| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 9b48697d20ae4e673951dfb351cba7a714782abb..34cb648022ca25593943ba054f7d196ad2c26bc2 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -149,11 +149,7 @@
|
| */
|
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
|
|
|
| - /**
|
| - * The const void* ctx is only const because all the implementations are const.
|
| - * This can be changed to non-const if a new shade proc needs to change the ctx.
|
| - */
|
| - typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count);
|
| + typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
|
| virtual ShadeProc asAShadeProc(void** ctx);
|
|
|
| /**
|
|
|