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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/win/waveout_output_win.h" | 5 #include "media/audio/win/waveout_output_win.h" |
| 6 | 6 |
| 7 #pragma comment(lib, "winmm.lib") | 7 #pragma comment(lib, "winmm.lib") |
| 8 | 8 |
| 9 #include "base/atomicops.h" | 9 #include "base/atomicops.h" |
| 10 #include "base/basictypes.h" | |
| 11 #include "base/logging.h" | 10 #include "base/logging.h" |
| 12 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 13 #include "media/audio/audio_io.h" | 12 #include "media/audio/audio_io.h" |
| 14 #include "media/audio/win/audio_manager_win.h" | 13 #include "media/audio/win/audio_manager_win.h" |
| 15 | 14 |
| 16 namespace media { | 15 namespace media { |
| 17 | 16 |
| 18 // Some general thoughts about the waveOut API which is badly documented : | 17 // Some general thoughts about the waveOut API which is badly documented : |
| 19 // - We use CALLBACK_EVENT mode in which XP signals events such as buffer | 18 // - We use CALLBACK_EVENT mode in which XP signals events such as buffer |
| 20 // releases. | 19 // releases. |
| 21 // - We use RegisterWaitForSingleObject() so one of threads in thread pool | 20 // - We use RegisterWaitForSingleObject() so one of threads in thread pool |
| 22 // automatically calls our callback that feeds more data to Windows. | 21 // automatically calls our callback that feeds more data to Windows. |
| 23 // - Windows does not provide a way to query if the device is playing or paused | 22 // - Windows does not provide a way to query if the device is playing or paused |
| 24 // thus it forces you to maintain state, which naturally is not exactly | 23 // thus it forces you to maintain state, which naturally is not exactly |
| 25 // synchronized to the actual device state. | 24 // synchronized to the actual device state. |
| 26 | 25 |
| 27 // Sixty four MB is the maximum buffer size per AudioOutputStream. | 26 // Sixty four MB is the maximum buffer size per AudioOutputStream. |
| 28 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64; | 27 static const uint32_t kMaxOpenBufferSize = 1024 * 1024 * 64; |
| 29 | 28 |
| 30 // See Also | 29 // See Also |
| 31 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp
eaker-set-up/ | 30 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp
eaker-set-up/ |
| 32 // http://en.wikipedia.org/wiki/Surround_sound | 31 // http://en.wikipedia.org/wiki/Surround_sound |
| 33 | 32 |
| 34 static const int kMaxChannelsToMask = 8; | 33 static const int kMaxChannelsToMask = 8; |
| 35 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { | 34 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { |
| 36 0, | 35 0, |
| 37 // 1 = Mono | 36 // 1 = Mono |
| 38 SPEAKER_FRONT_CENTER, | 37 SPEAKER_FRONT_CENTER, |
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| 319 callback_->OnError(this); | 318 callback_->OnError(this); |
| 320 } | 319 } |
| 321 | 320 |
| 322 void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) { | 321 void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) { |
| 323 DCHECK_EQ(channels_, format_.Format.nChannels); | 322 DCHECK_EQ(channels_, format_.Format.nChannels); |
| 324 // Call the source which will fill our buffer with pleasant sounds and | 323 // Call the source which will fill our buffer with pleasant sounds and |
| 325 // return to us how many bytes were used. | 324 // return to us how many bytes were used. |
| 326 // TODO(fbarchard): Handle used 0 by queueing more. | 325 // TODO(fbarchard): Handle used 0 by queueing more. |
| 327 | 326 |
| 328 // TODO(sergeyu): Specify correct hardware delay for |total_delay_bytes|. | 327 // TODO(sergeyu): Specify correct hardware delay for |total_delay_bytes|. |
| 329 uint32 total_delay_bytes = pending_bytes_; | 328 uint32_t total_delay_bytes = pending_bytes_; |
| 330 int frames_filled = | 329 int frames_filled = |
| 331 callback_->OnMoreData(audio_bus_.get(), total_delay_bytes, 0); | 330 callback_->OnMoreData(audio_bus_.get(), total_delay_bytes, 0); |
| 332 uint32 used = frames_filled * audio_bus_->channels() * | 331 uint32_t used = frames_filled * audio_bus_->channels() * |
| 333 format_.Format.wBitsPerSample / 8; | 332 format_.Format.wBitsPerSample / 8; |
| 334 | 333 |
| 335 if (used <= buffer_size_) { | 334 if (used <= buffer_size_) { |
| 336 // Note: If this ever changes to output raw float the data must be clipped | 335 // Note: If this ever changes to output raw float the data must be clipped |
| 337 // and sanitized since it may come from an untrusted source such as NaCl. | 336 // and sanitized since it may come from an untrusted source such as NaCl. |
| 338 audio_bus_->Scale(volume_); | 337 audio_bus_->Scale(volume_); |
| 339 audio_bus_->ToInterleaved( | 338 audio_bus_->ToInterleaved( |
| 340 frames_filled, format_.Format.wBitsPerSample / 8, buffer->lpData); | 339 frames_filled, format_.Format.wBitsPerSample / 8, buffer->lpData); |
| 341 | 340 |
| 342 buffer->dwBufferLength = used * format_.Format.nChannels / channels_; | 341 buffer->dwBufferLength = used * format_.Format.nChannels / channels_; |
| 343 } else { | 342 } else { |
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| 388 buffer, | 387 buffer, |
| 389 sizeof(WAVEHDR)); | 388 sizeof(WAVEHDR)); |
| 390 if (result != MMSYSERR_NOERROR) | 389 if (result != MMSYSERR_NOERROR) |
| 391 stream->HandleError(result); | 390 stream->HandleError(result); |
| 392 stream->pending_bytes_ += buffer->dwBufferLength; | 391 stream->pending_bytes_ += buffer->dwBufferLength; |
| 393 } | 392 } |
| 394 } | 393 } |
| 395 } | 394 } |
| 396 | 395 |
| 397 } // namespace media | 396 } // namespace media |
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