| Index: include/core/SkShader.h | 
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h | 
| index 9b48697d20ae4e673951dfb351cba7a714782abb..34cb648022ca25593943ba054f7d196ad2c26bc2 100644 | 
| --- a/include/core/SkShader.h | 
| +++ b/include/core/SkShader.h | 
| @@ -149,11 +149,7 @@ | 
| */ | 
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 
|  | 
| -        /** | 
| -         * The const void* ctx is only const because all the implementations are const. | 
| -         * This can be changed to non-const if a new shade proc needs to change the ctx. | 
| -         */ | 
| -        typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count); | 
| +        typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count); | 
| virtual ShadeProc asAShadeProc(void** ctx); | 
|  | 
| /** | 
|  |