exit event. We want to |
144 // remain in a PUSHED state until the drop down menu closes. | 144 // remain in a PUSHED state until the drop down menu closes. |
145 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) | 145 if (state() != STATE_DISABLED && !InDrag() && state() != STATE_PRESSED) |
146 SetState(STATE_NORMAL); | 146 SetState(STATE_NORMAL); |
147 } | 147 } |
148 | 148 |
149 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { | 149 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { |
150 if (menu_showing_) { | 150 if (menu_showing_) { |
151 // While dropdown menu is showing the button should not handle gestures. | 151 // While dropdown menu is showing the button should not handle gestures. |
152 event->StopPropagation(); | 152 event->StopPropagation(); |
153 return; | 153 return; |
154 } | 154 } |
155 | 155 |
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288 ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED); | 288 ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED); |
289 | 289 |
290 menu_showing_ = false; | 290 menu_showing_ = false; |
291 | 291 |
292 // Need to explicitly clear mouse handler so that events get sent | 292 // Need to explicitly clear mouse handler so that events get sent |
293 // properly after the menu finishes running. If we don't do this, then | 293 // properly after the menu finishes running. If we don't do this, then |
294 // the first click to other parts of the UI is eaten. | 294 // the first click to other parts of the UI is eaten. |
295 SetMouseHandler(nullptr); | 295 SetMouseHandler(nullptr); |
296 | 296 |
297 // Set the state back to normal after the drop down menu is closed. | 297 // Set the state back to normal after the drop down menu is closed. |
298 if (state_ != STATE_DISABLED) | 298 if (state() != STATE_DISABLED) |
299 SetState(STATE_NORMAL); | 299 SetState(STATE_NORMAL); |
300 } | 300 } |
301 | 301 |
302 const char* ToolbarButton::GetClassName() const { | 302 const char* ToolbarButton::GetClassName() const { |
303 return "ToolbarButton"; | 303 return "ToolbarButton"; |
304 } | 304 } |
305 | 305 |
306 gfx::Point ToolbarButton::CalculateInkDropCenter() const { | 306 gfx::Point ToolbarButton::CalculateInkDropCenter() const { |
307 return GetLocalBounds().CenterPoint(); | 307 return GetLocalBounds().CenterPoint(); |
308 } | 308 } |
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