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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCoreBlitters.h" | 8 #include "SkCoreBlitters.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkShader.h" | 10 #include "SkShader.h" |
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563 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); | 563 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); |
564 const size_t maskRB = mask.fRowBytes; | 564 const size_t maskRB = mask.fRowBytes; |
565 | 565 |
566 SkPMColor* span = fBuffer; | 566 SkPMColor* span = fBuffer; |
567 | 567 |
568 if (fXfermode) { | 568 if (fXfermode) { |
569 SkASSERT(SkMask::kA8_Format == mask.fFormat); | 569 SkASSERT(SkMask::kA8_Format == mask.fFormat); |
570 SkXfermode* xfer = fXfermode; | 570 SkXfermode* xfer = fXfermode; |
571 do { | 571 do { |
572 shaderContext->shadeSpan(x, y, span, width); | 572 shaderContext->shadeSpan(x, y, span, width); |
573 xfer->xfer32(reinterpret_cast<SkPMColor*>(dstRow), span, width, mask
Row); | 573 xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); |
574 dstRow += dstRB; | 574 dstRow += dstRB; |
575 maskRow += maskRB; | 575 maskRow += maskRB; |
576 y += 1; | 576 y += 1; |
577 } while (--height > 0); | 577 } while (--height > 0); |
578 } else { | 578 } else { |
579 do { | 579 do { |
580 shaderContext->shadeSpan(x, y, span, width); | 580 shaderContext->shadeSpan(x, y, span, width); |
581 proc(reinterpret_cast<SkPMColor*>(dstRow), maskRow, span, width); | 581 proc(dstRow, maskRow, span, width); |
582 dstRow += dstRB; | 582 dstRow += dstRB; |
583 maskRow += maskRB; | 583 maskRow += maskRB; |
584 y += 1; | 584 y += 1; |
585 } while (--height > 0); | 585 } while (--height > 0); |
586 } | 586 } |
587 } | 587 } |
588 | 588 |
589 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { | 589 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
590 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); | 590 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); |
591 | 591 |
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676 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; | 676 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; |
677 do { | 677 do { |
678 shaderContext->shadeSpan(x, y, span, 1); | 678 shaderContext->shadeSpan(x, y, span, 1); |
679 proc(device, span, 1, alpha); | 679 proc(device, span, 1, alpha); |
680 y += 1; | 680 y += 1; |
681 device = (uint32_t*)((char*)device + deviceRB); | 681 device = (uint32_t*)((char*)device + deviceRB); |
682 } while (--height > 0); | 682 } while (--height > 0); |
683 } | 683 } |
684 } | 684 } |
685 } | 685 } |
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