Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index f5c646c86fb636161350ae4d28c98096bf7778e7..e149b3b990786e7ec1621c176d451c34a5ea3627 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -1,3381 +1,3436 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
- |
-#include "GrGLGpu.h" |
-#include "GrGLGLSL.h" |
-#include "GrGLStencilAttachment.h" |
-#include "GrGLTextureRenderTarget.h" |
-#include "GrGpuResourcePriv.h" |
-#include "GrPipeline.h" |
-#include "GrRenderTargetPriv.h" |
-#include "GrSurfacePriv.h" |
-#include "GrTexturePriv.h" |
-#include "GrTypes.h" |
-#include "GrVertices.h" |
-#include "builders/GrGLShaderStringBuilder.h" |
-#include "glsl/GrGLSL.h" |
-#include "glsl/GrGLSLCaps.h" |
-#include "SkStrokeRec.h" |
-#include "SkTemplates.h" |
- |
-#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
-#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
- |
-#define SKIP_CACHE_CHECK true |
- |
-#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
- #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
- #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
-#else |
- #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
- #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
- #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
-#endif |
- |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
- |
-static const GrGLenum gXfermodeEquation2Blend[] = { |
- // Basic OpenGL blend equations. |
- GR_GL_FUNC_ADD, |
- GR_GL_FUNC_SUBTRACT, |
- GR_GL_FUNC_REVERSE_SUBTRACT, |
- |
- // GL_KHR_blend_equation_advanced. |
- GR_GL_SCREEN, |
- GR_GL_OVERLAY, |
- GR_GL_DARKEN, |
- GR_GL_LIGHTEN, |
- GR_GL_COLORDODGE, |
- GR_GL_COLORBURN, |
- GR_GL_HARDLIGHT, |
- GR_GL_SOFTLIGHT, |
- GR_GL_DIFFERENCE, |
- GR_GL_EXCLUSION, |
- GR_GL_MULTIPLY, |
- GR_GL_HSL_HUE, |
- GR_GL_HSL_SATURATION, |
- GR_GL_HSL_COLOR, |
- GR_GL_HSL_LUMINOSITY |
-}; |
-GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); |
-GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); |
-GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); |
-GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); |
-GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); |
-GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); |
-GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); |
-GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); |
-GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); |
-GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); |
-GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); |
-GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); |
-GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); |
-GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); |
-GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); |
-GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); |
-GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); |
-GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); |
-GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); |
- |
-static const GrGLenum gXfermodeCoeff2Blend[] = { |
- GR_GL_ZERO, |
- GR_GL_ONE, |
- GR_GL_SRC_COLOR, |
- GR_GL_ONE_MINUS_SRC_COLOR, |
- GR_GL_DST_COLOR, |
- GR_GL_ONE_MINUS_DST_COLOR, |
- GR_GL_SRC_ALPHA, |
- GR_GL_ONE_MINUS_SRC_ALPHA, |
- GR_GL_DST_ALPHA, |
- GR_GL_ONE_MINUS_DST_ALPHA, |
- GR_GL_CONSTANT_COLOR, |
- GR_GL_ONE_MINUS_CONSTANT_COLOR, |
- GR_GL_CONSTANT_ALPHA, |
- GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
- |
- // extended blend coeffs |
- GR_GL_SRC1_COLOR, |
- GR_GL_ONE_MINUS_SRC1_COLOR, |
- GR_GL_SRC1_ALPHA, |
- GR_GL_ONE_MINUS_SRC1_ALPHA, |
-}; |
- |
-bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
- static const bool gCoeffReferencesBlendConst[] = { |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- false, |
- true, |
- true, |
- true, |
- true, |
- |
- // extended blend coeffs |
- false, |
- false, |
- false, |
- false, |
- }; |
- return gCoeffReferencesBlendConst[coeff]; |
- GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
- |
- GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
- GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
- GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
- GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
- GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
- GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
- GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
- GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
- GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
- GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
- GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
- GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
- GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
- GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
- |
- GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
- GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
- GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
- GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
- |
- // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
- GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
- |
-GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, |
- GrContext* context) { |
- SkAutoTUnref<const GrGLInterface> glInterface( |
- reinterpret_cast<const GrGLInterface*>(backendContext)); |
- if (!glInterface) { |
- glInterface.reset(GrGLDefaultInterface()); |
- } else { |
- glInterface->ref(); |
- } |
- if (!glInterface) { |
- return nullptr; |
- } |
- GrGLContext* glContext = GrGLContext::Create(glInterface, options); |
- if (glContext) { |
- return new GrGLGpu(glContext, context); |
- } |
- return nullptr; |
-} |
- |
-static bool gPrintStartupSpew; |
- |
-GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) |
- : GrGpu(context) |
- , fGLContext(ctx) { |
- SkASSERT(ctx); |
- fCaps.reset(SkRef(ctx->caps())); |
- |
- fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
- |
- GrGLClearErr(this->glInterface()); |
- if (gPrintStartupSpew) { |
- const GrGLubyte* vendor; |
- const GrGLubyte* renderer; |
- const GrGLubyte* version; |
- GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
- GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
- GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
- SkDebugf("------------------------- create GrGLGpu %p --------------\n", |
- this); |
- SkDebugf("------ VENDOR %s\n", vendor); |
- SkDebugf("------ RENDERER %s\n", renderer); |
- SkDebugf("------ VERSION %s\n", version); |
- SkDebugf("------ EXTENSIONS\n"); |
- this->glContext().extensions().print(); |
- SkDebugf("\n"); |
- SkDebugf("%s", this->glCaps().dump().c_str()); |
- } |
- |
- fProgramCache = new ProgramCache(this); |
- |
- SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); |
- |
- fHWProgramID = 0; |
- fTempSrcFBOID = 0; |
- fTempDstFBOID = 0; |
- fStencilClearFBOID = 0; |
- |
- if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
- fPathRendering.reset(new GrGLPathRendering(this)); |
- } |
- this->createCopyPrograms(); |
- fWireRectProgram.fProgram = 0; |
- fWireRectArrayBuffer = 0; |
-} |
- |
-GrGLGpu::~GrGLGpu() { |
- if (0 != fHWProgramID) { |
- // detach the current program so there is no confusion on OpenGL's part |
- // that we want it to be deleted |
- GL_CALL(UseProgram(0)); |
- } |
- |
- if (0 != fTempSrcFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
- } |
- if (0 != fTempDstFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
- } |
- if (0 != fStencilClearFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
- } |
- |
- for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
- if (0 != fCopyPrograms[i].fProgram) { |
- GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); |
- } |
- } |
- |
- if (0 != fCopyProgramArrayBuffer) { |
- GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); |
- } |
- |
- if (0 != fWireRectProgram.fProgram) { |
- GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
- } |
- |
- if (0 != fWireRectArrayBuffer) { |
- GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
- } |
- |
- delete fProgramCache; |
-} |
- |
-void GrGLGpu::contextAbandoned() { |
- INHERITED::contextAbandoned(); |
- fProgramCache->abandon(); |
- fHWProgramID = 0; |
- fTempSrcFBOID = 0; |
- fTempDstFBOID = 0; |
- fStencilClearFBOID = 0; |
- fCopyProgramArrayBuffer = 0; |
- for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
- fCopyPrograms[i].fProgram = 0; |
- } |
- fWireRectProgram.fProgram = 0; |
- fWireRectArrayBuffer = 0; |
- if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
- this->glPathRendering()->abandonGpuResources(); |
- } |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-void GrGLGpu::onResetContext(uint32_t resetBits) { |
- // we don't use the zb at all |
- if (resetBits & kMisc_GrGLBackendState) { |
- GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
- GL_CALL(DepthMask(GR_GL_FALSE)); |
- |
- fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace; |
- |
- if (kGL_GrGLStandard == this->glStandard()) { |
- // Desktop-only state that we never change |
- if (!this->glCaps().isCoreProfile()) { |
- GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
- GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
- GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
- GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
- GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
- GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
- } |
- // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
- // core profile. This seems like a bug since the core spec removes any mention of |
- // GL_ARB_imaging. |
- if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
- GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
- } |
- GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
- // Since ES doesn't support glPointSize at all we always use the VS to |
- // set the point size |
- GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
- |
- // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
- // currently part of our gl interface. There are probably others as |
- // well. |
- } |
- |
- if (kGLES_GrGLStandard == this->glStandard() && |
- this->hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
- // The arm extension requires specifically enabling MSAA fetching per sample. |
- // On some devices this may have a perf hit. Also multiple render targets are disabled |
- GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
- } |
- fHWWriteToColor = kUnknown_TriState; |
- // we only ever use lines in hairline mode |
- GL_CALL(LineWidth(1)); |
- GL_CALL(Disable(GR_GL_DITHER)); |
- } |
- |
- if (resetBits & kMSAAEnable_GrGLBackendState) { |
- fMSAAEnabled = kUnknown_TriState; |
- |
- // In mixed samples mode coverage modulation allows the coverage to be converted to |
- // "opacity", which can then be blended into the color buffer to accomplish antialiasing. |
- // Enable coverage modulation suitable for premultiplied alpha colors. |
- // This state has no effect when not rendering to a mixed sampled target. |
- if (this->caps()->mixedSamplesSupport()) { |
- GL_CALL(CoverageModulation(GR_GL_RGBA)); |
- } |
- } |
- |
- fHWActiveTextureUnitIdx = -1; // invalid |
- |
- if (resetBits & kTextureBinding_GrGLBackendState) { |
- for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
- fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
- } |
- } |
- |
- if (resetBits & kBlend_GrGLBackendState) { |
- fHWBlendState.invalidate(); |
- } |
- |
- if (resetBits & kView_GrGLBackendState) { |
- fHWScissorSettings.invalidate(); |
- fHWViewport.invalidate(); |
- } |
- |
- if (resetBits & kStencil_GrGLBackendState) { |
- fHWStencilSettings.invalidate(); |
- fHWStencilTestEnabled = kUnknown_TriState; |
- } |
- |
- // Vertex |
- if (resetBits & kVertex_GrGLBackendState) { |
- fHWGeometryState.invalidate(); |
- } |
- |
- if (resetBits & kRenderTarget_GrGLBackendState) { |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- fHWSRGBFramebuffer = kUnknown_TriState; |
- } |
- |
- if (resetBits & kPathRendering_GrGLBackendState) { |
- if (this->caps()->shaderCaps()->pathRenderingSupport()) { |
- this->glPathRendering()->resetContext(); |
- } |
- } |
- |
- // we assume these values |
- if (resetBits & kPixelStore_GrGLBackendState) { |
- if (this->glCaps().unpackRowLengthSupport()) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
- } |
- if (this->glCaps().packRowLengthSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
- } |
- if (this->glCaps().unpackFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
- } |
- if (this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
- } |
- } |
- |
- if (resetBits & kProgram_GrGLBackendState) { |
- fHWProgramID = 0; |
- } |
-} |
- |
-static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
- // By default, GrRenderTargets are GL's normal orientation so that they |
- // can be drawn to by the outside world without the client having |
- // to render upside down. |
- if (kDefault_GrSurfaceOrigin == origin) { |
- return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
- } else { |
- return origin; |
- } |
-} |
- |
-GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
- GrWrapOwnership ownership) { |
-#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
- if (!desc.fTextureHandle) { |
- return nullptr; |
- } |
-#else |
- const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); |
- if (!info || !info->fID) { |
- return nullptr; |
- } |
-#endif |
- |
- int maxSize = this->caps()->maxTextureSize(); |
- if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
- return nullptr; |
- } |
- |
- // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
- |
- GrGLTexture::IDDesc idDesc; |
- GrSurfaceDesc surfDesc; |
- |
-#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
- idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); |
- // We only support GL_TEXTURE_2D at the moment. |
- idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
-#else |
- idDesc.fInfo = *info; |
-#endif |
- if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) { |
- if (renderTarget) { |
- // This combination is not supported. |
- return nullptr; |
- } |
- if (!this->glCaps().externalTextureSupport()) { |
- return nullptr; |
- } |
- } |
- // Sample count is interpretted to mean the number of samples that Gr code should allocate |
- // for a render buffer that resolves to the texture. We don't support MSAA textures. |
- if (desc.fSampleCnt && !renderTarget) { |
- return nullptr; |
- } |
- |
- switch (ownership) { |
- case kAdopt_GrWrapOwnership: |
- idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
- break; |
- case kBorrow_GrWrapOwnership: |
- idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
- break; |
- } |
- |
- surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
- surfDesc.fWidth = desc.fWidth; |
- surfDesc.fHeight = desc.fHeight; |
- surfDesc.fConfig = desc.fConfig; |
- surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
- // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
- // assuming the old behaviour, which is that backend textures are always |
- // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
- // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
- if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
- surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
- } else { |
- surfDesc.fOrigin = desc.fOrigin; |
- } |
- |
- GrGLTexture* texture = nullptr; |
- if (renderTarget) { |
- GrGLRenderTarget::IDDesc rtIDDesc; |
- if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle, |
- idDesc.fInfo, &rtIDDesc)) { |
- return nullptr; |
- } |
- texture = new GrGLTextureRenderTarget(this, surfDesc, idDesc, rtIDDesc); |
- } else { |
- texture = new GrGLTexture(this, surfDesc, idDesc); |
- } |
- if (nullptr == texture) { |
- return nullptr; |
- } |
- |
- return texture; |
-} |
- |
-GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, |
- GrWrapOwnership ownership) { |
- GrGLRenderTarget::IDDesc idDesc; |
- idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
- idDesc.fMSColorRenderbufferID = 0; |
- idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
- switch (ownership) { |
- case kAdopt_GrWrapOwnership: |
- idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
- break; |
- case kBorrow_GrWrapOwnership: |
- idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
- break; |
- } |
- idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
- |
- GrSurfaceDesc desc; |
- desc.fConfig = wrapDesc.fConfig; |
- desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
- desc.fWidth = wrapDesc.fWidth; |
- desc.fHeight = wrapDesc.fHeight; |
- desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()); |
- desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
- |
- return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencilBits); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
- size_t rowBytes, GrPixelConfig srcConfig, |
- DrawPreference* drawPreference, |
- WritePixelTempDrawInfo* tempDrawInfo) { |
- if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) { |
- return false; |
- } |
- |
- // This subclass only allows writes to textures. If the dst is not a texture we have to draw |
- // into it. We could use glDrawPixels on GLs that have it, but we don't today. |
- if (!dstSurface->asTexture()) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } else { |
- GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture()); |
- if (GR_GL_TEXTURE_2D != texture->target()) { |
- // We don't currently support writing pixels to non-TEXTURE_2D textures. |
- return false; |
- } |
- } |
- |
- if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } |
- |
- tempDrawInfo->fSwapRAndB = false; |
- |
- // These settings we will always want if a temp draw is performed. Initially set the config |
- // to srcConfig, though that may be modified if we decide to do a R/G swap. |
- tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags; |
- tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
- tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
- tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
- tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
- tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
- |
- bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config(); |
- |
- if (configsAreRBSwaps) { |
- if (!this->caps()->isConfigTexturable(srcConfig)) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
- tempDrawInfo->fSwapRAndB = true; |
- } else if (this->glCaps().rgba8888PixelsOpsAreSlow() && |
- kRGBA_8888_GrPixelConfig == srcConfig) { |
- ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
- tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
- tempDrawInfo->fSwapRAndB = true; |
- } else if (kGLES_GrGLStandard == this->glStandard() && |
- this->glCaps().bgraIsInternalFormat()) { |
- // The internal format and external formats must match texture uploads so we can't |
- // swizzle while uploading when BGRA is a distinct internal format. |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
- tempDrawInfo->fSwapRAndB = true; |
- } |
- } |
- |
- if (!this->glCaps().unpackFlipYSupport() && |
- kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { |
- ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
- } |
- |
- return true; |
-} |
- |
-bool GrGLGpu::onWritePixels(GrSurface* surface, |
- int left, int top, int width, int height, |
- GrPixelConfig config, const void* buffer, |
- size_t rowBytes) { |
- GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
- if (!glTex) { |
- return false; |
- } |
- |
- // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
- if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
- return false; |
- } |
- |
- // Write pixels is only implemented for TEXTURE_2D textures |
- if (GR_GL_TEXTURE_2D != glTex->target()) { |
- return false; |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
- |
- bool success = false; |
- if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
- // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
- SkASSERT(config == glTex->desc().fConfig); |
- success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, false, left, |
- top, width, height); |
- } else { |
- success = this->uploadTexData(glTex->desc(), glTex->target(), false, left, top, width, |
- height, config, buffer, rowBytes); |
- } |
- |
- if (success) { |
- glTex->texturePriv().dirtyMipMaps(true); |
- return true; |
- } |
- |
- return false; |
-} |
- |
-// For GL_[UN]PACK_ALIGNMENT. |
-static inline GrGLint config_alignment(GrPixelConfig config) { |
- SkASSERT(!GrPixelConfigIsCompressed(config)); |
- switch (config) { |
- case kAlpha_8_GrPixelConfig: |
- return 1; |
- case kRGB_565_GrPixelConfig: |
- case kRGBA_4444_GrPixelConfig: |
- case kAlpha_half_GrPixelConfig: |
- case kRGBA_half_GrPixelConfig: |
- return 2; |
- case kRGBA_8888_GrPixelConfig: |
- case kBGRA_8888_GrPixelConfig: |
- case kSRGBA_8888_GrPixelConfig: |
- case kRGBA_float_GrPixelConfig: |
- return 4; |
- default: |
- return 0; |
- } |
-} |
- |
-static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
- const GrGLInterface* interface) { |
- if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
- return GR_GL_GET_ERROR(interface); |
- } else { |
- return CHECK_ALLOC_ERROR(interface); |
- } |
-} |
- |
-bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
- GrGLenum target, |
- bool isNewTexture, |
- int left, int top, int width, int height, |
- GrPixelConfig dataConfig, |
- const void* data, |
- size_t rowBytes) { |
- SkASSERT(data || isNewTexture); |
- |
- // If we're uploading compressed data then we should be using uploadCompressedTexData |
- SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
- |
- SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
- |
- size_t bpp = GrBytesPerPixel(dataConfig); |
- if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top, |
- &width, &height, &data, &rowBytes)) { |
- return false; |
- } |
- size_t trimRowBytes = width * bpp; |
- |
- // in case we need a temporary, trimmed copy of the src pixels |
-#if defined(GOOGLE3) |
- // Stack frame size is limited in GOOGLE3. |
- SkAutoSMalloc<64 * 128> tempStorage; |
-#else |
- SkAutoSMalloc<128 * 128> tempStorage; |
-#endif |
- |
- // Internal format comes from the texture desc. |
- GrGLenum internalFormat = |
- this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage; |
- |
- // External format and type come from the upload data. |
- GrGLenum externalFormat = |
- this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage; |
- GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternalType; |
- |
- /* |
- * Check whether to allocate a temporary buffer for flipping y or |
- * because our srcData has extra bytes past each row. If so, we need |
- * to trim those off here, since GL ES may not let us specify |
- * GL_UNPACK_ROW_LENGTH. |
- */ |
- bool restoreGLRowLength = false; |
- bool swFlipY = false; |
- bool glFlipY = false; |
- if (data) { |
- if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
- if (this->glCaps().unpackFlipYSupport()) { |
- glFlipY = true; |
- } else { |
- swFlipY = true; |
- } |
- } |
- if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
- // can't use this for flipping, only non-neg values allowed. :( |
- if (rowBytes != trimRowBytes) { |
- GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
- restoreGLRowLength = true; |
- } |
- } else { |
- if (trimRowBytes != rowBytes || swFlipY) { |
- // copy data into our new storage, skipping the trailing bytes |
- size_t trimSize = height * trimRowBytes; |
- const char* src = (const char*)data; |
- if (swFlipY) { |
- src += (height - 1) * rowBytes; |
- } |
- char* dst = (char*)tempStorage.reset(trimSize); |
- for (int y = 0; y < height; y++) { |
- memcpy(dst, src, trimRowBytes); |
- if (swFlipY) { |
- src -= rowBytes; |
- } else { |
- src += rowBytes; |
- } |
- dst += trimRowBytes; |
- } |
- // now point data to our copied version |
- data = tempStorage.get(); |
- } |
- } |
- if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
- } |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig))); |
- } |
- bool succeeded = true; |
- if (isNewTexture) { |
- if (data && !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) { |
- succeeded = false; |
- } else { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth, |
- desc.fHeight, 0, externalFormat, |
- externalType, data)); |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- succeeded = false; |
- } |
- } |
- } else { |
- if (swFlipY || glFlipY) { |
- top = desc.fHeight - (top + height); |
- } |
- GL_CALL(TexSubImage2D(target, |
- 0, // level |
- left, top, |
- width, height, |
- externalFormat, externalType, data)); |
- } |
- |
- if (restoreGLRowLength) { |
- SkASSERT(this->glCaps().unpackRowLengthSupport()); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
- } |
- if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
- } |
- return succeeded; |
-} |
- |
-// TODO: This function is using a lot of wonky semantics like, if width == -1 |
-// then set width = desc.fWdith ... blah. A better way to do it might be to |
-// create a CompressedTexData struct that takes a desc/ptr and figures out |
-// the proper upload semantics. Then users can construct this function how they |
-// see fit if they want to go against the "standard" way to do it. |
-bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
- GrGLenum target, |
- const void* data, |
- bool isNewTexture, |
- int left, int top, int width, int height) { |
- SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
- SkASSERT(data || isNewTexture); |
- |
- // No support for software flip y, yet... |
- SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
- |
- if (-1 == width) { |
- width = desc.fWidth; |
- } |
-#ifdef SK_DEBUG |
- else { |
- SkASSERT(width <= desc.fWidth); |
- } |
-#endif |
- |
- if (-1 == height) { |
- height = desc.fHeight; |
- } |
-#ifdef SK_DEBUG |
- else { |
- SkASSERT(height <= desc.fHeight); |
- } |
-#endif |
- |
- // Make sure that the width and height that we pass to OpenGL |
- // is a multiple of the block size. |
- size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
- |
- // We only need the internal format for compressed 2D textures. There is on |
- // sized vs base internal format distinction for compressed textures. |
- GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat; |
- |
- if (isNewTexture) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), |
- CompressedTexImage2D(target, |
- 0, // level |
- internalFormat, |
- width, height, |
- 0, // border |
- SkToInt(dataSize), |
- data)); |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- return false; |
- } |
- } else { |
- // Paletted textures can't be updated. |
- if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
- return false; |
- } |
- GL_CALL(CompressedTexSubImage2D(target, |
- 0, // level |
- left, top, |
- width, height, |
- internalFormat, |
- SkToInt(dataSize), |
- data)); |
- } |
- |
- return true; |
-} |
- |
-static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
- int sampleCount, |
- GrGLenum format, |
- int width, int height) { |
- CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
- SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
- switch (ctx.caps()->msFBOType()) { |
- case GrGLCaps::kDesktop_ARB_MSFBOType: |
- case GrGLCaps::kDesktop_EXT_MSFBOType: |
- case GrGLCaps::kMixedSamples_MSFBOType: |
- case GrGLCaps::kES_3_0_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kES_Apple_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
- case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
- GL_ALLOC_CALL(ctx.interface(), |
- RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
- sampleCount, |
- format, |
- width, height)); |
- break; |
- case GrGLCaps::kNone_MSFBOType: |
- SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); |
- break; |
- } |
- return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); |
-} |
- |
-bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
- GrGpuResource::LifeCycle lifeCycle, |
- const GrGLTextureInfo& texInfo, |
- GrGLRenderTarget::IDDesc* idDesc) { |
- idDesc->fMSColorRenderbufferID = 0; |
- idDesc->fRTFBOID = 0; |
- idDesc->fTexFBOID = 0; |
- idDesc->fLifeCycle = lifeCycle; |
- idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() && |
- desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : |
- GrRenderTarget::kUnified_SampleConfig; |
- |
- GrGLenum status; |
- |
- GrGLenum colorRenderbufferFormat = 0; // suppress warning |
- |
- if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
- goto FAILED; |
- } |
- |
- GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
- if (!idDesc->fTexFBOID) { |
- goto FAILED; |
- } |
- |
- // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
- // the texture bound to the other. The exception is the IMG multisample extension. With this |
- // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
- // rendered from. |
- if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
- GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
- GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
- if (!idDesc->fRTFBOID || |
- !idDesc->fMSColorRenderbufferID) { |
- goto FAILED; |
- } |
- // All ES versions (thus far) require sized internal formats for render buffers. |
- // TODO: Always use sized internal format? |
- // If this rule gets more complicated, add a field to ConfigEntry rather than logic here. |
- colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ? |
- this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat : |
- this->glCaps().configGLFormats(desc.fConfig).fBaseInternalFormat; |
- } else { |
- idDesc->fRTFBOID = idDesc->fTexFBOID; |
- } |
- |
- // below here we may bind the FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
- SkASSERT(desc.fSampleCnt > 0); |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
- if (!renderbuffer_storage_msaa(*fGLContext, |
- desc.fSampleCnt, |
- colorRenderbufferFormat, |
- desc.fWidth, desc.fHeight)) { |
- goto FAILED; |
- } |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_RENDERBUFFER, |
- idDesc->fMSColorRenderbufferID)); |
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- goto FAILED; |
- } |
- fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
- } |
- } |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
- |
- if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
- GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- texInfo.fTarget, |
- texInfo.fID, 0, desc.fSampleCnt)); |
- } else { |
- GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- texInfo.fTarget, |
- texInfo.fID, 0)); |
- } |
- if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
- !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- goto FAILED; |
- } |
- fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
- } |
- |
- return true; |
- |
-FAILED: |
- if (idDesc->fMSColorRenderbufferID) { |
- GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
- } |
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
- } |
- if (idDesc->fTexFBOID) { |
- GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
- } |
- return false; |
-} |
- |
-// good to set a break-point here to know when createTexture fails |
-static GrTexture* return_null_texture() { |
-// SkDEBUGFAIL("null texture"); |
- return nullptr; |
-} |
- |
-#if 0 && defined(SK_DEBUG) |
-static size_t as_size_t(int x) { |
- return x; |
-} |
-#endif |
- |
-GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
- GrGpuResource::LifeCycle lifeCycle, |
- const void* srcData, size_t rowBytes) { |
- // We fail if the MSAA was requested and is not available. |
- if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
- //SkDebugf("MSAA RT requested but not supported on this platform."); |
- return return_null_texture(); |
- } |
- |
- bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
- |
- GrGLTexture::IDDesc idDesc; |
- idDesc.fInfo.fID = 0; |
- GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
- idDesc.fLifeCycle = lifeCycle; |
- // We only support GL_TEXTURE_2D at the moment. |
- idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
- |
- if (!idDesc.fInfo.fID) { |
- return return_null_texture(); |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
- |
- if (renderTarget && this->glCaps().textureUsageSupport()) { |
- // provides a hint about how this texture will be used |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_USAGE, |
- GR_GL_FRAMEBUFFER_ATTACHMENT)); |
- } |
- |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, true, 0, 0, |
- desc.fWidth, desc.fHeight, |
- desc.fConfig, srcData, rowBytes)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
- return return_null_texture(); |
- } |
- |
- GrGLTexture* tex; |
- if (renderTarget) { |
- // unbind the texture from the texture unit before binding it to the frame buffer |
- GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); |
- GrGLRenderTarget::IDDesc rtIDDesc; |
- |
- if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtIDDesc)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
- return return_null_texture(); |
- } |
- tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); |
- } else { |
- tex = new GrGLTexture(this, desc, idDesc); |
- } |
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
-#ifdef TRACE_TEXTURE_CREATION |
- SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
-#endif |
- return tex; |
-} |
- |
-GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
- GrGpuResource::LifeCycle lifeCycle, |
- const void* srcData) { |
- // Make sure that we're not flipping Y. |
- if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
- return return_null_texture(); |
- } |
- |
- GrGLTexture::IDDesc idDesc; |
- idDesc.fInfo.fID = 0; |
- GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
- idDesc.fLifeCycle = lifeCycle; |
- // We only support GL_TEXTURE_2D at the moment. |
- idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
- |
- if (!idDesc.fInfo.fID) { |
- return return_null_texture(); |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
- |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- |
- if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { |
- GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
- return return_null_texture(); |
- } |
- |
- GrGLTexture* tex; |
- tex = new GrGLTexture(this, desc, idDesc); |
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
-#ifdef TRACE_TEXTURE_CREATION |
- SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
-#endif |
- return tex; |
-} |
- |
-namespace { |
- |
-const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
- |
-void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
- GrGLStencilAttachment::Format* format) { |
- |
- // we shouldn't ever know one size and not the other |
- SkASSERT((kUnknownBitCount == format->fStencilBits) == |
- (kUnknownBitCount == format->fTotalBits)); |
- if (kUnknownBitCount == format->fStencilBits) { |
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
- GR_GL_RENDERBUFFER_STENCIL_SIZE, |
- (GrGLint*)&format->fStencilBits); |
- if (format->fPacked) { |
- GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
- GR_GL_RENDERBUFFER_DEPTH_SIZE, |
- (GrGLint*)&format->fTotalBits); |
- format->fTotalBits += format->fStencilBits; |
- } else { |
- format->fTotalBits = format->fStencilBits; |
- } |
- } |
-} |
-} |
- |
-int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) { |
- static const int kSize = 16; |
- SkASSERT(this->caps()->isConfigRenderable(config, false)); |
- if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) { |
- // Default to unsupported, set this if we find a stencil format that works. |
- int firstWorkingStencilFormatIndex = -1; |
- // Create color texture |
- GrGLuint colorID = 0; |
- GL_CALL(GenTextures(1, &colorID)); |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- GR_GL_NEAREST)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- GR_GL_NEAREST)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- GR_GL_CLAMP_TO_EDGE)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- GR_GL_CLAMP_TO_EDGE)); |
- |
- const GrGLCaps::ConfigFormats colorFormats = this->glCaps().configGLFormats(config); |
- |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, |
- 0, |
- colorFormats.fInternalFormatTexImage, |
- kSize, |
- kSize, |
- 0, |
- colorFormats.fExternalFormatForTexImage, |
- colorFormats.fExternalType, |
- NULL)); |
- if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { |
- GL_CALL(DeleteTextures(1, &colorID)); |
- return -1; |
- } |
- |
- // unbind the texture from the texture unit before binding it to the frame buffer |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
- |
- // Create Framebuffer |
- GrGLuint fb = 0; |
- GL_CALL(GenFramebuffers(1, &fb)); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_TEXTURE_2D, |
- colorID, |
- 0)); |
- GrGLuint sbRBID = 0; |
- GL_CALL(GenRenderbuffers(1, &sbRBID)); |
- |
- // look over formats till I find a compatible one |
- int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
- if (sbRBID) { |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); |
- for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { |
- const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
- sFmt.fInternalFormat, |
- kSize, kSize)); |
- if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, sbRBID)); |
- if (sFmt.fPacked) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, sbRBID)); |
- } else { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- } |
- GrGLenum status; |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status == GR_GL_FRAMEBUFFER_COMPLETE) { |
- firstWorkingStencilFormatIndex = i; |
- break; |
- } |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- if (sFmt.fPacked) { |
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- } |
- } |
- } |
- GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
- } |
- GL_CALL(DeleteTextures(1, &colorID)); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
- GL_CALL(DeleteFramebuffers(1, &fb)); |
- fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex); |
- } |
- return this->glCaps().getStencilFormatIndexForConfig(config); |
-} |
- |
-GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, |
- int width, |
- int height) { |
- // All internally created RTs are also textures. We don't create |
- // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
- SkASSERT(rt->asTexture()); |
- SkASSERT(width >= rt->width()); |
- SkASSERT(height >= rt->height()); |
- |
- int samples = rt->numStencilSamples(); |
- GrGLStencilAttachment::IDDesc sbDesc; |
- |
- int sIdx = this->getCompatibleStencilIndex(rt->config()); |
- if (sIdx < 0) { |
- return nullptr; |
- } |
- |
- if (!sbDesc.fRenderbufferID) { |
- GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
- } |
- if (!sbDesc.fRenderbufferID) { |
- return nullptr; |
- } |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
- const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // we do this "if" so that we don't call the multisample |
- // version on a GL that doesn't have an MSAA extension. |
- if (samples > 0) { |
- SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
- samples, |
- sFmt.fInternalFormat, |
- width, height)); |
- } else { |
- GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
- sFmt.fInternalFormat, |
- width, height)); |
- SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
- } |
- fStats.incStencilAttachmentCreates(); |
- // After sized formats we attempt an unsized format and take |
- // whatever sizes GL gives us. In that case we query for the size. |
- GrGLStencilAttachment::Format format = sFmt; |
- get_stencil_rb_sizes(this->glInterface(), &format); |
- GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
- sbDesc, |
- width, |
- height, |
- samples, |
- format); |
- return stencil; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
-// objects are implemented as client-side-arrays on tile-deferred architectures. |
-#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
- |
-GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
- GrGLVertexBuffer::Desc desc; |
- desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
- desc.fSizeInBytes = size; |
- |
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
- desc.fID = 0; |
- GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
- return vertexBuffer; |
- } else { |
- desc.fID = 0; |
- GL_CALL(GenBuffers(1, &desc.fID)); |
- if (desc.fID) { |
- fHWGeometryState.setVertexBufferID(this, desc.fID); |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // make sure driver can allocate memory for this buffer |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ARRAY_BUFFER, |
- (GrGLsizeiptr) desc.fSizeInBytes, |
- nullptr, // data ptr |
- dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
- GL_CALL(DeleteBuffers(1, &desc.fID)); |
- this->notifyVertexBufferDelete(desc.fID); |
- return nullptr; |
- } |
- GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
- return vertexBuffer; |
- } |
- return nullptr; |
- } |
-} |
- |
-GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { |
- GrGLIndexBuffer::Desc desc; |
- desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
- desc.fSizeInBytes = size; |
- |
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
- desc.fID = 0; |
- GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
- return indexBuffer; |
- } else { |
- desc.fID = 0; |
- GL_CALL(GenBuffers(1, &desc.fID)); |
- if (desc.fID) { |
- fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // make sure driver can allocate memory for this buffer |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
- (GrGLsizeiptr) desc.fSizeInBytes, |
- nullptr, // data ptr |
- dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
- GL_CALL(DeleteBuffers(1, &desc.fID)); |
- this->notifyIndexBufferDelete(desc.fID); |
- return nullptr; |
- } |
- GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
- return indexBuffer; |
- } |
- return nullptr; |
- } |
-} |
- |
-GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType xferType) { |
- GrGLCaps::TransferBufferType xferBufferType = this->ctxInfo().caps()->transferBufferType(); |
- if (GrGLCaps::kNone_TransferBufferType == xferBufferType) { |
- return nullptr; |
- } |
- |
- GrGLTransferBuffer::Desc desc; |
- bool toGpu = (kCpuToGpu_TransferType == xferType); |
- desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage; |
- |
- desc.fSizeInBytes = size; |
- desc.fID = 0; |
- GL_CALL(GenBuffers(1, &desc.fID)); |
- if (desc.fID) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- // make sure driver can allocate memory for this bmapuffer |
- GrGLenum type; |
- if (GrGLCaps::kChromium_TransferBufferType == xferBufferType) { |
- type = toGpu ? GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM |
- : GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; |
- } else { |
- SkASSERT(GrGLCaps::kPBO_TransferBufferType == xferBufferType); |
- type = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER; |
- } |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(type, |
- (GrGLsizeiptr) desc.fSizeInBytes, |
- nullptr, // data ptr |
- (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ))); |
- if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
- GL_CALL(DeleteBuffers(1, &desc.fID)); |
- return nullptr; |
- } |
- GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, type); |
- return transferBuffer; |
- } |
- |
- return nullptr; |
-} |
- |
-void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
- const GrGLIRect& rtViewport, |
- GrSurfaceOrigin rtOrigin) { |
- if (scissorState.enabled()) { |
- GrGLIRect scissor; |
- scissor.setRelativeTo(rtViewport, |
- scissorState.rect().fLeft, |
- scissorState.rect().fTop, |
- scissorState.rect().width(), |
- scissorState.rect().height(), |
- rtOrigin); |
- // if the scissor fully contains the viewport then we fall through and |
- // disable the scissor test. |
- if (!scissor.contains(rtViewport)) { |
- if (fHWScissorSettings.fRect != scissor) { |
- scissor.pushToGLScissor(this->glInterface()); |
- fHWScissorSettings.fRect = scissor; |
- } |
- if (kYes_TriState != fHWScissorSettings.fEnabled) { |
- GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
- fHWScissorSettings.fEnabled = kYes_TriState; |
- } |
- return; |
- } |
- } |
- |
- // See fall through note above |
- this->disableScissor(); |
-} |
- |
-bool GrGLGpu::flushGLState(const DrawArgs& args) { |
- GrXferProcessor::BlendInfo blendInfo; |
- const GrPipeline& pipeline = *args.fPipeline; |
- args.fPipeline->getXferProcessor().getBlendInfo(&blendInfo); |
- |
- this->flushColorWrite(blendInfo.fWriteColor); |
- this->flushDrawFace(pipeline.getDrawFace()); |
- |
- SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(args)); |
- if (!program) { |
- GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
- return false; |
- } |
- |
- GrGLuint programID = program->programID(); |
- if (fHWProgramID != programID) { |
- GL_CALL(UseProgram(programID)); |
- fHWProgramID = programID; |
- } |
- |
- if (blendInfo.fWriteColor) { |
- this->flushBlend(blendInfo); |
- } |
- |
- SkSTArray<8, const GrTextureAccess*> textureAccesses; |
- program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); |
- |
- int numTextureAccesses = textureAccesses.count(); |
- for (int i = 0; i < numTextureAccesses; i++) { |
- this->bindTexture(i, textureAccesses[i]->getParams(), |
- static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); |
- } |
- |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); |
- this->flushStencil(pipeline.getStencil()); |
- this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); |
- this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
- |
- // This must come after textures are flushed because a texture may need |
- // to be msaa-resolved (which will modify bound FBO state). |
- this->flushRenderTarget(glRT, nullptr); |
- |
- return true; |
-} |
- |
-void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
- const GrNonInstancedVertices& vertices, |
- size_t* indexOffsetInBytes) { |
- GrGLVertexBuffer* vbuf; |
- vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
- |
- SkASSERT(vbuf); |
- SkASSERT(!vbuf->isMapped()); |
- |
- GrGLIndexBuffer* ibuf = nullptr; |
- if (vertices.isIndexed()) { |
- SkASSERT(indexOffsetInBytes); |
- |
- *indexOffsetInBytes = 0; |
- ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); |
- |
- SkASSERT(ibuf); |
- SkASSERT(!ibuf->isMapped()); |
- *indexOffsetInBytes += ibuf->baseOffset(); |
- } |
- GrGLAttribArrayState* attribState = |
- fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
- |
- int vaCount = primProc.numAttribs(); |
- if (vaCount > 0) { |
- |
- GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); |
- |
- size_t vertexOffsetInBytes = stride * vertices.startVertex(); |
- |
- vertexOffsetInBytes += vbuf->baseOffset(); |
- |
- uint32_t usedAttribArraysMask = 0; |
- size_t offset = 0; |
- |
- for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
- const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); |
- usedAttribArraysMask |= (1 << attribIndex); |
- GrVertexAttribType attribType = attrib.fType; |
- attribState->set(this, |
- attribIndex, |
- vbuf->bufferID(), |
- GrGLAttribTypeToLayout(attribType).fCount, |
- GrGLAttribTypeToLayout(attribType).fType, |
- GrGLAttribTypeToLayout(attribType).fNormalized, |
- stride, |
- reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); |
- offset += attrib.fOffset; |
- } |
- attribState->disableUnusedArrays(this, usedAttribArraysMask); |
- } |
-} |
- |
-void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, |
- const GrPrimitiveProcessor& primProc, |
- const GrPipeline& pipeline) const { |
- if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { |
- SkDEBUGFAIL("Failed to generate GL program descriptor"); |
- } |
-} |
- |
-void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { |
- this->handleDirtyContext(); |
- if (GR_GL_ARRAY_BUFFER == type) { |
- this->bindVertexBuffer(id); |
- } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
- this->bindIndexBufferAndDefaultVertexArray(id); |
- } else { |
- GR_GL_CALL(this->glInterface(), BindBuffer(type, id)); |
- } |
-} |
- |
-void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { |
- this->handleDirtyContext(); |
- GL_CALL(DeleteBuffers(1, &id)); |
- if (GR_GL_ARRAY_BUFFER == type) { |
- this->notifyVertexBufferDelete(id); |
- } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
- this->notifyIndexBufferDelete(id); |
- } |
-} |
- |
-static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) { |
- static const GrGLenum grToGL[] = { |
- GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage |
- DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage |
- GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage |
- GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage |
- }; |
- static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch"); |
- |
- return grToGL[usage]; |
-} |
- |
-void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
- size_t currentSize, size_t requestedSize) { |
- void* mapPtr = nullptr; |
- GrGLenum glUsage = get_gl_usage(usage); |
- bool readOnly = (GrGLBufferImpl::kStreamRead_Usage == usage); |
- |
- // Handling dirty context is done in the bindBuffer call |
- switch (this->glCaps().mapBufferType()) { |
- case GrGLCaps::kNone_MapBufferType: |
- break; |
- case GrGLCaps::kMapBuffer_MapBufferType: |
- this->bindBuffer(id, type); |
- // Let driver know it can discard the old data |
- if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) { |
- GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
- } |
- GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
- break; |
- case GrGLCaps::kMapBufferRange_MapBufferType: { |
- this->bindBuffer(id, type); |
- // Make sure the GL buffer size agrees with fDesc before mapping. |
- if (currentSize != requestedSize) { |
- GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
- } |
- static const GrGLbitfield kWriteAccess = GR_GL_MAP_INVALIDATE_BUFFER_BIT | |
- GR_GL_MAP_WRITE_BIT; |
- GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, readOnly ? |
- GR_GL_MAP_READ_BIT : |
- kWriteAccess)); |
- break; |
- } |
- case GrGLCaps::kChromium_MapBufferType: |
- this->bindBuffer(id, type); |
- // Make sure the GL buffer size agrees with fDesc before mapping. |
- if (currentSize != requestedSize) { |
- GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
- } |
- GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, readOnly ? |
- GR_GL_READ_ONLY : |
- GR_GL_WRITE_ONLY)); |
- break; |
- } |
- return mapPtr; |
-} |
- |
-void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
- size_t currentSize, const void* src, size_t srcSizeInBytes) { |
- SkASSERT(srcSizeInBytes <= currentSize); |
- // bindbuffer handles dirty context |
- this->bindBuffer(id, type); |
- GrGLenum glUsage = get_gl_usage(usage); |
- |
-#if GR_GL_USE_BUFFER_DATA_NULL_HINT |
- if (currentSize == srcSizeInBytes) { |
- GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage)); |
- } else { |
- // Before we call glBufferSubData we give the driver a hint using |
- // glBufferData with nullptr. This makes the old buffer contents |
- // inaccessible to future draws. The GPU may still be processing |
- // draws that reference the old contents. With this hint it can |
- // assign a different allocation for the new contents to avoid |
- // flushing the gpu past draws consuming the old contents. |
- // TODO I think we actually want to try calling bufferData here |
- GL_CALL(BufferData(type, currentSize, nullptr, glUsage)); |
- GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
- } |
-#else |
- // Note that we're cheating on the size here. Currently no methods |
- // allow a partial update that preserves contents of non-updated |
- // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
- GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage)); |
-#endif |
-} |
- |
-void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { |
- // bind buffer handles the dirty context |
- switch (this->glCaps().mapBufferType()) { |
- case GrGLCaps::kNone_MapBufferType: |
- SkDEBUGFAIL("Shouldn't get here."); |
- return; |
- case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
- case GrGLCaps::kMapBufferRange_MapBufferType: |
- this->bindBuffer(id, type); |
- GL_CALL(UnmapBuffer(type)); |
- break; |
- case GrGLCaps::kChromium_MapBufferType: |
- this->bindBuffer(id, type); |
- GL_CALL(UnmapBufferSubData(mapPtr)); |
- break; |
- } |
-} |
- |
-void GrGLGpu::disableScissor() { |
- if (kNo_TriState != fHWScissorSettings.fEnabled) { |
- GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
- fHWScissorSettings.fEnabled = kNo_TriState; |
- return; |
- } |
-} |
- |
-void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) { |
- // parent class should never let us get here with no RT |
- SkASSERT(target); |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- |
- this->flushRenderTarget(glRT, &rect); |
- GrScissorState scissorState; |
- scissorState.set(rect); |
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
- |
- GrGLfloat r, g, b, a; |
- static const GrGLfloat scale255 = 1.f / 255.f; |
- a = GrColorUnpackA(color) * scale255; |
- GrGLfloat scaleRGB = scale255; |
- r = GrColorUnpackR(color) * scaleRGB; |
- g = GrColorUnpackG(color) * scaleRGB; |
- b = GrColorUnpackB(color) * scaleRGB; |
- |
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
- fHWWriteToColor = kYes_TriState; |
- GL_CALL(ClearColor(r, g, b, a)); |
- GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
-} |
- |
-void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
- SkASSERT(renderTarget); |
- if (!this->caps()->discardRenderTargetSupport()) { |
- return; |
- } |
- |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
- if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
- } |
- switch (this->glCaps().invalidateFBType()) { |
- case GrGLCaps::kNone_InvalidateFBType: |
- SkFAIL("Should never get here."); |
- break; |
- case GrGLCaps::kInvalidate_InvalidateFBType: |
- if (0 == glRT->renderFBOID()) { |
- // When rendering to the default framebuffer the legal values for attachments |
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
- // types. |
- static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } else { |
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } |
- break; |
- case GrGLCaps::kDiscard_InvalidateFBType: { |
- if (0 == glRT->renderFBOID()) { |
- // When rendering to the default framebuffer the legal values for attachments |
- // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
- // types. See glDiscardFramebuffer() spec. |
- static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } else { |
- static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
- attachments)); |
- } |
- break; |
- } |
- } |
- renderTarget->flagAsResolved(); |
-} |
- |
-void GrGLGpu::clearStencil(GrRenderTarget* target) { |
- if (nullptr == target) { |
- return; |
- } |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
- |
- this->disableScissor(); |
- |
- GL_CALL(StencilMask(0xffffffff)); |
- GL_CALL(ClearStencil(0)); |
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
- fHWStencilSettings.invalidate(); |
-} |
- |
-void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
- SkASSERT(target); |
- |
- GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
- // this should only be called internally when we know we have a |
- // stencil buffer. |
- SkASSERT(sb); |
- GrGLint stencilBitCount = sb->bits(); |
-#if 0 |
- SkASSERT(stencilBitCount > 0); |
- GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
-#else |
- // we could just clear the clip bit but when we go through |
- // ANGLE a partial stencil mask will cause clears to be |
- // turned into draws. Our contract on GrDrawTarget says that |
- // changing the clip between stencil passes may or may not |
- // zero the client's clip bits. So we just clear the whole thing. |
- static const GrGLint clipStencilMask = ~0; |
-#endif |
- GrGLint value; |
- if (insideClip) { |
- value = (1 << (stencilBitCount - 1)); |
- } else { |
- value = 0; |
- } |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
- |
- GrScissorState scissorState; |
- scissorState.set(rect); |
- this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
- |
- GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
- GL_CALL(ClearStencil(value)); |
- GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
- fHWStencilSettings.invalidate(); |
-} |
- |
-static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGLCaps& caps, |
- int width, int height, GrPixelConfig config, |
- size_t rowBytes) { |
- // If this render target is already TopLeft, we don't need to flip. |
- if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
- return false; |
- } |
- |
- // If the read is really small or smaller than the min texture size, don't force a draw. |
- static const int kMinSize = 32; |
- if (width < kMinSize || height < kMinSize) { |
- return false; |
- } |
- |
- // if GL can do the flip then we'll never pay for it. |
- if (caps.packFlipYSupport()) { |
- return false; |
- } |
- |
- // If we have to do memcpy to handle non-trim rowBytes then we |
- // get the flip for free. Otherwise it costs. |
- // Note that we're assuming that 0 rowBytes has already been handled and that the width has been |
- // clipped. |
- return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes; |
-} |
- |
-bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, |
- GrPixelConfig readConfig, DrawPreference* drawPreference, |
- ReadPixelTempDrawInfo* tempDrawInfo) { |
- // This subclass can only read pixels from a render target. We could use glTexSubImage2D on |
- // GL versions that support it but we don't today. |
- if (!srcSurface->asRenderTarget()) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } |
- |
- if (GrPixelConfigIsSRGB(srcSurface->config()) != GrPixelConfigIsSRGB(readConfig)) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } |
- |
- tempDrawInfo->fSwapRAndB = false; |
- |
- // These settings we will always want if a temp draw is performed. The config is set below |
- // depending on whether we want to do a R/B swap or not. |
- tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
- tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
- tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
- tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
- tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
- tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow(); |
- |
- // Start off assuming that any temp draw should be to the readConfig, then check if that will |
- // be inefficient. |
- GrPixelConfig srcConfig = srcSurface->config(); |
- tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig; |
- |
- if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig) { |
- tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig; |
- tempDrawInfo->fSwapRAndB = true; |
- ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
- } else if (kMesa_GrGLDriver == this->glContext().driver() && |
- GrBytesPerPixel(readConfig) == 4 && |
- GrPixelConfigSwapRAndB(readConfig) == srcConfig) { |
- // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
- // Better to do a draw with a R/B swap and then read as the original config. |
- tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
- tempDrawInfo->fSwapRAndB = true; |
- ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
- } else if (readConfig == kBGRA_8888_GrPixelConfig && |
- !this->glCaps().readPixelsSupported(this->glInterface(), GR_GL_BGRA, |
- GR_GL_UNSIGNED_BYTE, srcConfig)) { |
- tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig; |
- tempDrawInfo->fSwapRAndB = true; |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } |
- |
- GrRenderTarget* srcAsRT = srcSurface->asRenderTarget(); |
- if (!srcAsRT) { |
- ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
- } else if (read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig, |
- rowBytes)) { |
- ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
- } |
- |
- return true; |
-} |
- |
-bool GrGLGpu::onReadPixels(GrSurface* surface, |
- int left, int top, |
- int width, int height, |
- GrPixelConfig config, |
- void* buffer, |
- size_t rowBytes) { |
- SkASSERT(surface); |
- |
- GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
- if (!tgt) { |
- return false; |
- } |
- |
- // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
- if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
- return false; |
- } |
- |
- GrGLenum format = this->glCaps().configGLFormats(config).fExternalFormat; |
- GrGLenum type = this->glCaps().configGLFormats(config).fExternalType; |
- bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); |
- |
- // resolve the render target if necessary |
- switch (tgt->getResolveType()) { |
- case GrGLRenderTarget::kCantResolve_ResolveType: |
- return false; |
- case GrGLRenderTarget::kAutoResolves_ResolveType: |
- this->flushRenderTarget(tgt, &SkIRect::EmptyIRect()); |
- break; |
- case GrGLRenderTarget::kCanResolve_ResolveType: |
- this->onResolveRenderTarget(tgt); |
- // we don't track the state of the READ FBO ID. |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
- tgt->textureFBOID())); |
- break; |
- default: |
- SkFAIL("Unknown resolve type"); |
- } |
- |
- const GrGLIRect& glvp = tgt->getViewport(); |
- |
- // the read rect is viewport-relative |
- GrGLIRect readRect; |
- readRect.setRelativeTo(glvp, left, top, width, height, tgt->origin()); |
- |
- size_t tightRowBytes = GrBytesPerPixel(config) * width; |
- |
- size_t readDstRowBytes = tightRowBytes; |
- void* readDst = buffer; |
- |
- // determine if GL can read using the passed rowBytes or if we need |
- // a scratch buffer. |
- SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
- if (rowBytes != tightRowBytes) { |
- if (this->glCaps().packRowLengthSupport()) { |
- SkASSERT(!(rowBytes % sizeof(GrColor))); |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
- static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
- readDstRowBytes = rowBytes; |
- } else { |
- scratch.reset(tightRowBytes * height); |
- readDst = scratch.get(); |
- } |
- } |
- if (flipY && this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
- } |
- GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); |
- |
- GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
- readRect.fWidth, readRect.fHeight, |
- format, type, readDst)); |
- if (readDstRowBytes != tightRowBytes) { |
- SkASSERT(this->glCaps().packRowLengthSupport()); |
- GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
- } |
- if (flipY && this->glCaps().packFlipYSupport()) { |
- GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
- flipY = false; |
- } |
- |
- // now reverse the order of the rows, since GL's are bottom-to-top, but our |
- // API presents top-to-bottom. We must preserve the padding contents. Note |
- // that the above readPixels did not overwrite the padding. |
- if (readDst == buffer) { |
- SkASSERT(rowBytes == readDstRowBytes); |
- if (flipY) { |
- scratch.reset(tightRowBytes); |
- void* tmpRow = scratch.get(); |
- // flip y in-place by rows |
- const int halfY = height >> 1; |
- char* top = reinterpret_cast<char*>(buffer); |
- char* bottom = top + (height - 1) * rowBytes; |
- for (int y = 0; y < halfY; y++) { |
- memcpy(tmpRow, top, tightRowBytes); |
- memcpy(top, bottom, tightRowBytes); |
- memcpy(bottom, tmpRow, tightRowBytes); |
- top += rowBytes; |
- bottom -= rowBytes; |
- } |
- } |
- } else { |
- SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
- // copy from readDst to buffer while flipping y |
- // const int halfY = height >> 1; |
- const char* src = reinterpret_cast<const char*>(readDst); |
- char* dst = reinterpret_cast<char*>(buffer); |
- if (flipY) { |
- dst += (height-1) * rowBytes; |
- } |
- for (int y = 0; y < height; y++) { |
- memcpy(dst, src, tightRowBytes); |
- src += readDstRowBytes; |
- if (!flipY) { |
- dst += rowBytes; |
- } else { |
- dst -= rowBytes; |
- } |
- } |
- } |
- return true; |
-} |
- |
-void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
- |
- SkASSERT(target); |
- |
- uint32_t rtID = target->getUniqueID(); |
- if (fHWBoundRenderTargetUniqueID != rtID) { |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
-#ifdef SK_DEBUG |
- // don't do this check in Chromium -- this is causing |
- // lots of repeated command buffer flushes when the compositor is |
- // rendering with Ganesh, which is really slow; even too slow for |
- // Debug mode. |
- if (kChromium_GrGLDriver != this->glContext().driver()) { |
- GrGLenum status; |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
- } |
- } |
-#endif |
- fHWBoundRenderTargetUniqueID = rtID; |
- const GrGLIRect& vp = target->getViewport(); |
- if (fHWViewport != vp) { |
- vp.pushToGLViewport(this->glInterface()); |
- fHWViewport = vp; |
- } |
- if (this->glCaps().srgbWriteControl()) { |
- bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()); |
- if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { |
- GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
- fHWSRGBFramebuffer = kYes_TriState; |
- } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { |
- GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
- fHWSRGBFramebuffer = kNo_TriState; |
- } |
- } |
- } |
- if (nullptr == bound || !bound->isEmpty()) { |
- target->flagAsNeedingResolve(bound); |
- } |
- |
- GrTexture *texture = target->asTexture(); |
- if (texture) { |
- texture->texturePriv().dirtyMipMaps(true); |
- } |
-} |
- |
-GrGLenum gPrimitiveType2GLMode[] = { |
- GR_GL_TRIANGLES, |
- GR_GL_TRIANGLE_STRIP, |
- GR_GL_TRIANGLE_FAN, |
- GR_GL_POINTS, |
- GR_GL_LINES, |
- GR_GL_LINE_STRIP |
-}; |
- |
-#define SWAP_PER_DRAW 0 |
- |
-#if SWAP_PER_DRAW |
- #if defined(SK_BUILD_FOR_MAC) |
- #include <AGL/agl.h> |
- #elif defined(SK_BUILD_FOR_WIN32) |
- #include <gl/GL.h> |
- void SwapBuf() { |
- DWORD procID = GetCurrentProcessId(); |
- HWND hwnd = GetTopWindow(GetDesktopWindow()); |
- while(hwnd) { |
- DWORD wndProcID = 0; |
- GetWindowThreadProcessId(hwnd, &wndProcID); |
- if(wndProcID == procID) { |
- SwapBuffers(GetDC(hwnd)); |
- } |
- hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
- } |
- } |
- #endif |
-#endif |
- |
-void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) { |
- if (!this->flushGLState(args)) { |
- return; |
- } |
- |
- size_t indexOffsetInBytes = 0; |
- this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); |
- |
- SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); |
- |
- if (vertices.isIndexed()) { |
- GrGLvoid* indices = |
- reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
- vertices.startIndex()); |
- // info.startVertex() was accounted for by setupGeometry. |
- GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
- vertices.indexCount(), |
- GR_GL_UNSIGNED_SHORT, |
- indices)); |
- } else { |
- // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
- // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
- // accounted for startVertex. |
- GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
- vertices.vertexCount())); |
- } |
-#if SWAP_PER_DRAW |
- glFlush(); |
- #if defined(SK_BUILD_FOR_MAC) |
- aglSwapBuffers(aglGetCurrentContext()); |
- int set_a_break_pt_here = 9; |
- aglSwapBuffers(aglGetCurrentContext()); |
- #elif defined(SK_BUILD_FOR_WIN32) |
- SwapBuf(); |
- int set_a_break_pt_here = 9; |
- SwapBuf(); |
- #endif |
-#endif |
-} |
- |
-void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
- if (rt->needsResolve()) { |
- // Some extensions automatically resolves the texture when it is read. |
- if (this->glCaps().usesMSAARenderBuffers()) { |
- SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
- fStats.incRenderTargetBinds(); |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
- GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
- // make sure we go through flushRenderTarget() since we've modified |
- // the bound DRAW FBO ID. |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- const GrGLIRect& vp = rt->getViewport(); |
- const SkIRect dirtyRect = rt->getResolveRect(); |
- |
- if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
- // Apple's extension uses the scissor as the blit bounds. |
- GrScissorState scissorState; |
- scissorState.set(dirtyRect); |
- this->flushScissor(scissorState, vp, rt->origin()); |
- GL_CALL(ResolveMultisampleFramebuffer()); |
- } else { |
- GrGLIRect r; |
- r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
- dirtyRect.width(), dirtyRect.height(), target->origin()); |
- |
- int right = r.fLeft + r.fWidth; |
- int top = r.fBottom + r.fHeight; |
- |
- // BlitFrameBuffer respects the scissor, so disable it. |
- this->disableScissor(); |
- GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
- r.fLeft, r.fBottom, right, top, |
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
- } |
- } |
- rt->flagAsResolved(); |
- } |
-} |
- |
-namespace { |
- |
- |
-GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
- static const GrGLenum gTable[] = { |
- GR_GL_KEEP, // kKeep_StencilOp |
- GR_GL_REPLACE, // kReplace_StencilOp |
- GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
- GR_GL_INCR, // kIncClamp_StencilOp |
- GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
- GR_GL_DECR, // kDecClamp_StencilOp |
- GR_GL_ZERO, // kZero_StencilOp |
- GR_GL_INVERT, // kInvert_StencilOp |
- }; |
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); |
- GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
- GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
- GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
- GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
- GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
- GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
- GR_STATIC_ASSERT(6 == kZero_StencilOp); |
- GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
- SkASSERT((unsigned) op < kStencilOpCount); |
- return gTable[op]; |
-} |
- |
-void set_gl_stencil(const GrGLInterface* gl, |
- const GrStencilSettings& settings, |
- GrGLenum glFace, |
- GrStencilSettings::Face grFace) { |
- GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); |
- GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
- GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
- |
- GrGLint ref = settings.funcRef(grFace); |
- GrGLint mask = settings.funcMask(grFace); |
- GrGLint writeMask = settings.writeMask(grFace); |
- |
- if (GR_GL_FRONT_AND_BACK == glFace) { |
- // we call the combined func just in case separate stencil is not |
- // supported. |
- GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
- GR_GL_CALL(gl, StencilMask(writeMask)); |
- GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); |
- } else { |
- GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
- GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
- GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); |
- } |
-} |
-} |
- |
-void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
- if (fHWStencilSettings != stencilSettings) { |
- if (stencilSettings.isDisabled()) { |
- if (kNo_TriState != fHWStencilTestEnabled) { |
- GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
- fHWStencilTestEnabled = kNo_TriState; |
- } |
- } else { |
- if (kYes_TriState != fHWStencilTestEnabled) { |
- GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
- fHWStencilTestEnabled = kYes_TriState; |
- } |
- } |
- if (!stencilSettings.isDisabled()) { |
- if (this->caps()->twoSidedStencilSupport()) { |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_FRONT, |
- GrStencilSettings::kFront_Face); |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_BACK, |
- GrStencilSettings::kBack_Face); |
- } else { |
- set_gl_stencil(this->glInterface(), |
- stencilSettings, |
- GR_GL_FRONT_AND_BACK, |
- GrStencilSettings::kFront_Face); |
- } |
- } |
- fHWStencilSettings = stencilSettings; |
- } |
-} |
- |
-void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
- SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
- |
- if (this->glCaps().multisampleDisableSupport()) { |
- if (useHWAA) { |
- if (kYes_TriState != fMSAAEnabled) { |
- GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kYes_TriState; |
- } |
- } else { |
- if (kNo_TriState != fMSAAEnabled) { |
- GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kNo_TriState; |
- } |
- } |
- } |
-} |
- |
-void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) { |
- // Any optimization to disable blending should have already been applied and |
- // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). |
- |
- GrBlendEquation equation = blendInfo.fEquation; |
- GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
- GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
- bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && |
- kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; |
- if (blendOff) { |
- if (kNo_TriState != fHWBlendState.fEnabled) { |
- GL_CALL(Disable(GR_GL_BLEND)); |
- |
- // Workaround for the ARM KHR_blend_equation_advanced blacklist issue |
- // https://code.google.com/p/skia/issues/detail?id=3943 |
- if (kARM_GrGLVendor == this->ctxInfo().vendor() && |
- GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { |
- SkASSERT(this->caps()->advancedBlendEquationSupport()); |
- // Set to any basic blending equation. |
- GrBlendEquation blend_equation = kAdd_GrBlendEquation; |
- GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); |
- fHWBlendState.fEquation = blend_equation; |
- } |
- |
- fHWBlendState.fEnabled = kNo_TriState; |
- } |
- return; |
- } |
- |
- if (kYes_TriState != fHWBlendState.fEnabled) { |
- GL_CALL(Enable(GR_GL_BLEND)); |
- fHWBlendState.fEnabled = kYes_TriState; |
- } |
- |
- if (fHWBlendState.fEquation != equation) { |
- GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); |
- fHWBlendState.fEquation = equation; |
- } |
- |
- if (GrBlendEquationIsAdvanced(equation)) { |
- SkASSERT(this->caps()->advancedBlendEquationSupport()); |
- // Advanced equations have no other blend state. |
- return; |
- } |
- |
- if (fHWBlendState.fSrcCoeff != srcCoeff || |
- fHWBlendState.fDstCoeff != dstCoeff) { |
- GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
- gXfermodeCoeff2Blend[dstCoeff])); |
- fHWBlendState.fSrcCoeff = srcCoeff; |
- fHWBlendState.fDstCoeff = dstCoeff; |
- } |
- |
- GrColor blendConst = blendInfo.fBlendConstant; |
- if ((BlendCoeffReferencesConstant(srcCoeff) || |
- BlendCoeffReferencesConstant(dstCoeff)) && |
- (!fHWBlendState.fConstColorValid || |
- fHWBlendState.fConstColor != blendConst)) { |
- GrGLfloat c[4]; |
- GrColorToRGBAFloat(blendConst, c); |
- GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
- fHWBlendState.fConstColor = blendConst; |
- fHWBlendState.fConstColorValid = true; |
- } |
-} |
- |
-static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
- static const GrGLenum gWrapModes[] = { |
- GR_GL_CLAMP_TO_EDGE, |
- GR_GL_REPEAT, |
- GR_GL_MIRRORED_REPEAT |
- }; |
- GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
- GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
- GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
- GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
- return gWrapModes[tm]; |
-} |
- |
-static GrGLenum get_component_enum_from_char(char component) { |
- switch (component) { |
- case 'r': |
- return GR_GL_RED; |
- case 'g': |
- return GR_GL_GREEN; |
- case 'b': |
- return GR_GL_BLUE; |
- case 'a': |
- return GR_GL_ALPHA; |
- default: |
- SkFAIL("Unsupported component"); |
- return 0; |
- } |
-} |
- |
-/** If texture swizzling is available using tex parameters then it is preferred over mangling |
- the generated shader code. This potentially allows greater reuse of cached shaders. */ |
-static void get_tex_param_swizzle(GrPixelConfig config, |
- const GrGLSLCaps& caps, |
- GrGLenum* glSwizzle) { |
- const char* swizzle = caps.getSwizzleMap(config); |
- for (int i = 0; i < 4; ++i) { |
- glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
- } |
-} |
- |
-void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
- SkASSERT(texture); |
- |
-#ifdef SK_DEBUG |
- if (!this->caps()->npotTextureTileSupport()) { |
- const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); |
- const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); |
- if (tileX || tileY) { |
- const int w = texture->width(); |
- const int h = texture->height(); |
- SkASSERT(SkIsPow2(w) && SkIsPow2(h)); |
- } |
- } |
-#endif |
- |
- // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
- // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
- // out of the "last != next" check. |
- GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
- if (texRT) { |
- this->onResolveRenderTarget(texRT); |
- } |
- |
- uint32_t textureID = texture->getUniqueID(); |
- GrGLenum target = texture->target(); |
- if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(BindTexture(target, texture->textureID())); |
- fHWBoundTextureUniqueIDs[unitIdx] = textureID; |
- } |
- |
- ResetTimestamp timestamp; |
- const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
- bool setAll = timestamp < this->getResetTimestamp(); |
- GrGLTexture::TexParams newTexParams; |
- |
- static GrGLenum glMinFilterModes[] = { |
- GR_GL_NEAREST, |
- GR_GL_LINEAR, |
- GR_GL_LINEAR_MIPMAP_LINEAR |
- }; |
- static GrGLenum glMagFilterModes[] = { |
- GR_GL_NEAREST, |
- GR_GL_LINEAR, |
- GR_GL_LINEAR |
- }; |
- GrTextureParams::FilterMode filterMode = params.filterMode(); |
- |
- if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
- if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
- filterMode = GrTextureParams::kBilerp_FilterMode; |
- } |
- } |
- |
- newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
- newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
- |
- if (GrTextureParams::kMipMap_FilterMode == filterMode && |
- texture->texturePriv().mipMapsAreDirty()) { |
- GL_CALL(GenerateMipmap(target)); |
- texture->texturePriv().dirtyMipMaps(false); |
- } |
- |
- newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
- newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
- get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA); |
- if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); |
- } |
- if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); |
- } |
- if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); |
- } |
- if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
- this->setTextureUnit(unitIdx); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); |
- } |
- if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
- (setAll || memcmp(newTexParams.fSwizzleRGBA, |
- oldTexParams.fSwizzleRGBA, |
- sizeof(newTexParams.fSwizzleRGBA)))) { |
- this->setTextureUnit(unitIdx); |
- if (this->glStandard() == kGLES_GrGLStandard) { |
- // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
- const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
- GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
- } else { |
- GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
- const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
- GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
- } |
- } |
- texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
-} |
- |
-void GrGLGpu::flushColorWrite(bool writeColor) { |
- if (!writeColor) { |
- if (kNo_TriState != fHWWriteToColor) { |
- GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
- GR_GL_FALSE, GR_GL_FALSE)); |
- fHWWriteToColor = kNo_TriState; |
- } |
- } else { |
- if (kYes_TriState != fHWWriteToColor) { |
- GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
- fHWWriteToColor = kYes_TriState; |
- } |
- } |
-} |
- |
-void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) { |
- if (fHWDrawFace != face) { |
- switch (face) { |
- case GrPipelineBuilder::kCCW_DrawFace: |
- GL_CALL(Enable(GR_GL_CULL_FACE)); |
- GL_CALL(CullFace(GR_GL_BACK)); |
- break; |
- case GrPipelineBuilder::kCW_DrawFace: |
- GL_CALL(Enable(GR_GL_CULL_FACE)); |
- GL_CALL(CullFace(GR_GL_FRONT)); |
- break; |
- case GrPipelineBuilder::kBoth_DrawFace: |
- GL_CALL(Disable(GR_GL_CULL_FACE)); |
- break; |
- default: |
- SkFAIL("Unknown draw face."); |
- } |
- fHWDrawFace = face; |
- } |
-} |
- |
-void GrGLGpu::setTextureUnit(int unit) { |
- SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); |
- if (unit != fHWActiveTextureUnitIdx) { |
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
- fHWActiveTextureUnitIdx = unit; |
- } |
-} |
- |
-void GrGLGpu::setScratchTextureUnit() { |
- // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
- int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; |
- if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
- fHWActiveTextureUnitIdx = lastUnitIdx; |
- } |
- // clear out the this field so that if a program does use this unit it will rebind the correct |
- // texture. |
- fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; |
-} |
- |
-// Determines whether glBlitFramebuffer could be used between src and dst. |
-static inline bool can_blit_framebuffer(const GrSurface* dst, |
- const GrSurface* src, |
- const GrGLGpu* gpu) { |
- if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
- gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
- gpu->glCaps().usesMSAARenderBuffers()) { |
- // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
- // or the rects are not the same (not just the same size but have the same edges). |
- if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
- (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
- return false; |
- } |
- const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
- if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { |
- return false; |
- } |
- const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
- if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { |
- return false; |
- } |
- return true; |
- } else { |
- return false; |
- } |
-} |
- |
-static inline bool can_copy_texsubimage(const GrSurface* dst, |
- const GrSurface* src, |
- const GrGLGpu* gpu) { |
- // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
- // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
- // many drivers would allow it to work, but ANGLE does not. |
- if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
- (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
- return false; |
- } |
- const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
- // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
- // then we don't want to copy to the texture but to the MSAA buffer. |
- if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
- return false; |
- } |
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
- // If the src is multisampled (and uses an extension where there is a separate MSAA |
- // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
- return false; |
- } |
- |
- const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
- // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
- // texture. |
- if (!dstTex) { |
- return false; |
- } |
- |
- const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); |
- |
- // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring |
- // is required. |
- if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
- !GrPixelConfigIsCompressed(src->config()) && |
- (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && |
- dstTex->target() == GR_GL_TEXTURE_2D && |
- dst->origin() == src->origin()) { |
- return true; |
- } else { |
- return false; |
- } |
-} |
- |
-// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
-// relative to is output. |
-void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
- TempFBOTarget tempFBOTarget) { |
- GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
- if (nullptr == rt) { |
- SkASSERT(surface->asTexture()); |
- GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
- GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
- GrGLuint* tempFBOID; |
- tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; |
- |
- if (0 == *tempFBOID) { |
- GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
- } |
- |
- fStats.incRenderTargetBinds(); |
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
- GR_GL_COLOR_ATTACHMENT0, |
- target, |
- texID, |
- 0)); |
- viewport->fLeft = 0; |
- viewport->fBottom = 0; |
- viewport->fWidth = surface->width(); |
- viewport->fHeight = surface->height(); |
- } else { |
- fStats.incRenderTargetBinds(); |
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
- *viewport = rt->getViewport(); |
- } |
-} |
- |
-void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { |
- // bindSurfaceFBOForCopy temporarily binds textures that are not render targets to |
- if (!surface->asRenderTarget()) { |
- SkASSERT(surface->asTexture()); |
- GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
- GR_GL_COLOR_ATTACHMENT0, |
- textureTarget, |
- 0, |
- 0)); |
- } |
-} |
- |
-bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const { |
- // If the src is a texture, we can implement the blit as a draw assuming the config is |
- // renderable. |
- if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) { |
- desc->fOrigin = kDefault_GrSurfaceOrigin; |
- desc->fFlags = kRenderTarget_GrSurfaceFlag; |
- desc->fConfig = src->config(); |
- return true; |
- } |
- |
- const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture()); |
- if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { |
- // Not supported for FBO blit or CopyTexSubImage |
- return false; |
- } |
- |
- // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
- // possible and we return false to fallback to creating a render target dst for render-to- |
- // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
- // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
- |
- // Check for format issues with glCopyTexSubImage2D |
- if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
- kBGRA_8888_GrPixelConfig == src->config()) { |
- // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
- // then we set up for that, otherwise fail. |
- if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { |
- desc->fOrigin = kDefault_GrSurfaceOrigin; |
- desc->fFlags = kRenderTarget_GrSurfaceFlag; |
- desc->fConfig = kBGRA_8888_GrPixelConfig; |
- return true; |
- } |
- return false; |
- } else if (nullptr == src->asRenderTarget()) { |
- // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. |
- return false; |
- } |
- |
- const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
- // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
- // fail. |
- if (this->caps()->isConfigRenderable(src->config(), false)) { |
- desc->fOrigin = kDefault_GrSurfaceOrigin; |
- desc->fFlags = kRenderTarget_GrSurfaceFlag; |
- desc->fConfig = src->config(); |
- return true; |
- } |
- return false; |
- } |
- |
- // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
- desc->fConfig = src->config(); |
- desc->fOrigin = src->origin(); |
- desc->fFlags = kNone_GrSurfaceFlags; |
- return true; |
-} |
- |
-bool GrGLGpu::onCopySurface(GrSurface* dst, |
- GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- if (src->asTexture() && dst->asRenderTarget()) { |
- this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
- return true; |
- } |
- |
- if (can_copy_texsubimage(dst, src, this)) { |
- this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
- return true; |
- } |
- |
- if (can_blit_framebuffer(dst, src, this)) { |
- return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); |
- } |
- |
- return false; |
-} |
- |
-void GrGLGpu::createCopyPrograms() { |
- for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
- fCopyPrograms[i].fProgram = 0; |
- } |
- const char* version = this->glCaps().glslCaps()->versionDeclString(); |
- static const GrSLType kSamplerTypes[2] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType }; |
- SkASSERT(2 == SK_ARRAY_COUNT(fCopyPrograms)); |
- int programCount = this->glCaps().externalTextureSupport() ? 2 : 1; |
- for (int i = 0; i < programCount; ++i) { |
- GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
- GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, |
- GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i], |
- GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, |
- GrShaderVar::kVaryingOut_TypeModifier); |
- GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, |
- GrShaderVar::kOut_TypeModifier); |
- |
- SkString vshaderTxt(version); |
- aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- |
- vshaderTxt.append( |
- "// Copy Program VS\n" |
- "void main() {" |
- " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" |
- " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
- " gl_Position.zw = vec2(0, 1);" |
- "}" |
- ); |
- |
- SkString fshaderTxt(version); |
- if (kSamplerTypes[i] == kSamplerExternal_GrSLType) { |
- fshaderTxt.appendf("#extension %s : require\n", |
- this->glCaps().glslCaps()->externalTextureExtensionString()); |
- } |
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
- *this->glCaps().glslCaps(), |
- &fshaderTxt); |
- vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- const char* fsOutName; |
- if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
- oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- fsOutName = oFragColor.c_str(); |
- } else { |
- fsOutName = "gl_FragColor"; |
- } |
- fshaderTxt.appendf( |
- "// Copy Program FS\n" |
- "void main() {" |
- " %s = %s(u_texture, v_texCoord);" |
- "}", |
- fsOutName, |
- GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
- ); |
- |
- GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); |
- const char* str; |
- GrGLint length; |
- |
- str = vshaderTxt.c_str(); |
- length = SkToInt(vshaderTxt.size()); |
- GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
- GR_GL_VERTEX_SHADER, &str, &length, 1, |
- &fStats); |
- |
- str = fshaderTxt.c_str(); |
- length = SkToInt(fshaderTxt.size()); |
- GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
- GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
- &fStats); |
- |
- GL_CALL(LinkProgram(fCopyPrograms[i].fProgram)); |
- |
- GL_CALL_RET(fCopyPrograms[i].fTextureUniform, |
- GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); |
- GL_CALL_RET(fCopyPrograms[i].fPosXformUniform, |
- GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); |
- GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform, |
- GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); |
- |
- GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); |
- |
- GL_CALL(DeleteShader(vshader)); |
- GL_CALL(DeleteShader(fshader)); |
- } |
- fCopyProgramArrayBuffer = 0; |
- GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer)); |
- fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer); |
- static const GrGLfloat vdata[] = { |
- 0, 0, |
- 0, 1, |
- 1, 0, |
- 1, 1 |
- }; |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ARRAY_BUFFER, |
- (GrGLsizeiptr) sizeof(vdata), |
- vdata, // data ptr |
- GR_GL_STATIC_DRAW)); |
-} |
- |
-void GrGLGpu::createWireRectProgram() { |
- SkASSERT(!fWireRectProgram.fProgram); |
- GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- const char* version = this->glCaps().glslCaps()->versionDeclString(); |
- |
- // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The |
- // program is used with a vbo containing the unit square. Vertices are computed from the rect |
- // uniform using the 4 vbo vertices. |
- SkString vshaderTxt(version); |
- aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- vshaderTxt.append( |
- "// Wire Rect Program VS\n" |
- "void main() {" |
- " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);" |
- " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);" |
- " gl_Position.zw = vec2(0, 1);" |
- "}" |
- ); |
- |
- GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
- |
- SkString fshaderTxt(version); |
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
- *this->glCaps().glslCaps(), |
- &fshaderTxt); |
- uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- const char* fsOutName; |
- if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
- oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- fsOutName = oFragColor.c_str(); |
- } else { |
- fsOutName = "gl_FragColor"; |
- } |
- fshaderTxt.appendf( |
- "// Write Rect Program FS\n" |
- "void main() {" |
- " %s = %s;" |
- "}", |
- fsOutName, |
- uColor.c_str() |
- ); |
- |
- GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram()); |
- const char* str; |
- GrGLint length; |
- |
- str = vshaderTxt.c_str(); |
- length = SkToInt(vshaderTxt.size()); |
- GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
- GR_GL_VERTEX_SHADER, &str, &length, 1, |
- &fStats); |
- |
- str = fshaderTxt.c_str(); |
- length = SkToInt(fshaderTxt.size()); |
- GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
- GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
- &fStats); |
- |
- GL_CALL(LinkProgram(fWireRectProgram.fProgram)); |
- |
- GL_CALL_RET(fWireRectProgram.fColorUniform, |
- GetUniformLocation(fWireRectProgram.fProgram, "u_color")); |
- GL_CALL_RET(fWireRectProgram.fRectUniform, |
- GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); |
- GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); |
- |
- GL_CALL(DeleteShader(vshader)); |
- GL_CALL(DeleteShader(fshader)); |
- GL_CALL(GenBuffers(1, &fWireRectArrayBuffer)); |
- fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer); |
- static const GrGLfloat vdata[] = { |
- 0, 0, |
- 0, 1, |
- 1, 1, |
- 1, 0, |
- }; |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ARRAY_BUFFER, |
- (GrGLsizeiptr) sizeof(vdata), |
- vdata, // data ptr |
- GR_GL_STATIC_DRAW)); |
-} |
- |
-void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) { |
- this->handleDirtyContext(); |
- if (!fWireRectProgram.fProgram) { |
- this->createWireRectProgram(); |
- } |
- |
- int w = rt->width(); |
- int h = rt->height(); |
- |
- // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider |
- // whether the render target is flipped or not. |
- GrGLfloat edges[4]; |
- edges[0] = SkIntToScalar(rect.fLeft) + 0.5f; |
- edges[2] = SkIntToScalar(rect.fRight) - 0.5f; |
- if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
- edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f); |
- edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f); |
- } else { |
- edges[1] = SkIntToScalar(rect.fTop) + 0.5f; |
- edges[3] = SkIntToScalar(rect.fBottom) - 0.5f; |
- } |
- edges[0] = 2 * edges[0] / w - 1.0f; |
- edges[1] = 2 * edges[1] / h - 1.0f; |
- edges[2] = 2 * edges[2] / w - 1.0f; |
- edges[3] = 2 * edges[3] / h - 1.0f; |
- |
- GrGLfloat channels[4]; |
- static const GrGLfloat scale255 = 1.f / 255.f; |
- channels[0] = GrColorUnpackR(color) * scale255; |
- channels[1] = GrColorUnpackG(color) * scale255; |
- channels[2] = GrColorUnpackB(color) * scale255; |
- channels[3] = GrColorUnpackA(color) * scale255; |
- |
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget()); |
- this->flushRenderTarget(glRT, &rect); |
- |
- GL_CALL(UseProgram(fWireRectProgram.fProgram)); |
- fHWProgramID = fWireRectProgram.fProgram; |
- |
- fHWGeometryState.setVertexArrayID(this, 0); |
- |
- GrGLAttribArrayState* attribs = |
- fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer); |
- attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
- attribs->disableUnusedArrays(this, 0x1); |
- |
- GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); |
- GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); |
- |
- GrXferProcessor::BlendInfo blendInfo; |
- blendInfo.reset(); |
- this->flushBlend(blendInfo); |
- this->flushColorWrite(true); |
- this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
- this->flushHWAAState(glRT, false); |
- this->disableScissor(); |
- GrStencilSettings stencil; |
- stencil.setDisabled(); |
- this->flushStencil(stencil); |
- |
- GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4)); |
-} |
- |
- |
-void GrGLGpu::copySurfaceAsDraw(GrSurface* dst, |
- GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- int w = srcRect.width(); |
- int h = srcRect.height(); |
- |
- GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture()); |
- GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); |
- this->bindTexture(0, params, srcTex); |
- |
- GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget()); |
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); |
- this->flushRenderTarget(dstRT, &dstRect); |
- |
- int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); |
- |
- GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); |
- fHWProgramID = fCopyPrograms[progIdx].fProgram; |
- |
- fHWGeometryState.setVertexArrayID(this, 0); |
- |
- GrGLAttribArrayState* attribs = |
- fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer); |
- attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
- attribs->disableUnusedArrays(this, 0x1); |
- |
- // dst rect edges in NDC (-1 to 1) |
- int dw = dst->width(); |
- int dh = dst->height(); |
- GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; |
- GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; |
- GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; |
- GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; |
- if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
- dy0 = -dy0; |
- dy1 = -dy1; |
- } |
- |
- // src rect edges in normalized texture space (0 to 1) |
- int sw = src->width(); |
- int sh = src->height(); |
- GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft / sw; |
- GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w) / sw; |
- GrGLfloat sy0 = (GrGLfloat)srcRect.fTop / sh; |
- GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h) / sh; |
- if (kBottomLeft_GrSurfaceOrigin == src->origin()) { |
- sy0 = 1.f - sy0; |
- sy1 = 1.f - sy1; |
- } |
- |
- GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); |
- GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, |
- sx1 - sx0, sy1 - sy0, sx0, sy0)); |
- GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); |
- |
- GrXferProcessor::BlendInfo blendInfo; |
- blendInfo.reset(); |
- this->flushBlend(blendInfo); |
- this->flushColorWrite(true); |
- this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
- this->flushHWAAState(dstRT, false); |
- this->disableScissor(); |
- GrStencilSettings stencil; |
- stencil.setDisabled(); |
- this->flushStencil(stencil); |
- |
- GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
-} |
- |
-void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
- GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- SkASSERT(can_copy_texsubimage(dst, src, this)); |
- GrGLIRect srcVP; |
- this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
- GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
- SkASSERT(dstTex); |
- // We modified the bound FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- GrGLIRect srcGLRect; |
- srcGLRect.setRelativeTo(srcVP, |
- srcRect.fLeft, |
- srcRect.fTop, |
- srcRect.width(), |
- srcRect.height(), |
- src->origin()); |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); |
- GrGLint dstY; |
- if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
- dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
- } else { |
- dstY = dstPoint.fY; |
- } |
- GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, |
- dstPoint.fX, dstY, |
- srcGLRect.fLeft, srcGLRect.fBottom, |
- srcGLRect.fWidth, srcGLRect.fHeight)); |
- this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src); |
-} |
- |
-bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, |
- GrSurface* src, |
- const SkIRect& srcRect, |
- const SkIPoint& dstPoint) { |
- SkASSERT(can_blit_framebuffer(dst, src, this)); |
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
- srcRect.width(), srcRect.height()); |
- if (dst == src) { |
- if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
- return false; |
- } |
- } |
- |
- GrGLIRect dstVP; |
- GrGLIRect srcVP; |
- this->bindSurfaceFBOForCopy(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); |
- this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
- // We modified the bound FBO |
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
- GrGLIRect srcGLRect; |
- GrGLIRect dstGLRect; |
- srcGLRect.setRelativeTo(srcVP, |
- srcRect.fLeft, |
- srcRect.fTop, |
- srcRect.width(), |
- srcRect.height(), |
- src->origin()); |
- dstGLRect.setRelativeTo(dstVP, |
- dstRect.fLeft, |
- dstRect.fTop, |
- dstRect.width(), |
- dstRect.height(), |
- dst->origin()); |
- |
- // BlitFrameBuffer respects the scissor, so disable it. |
- this->disableScissor(); |
- |
- GrGLint srcY0; |
- GrGLint srcY1; |
- // Does the blit need to y-mirror or not? |
- if (src->origin() == dst->origin()) { |
- srcY0 = srcGLRect.fBottom; |
- srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
- } else { |
- srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
- srcY1 = srcGLRect.fBottom; |
- } |
- GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
- srcY0, |
- srcGLRect.fLeft + srcGLRect.fWidth, |
- srcY1, |
- dstGLRect.fLeft, |
- dstGLRect.fBottom, |
- dstGLRect.fLeft + dstGLRect.fWidth, |
- dstGLRect.fBottom + dstGLRect.fHeight, |
- GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
- this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); |
- this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); |
- return true; |
-} |
- |
-void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { |
- SkASSERT(type); |
- switch (type) { |
- case kTexture_GrXferBarrierType: { |
- GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
- if (glrt->textureFBOID() != glrt->renderFBOID()) { |
- // The render target uses separate storage so no need for glTextureBarrier. |
- // FIXME: The render target will resolve automatically when its texture is bound, |
- // but we could resolve only the bounds that will be read if we do it here instead. |
- return; |
- } |
- SkASSERT(this->caps()->textureBarrierSupport()); |
- GL_CALL(TextureBarrier()); |
- return; |
- } |
- case kBlend_GrXferBarrierType: |
- SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == |
- this->caps()->blendEquationSupport()); |
- GL_CALL(BlendBarrier()); |
- return; |
- default: break; // placate compiler warnings that kNone not handled |
- } |
-} |
- |
-GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, |
- GrPixelConfig config) const { |
- if (!this->caps()->isConfigTexturable(config)) { |
- return false; |
- } |
- GrGLTextureInfo* info = new GrGLTextureInfo; |
- info->fTarget = GR_GL_TEXTURE_2D; |
- info->fID = 0; |
- GL_CALL(GenTextures(1, &info->fID)); |
- GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); |
- GL_CALL(BindTexture(info->fTarget, info->fID)); |
- GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); |
- GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); |
- GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); |
- GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); |
- |
- GrGLenum internalFormat = this->glCaps().configGLFormats(config).fInternalFormatTexImage; |
- GrGLenum externalFormat = this->glCaps().configGLFormats(config).fExternalFormatForTexImage; |
- GrGLenum externalType = this->glCaps().configGLFormats(config).fExternalType; |
- |
- GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, |
- externalType, pixels)); |
- |
-#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
- GrGLuint id = info->fID; |
- delete info; |
- return id; |
-#else |
- return reinterpret_cast<GrBackendObject>(info); |
-#endif |
-} |
- |
-bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { |
-#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
- GrGLuint texID = (GrGLuint)id; |
-#else |
- GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID; |
-#endif |
- |
- GrGLboolean result; |
- GL_CALL_RET(result, IsTexture(texID)); |
- |
- return (GR_GL_TRUE == result); |
-} |
- |
-void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) const { |
-#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
- GrGLuint texID = (GrGLuint)id; |
-#else |
- const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(id); |
- GrGLuint texID = info->fID; |
-#endif |
- |
- if (!abandonTexture) { |
- GL_CALL(DeleteTextures(1, &texID)); |
- } |
- |
-#ifndef SK_IGNORE_GL_TEXTURE_TARGET |
- delete info; |
-#endif |
-} |
- |
-void GrGLGpu::resetShaderCacheForTesting() const { |
- fProgramCache->abandon(); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( |
- GrGLGpu* gpu, |
- const GrGLVertexBuffer* vbuffer, |
- const GrGLIndexBuffer* ibuffer) { |
- SkASSERT(vbuffer); |
- GrGLuint vbufferID = vbuffer->bufferID(); |
- GrGLuint* ibufferIDPtr = nullptr; |
- GrGLuint ibufferID; |
- if (ibuffer) { |
- ibufferID = ibuffer->bufferID(); |
- ibufferIDPtr = &ibufferID; |
- } |
- return this->internalBind(gpu, vbufferID, ibufferIDPtr); |
-} |
- |
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu, |
- GrGLuint vbufferID) { |
- return this->internalBind(gpu, vbufferID, nullptr); |
-} |
- |
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu, |
- GrGLuint vbufferID, |
- GrGLuint ibufferID) { |
- return this->internalBind(gpu, vbufferID, &ibufferID); |
-} |
- |
-GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu, |
- GrGLuint vbufferID, |
- GrGLuint* ibufferID) { |
- GrGLAttribArrayState* attribState; |
- |
- if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) { |
- if (!fVBOVertexArray) { |
- GrGLuint arrayID; |
- GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
- int attrCount = gpu->glCaps().maxVertexAttributes(); |
- fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); |
- } |
- if (ibufferID) { |
- attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); |
- } else { |
- attribState = fVBOVertexArray->bind(gpu); |
- } |
- } else { |
- if (ibufferID) { |
- this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); |
- } else { |
- this->setVertexArrayID(gpu, 0); |
- } |
- int attrCount = gpu->glCaps().maxVertexAttributes(); |
- if (fDefaultVertexArrayAttribState.count() != attrCount) { |
- fDefaultVertexArrayAttribState.resize(attrCount); |
- } |
- attribState = &fDefaultVertexArrayAttribState; |
- } |
- return attribState; |
-} |
+/* |
+ * Copyright 2011 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+ |
+#include "GrGLGpu.h" |
+#include "GrGLGLSL.h" |
+#include "GrGLStencilAttachment.h" |
+#include "GrGLTextureRenderTarget.h" |
+#include "GrGpuResourcePriv.h" |
+#include "GrPipeline.h" |
+#include "GrRenderTargetPriv.h" |
+#include "GrSurfacePriv.h" |
+#include "GrTexturePriv.h" |
+#include "GrTypes.h" |
+#include "GrVertices.h" |
+#include "builders/GrGLShaderStringBuilder.h" |
+#include "glsl/GrGLSL.h" |
+#include "glsl/GrGLSLCaps.h" |
+#include "SkStrokeRec.h" |
+#include "SkTemplates.h" |
+ |
+#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
+#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
+ |
+#define SKIP_CACHE_CHECK true |
+ |
+#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
+ #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
+ #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
+ #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
+#else |
+ #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
+ #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
+ #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
+#endif |
+ |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+ |
+static const GrGLenum gXfermodeEquation2Blend[] = { |
+ // Basic OpenGL blend equations. |
+ GR_GL_FUNC_ADD, |
+ GR_GL_FUNC_SUBTRACT, |
+ GR_GL_FUNC_REVERSE_SUBTRACT, |
+ |
+ // GL_KHR_blend_equation_advanced. |
+ GR_GL_SCREEN, |
+ GR_GL_OVERLAY, |
+ GR_GL_DARKEN, |
+ GR_GL_LIGHTEN, |
+ GR_GL_COLORDODGE, |
+ GR_GL_COLORBURN, |
+ GR_GL_HARDLIGHT, |
+ GR_GL_SOFTLIGHT, |
+ GR_GL_DIFFERENCE, |
+ GR_GL_EXCLUSION, |
+ GR_GL_MULTIPLY, |
+ GR_GL_HSL_HUE, |
+ GR_GL_HSL_SATURATION, |
+ GR_GL_HSL_COLOR, |
+ GR_GL_HSL_LUMINOSITY |
+}; |
+GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); |
+GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); |
+GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); |
+GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); |
+GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); |
+GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); |
+GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); |
+GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); |
+GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); |
+GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); |
+GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); |
+GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); |
+GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); |
+GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); |
+GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); |
+GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); |
+GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); |
+GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); |
+GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); |
+ |
+static const GrGLenum gXfermodeCoeff2Blend[] = { |
+ GR_GL_ZERO, |
+ GR_GL_ONE, |
+ GR_GL_SRC_COLOR, |
+ GR_GL_ONE_MINUS_SRC_COLOR, |
+ GR_GL_DST_COLOR, |
+ GR_GL_ONE_MINUS_DST_COLOR, |
+ GR_GL_SRC_ALPHA, |
+ GR_GL_ONE_MINUS_SRC_ALPHA, |
+ GR_GL_DST_ALPHA, |
+ GR_GL_ONE_MINUS_DST_ALPHA, |
+ GR_GL_CONSTANT_COLOR, |
+ GR_GL_ONE_MINUS_CONSTANT_COLOR, |
+ GR_GL_CONSTANT_ALPHA, |
+ GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
+ |
+ // extended blend coeffs |
+ GR_GL_SRC1_COLOR, |
+ GR_GL_ONE_MINUS_SRC1_COLOR, |
+ GR_GL_SRC1_ALPHA, |
+ GR_GL_ONE_MINUS_SRC1_ALPHA, |
+}; |
+ |
+bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
+ static const bool gCoeffReferencesBlendConst[] = { |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ false, |
+ true, |
+ true, |
+ true, |
+ true, |
+ |
+ // extended blend coeffs |
+ false, |
+ false, |
+ false, |
+ false, |
+ }; |
+ return gCoeffReferencesBlendConst[coeff]; |
+ GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
+ |
+ GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
+ GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
+ GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
+ GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
+ GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
+ GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
+ GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
+ GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
+ GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
+ |
+ GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
+ GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
+ GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
+ GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
+ |
+ // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
+ GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+ |
+GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, |
+ GrContext* context) { |
+ SkAutoTUnref<const GrGLInterface> glInterface( |
+ reinterpret_cast<const GrGLInterface*>(backendContext)); |
+ if (!glInterface) { |
+ glInterface.reset(GrGLDefaultInterface()); |
+ } else { |
+ glInterface->ref(); |
+ } |
+ if (!glInterface) { |
+ return nullptr; |
+ } |
+ GrGLContext* glContext = GrGLContext::Create(glInterface, options); |
+ if (glContext) { |
+ return new GrGLGpu(glContext, context); |
+ } |
+ return nullptr; |
+} |
+ |
+static bool gPrintStartupSpew; |
+ |
+GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) |
+ : GrGpu(context) |
+ , fGLContext(ctx) { |
+ SkASSERT(ctx); |
+ fCaps.reset(SkRef(ctx->caps())); |
+ |
+ fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
+ |
+ GrGLClearErr(this->glInterface()); |
+ if (gPrintStartupSpew) { |
+ const GrGLubyte* vendor; |
+ const GrGLubyte* renderer; |
+ const GrGLubyte* version; |
+ GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
+ GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
+ GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
+ SkDebugf("------------------------- create GrGLGpu %p --------------\n", |
+ this); |
+ SkDebugf("------ VENDOR %s\n", vendor); |
+ SkDebugf("------ RENDERER %s\n", renderer); |
+ SkDebugf("------ VERSION %s\n", version); |
+ SkDebugf("------ EXTENSIONS\n"); |
+ this->glContext().extensions().print(); |
+ SkDebugf("\n"); |
+ SkDebugf("%s", this->glCaps().dump().c_str()); |
+ } |
+ |
+ fProgramCache = new ProgramCache(this); |
+ |
+ SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); |
+ |
+ fHWProgramID = 0; |
+ fTempSrcFBOID = 0; |
+ fTempDstFBOID = 0; |
+ fStencilClearFBOID = 0; |
+ |
+ if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
+ fPathRendering.reset(new GrGLPathRendering(this)); |
+ } |
+ this->createCopyPrograms(); |
+ fWireRectProgram.fProgram = 0; |
+ fWireRectArrayBuffer = 0; |
+} |
+ |
+GrGLGpu::~GrGLGpu() { |
+ if (0 != fHWProgramID) { |
+ // detach the current program so there is no confusion on OpenGL's part |
+ // that we want it to be deleted |
+ GL_CALL(UseProgram(0)); |
+ } |
+ |
+ if (0 != fTempSrcFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
+ } |
+ if (0 != fTempDstFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
+ } |
+ if (0 != fStencilClearFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
+ } |
+ |
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
+ if (0 != fCopyPrograms[i].fProgram) { |
+ GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); |
+ } |
+ } |
+ |
+ if (0 != fCopyProgramArrayBuffer) { |
+ GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); |
+ } |
+ |
+ if (0 != fWireRectProgram.fProgram) { |
+ GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
+ } |
+ |
+ if (0 != fWireRectArrayBuffer) { |
+ GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
+ } |
+ |
+ delete fProgramCache; |
+} |
+ |
+void GrGLGpu::contextAbandoned() { |
+ INHERITED::contextAbandoned(); |
+ fProgramCache->abandon(); |
+ fHWProgramID = 0; |
+ fTempSrcFBOID = 0; |
+ fTempDstFBOID = 0; |
+ fStencilClearFBOID = 0; |
+ fCopyProgramArrayBuffer = 0; |
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
+ fCopyPrograms[i].fProgram = 0; |
+ } |
+ fWireRectProgram.fProgram = 0; |
+ fWireRectArrayBuffer = 0; |
+ if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
+ this->glPathRendering()->abandonGpuResources(); |
+ } |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+void GrGLGpu::onResetContext(uint32_t resetBits) { |
+ // we don't use the zb at all |
+ if (resetBits & kMisc_GrGLBackendState) { |
+ GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
+ GL_CALL(DepthMask(GR_GL_FALSE)); |
+ |
+ fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace; |
+ |
+ if (kGL_GrGLStandard == this->glStandard()) { |
+ // Desktop-only state that we never change |
+ if (!this->glCaps().isCoreProfile()) { |
+ GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
+ GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
+ GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
+ GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
+ GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
+ GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
+ } |
+ // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
+ // core profile. This seems like a bug since the core spec removes any mention of |
+ // GL_ARB_imaging. |
+ if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
+ GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
+ } |
+ GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
+ // Since ES doesn't support glPointSize at all we always use the VS to |
+ // set the point size |
+ GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
+ |
+ // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
+ // currently part of our gl interface. There are probably others as |
+ // well. |
+ } |
+ |
+ if (kGLES_GrGLStandard == this->glStandard() && |
+ this->hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
+ // The arm extension requires specifically enabling MSAA fetching per sample. |
+ // On some devices this may have a perf hit. Also multiple render targets are disabled |
+ GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
+ } |
+ fHWWriteToColor = kUnknown_TriState; |
+ // we only ever use lines in hairline mode |
+ GL_CALL(LineWidth(1)); |
+ GL_CALL(Disable(GR_GL_DITHER)); |
+ } |
+ |
+ if (resetBits & kMSAAEnable_GrGLBackendState) { |
+ fMSAAEnabled = kUnknown_TriState; |
+ |
+ // In mixed samples mode coverage modulation allows the coverage to be converted to |
+ // "opacity", which can then be blended into the color buffer to accomplish antialiasing. |
+ // Enable coverage modulation suitable for premultiplied alpha colors. |
+ // This state has no effect when not rendering to a mixed sampled target. |
+ if (this->caps()->mixedSamplesSupport()) { |
+ GL_CALL(CoverageModulation(GR_GL_RGBA)); |
+ } |
+ } |
+ |
+ fHWActiveTextureUnitIdx = -1; // invalid |
+ |
+ if (resetBits & kTextureBinding_GrGLBackendState) { |
+ for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
+ fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
+ } |
+ } |
+ |
+ if (resetBits & kBlend_GrGLBackendState) { |
+ fHWBlendState.invalidate(); |
+ } |
+ |
+ if (resetBits & kView_GrGLBackendState) { |
+ fHWScissorSettings.invalidate(); |
+ fHWViewport.invalidate(); |
+ } |
+ |
+ if (resetBits & kStencil_GrGLBackendState) { |
+ fHWStencilSettings.invalidate(); |
+ fHWStencilTestEnabled = kUnknown_TriState; |
+ } |
+ |
+ // Vertex |
+ if (resetBits & kVertex_GrGLBackendState) { |
+ fHWGeometryState.invalidate(); |
+ } |
+ |
+ if (resetBits & kRenderTarget_GrGLBackendState) { |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ fHWSRGBFramebuffer = kUnknown_TriState; |
+ } |
+ |
+ if (resetBits & kPathRendering_GrGLBackendState) { |
+ if (this->caps()->shaderCaps()->pathRenderingSupport()) { |
+ this->glPathRendering()->resetContext(); |
+ } |
+ } |
+ |
+ // we assume these values |
+ if (resetBits & kPixelStore_GrGLBackendState) { |
+ if (this->glCaps().unpackRowLengthSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
+ } |
+ if (this->glCaps().packRowLengthSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
+ } |
+ if (this->glCaps().unpackFlipYSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
+ } |
+ if (this->glCaps().packFlipYSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
+ } |
+ } |
+ |
+ if (resetBits & kProgram_GrGLBackendState) { |
+ fHWProgramID = 0; |
+ } |
+} |
+ |
+static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
+ // By default, GrRenderTargets are GL's normal orientation so that they |
+ // can be drawn to by the outside world without the client having |
+ // to render upside down. |
+ if (kDefault_GrSurfaceOrigin == origin) { |
+ return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
+ } else { |
+ return origin; |
+ } |
+} |
+ |
+GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
+ GrWrapOwnership ownership) { |
+#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
+ if (!desc.fTextureHandle) { |
+ return nullptr; |
+ } |
+#else |
+ const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); |
+ if (!info || !info->fID) { |
+ return nullptr; |
+ } |
+#endif |
+ |
+ int maxSize = this->caps()->maxTextureSize(); |
+ if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
+ return nullptr; |
+ } |
+ |
+ // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
+ bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
+ |
+ GrGLTexture::IDDesc idDesc; |
+ GrSurfaceDesc surfDesc; |
+ |
+#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
+ idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); |
+ // We only support GL_TEXTURE_2D at the moment. |
+ idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
+#else |
+ idDesc.fInfo = *info; |
+#endif |
+ if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) { |
+ if (renderTarget) { |
+ // This combination is not supported. |
+ return nullptr; |
+ } |
+ if (!this->glCaps().externalTextureSupport()) { |
+ return nullptr; |
+ } |
+ } |
+ // Sample count is interpretted to mean the number of samples that Gr code should allocate |
+ // for a render buffer that resolves to the texture. We don't support MSAA textures. |
+ if (desc.fSampleCnt && !renderTarget) { |
+ return nullptr; |
+ } |
+ |
+ switch (ownership) { |
+ case kAdopt_GrWrapOwnership: |
+ idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
+ break; |
+ case kBorrow_GrWrapOwnership: |
+ idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
+ break; |
+ } |
+ |
+ surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
+ surfDesc.fWidth = desc.fWidth; |
+ surfDesc.fHeight = desc.fHeight; |
+ surfDesc.fConfig = desc.fConfig; |
+ surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
+ // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
+ // assuming the old behaviour, which is that backend textures are always |
+ // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
+ // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
+ if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
+ surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
+ } else { |
+ surfDesc.fOrigin = desc.fOrigin; |
+ } |
+ |
+ GrGLTexture* texture = nullptr; |
+ if (renderTarget) { |
+ GrGLRenderTarget::IDDesc rtIDDesc; |
+ if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle, |
+ idDesc.fInfo, &rtIDDesc)) { |
+ return nullptr; |
+ } |
+ texture = new GrGLTextureRenderTarget(this, surfDesc, idDesc, rtIDDesc); |
+ } else { |
+ texture = new GrGLTexture(this, surfDesc, idDesc); |
+ } |
+ if (nullptr == texture) { |
+ return nullptr; |
+ } |
+ |
+ return texture; |
+} |
+ |
+GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, |
+ GrWrapOwnership ownership) { |
+ GrGLRenderTarget::IDDesc idDesc; |
+ idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
+ idDesc.fMSColorRenderbufferID = 0; |
+ idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
+ switch (ownership) { |
+ case kAdopt_GrWrapOwnership: |
+ idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
+ break; |
+ case kBorrow_GrWrapOwnership: |
+ idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
+ break; |
+ } |
+ idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
+ |
+ GrSurfaceDesc desc; |
+ desc.fConfig = wrapDesc.fConfig; |
+ desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
+ desc.fWidth = wrapDesc.fWidth; |
+ desc.fHeight = wrapDesc.fHeight; |
+ desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()); |
+ desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
+ |
+ return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencilBits); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
+ size_t rowBytes, GrPixelConfig srcConfig, |
+ DrawPreference* drawPreference, |
+ WritePixelTempDrawInfo* tempDrawInfo) { |
+ if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) { |
+ return false; |
+ } |
+ |
+ // This subclass only allows writes to textures. If the dst is not a texture we have to draw |
+ // into it. We could use glDrawPixels on GLs that have it, but we don't today. |
+ if (!dstSurface->asTexture()) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } else { |
+ GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture()); |
+ if (GR_GL_TEXTURE_2D != texture->target()) { |
+ // We don't currently support writing pixels to non-TEXTURE_2D textures. |
+ return false; |
+ } |
+ } |
+ |
+ if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } |
+ |
+ tempDrawInfo->fSwapRAndB = false; |
+ |
+ // These settings we will always want if a temp draw is performed. Initially set the config |
+ // to srcConfig, though that may be modified if we decide to do a R/G swap. |
+ tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags; |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
+ tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
+ tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
+ tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
+ tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
+ |
+ bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config(); |
+ |
+ if (configsAreRBSwaps) { |
+ if (!this->caps()->isConfigTexturable(srcConfig)) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
+ tempDrawInfo->fSwapRAndB = true; |
+ } else if (this->glCaps().rgba8888PixelsOpsAreSlow() && |
+ kRGBA_8888_GrPixelConfig == srcConfig) { |
+ ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
+ tempDrawInfo->fSwapRAndB = true; |
+ } else if (kGLES_GrGLStandard == this->glStandard() && |
+ this->glCaps().bgraIsInternalFormat()) { |
+ // The internal format and external formats must match texture uploads so we can't |
+ // swizzle while uploading when BGRA is a distinct internal format. |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
+ tempDrawInfo->fSwapRAndB = true; |
+ } |
+ } |
+ |
+ if (!this->glCaps().unpackFlipYSupport() && |
+ kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { |
+ ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
+ } |
+ |
+ return true; |
+} |
+ |
+bool GrGLGpu::onWritePixels(GrSurface* surface, |
+ int left, int top, int width, int height, |
+ GrPixelConfig config, const void* buffer, |
+ size_t rowBytes) { |
+ GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
+ if (!glTex) { |
+ return false; |
+ } |
+ |
+ // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
+ if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
+ return false; |
+ } |
+ |
+ // Write pixels is only implemented for TEXTURE_2D textures |
+ if (GR_GL_TEXTURE_2D != glTex->target()) { |
+ return false; |
+ } |
+ |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
+ |
+ bool success = false; |
+ if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
+ // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
+ SkASSERT(config == glTex->desc().fConfig); |
+ success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, |
+ kDefault_UploadType, left, top, width, height); |
+ } else { |
+ success = this->uploadTexData(glTex->desc(), glTex->target(), kDefault_UploadType, |
+ left, top, width, height, config, buffer, rowBytes); |
+ } |
+ |
+ if (success) { |
+ glTex->texturePriv().dirtyMipMaps(true); |
+ return true; |
+ } |
+ |
+ return false; |
+} |
+ |
+bool GrGLGpu::onTransferPixels(GrSurface* surface, |
+ int left, int top, int width, int height, |
+ GrPixelConfig config, GrTransferBuffer* buffer, |
+ size_t offset, size_t rowBytes) { |
+ GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
+ if (!glTex) { |
bsalomon
2016/01/05 14:01:17
If there is a simple way to share this preamble of
jvanverth1
2016/01/05 17:21:28
Done.
|
+ return false; |
+ } |
+ |
+ // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
+ if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
+ return false; |
+ } |
+ |
+ // Transfer pixels is only implemented for TEXTURE_2D textures |
+ if (GR_GL_TEXTURE_2D != glTex->target()) { |
+ return false; |
+ } |
+ |
+ // For the moment, can't transfer compressed data |
+ if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
+ return false; |
+ } |
+ |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
+ |
+ SkASSERT(!buffer->isMapped()); |
+ GrGLTransferBuffer* glBuffer = reinterpret_cast<GrGLTransferBuffer*>(buffer); |
+ // bind the transfer buffer |
+ SkASSERT(GR_GL_PIXEL_UNPACK_BUFFER == glBuffer->bufferType() || |
+ GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == glBuffer->bufferType()); |
+ GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID())); |
+ |
+ bool success = false; |
+ success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType, |
+ left, top, width, height, config, buffer, rowBytes); |
+ |
+ if (success) { |
+ glTex->texturePriv().dirtyMipMaps(true); |
+ return true; |
+ } |
+ |
+ return false; |
+} |
+ |
+// For GL_[UN]PACK_ALIGNMENT. |
+static inline GrGLint config_alignment(GrPixelConfig config) { |
+ SkASSERT(!GrPixelConfigIsCompressed(config)); |
+ switch (config) { |
+ case kAlpha_8_GrPixelConfig: |
+ return 1; |
+ case kRGB_565_GrPixelConfig: |
+ case kRGBA_4444_GrPixelConfig: |
+ case kAlpha_half_GrPixelConfig: |
+ case kRGBA_half_GrPixelConfig: |
+ return 2; |
+ case kRGBA_8888_GrPixelConfig: |
+ case kBGRA_8888_GrPixelConfig: |
+ case kSRGBA_8888_GrPixelConfig: |
+ case kRGBA_float_GrPixelConfig: |
+ return 4; |
+ default: |
+ return 0; |
+ } |
+} |
+ |
+static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
+ const GrGLInterface* interface) { |
+ if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
+ return GR_GL_GET_ERROR(interface); |
+ } else { |
+ return CHECK_ALLOC_ERROR(interface); |
+ } |
+} |
+ |
+bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
+ GrGLenum target, |
+ UploadType uploadType, |
+ int left, int top, int width, int height, |
+ GrPixelConfig dataConfig, |
+ const void* dataOrOffset, |
+ size_t rowBytes) { |
+ SkASSERT(dataOrOffset || kNewTexture_UploadType == uploadType || |
+ kTransfer_UploadType == uploadType); |
+ |
+ // If we're uploading compressed data then we should be using uploadCompressedTexData |
+ SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
+ |
+ SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
+ |
+ size_t bpp = GrBytesPerPixel(dataConfig); |
+ if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top, |
+ &width, &height, &dataOrOffset, &rowBytes)) { |
+ return false; |
+ } |
+ size_t trimRowBytes = width * bpp; |
+ |
+ // in case we need a temporary, trimmed copy of the src pixels |
+#if defined(GOOGLE3) |
+ // Stack frame size is limited in GOOGLE3. |
+ SkAutoSMalloc<64 * 128> tempStorage; |
+#else |
+ SkAutoSMalloc<128 * 128> tempStorage; |
+#endif |
+ |
+ // Internal format comes from the texture desc. |
+ GrGLenum internalFormat = |
+ this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage; |
+ |
+ // External format and type come from the upload data. |
+ GrGLenum externalFormat = |
+ this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage; |
+ GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternalType; |
+ |
+ /* |
+ * Check whether to allocate a temporary buffer for flipping y or |
+ * because our srcData has extra bytes past each row. If so, we need |
+ * to trim those off here, since GL ES may not let us specify |
+ * GL_UNPACK_ROW_LENGTH. |
+ */ |
+ bool restoreGLRowLength = false; |
+ bool swFlipY = false; |
+ bool glFlipY = false; |
+ if (dataOrOffset) { |
+ if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
+ if (this->glCaps().unpackFlipYSupport()) { |
+ glFlipY = true; |
+ } else { |
+ swFlipY = true; |
+ } |
+ } |
+ if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
+ // can't use this for flipping, only non-neg values allowed. :( |
+ if (rowBytes != trimRowBytes) { |
+ GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
+ restoreGLRowLength = true; |
+ } |
+ } else if (kTransfer_UploadType != uploadType) { |
+ if (trimRowBytes != rowBytes || swFlipY) { |
+ // copy data into our new storage, skipping the trailing bytes |
+ size_t trimSize = height * trimRowBytes; |
+ const char* src = (const char*)dataOrOffset; |
+ if (swFlipY) { |
+ src += (height - 1) * rowBytes; |
+ } |
+ char* dst = (char*)tempStorage.reset(trimSize); |
+ for (int y = 0; y < height; y++) { |
+ memcpy(dst, src, trimRowBytes); |
+ if (swFlipY) { |
+ src -= rowBytes; |
+ } else { |
+ src += rowBytes; |
+ } |
+ dst += trimRowBytes; |
+ } |
+ // now point data to our copied version |
+ dataOrOffset = tempStorage.get(); |
+ } |
+ } else { |
+ return false; |
+ } |
+ if (glFlipY) { |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
+ } |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig))); |
+ } |
+ bool succeeded = true; |
+ if (kNewTexture_UploadType == uploadType) { |
+ if (dataOrOffset && |
+ !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) { |
+ succeeded = false; |
+ } else { |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth, |
+ desc.fHeight, 0, externalFormat, |
+ externalType, dataOrOffset)); |
+ GrGLenum error = check_alloc_error(desc, this->glInterface()); |
+ if (error != GR_GL_NO_ERROR) { |
+ succeeded = false; |
+ } |
+ } |
+ } else { |
+ if (swFlipY || glFlipY) { |
+ top = desc.fHeight - (top + height); |
+ } |
+ GL_CALL(TexSubImage2D(target, |
+ 0, // level |
+ left, top, |
+ width, height, |
+ externalFormat, externalType, dataOrOffset)); |
+ } |
+ |
+ if (restoreGLRowLength) { |
+ SkASSERT(this->glCaps().unpackRowLengthSupport()); |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
+ } |
+ if (glFlipY) { |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
+ } |
+ return succeeded; |
+} |
+ |
+// TODO: This function is using a lot of wonky semantics like, if width == -1 |
+// then set width = desc.fWdith ... blah. A better way to do it might be to |
+// create a CompressedTexData struct that takes a desc/ptr and figures out |
+// the proper upload semantics. Then users can construct this function how they |
+// see fit if they want to go against the "standard" way to do it. |
+bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
+ GrGLenum target, |
+ const void* data, |
+ UploadType uploadType, |
+ int left, int top, int width, int height) { |
+ SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
+ SkASSERT(kTransfer_UploadType != uploadType && |
+ (data || kNewTexture_UploadType != uploadType)); |
+ |
+ // No support for software flip y, yet... |
+ SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
+ |
+ if (-1 == width) { |
+ width = desc.fWidth; |
+ } |
+#ifdef SK_DEBUG |
+ else { |
+ SkASSERT(width <= desc.fWidth); |
+ } |
+#endif |
+ |
+ if (-1 == height) { |
+ height = desc.fHeight; |
+ } |
+#ifdef SK_DEBUG |
+ else { |
+ SkASSERT(height <= desc.fHeight); |
+ } |
+#endif |
+ |
+ // Make sure that the width and height that we pass to OpenGL |
+ // is a multiple of the block size. |
+ size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
+ |
+ // We only need the internal format for compressed 2D textures. There is on |
+ // sized vs base internal format distinction for compressed textures. |
+ GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat; |
+ |
+ if (kNewTexture_UploadType == uploadType) { |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ GL_ALLOC_CALL(this->glInterface(), |
+ CompressedTexImage2D(target, |
+ 0, // level |
+ internalFormat, |
+ width, height, |
+ 0, // border |
+ SkToInt(dataSize), |
+ data)); |
+ GrGLenum error = check_alloc_error(desc, this->glInterface()); |
+ if (error != GR_GL_NO_ERROR) { |
+ return false; |
+ } |
+ } else { |
+ // Paletted textures can't be updated. |
+ if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
+ return false; |
+ } |
+ GL_CALL(CompressedTexSubImage2D(target, |
+ 0, // level |
+ left, top, |
+ width, height, |
+ internalFormat, |
+ SkToInt(dataSize), |
+ data)); |
+ } |
+ |
+ return true; |
+} |
+ |
+static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
+ int sampleCount, |
+ GrGLenum format, |
+ int width, int height) { |
+ CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
+ SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
+ switch (ctx.caps()->msFBOType()) { |
+ case GrGLCaps::kDesktop_ARB_MSFBOType: |
+ case GrGLCaps::kDesktop_EXT_MSFBOType: |
+ case GrGLCaps::kMixedSamples_MSFBOType: |
+ case GrGLCaps::kES_3_0_MSFBOType: |
+ GL_ALLOC_CALL(ctx.interface(), |
+ RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
+ sampleCount, |
+ format, |
+ width, height)); |
+ break; |
+ case GrGLCaps::kES_Apple_MSFBOType: |
+ GL_ALLOC_CALL(ctx.interface(), |
+ RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
+ sampleCount, |
+ format, |
+ width, height)); |
+ break; |
+ case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
+ case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
+ GL_ALLOC_CALL(ctx.interface(), |
+ RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
+ sampleCount, |
+ format, |
+ width, height)); |
+ break; |
+ case GrGLCaps::kNone_MSFBOType: |
+ SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); |
+ break; |
+ } |
+ return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); |
+} |
+ |
+bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
+ GrGpuResource::LifeCycle lifeCycle, |
+ const GrGLTextureInfo& texInfo, |
+ GrGLRenderTarget::IDDesc* idDesc) { |
+ idDesc->fMSColorRenderbufferID = 0; |
+ idDesc->fRTFBOID = 0; |
+ idDesc->fTexFBOID = 0; |
+ idDesc->fLifeCycle = lifeCycle; |
+ idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() && |
+ desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : |
+ GrRenderTarget::kUnified_SampleConfig; |
+ |
+ GrGLenum status; |
+ |
+ GrGLenum colorRenderbufferFormat = 0; // suppress warning |
+ |
+ if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
+ goto FAILED; |
+ } |
+ |
+ GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
+ if (!idDesc->fTexFBOID) { |
+ goto FAILED; |
+ } |
+ |
+ // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
+ // the texture bound to the other. The exception is the IMG multisample extension. With this |
+ // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
+ // rendered from. |
+ if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
+ GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
+ GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
+ if (!idDesc->fRTFBOID || |
+ !idDesc->fMSColorRenderbufferID) { |
+ goto FAILED; |
+ } |
+ // All ES versions (thus far) require sized internal formats for render buffers. |
+ // TODO: Always use sized internal format? |
+ // If this rule gets more complicated, add a field to ConfigEntry rather than logic here. |
+ colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ? |
+ this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat : |
+ this->glCaps().configGLFormats(desc.fConfig).fBaseInternalFormat; |
+ } else { |
+ idDesc->fRTFBOID = idDesc->fTexFBOID; |
+ } |
+ |
+ // below here we may bind the FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
+ SkASSERT(desc.fSampleCnt > 0); |
+ GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
+ if (!renderbuffer_storage_msaa(*fGLContext, |
+ desc.fSampleCnt, |
+ colorRenderbufferFormat, |
+ desc.fWidth, desc.fHeight)) { |
+ goto FAILED; |
+ } |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_RENDERBUFFER, |
+ idDesc->fMSColorRenderbufferID)); |
+ if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
+ !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
+ goto FAILED; |
+ } |
+ fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
+ } |
+ } |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
+ |
+ if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
+ GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ texInfo.fTarget, |
+ texInfo.fID, 0, desc.fSampleCnt)); |
+ } else { |
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ texInfo.fTarget, |
+ texInfo.fID, 0)); |
+ } |
+ if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
+ !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
+ goto FAILED; |
+ } |
+ fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
+ } |
+ |
+ return true; |
+ |
+FAILED: |
+ if (idDesc->fMSColorRenderbufferID) { |
+ GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
+ } |
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
+ } |
+ if (idDesc->fTexFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
+ } |
+ return false; |
+} |
+ |
+// good to set a break-point here to know when createTexture fails |
+static GrTexture* return_null_texture() { |
+// SkDEBUGFAIL("null texture"); |
+ return nullptr; |
+} |
+ |
+#if 0 && defined(SK_DEBUG) |
+static size_t as_size_t(int x) { |
+ return x; |
+} |
+#endif |
+ |
+GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
+ GrGpuResource::LifeCycle lifeCycle, |
+ const void* srcData, size_t rowBytes) { |
+ // We fail if the MSAA was requested and is not available. |
+ if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
+ //SkDebugf("MSAA RT requested but not supported on this platform."); |
+ return return_null_texture(); |
+ } |
+ |
+ bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
+ |
+ GrGLTexture::IDDesc idDesc; |
+ idDesc.fInfo.fID = 0; |
+ GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
+ idDesc.fLifeCycle = lifeCycle; |
+ // We only support GL_TEXTURE_2D at the moment. |
+ idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
+ |
+ if (!idDesc.fInfo.fID) { |
+ return return_null_texture(); |
+ } |
+ |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
+ |
+ if (renderTarget && this->glCaps().textureUsageSupport()) { |
+ // provides a hint about how this texture will be used |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_USAGE, |
+ GR_GL_FRAMEBUFFER_ATTACHMENT)); |
+ } |
+ |
+ // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
+ // drivers have a bug where an FBO won't be complete if it includes a |
+ // texture that is not mipmap complete (considering the filter in use). |
+ GrGLTexture::TexParams initialTexParams; |
+ // we only set a subset here so invalidate first |
+ initialTexParams.invalidate(); |
+ initialTexParams.fMinFilter = GR_GL_NEAREST; |
+ initialTexParams.fMagFilter = GR_GL_NEAREST; |
+ initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
+ initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_MAG_FILTER, |
+ initialTexParams.fMagFilter)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_MIN_FILTER, |
+ initialTexParams.fMinFilter)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_WRAP_S, |
+ initialTexParams.fWrapS)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_WRAP_T, |
+ initialTexParams.fWrapT)); |
+ if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0, |
+ desc.fWidth, desc.fHeight, |
+ desc.fConfig, srcData, rowBytes)) { |
+ GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
+ return return_null_texture(); |
+ } |
+ |
+ GrGLTexture* tex; |
+ if (renderTarget) { |
+ // unbind the texture from the texture unit before binding it to the frame buffer |
+ GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); |
+ GrGLRenderTarget::IDDesc rtIDDesc; |
+ |
+ if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtIDDesc)) { |
+ GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
+ return return_null_texture(); |
+ } |
+ tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); |
+ } else { |
+ tex = new GrGLTexture(this, desc, idDesc); |
+ } |
+ tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
+#ifdef TRACE_TEXTURE_CREATION |
+ SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
+ glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
+#endif |
+ return tex; |
+} |
+ |
+GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
+ GrGpuResource::LifeCycle lifeCycle, |
+ const void* srcData) { |
+ // Make sure that we're not flipping Y. |
+ if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
+ return return_null_texture(); |
+ } |
+ |
+ GrGLTexture::IDDesc idDesc; |
+ idDesc.fInfo.fID = 0; |
+ GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
+ idDesc.fLifeCycle = lifeCycle; |
+ // We only support GL_TEXTURE_2D at the moment. |
+ idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
+ |
+ if (!idDesc.fInfo.fID) { |
+ return return_null_texture(); |
+ } |
+ |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
+ |
+ // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
+ // drivers have a bug where an FBO won't be complete if it includes a |
+ // texture that is not mipmap complete (considering the filter in use). |
+ GrGLTexture::TexParams initialTexParams; |
+ // we only set a subset here so invalidate first |
+ initialTexParams.invalidate(); |
+ initialTexParams.fMinFilter = GR_GL_NEAREST; |
+ initialTexParams.fMagFilter = GR_GL_NEAREST; |
+ initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
+ initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_MAG_FILTER, |
+ initialTexParams.fMagFilter)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_MIN_FILTER, |
+ initialTexParams.fMinFilter)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_WRAP_S, |
+ initialTexParams.fWrapS)); |
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
+ GR_GL_TEXTURE_WRAP_T, |
+ initialTexParams.fWrapT)); |
+ |
+ if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { |
+ GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
+ return return_null_texture(); |
+ } |
+ |
+ GrGLTexture* tex; |
+ tex = new GrGLTexture(this, desc, idDesc); |
+ tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
+#ifdef TRACE_TEXTURE_CREATION |
+ SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
+ glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
+#endif |
+ return tex; |
+} |
+ |
+namespace { |
+ |
+const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
+ |
+void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
+ GrGLStencilAttachment::Format* format) { |
+ |
+ // we shouldn't ever know one size and not the other |
+ SkASSERT((kUnknownBitCount == format->fStencilBits) == |
+ (kUnknownBitCount == format->fTotalBits)); |
+ if (kUnknownBitCount == format->fStencilBits) { |
+ GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
+ GR_GL_RENDERBUFFER_STENCIL_SIZE, |
+ (GrGLint*)&format->fStencilBits); |
+ if (format->fPacked) { |
+ GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
+ GR_GL_RENDERBUFFER_DEPTH_SIZE, |
+ (GrGLint*)&format->fTotalBits); |
+ format->fTotalBits += format->fStencilBits; |
+ } else { |
+ format->fTotalBits = format->fStencilBits; |
+ } |
+ } |
+} |
+} |
+ |
+int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) { |
+ static const int kSize = 16; |
+ SkASSERT(this->caps()->isConfigRenderable(config, false)); |
+ if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) { |
+ // Default to unsupported, set this if we find a stencil format that works. |
+ int firstWorkingStencilFormatIndex = -1; |
+ // Create color texture |
+ GrGLuint colorID = 0; |
+ GL_CALL(GenTextures(1, &colorID)); |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); |
+ GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_MAG_FILTER, |
+ GR_GL_NEAREST)); |
+ GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_MIN_FILTER, |
+ GR_GL_NEAREST)); |
+ GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_WRAP_S, |
+ GR_GL_CLAMP_TO_EDGE)); |
+ GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_WRAP_T, |
+ GR_GL_CLAMP_TO_EDGE)); |
+ |
+ const GrGLCaps::ConfigFormats colorFormats = this->glCaps().configGLFormats(config); |
+ |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, |
+ 0, |
+ colorFormats.fInternalFormatTexImage, |
+ kSize, |
+ kSize, |
+ 0, |
+ colorFormats.fExternalFormatForTexImage, |
+ colorFormats.fExternalType, |
+ NULL)); |
+ if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { |
+ GL_CALL(DeleteTextures(1, &colorID)); |
+ return -1; |
+ } |
+ |
+ // unbind the texture from the texture unit before binding it to the frame buffer |
+ GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
+ |
+ // Create Framebuffer |
+ GrGLuint fb = 0; |
+ GL_CALL(GenFramebuffers(1, &fb)); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_TEXTURE_2D, |
+ colorID, |
+ 0)); |
+ GrGLuint sbRBID = 0; |
+ GL_CALL(GenRenderbuffers(1, &sbRBID)); |
+ |
+ // look over formats till I find a compatible one |
+ int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
+ if (sbRBID) { |
+ GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); |
+ for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { |
+ const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ sFmt.fInternalFormat, |
+ kSize, kSize)); |
+ if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, sbRBID)); |
+ if (sFmt.fPacked) { |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, sbRBID)); |
+ } else { |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
+ } |
+ GrGLenum status; |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status == GR_GL_FRAMEBUFFER_COMPLETE) { |
+ firstWorkingStencilFormatIndex = i; |
+ break; |
+ } |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
+ if (sFmt.fPacked) { |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
+ } |
+ } |
+ } |
+ GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
+ } |
+ GL_CALL(DeleteTextures(1, &colorID)); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
+ GL_CALL(DeleteFramebuffers(1, &fb)); |
+ fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex); |
+ } |
+ return this->glCaps().getStencilFormatIndexForConfig(config); |
+} |
+ |
+GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, |
+ int width, |
+ int height) { |
+ // All internally created RTs are also textures. We don't create |
+ // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
+ SkASSERT(rt->asTexture()); |
+ SkASSERT(width >= rt->width()); |
+ SkASSERT(height >= rt->height()); |
+ |
+ int samples = rt->numStencilSamples(); |
+ GrGLStencilAttachment::IDDesc sbDesc; |
+ |
+ int sIdx = this->getCompatibleStencilIndex(rt->config()); |
+ if (sIdx < 0) { |
+ return nullptr; |
+ } |
+ |
+ if (!sbDesc.fRenderbufferID) { |
+ GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
+ } |
+ if (!sbDesc.fRenderbufferID) { |
+ return nullptr; |
+ } |
+ GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
+ const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ // we do this "if" so that we don't call the multisample |
+ // version on a GL that doesn't have an MSAA extension. |
+ if (samples > 0) { |
+ SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
+ samples, |
+ sFmt.fInternalFormat, |
+ width, height)); |
+ } else { |
+ GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ sFmt.fInternalFormat, |
+ width, height)); |
+ SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
+ } |
+ fStats.incStencilAttachmentCreates(); |
+ // After sized formats we attempt an unsized format and take |
+ // whatever sizes GL gives us. In that case we query for the size. |
+ GrGLStencilAttachment::Format format = sFmt; |
+ get_stencil_rb_sizes(this->glInterface(), &format); |
+ GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
+ sbDesc, |
+ width, |
+ height, |
+ samples, |
+ format); |
+ return stencil; |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
+// objects are implemented as client-side-arrays on tile-deferred architectures. |
+#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
+ |
+GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
+ GrGLVertexBuffer::Desc desc; |
+ desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
+ desc.fSizeInBytes = size; |
+ |
+ if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
+ desc.fID = 0; |
+ GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
+ return vertexBuffer; |
+ } else { |
+ desc.fID = 0; |
+ GL_CALL(GenBuffers(1, &desc.fID)); |
+ if (desc.fID) { |
+ fHWGeometryState.setVertexBufferID(this, desc.fID); |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ // make sure driver can allocate memory for this buffer |
+ GL_ALLOC_CALL(this->glInterface(), |
+ BufferData(GR_GL_ARRAY_BUFFER, |
+ (GrGLsizeiptr) desc.fSizeInBytes, |
+ nullptr, // data ptr |
+ dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
+ if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
+ GL_CALL(DeleteBuffers(1, &desc.fID)); |
+ this->notifyVertexBufferDelete(desc.fID); |
+ return nullptr; |
+ } |
+ GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
+ return vertexBuffer; |
+ } |
+ return nullptr; |
+ } |
+} |
+ |
+GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { |
+ GrGLIndexBuffer::Desc desc; |
+ desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
+ desc.fSizeInBytes = size; |
+ |
+ if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
+ desc.fID = 0; |
+ GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
+ return indexBuffer; |
+ } else { |
+ desc.fID = 0; |
+ GL_CALL(GenBuffers(1, &desc.fID)); |
+ if (desc.fID) { |
+ fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ // make sure driver can allocate memory for this buffer |
+ GL_ALLOC_CALL(this->glInterface(), |
+ BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
+ (GrGLsizeiptr) desc.fSizeInBytes, |
+ nullptr, // data ptr |
+ dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
+ if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
+ GL_CALL(DeleteBuffers(1, &desc.fID)); |
+ this->notifyIndexBufferDelete(desc.fID); |
+ return nullptr; |
+ } |
+ GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
+ return indexBuffer; |
+ } |
+ return nullptr; |
+ } |
+} |
+ |
+GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType xferType) { |
+ GrGLCaps::TransferBufferType xferBufferType = this->ctxInfo().caps()->transferBufferType(); |
+ if (GrGLCaps::kNone_TransferBufferType == xferBufferType) { |
+ return nullptr; |
+ } |
+ |
+ GrGLTransferBuffer::Desc desc; |
+ bool toGpu = (kCpuToGpu_TransferType == xferType); |
+ desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage; |
+ |
+ desc.fSizeInBytes = size; |
+ desc.fID = 0; |
+ GL_CALL(GenBuffers(1, &desc.fID)); |
+ if (desc.fID) { |
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
+ // make sure driver can allocate memory for this bmapuffer |
+ GrGLenum target; |
+ if (GrGLCaps::kChromium_TransferBufferType == xferBufferType) { |
+ target = toGpu ? GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM |
+ : GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; |
+ } else { |
+ SkASSERT(GrGLCaps::kPBO_TransferBufferType == xferBufferType); |
+ target = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER; |
+ } |
+ GL_CALL(BindBuffer(target, desc.fID)); |
+ GL_ALLOC_CALL(this->glInterface(), |
+ BufferData(target, |
+ (GrGLsizeiptr) desc.fSizeInBytes, |
+ nullptr, // data ptr |
+ (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ))); |
+ if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
+ GL_CALL(DeleteBuffers(1, &desc.fID)); |
+ return nullptr; |
+ } |
+ GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, target); |
+ return transferBuffer; |
+ } |
+ |
+ return nullptr; |
+} |
+ |
+void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
+ const GrGLIRect& rtViewport, |
+ GrSurfaceOrigin rtOrigin) { |
+ if (scissorState.enabled()) { |
+ GrGLIRect scissor; |
+ scissor.setRelativeTo(rtViewport, |
+ scissorState.rect().fLeft, |
+ scissorState.rect().fTop, |
+ scissorState.rect().width(), |
+ scissorState.rect().height(), |
+ rtOrigin); |
+ // if the scissor fully contains the viewport then we fall through and |
+ // disable the scissor test. |
+ if (!scissor.contains(rtViewport)) { |
+ if (fHWScissorSettings.fRect != scissor) { |
+ scissor.pushToGLScissor(this->glInterface()); |
+ fHWScissorSettings.fRect = scissor; |
+ } |
+ if (kYes_TriState != fHWScissorSettings.fEnabled) { |
+ GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
+ fHWScissorSettings.fEnabled = kYes_TriState; |
+ } |
+ return; |
+ } |
+ } |
+ |
+ // See fall through note above |
+ this->disableScissor(); |
+} |
+ |
+bool GrGLGpu::flushGLState(const DrawArgs& args) { |
+ GrXferProcessor::BlendInfo blendInfo; |
+ const GrPipeline& pipeline = *args.fPipeline; |
+ args.fPipeline->getXferProcessor().getBlendInfo(&blendInfo); |
+ |
+ this->flushColorWrite(blendInfo.fWriteColor); |
+ this->flushDrawFace(pipeline.getDrawFace()); |
+ |
+ SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(args)); |
+ if (!program) { |
+ GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
+ return false; |
+ } |
+ |
+ GrGLuint programID = program->programID(); |
+ if (fHWProgramID != programID) { |
+ GL_CALL(UseProgram(programID)); |
+ fHWProgramID = programID; |
+ } |
+ |
+ if (blendInfo.fWriteColor) { |
+ this->flushBlend(blendInfo); |
+ } |
+ |
+ SkSTArray<8, const GrTextureAccess*> textureAccesses; |
+ program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); |
+ |
+ int numTextureAccesses = textureAccesses.count(); |
+ for (int i = 0; i < numTextureAccesses; i++) { |
+ this->bindTexture(i, textureAccesses[i]->getParams(), |
+ static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); |
+ } |
+ |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); |
+ this->flushStencil(pipeline.getStencil()); |
+ this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); |
+ this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
+ |
+ // This must come after textures are flushed because a texture may need |
+ // to be msaa-resolved (which will modify bound FBO state). |
+ this->flushRenderTarget(glRT, nullptr); |
+ |
+ return true; |
+} |
+ |
+void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
+ const GrNonInstancedVertices& vertices, |
+ size_t* indexOffsetInBytes) { |
+ GrGLVertexBuffer* vbuf; |
+ vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
+ |
+ SkASSERT(vbuf); |
+ SkASSERT(!vbuf->isMapped()); |
+ |
+ GrGLIndexBuffer* ibuf = nullptr; |
+ if (vertices.isIndexed()) { |
+ SkASSERT(indexOffsetInBytes); |
+ |
+ *indexOffsetInBytes = 0; |
+ ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); |
+ |
+ SkASSERT(ibuf); |
+ SkASSERT(!ibuf->isMapped()); |
+ *indexOffsetInBytes += ibuf->baseOffset(); |
+ } |
+ GrGLAttribArrayState* attribState = |
+ fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
+ |
+ int vaCount = primProc.numAttribs(); |
+ if (vaCount > 0) { |
+ |
+ GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); |
+ |
+ size_t vertexOffsetInBytes = stride * vertices.startVertex(); |
+ |
+ vertexOffsetInBytes += vbuf->baseOffset(); |
+ |
+ uint32_t usedAttribArraysMask = 0; |
+ size_t offset = 0; |
+ |
+ for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
+ const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); |
+ usedAttribArraysMask |= (1 << attribIndex); |
+ GrVertexAttribType attribType = attrib.fType; |
+ attribState->set(this, |
+ attribIndex, |
+ vbuf->bufferID(), |
+ GrGLAttribTypeToLayout(attribType).fCount, |
+ GrGLAttribTypeToLayout(attribType).fType, |
+ GrGLAttribTypeToLayout(attribType).fNormalized, |
+ stride, |
+ reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); |
+ offset += attrib.fOffset; |
+ } |
+ attribState->disableUnusedArrays(this, usedAttribArraysMask); |
+ } |
+} |
+ |
+void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, |
+ const GrPrimitiveProcessor& primProc, |
+ const GrPipeline& pipeline) const { |
+ if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { |
+ SkDEBUGFAIL("Failed to generate GL program descriptor"); |
+ } |
+} |
+ |
+void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { |
+ this->handleDirtyContext(); |
+ if (GR_GL_ARRAY_BUFFER == type) { |
+ this->bindVertexBuffer(id); |
+ } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
+ this->bindIndexBufferAndDefaultVertexArray(id); |
+ } else { |
+ GR_GL_CALL(this->glInterface(), BindBuffer(type, id)); |
+ } |
+} |
+ |
+void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { |
+ this->handleDirtyContext(); |
+ GL_CALL(DeleteBuffers(1, &id)); |
+ if (GR_GL_ARRAY_BUFFER == type) { |
+ this->notifyVertexBufferDelete(id); |
+ } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
+ this->notifyIndexBufferDelete(id); |
+ } |
+} |
+ |
+static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) { |
+ static const GrGLenum grToGL[] = { |
+ GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage |
+ DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage |
+ GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage |
+ GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage |
+ }; |
+ static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch"); |
+ |
+ return grToGL[usage]; |
+} |
+ |
+void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
+ size_t currentSize, size_t requestedSize) { |
+ void* mapPtr = nullptr; |
+ GrGLenum glUsage = get_gl_usage(usage); |
+ bool readOnly = (GrGLBufferImpl::kStreamRead_Usage == usage); |
+ |
+ // Handling dirty context is done in the bindBuffer call |
+ switch (this->glCaps().mapBufferType()) { |
+ case GrGLCaps::kNone_MapBufferType: |
+ break; |
+ case GrGLCaps::kMapBuffer_MapBufferType: |
+ this->bindBuffer(id, type); |
+ // Let driver know it can discard the old data |
+ if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) { |
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
+ } |
+ GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
+ break; |
+ case GrGLCaps::kMapBufferRange_MapBufferType: { |
+ this->bindBuffer(id, type); |
+ // Make sure the GL buffer size agrees with fDesc before mapping. |
+ if (currentSize != requestedSize) { |
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
+ } |
+ GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT; |
+ // TODO: allow the client to specify invalidation in the stream draw case |
+ if (GrGLBufferImpl::kStreamDraw_Usage != usage) { |
+ writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; |
+ } |
+ GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, readOnly ? |
+ GR_GL_MAP_READ_BIT : |
+ writeAccess)); |
+ break; |
+ } |
+ case GrGLCaps::kChromium_MapBufferType: |
+ this->bindBuffer(id, type); |
+ // Make sure the GL buffer size agrees with fDesc before mapping. |
+ if (currentSize != requestedSize) { |
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
+ } |
+ GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, readOnly ? |
+ GR_GL_READ_ONLY : |
+ GR_GL_WRITE_ONLY)); |
+ break; |
+ } |
+ return mapPtr; |
+} |
+ |
+void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
+ size_t currentSize, const void* src, size_t srcSizeInBytes) { |
+ SkASSERT(srcSizeInBytes <= currentSize); |
+ // bindbuffer handles dirty context |
+ this->bindBuffer(id, type); |
+ GrGLenum glUsage = get_gl_usage(usage); |
+ |
+#if GR_GL_USE_BUFFER_DATA_NULL_HINT |
+ if (currentSize == srcSizeInBytes) { |
+ GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage)); |
+ } else { |
+ // Before we call glBufferSubData we give the driver a hint using |
+ // glBufferData with nullptr. This makes the old buffer contents |
+ // inaccessible to future draws. The GPU may still be processing |
+ // draws that reference the old contents. With this hint it can |
+ // assign a different allocation for the new contents to avoid |
+ // flushing the gpu past draws consuming the old contents. |
+ // TODO I think we actually want to try calling bufferData here |
+ GL_CALL(BufferData(type, currentSize, nullptr, glUsage)); |
+ GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
+ } |
+#else |
+ // Note that we're cheating on the size here. Currently no methods |
+ // allow a partial update that preserves contents of non-updated |
+ // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
+ GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage)); |
+#endif |
+} |
+ |
+void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { |
+ // bind buffer handles the dirty context |
+ switch (this->glCaps().mapBufferType()) { |
+ case GrGLCaps::kNone_MapBufferType: |
+ SkDEBUGFAIL("Shouldn't get here."); |
+ return; |
+ case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
+ case GrGLCaps::kMapBufferRange_MapBufferType: |
+ this->bindBuffer(id, type); |
+ GL_CALL(UnmapBuffer(type)); |
+ break; |
+ case GrGLCaps::kChromium_MapBufferType: |
+ this->bindBuffer(id, type); |
+ GL_CALL(UnmapBufferSubData(mapPtr)); |
+ break; |
+ } |
+} |
+ |
+void GrGLGpu::disableScissor() { |
+ if (kNo_TriState != fHWScissorSettings.fEnabled) { |
+ GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
+ fHWScissorSettings.fEnabled = kNo_TriState; |
+ return; |
+ } |
+} |
+ |
+void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) { |
+ // parent class should never let us get here with no RT |
+ SkASSERT(target); |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
+ |
+ this->flushRenderTarget(glRT, &rect); |
+ GrScissorState scissorState; |
+ scissorState.set(rect); |
+ this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
+ |
+ GrGLfloat r, g, b, a; |
+ static const GrGLfloat scale255 = 1.f / 255.f; |
+ a = GrColorUnpackA(color) * scale255; |
+ GrGLfloat scaleRGB = scale255; |
+ r = GrColorUnpackR(color) * scaleRGB; |
+ g = GrColorUnpackG(color) * scaleRGB; |
+ b = GrColorUnpackB(color) * scaleRGB; |
+ |
+ GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
+ fHWWriteToColor = kYes_TriState; |
+ GL_CALL(ClearColor(r, g, b, a)); |
+ GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
+} |
+ |
+void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
+ SkASSERT(renderTarget); |
+ if (!this->caps()->discardRenderTargetSupport()) { |
+ return; |
+ } |
+ |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
+ if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
+ } |
+ switch (this->glCaps().invalidateFBType()) { |
+ case GrGLCaps::kNone_InvalidateFBType: |
+ SkFAIL("Should never get here."); |
+ break; |
+ case GrGLCaps::kInvalidate_InvalidateFBType: |
+ if (0 == glRT->renderFBOID()) { |
+ // When rendering to the default framebuffer the legal values for attachments |
+ // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
+ // types. |
+ static const GrGLenum attachments[] = { GR_GL_COLOR }; |
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
+ attachments)); |
+ } else { |
+ static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
+ attachments)); |
+ } |
+ break; |
+ case GrGLCaps::kDiscard_InvalidateFBType: { |
+ if (0 == glRT->renderFBOID()) { |
+ // When rendering to the default framebuffer the legal values for attachments |
+ // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
+ // types. See glDiscardFramebuffer() spec. |
+ static const GrGLenum attachments[] = { GR_GL_COLOR }; |
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
+ attachments)); |
+ } else { |
+ static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
+ attachments)); |
+ } |
+ break; |
+ } |
+ } |
+ renderTarget->flagAsResolved(); |
+} |
+ |
+void GrGLGpu::clearStencil(GrRenderTarget* target) { |
+ if (nullptr == target) { |
+ return; |
+ } |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
+ |
+ this->disableScissor(); |
+ |
+ GL_CALL(StencilMask(0xffffffff)); |
+ GL_CALL(ClearStencil(0)); |
+ GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
+ fHWStencilSettings.invalidate(); |
+} |
+ |
+void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
+ SkASSERT(target); |
+ |
+ GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
+ // this should only be called internally when we know we have a |
+ // stencil buffer. |
+ SkASSERT(sb); |
+ GrGLint stencilBitCount = sb->bits(); |
+#if 0 |
+ SkASSERT(stencilBitCount > 0); |
+ GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
+#else |
+ // we could just clear the clip bit but when we go through |
+ // ANGLE a partial stencil mask will cause clears to be |
+ // turned into draws. Our contract on GrDrawTarget says that |
+ // changing the clip between stencil passes may or may not |
+ // zero the client's clip bits. So we just clear the whole thing. |
+ static const GrGLint clipStencilMask = ~0; |
+#endif |
+ GrGLint value; |
+ if (insideClip) { |
+ value = (1 << (stencilBitCount - 1)); |
+ } else { |
+ value = 0; |
+ } |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
+ |
+ GrScissorState scissorState; |
+ scissorState.set(rect); |
+ this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
+ |
+ GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
+ GL_CALL(ClearStencil(value)); |
+ GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
+ fHWStencilSettings.invalidate(); |
+} |
+ |
+static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGLCaps& caps, |
+ int width, int height, GrPixelConfig config, |
+ size_t rowBytes) { |
+ // If this render target is already TopLeft, we don't need to flip. |
+ if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
+ return false; |
+ } |
+ |
+ // If the read is really small or smaller than the min texture size, don't force a draw. |
+ static const int kMinSize = 32; |
+ if (width < kMinSize || height < kMinSize) { |
+ return false; |
+ } |
+ |
+ // if GL can do the flip then we'll never pay for it. |
+ if (caps.packFlipYSupport()) { |
+ return false; |
+ } |
+ |
+ // If we have to do memcpy to handle non-trim rowBytes then we |
+ // get the flip for free. Otherwise it costs. |
+ // Note that we're assuming that 0 rowBytes has already been handled and that the width has been |
+ // clipped. |
+ return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes; |
+} |
+ |
+bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, |
+ GrPixelConfig readConfig, DrawPreference* drawPreference, |
+ ReadPixelTempDrawInfo* tempDrawInfo) { |
+ // This subclass can only read pixels from a render target. We could use glTexSubImage2D on |
+ // GL versions that support it but we don't today. |
+ if (!srcSurface->asRenderTarget()) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } |
+ |
+ if (GrPixelConfigIsSRGB(srcSurface->config()) != GrPixelConfigIsSRGB(readConfig)) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } |
+ |
+ tempDrawInfo->fSwapRAndB = false; |
+ |
+ // These settings we will always want if a temp draw is performed. The config is set below |
+ // depending on whether we want to do a R/B swap or not. |
+ tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
+ tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
+ tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
+ tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
+ tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow(); |
+ |
+ // Start off assuming that any temp draw should be to the readConfig, then check if that will |
+ // be inefficient. |
+ GrPixelConfig srcConfig = srcSurface->config(); |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig; |
+ |
+ if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig) { |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig; |
+ tempDrawInfo->fSwapRAndB = true; |
+ ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
+ } else if (kMesa_GrGLDriver == this->glContext().driver() && |
+ GrBytesPerPixel(readConfig) == 4 && |
+ GrPixelConfigSwapRAndB(readConfig) == srcConfig) { |
+ // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
+ // Better to do a draw with a R/B swap and then read as the original config. |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
+ tempDrawInfo->fSwapRAndB = true; |
+ ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
+ } else if (readConfig == kBGRA_8888_GrPixelConfig && |
+ !this->glCaps().readPixelsSupported(this->glInterface(), GR_GL_BGRA, |
+ GR_GL_UNSIGNED_BYTE, srcConfig)) { |
+ tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig; |
+ tempDrawInfo->fSwapRAndB = true; |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } |
+ |
+ GrRenderTarget* srcAsRT = srcSurface->asRenderTarget(); |
+ if (!srcAsRT) { |
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
+ } else if (read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig, |
+ rowBytes)) { |
+ ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
+ } |
+ |
+ return true; |
+} |
+ |
+bool GrGLGpu::onReadPixels(GrSurface* surface, |
+ int left, int top, |
+ int width, int height, |
+ GrPixelConfig config, |
+ void* buffer, |
+ size_t rowBytes) { |
+ SkASSERT(surface); |
+ |
+ GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
+ if (!tgt) { |
+ return false; |
+ } |
+ |
+ // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
+ if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
+ return false; |
+ } |
+ |
+ GrGLenum format = this->glCaps().configGLFormats(config).fExternalFormat; |
+ GrGLenum type = this->glCaps().configGLFormats(config).fExternalType; |
+ bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); |
+ |
+ // resolve the render target if necessary |
+ switch (tgt->getResolveType()) { |
+ case GrGLRenderTarget::kCantResolve_ResolveType: |
+ return false; |
+ case GrGLRenderTarget::kAutoResolves_ResolveType: |
+ this->flushRenderTarget(tgt, &SkIRect::EmptyIRect()); |
+ break; |
+ case GrGLRenderTarget::kCanResolve_ResolveType: |
+ this->onResolveRenderTarget(tgt); |
+ // we don't track the state of the READ FBO ID. |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
+ tgt->textureFBOID())); |
+ break; |
+ default: |
+ SkFAIL("Unknown resolve type"); |
+ } |
+ |
+ const GrGLIRect& glvp = tgt->getViewport(); |
+ |
+ // the read rect is viewport-relative |
+ GrGLIRect readRect; |
+ readRect.setRelativeTo(glvp, left, top, width, height, tgt->origin()); |
+ |
+ size_t tightRowBytes = GrBytesPerPixel(config) * width; |
+ |
+ size_t readDstRowBytes = tightRowBytes; |
+ void* readDst = buffer; |
+ |
+ // determine if GL can read using the passed rowBytes or if we need |
+ // a scratch buffer. |
+ SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
+ if (rowBytes != tightRowBytes) { |
+ if (this->glCaps().packRowLengthSupport()) { |
+ SkASSERT(!(rowBytes % sizeof(GrColor))); |
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
+ static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
+ readDstRowBytes = rowBytes; |
+ } else { |
+ scratch.reset(tightRowBytes * height); |
+ readDst = scratch.get(); |
+ } |
+ } |
+ if (flipY && this->glCaps().packFlipYSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
+ } |
+ GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); |
+ |
+ GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
+ readRect.fWidth, readRect.fHeight, |
+ format, type, readDst)); |
+ if (readDstRowBytes != tightRowBytes) { |
+ SkASSERT(this->glCaps().packRowLengthSupport()); |
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
+ } |
+ if (flipY && this->glCaps().packFlipYSupport()) { |
+ GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
+ flipY = false; |
+ } |
+ |
+ // now reverse the order of the rows, since GL's are bottom-to-top, but our |
+ // API presents top-to-bottom. We must preserve the padding contents. Note |
+ // that the above readPixels did not overwrite the padding. |
+ if (readDst == buffer) { |
+ SkASSERT(rowBytes == readDstRowBytes); |
+ if (flipY) { |
+ scratch.reset(tightRowBytes); |
+ void* tmpRow = scratch.get(); |
+ // flip y in-place by rows |
+ const int halfY = height >> 1; |
+ char* top = reinterpret_cast<char*>(buffer); |
+ char* bottom = top + (height - 1) * rowBytes; |
+ for (int y = 0; y < halfY; y++) { |
+ memcpy(tmpRow, top, tightRowBytes); |
+ memcpy(top, bottom, tightRowBytes); |
+ memcpy(bottom, tmpRow, tightRowBytes); |
+ top += rowBytes; |
+ bottom -= rowBytes; |
+ } |
+ } |
+ } else { |
+ SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
+ // copy from readDst to buffer while flipping y |
+ // const int halfY = height >> 1; |
+ const char* src = reinterpret_cast<const char*>(readDst); |
+ char* dst = reinterpret_cast<char*>(buffer); |
+ if (flipY) { |
+ dst += (height-1) * rowBytes; |
+ } |
+ for (int y = 0; y < height; y++) { |
+ memcpy(dst, src, tightRowBytes); |
+ src += readDstRowBytes; |
+ if (!flipY) { |
+ dst += rowBytes; |
+ } else { |
+ dst -= rowBytes; |
+ } |
+ } |
+ } |
+ return true; |
+} |
+ |
+void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
+ |
+ SkASSERT(target); |
+ |
+ uint32_t rtID = target->getUniqueID(); |
+ if (fHWBoundRenderTargetUniqueID != rtID) { |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
+#ifdef SK_DEBUG |
+ // don't do this check in Chromium -- this is causing |
+ // lots of repeated command buffer flushes when the compositor is |
+ // rendering with Ganesh, which is really slow; even too slow for |
+ // Debug mode. |
+ if (kChromium_GrGLDriver != this->glContext().driver()) { |
+ GrGLenum status; |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
+ SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
+ } |
+ } |
+#endif |
+ fHWBoundRenderTargetUniqueID = rtID; |
+ const GrGLIRect& vp = target->getViewport(); |
+ if (fHWViewport != vp) { |
+ vp.pushToGLViewport(this->glInterface()); |
+ fHWViewport = vp; |
+ } |
+ if (this->glCaps().srgbWriteControl()) { |
+ bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()); |
+ if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { |
+ GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
+ fHWSRGBFramebuffer = kYes_TriState; |
+ } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { |
+ GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
+ fHWSRGBFramebuffer = kNo_TriState; |
+ } |
+ } |
+ } |
+ if (nullptr == bound || !bound->isEmpty()) { |
+ target->flagAsNeedingResolve(bound); |
+ } |
+ |
+ GrTexture *texture = target->asTexture(); |
+ if (texture) { |
+ texture->texturePriv().dirtyMipMaps(true); |
+ } |
+} |
+ |
+GrGLenum gPrimitiveType2GLMode[] = { |
+ GR_GL_TRIANGLES, |
+ GR_GL_TRIANGLE_STRIP, |
+ GR_GL_TRIANGLE_FAN, |
+ GR_GL_POINTS, |
+ GR_GL_LINES, |
+ GR_GL_LINE_STRIP |
+}; |
+ |
+#define SWAP_PER_DRAW 0 |
+ |
+#if SWAP_PER_DRAW |
+ #if defined(SK_BUILD_FOR_MAC) |
+ #include <AGL/agl.h> |
+ #elif defined(SK_BUILD_FOR_WIN32) |
+ #include <gl/GL.h> |
+ void SwapBuf() { |
+ DWORD procID = GetCurrentProcessId(); |
+ HWND hwnd = GetTopWindow(GetDesktopWindow()); |
+ while(hwnd) { |
+ DWORD wndProcID = 0; |
+ GetWindowThreadProcessId(hwnd, &wndProcID); |
+ if(wndProcID == procID) { |
+ SwapBuffers(GetDC(hwnd)); |
+ } |
+ hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
+ } |
+ } |
+ #endif |
+#endif |
+ |
+void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) { |
+ if (!this->flushGLState(args)) { |
+ return; |
+ } |
+ |
+ size_t indexOffsetInBytes = 0; |
+ this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); |
+ |
+ SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); |
+ |
+ if (vertices.isIndexed()) { |
+ GrGLvoid* indices = |
+ reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
+ vertices.startIndex()); |
+ // info.startVertex() was accounted for by setupGeometry. |
+ GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
+ vertices.indexCount(), |
+ GR_GL_UNSIGNED_SHORT, |
+ indices)); |
+ } else { |
+ // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
+ // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
+ // accounted for startVertex. |
+ GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
+ vertices.vertexCount())); |
+ } |
+#if SWAP_PER_DRAW |
+ glFlush(); |
+ #if defined(SK_BUILD_FOR_MAC) |
+ aglSwapBuffers(aglGetCurrentContext()); |
+ int set_a_break_pt_here = 9; |
+ aglSwapBuffers(aglGetCurrentContext()); |
+ #elif defined(SK_BUILD_FOR_WIN32) |
+ SwapBuf(); |
+ int set_a_break_pt_here = 9; |
+ SwapBuf(); |
+ #endif |
+#endif |
+} |
+ |
+void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
+ GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
+ if (rt->needsResolve()) { |
+ // Some extensions automatically resolves the texture when it is read. |
+ if (this->glCaps().usesMSAARenderBuffers()) { |
+ SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
+ fStats.incRenderTargetBinds(); |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
+ GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
+ // make sure we go through flushRenderTarget() since we've modified |
+ // the bound DRAW FBO ID. |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ const GrGLIRect& vp = rt->getViewport(); |
+ const SkIRect dirtyRect = rt->getResolveRect(); |
+ |
+ if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
+ // Apple's extension uses the scissor as the blit bounds. |
+ GrScissorState scissorState; |
+ scissorState.set(dirtyRect); |
+ this->flushScissor(scissorState, vp, rt->origin()); |
+ GL_CALL(ResolveMultisampleFramebuffer()); |
+ } else { |
+ GrGLIRect r; |
+ r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
+ dirtyRect.width(), dirtyRect.height(), target->origin()); |
+ |
+ int right = r.fLeft + r.fWidth; |
+ int top = r.fBottom + r.fHeight; |
+ |
+ // BlitFrameBuffer respects the scissor, so disable it. |
+ this->disableScissor(); |
+ GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
+ r.fLeft, r.fBottom, right, top, |
+ GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
+ } |
+ } |
+ rt->flagAsResolved(); |
+ } |
+} |
+ |
+namespace { |
+ |
+ |
+GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
+ static const GrGLenum gTable[] = { |
+ GR_GL_KEEP, // kKeep_StencilOp |
+ GR_GL_REPLACE, // kReplace_StencilOp |
+ GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
+ GR_GL_INCR, // kIncClamp_StencilOp |
+ GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
+ GR_GL_DECR, // kDecClamp_StencilOp |
+ GR_GL_ZERO, // kZero_StencilOp |
+ GR_GL_INVERT, // kInvert_StencilOp |
+ }; |
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); |
+ GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
+ GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
+ GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
+ GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
+ GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
+ GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
+ GR_STATIC_ASSERT(6 == kZero_StencilOp); |
+ GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
+ SkASSERT((unsigned) op < kStencilOpCount); |
+ return gTable[op]; |
+} |
+ |
+void set_gl_stencil(const GrGLInterface* gl, |
+ const GrStencilSettings& settings, |
+ GrGLenum glFace, |
+ GrStencilSettings::Face grFace) { |
+ GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); |
+ GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
+ GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
+ |
+ GrGLint ref = settings.funcRef(grFace); |
+ GrGLint mask = settings.funcMask(grFace); |
+ GrGLint writeMask = settings.writeMask(grFace); |
+ |
+ if (GR_GL_FRONT_AND_BACK == glFace) { |
+ // we call the combined func just in case separate stencil is not |
+ // supported. |
+ GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
+ GR_GL_CALL(gl, StencilMask(writeMask)); |
+ GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); |
+ } else { |
+ GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
+ GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
+ GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); |
+ } |
+} |
+} |
+ |
+void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
+ if (fHWStencilSettings != stencilSettings) { |
+ if (stencilSettings.isDisabled()) { |
+ if (kNo_TriState != fHWStencilTestEnabled) { |
+ GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
+ fHWStencilTestEnabled = kNo_TriState; |
+ } |
+ } else { |
+ if (kYes_TriState != fHWStencilTestEnabled) { |
+ GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
+ fHWStencilTestEnabled = kYes_TriState; |
+ } |
+ } |
+ if (!stencilSettings.isDisabled()) { |
+ if (this->caps()->twoSidedStencilSupport()) { |
+ set_gl_stencil(this->glInterface(), |
+ stencilSettings, |
+ GR_GL_FRONT, |
+ GrStencilSettings::kFront_Face); |
+ set_gl_stencil(this->glInterface(), |
+ stencilSettings, |
+ GR_GL_BACK, |
+ GrStencilSettings::kBack_Face); |
+ } else { |
+ set_gl_stencil(this->glInterface(), |
+ stencilSettings, |
+ GR_GL_FRONT_AND_BACK, |
+ GrStencilSettings::kFront_Face); |
+ } |
+ } |
+ fHWStencilSettings = stencilSettings; |
+ } |
+} |
+ |
+void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
+ SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
+ |
+ if (this->glCaps().multisampleDisableSupport()) { |
+ if (useHWAA) { |
+ if (kYes_TriState != fMSAAEnabled) { |
+ GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
+ fMSAAEnabled = kYes_TriState; |
+ } |
+ } else { |
+ if (kNo_TriState != fMSAAEnabled) { |
+ GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
+ fMSAAEnabled = kNo_TriState; |
+ } |
+ } |
+ } |
+} |
+ |
+void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) { |
+ // Any optimization to disable blending should have already been applied and |
+ // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). |
+ |
+ GrBlendEquation equation = blendInfo.fEquation; |
+ GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
+ GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
+ bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && |
+ kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; |
+ if (blendOff) { |
+ if (kNo_TriState != fHWBlendState.fEnabled) { |
+ GL_CALL(Disable(GR_GL_BLEND)); |
+ |
+ // Workaround for the ARM KHR_blend_equation_advanced blacklist issue |
+ // https://code.google.com/p/skia/issues/detail?id=3943 |
+ if (kARM_GrGLVendor == this->ctxInfo().vendor() && |
+ GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { |
+ SkASSERT(this->caps()->advancedBlendEquationSupport()); |
+ // Set to any basic blending equation. |
+ GrBlendEquation blend_equation = kAdd_GrBlendEquation; |
+ GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); |
+ fHWBlendState.fEquation = blend_equation; |
+ } |
+ |
+ fHWBlendState.fEnabled = kNo_TriState; |
+ } |
+ return; |
+ } |
+ |
+ if (kYes_TriState != fHWBlendState.fEnabled) { |
+ GL_CALL(Enable(GR_GL_BLEND)); |
+ fHWBlendState.fEnabled = kYes_TriState; |
+ } |
+ |
+ if (fHWBlendState.fEquation != equation) { |
+ GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); |
+ fHWBlendState.fEquation = equation; |
+ } |
+ |
+ if (GrBlendEquationIsAdvanced(equation)) { |
+ SkASSERT(this->caps()->advancedBlendEquationSupport()); |
+ // Advanced equations have no other blend state. |
+ return; |
+ } |
+ |
+ if (fHWBlendState.fSrcCoeff != srcCoeff || |
+ fHWBlendState.fDstCoeff != dstCoeff) { |
+ GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
+ gXfermodeCoeff2Blend[dstCoeff])); |
+ fHWBlendState.fSrcCoeff = srcCoeff; |
+ fHWBlendState.fDstCoeff = dstCoeff; |
+ } |
+ |
+ GrColor blendConst = blendInfo.fBlendConstant; |
+ if ((BlendCoeffReferencesConstant(srcCoeff) || |
+ BlendCoeffReferencesConstant(dstCoeff)) && |
+ (!fHWBlendState.fConstColorValid || |
+ fHWBlendState.fConstColor != blendConst)) { |
+ GrGLfloat c[4]; |
+ GrColorToRGBAFloat(blendConst, c); |
+ GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
+ fHWBlendState.fConstColor = blendConst; |
+ fHWBlendState.fConstColorValid = true; |
+ } |
+} |
+ |
+static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
+ static const GrGLenum gWrapModes[] = { |
+ GR_GL_CLAMP_TO_EDGE, |
+ GR_GL_REPEAT, |
+ GR_GL_MIRRORED_REPEAT |
+ }; |
+ GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
+ GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
+ GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
+ GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
+ return gWrapModes[tm]; |
+} |
+ |
+static GrGLenum get_component_enum_from_char(char component) { |
+ switch (component) { |
+ case 'r': |
+ return GR_GL_RED; |
+ case 'g': |
+ return GR_GL_GREEN; |
+ case 'b': |
+ return GR_GL_BLUE; |
+ case 'a': |
+ return GR_GL_ALPHA; |
+ default: |
+ SkFAIL("Unsupported component"); |
+ return 0; |
+ } |
+} |
+ |
+/** If texture swizzling is available using tex parameters then it is preferred over mangling |
+ the generated shader code. This potentially allows greater reuse of cached shaders. */ |
+static void get_tex_param_swizzle(GrPixelConfig config, |
+ const GrGLSLCaps& caps, |
+ GrGLenum* glSwizzle) { |
+ const char* swizzle = caps.getSwizzleMap(config); |
+ for (int i = 0; i < 4; ++i) { |
+ glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
+ } |
+} |
+ |
+void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
+ SkASSERT(texture); |
+ |
+#ifdef SK_DEBUG |
+ if (!this->caps()->npotTextureTileSupport()) { |
+ const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); |
+ const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); |
+ if (tileX || tileY) { |
+ const int w = texture->width(); |
+ const int h = texture->height(); |
+ SkASSERT(SkIsPow2(w) && SkIsPow2(h)); |
+ } |
+ } |
+#endif |
+ |
+ // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
+ // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
+ // out of the "last != next" check. |
+ GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
+ if (texRT) { |
+ this->onResolveRenderTarget(texRT); |
+ } |
+ |
+ uint32_t textureID = texture->getUniqueID(); |
+ GrGLenum target = texture->target(); |
+ if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(BindTexture(target, texture->textureID())); |
+ fHWBoundTextureUniqueIDs[unitIdx] = textureID; |
+ } |
+ |
+ ResetTimestamp timestamp; |
+ const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
+ bool setAll = timestamp < this->getResetTimestamp(); |
+ GrGLTexture::TexParams newTexParams; |
+ |
+ static GrGLenum glMinFilterModes[] = { |
+ GR_GL_NEAREST, |
+ GR_GL_LINEAR, |
+ GR_GL_LINEAR_MIPMAP_LINEAR |
+ }; |
+ static GrGLenum glMagFilterModes[] = { |
+ GR_GL_NEAREST, |
+ GR_GL_LINEAR, |
+ GR_GL_LINEAR |
+ }; |
+ GrTextureParams::FilterMode filterMode = params.filterMode(); |
+ |
+ if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
+ if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
+ filterMode = GrTextureParams::kBilerp_FilterMode; |
+ } |
+ } |
+ |
+ newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
+ newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
+ |
+ if (GrTextureParams::kMipMap_FilterMode == filterMode && |
+ texture->texturePriv().mipMapsAreDirty()) { |
+ GL_CALL(GenerateMipmap(target)); |
+ texture->texturePriv().dirtyMipMaps(false); |
+ } |
+ |
+ newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
+ newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
+ get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA); |
+ if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); |
+ } |
+ if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); |
+ } |
+ if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); |
+ } |
+ if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
+ this->setTextureUnit(unitIdx); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); |
+ } |
+ if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
+ (setAll || memcmp(newTexParams.fSwizzleRGBA, |
+ oldTexParams.fSwizzleRGBA, |
+ sizeof(newTexParams.fSwizzleRGBA)))) { |
+ this->setTextureUnit(unitIdx); |
+ if (this->glStandard() == kGLES_GrGLStandard) { |
+ // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
+ const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
+ } else { |
+ GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
+ const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
+ GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
+ } |
+ } |
+ texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
+} |
+ |
+void GrGLGpu::flushColorWrite(bool writeColor) { |
+ if (!writeColor) { |
+ if (kNo_TriState != fHWWriteToColor) { |
+ GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
+ GR_GL_FALSE, GR_GL_FALSE)); |
+ fHWWriteToColor = kNo_TriState; |
+ } |
+ } else { |
+ if (kYes_TriState != fHWWriteToColor) { |
+ GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
+ fHWWriteToColor = kYes_TriState; |
+ } |
+ } |
+} |
+ |
+void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) { |
+ if (fHWDrawFace != face) { |
+ switch (face) { |
+ case GrPipelineBuilder::kCCW_DrawFace: |
+ GL_CALL(Enable(GR_GL_CULL_FACE)); |
+ GL_CALL(CullFace(GR_GL_BACK)); |
+ break; |
+ case GrPipelineBuilder::kCW_DrawFace: |
+ GL_CALL(Enable(GR_GL_CULL_FACE)); |
+ GL_CALL(CullFace(GR_GL_FRONT)); |
+ break; |
+ case GrPipelineBuilder::kBoth_DrawFace: |
+ GL_CALL(Disable(GR_GL_CULL_FACE)); |
+ break; |
+ default: |
+ SkFAIL("Unknown draw face."); |
+ } |
+ fHWDrawFace = face; |
+ } |
+} |
+ |
+void GrGLGpu::setTextureUnit(int unit) { |
+ SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); |
+ if (unit != fHWActiveTextureUnitIdx) { |
+ GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
+ fHWActiveTextureUnitIdx = unit; |
+ } |
+} |
+ |
+void GrGLGpu::setScratchTextureUnit() { |
+ // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
+ int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; |
+ if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
+ GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
+ fHWActiveTextureUnitIdx = lastUnitIdx; |
+ } |
+ // clear out the this field so that if a program does use this unit it will rebind the correct |
+ // texture. |
+ fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; |
+} |
+ |
+// Determines whether glBlitFramebuffer could be used between src and dst. |
+static inline bool can_blit_framebuffer(const GrSurface* dst, |
+ const GrSurface* src, |
+ const GrGLGpu* gpu) { |
+ if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
+ gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
+ gpu->glCaps().usesMSAARenderBuffers()) { |
+ // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
+ // or the rects are not the same (not just the same size but have the same edges). |
+ if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
+ (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
+ return false; |
+ } |
+ const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
+ if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { |
+ return false; |
+ } |
+ const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
+ if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { |
+ return false; |
+ } |
+ return true; |
+ } else { |
+ return false; |
+ } |
+} |
+ |
+static inline bool can_copy_texsubimage(const GrSurface* dst, |
+ const GrSurface* src, |
+ const GrGLGpu* gpu) { |
+ // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
+ // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
+ // many drivers would allow it to work, but ANGLE does not. |
+ if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
+ (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
+ return false; |
+ } |
+ const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
+ // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
+ // then we don't want to copy to the texture but to the MSAA buffer. |
+ if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
+ return false; |
+ } |
+ const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
+ // If the src is multisampled (and uses an extension where there is a separate MSAA |
+ // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
+ return false; |
+ } |
+ |
+ const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
+ // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
+ // texture. |
+ if (!dstTex) { |
+ return false; |
+ } |
+ |
+ const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); |
+ |
+ // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring |
+ // is required. |
+ if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
+ !GrPixelConfigIsCompressed(src->config()) && |
+ (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && |
+ dstTex->target() == GR_GL_TEXTURE_2D && |
+ dst->origin() == src->origin()) { |
+ return true; |
+ } else { |
+ return false; |
+ } |
+} |
+ |
+// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
+// relative to is output. |
+void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
+ TempFBOTarget tempFBOTarget) { |
+ GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
+ if (nullptr == rt) { |
+ SkASSERT(surface->asTexture()); |
+ GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
+ GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
+ GrGLuint* tempFBOID; |
+ tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; |
+ |
+ if (0 == *tempFBOID) { |
+ GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
+ } |
+ |
+ fStats.incRenderTargetBinds(); |
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ target, |
+ texID, |
+ 0)); |
+ viewport->fLeft = 0; |
+ viewport->fBottom = 0; |
+ viewport->fWidth = surface->width(); |
+ viewport->fHeight = surface->height(); |
+ } else { |
+ fStats.incRenderTargetBinds(); |
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
+ *viewport = rt->getViewport(); |
+ } |
+} |
+ |
+void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { |
+ // bindSurfaceFBOForCopy temporarily binds textures that are not render targets to |
+ if (!surface->asRenderTarget()) { |
+ SkASSERT(surface->asTexture()); |
+ GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ textureTarget, |
+ 0, |
+ 0)); |
+ } |
+} |
+ |
+bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const { |
+ // If the src is a texture, we can implement the blit as a draw assuming the config is |
+ // renderable. |
+ if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) { |
+ desc->fOrigin = kDefault_GrSurfaceOrigin; |
+ desc->fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc->fConfig = src->config(); |
+ return true; |
+ } |
+ |
+ const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture()); |
+ if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { |
+ // Not supported for FBO blit or CopyTexSubImage |
+ return false; |
+ } |
+ |
+ // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
+ // possible and we return false to fallback to creating a render target dst for render-to- |
+ // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
+ // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
+ |
+ // Check for format issues with glCopyTexSubImage2D |
+ if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
+ kBGRA_8888_GrPixelConfig == src->config()) { |
+ // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
+ // then we set up for that, otherwise fail. |
+ if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { |
+ desc->fOrigin = kDefault_GrSurfaceOrigin; |
+ desc->fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc->fConfig = kBGRA_8888_GrPixelConfig; |
+ return true; |
+ } |
+ return false; |
+ } else if (nullptr == src->asRenderTarget()) { |
+ // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. |
+ return false; |
+ } |
+ |
+ const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
+ // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
+ // fail. |
+ if (this->caps()->isConfigRenderable(src->config(), false)) { |
+ desc->fOrigin = kDefault_GrSurfaceOrigin; |
+ desc->fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc->fConfig = src->config(); |
+ return true; |
+ } |
+ return false; |
+ } |
+ |
+ // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
+ desc->fConfig = src->config(); |
+ desc->fOrigin = src->origin(); |
+ desc->fFlags = kNone_GrSurfaceFlags; |
+ return true; |
+} |
+ |
+bool GrGLGpu::onCopySurface(GrSurface* dst, |
+ GrSurface* src, |
+ const SkIRect& srcRect, |
+ const SkIPoint& dstPoint) { |
+ if (src->asTexture() && dst->asRenderTarget()) { |
+ this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
+ return true; |
+ } |
+ |
+ if (can_copy_texsubimage(dst, src, this)) { |
+ this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
+ return true; |
+ } |
+ |
+ if (can_blit_framebuffer(dst, src, this)) { |
+ return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); |
+ } |
+ |
+ return false; |
+} |
+ |
+void GrGLGpu::createCopyPrograms() { |
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
+ fCopyPrograms[i].fProgram = 0; |
+ } |
+ const char* version = this->glCaps().glslCaps()->versionDeclString(); |
+ static const GrSLType kSamplerTypes[2] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType }; |
+ SkASSERT(2 == SK_ARRAY_COUNT(fCopyPrograms)); |
+ int programCount = this->glCaps().externalTextureSupport() ? 2 : 1; |
+ for (int i = 0; i < programCount; ++i) { |
+ GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
+ GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
+ GrShaderVar::kUniform_TypeModifier); |
+ GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, |
+ GrShaderVar::kUniform_TypeModifier); |
+ GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i], |
+ GrShaderVar::kUniform_TypeModifier); |
+ GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, |
+ GrShaderVar::kVaryingOut_TypeModifier); |
+ GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, |
+ GrShaderVar::kOut_TypeModifier); |
+ |
+ SkString vshaderTxt(version); |
+ aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ |
+ vshaderTxt.append( |
+ "// Copy Program VS\n" |
+ "void main() {" |
+ " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" |
+ " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
+ " gl_Position.zw = vec2(0, 1);" |
+ "}" |
+ ); |
+ |
+ SkString fshaderTxt(version); |
+ if (kSamplerTypes[i] == kSamplerExternal_GrSLType) { |
+ fshaderTxt.appendf("#extension %s : require\n", |
+ this->glCaps().glslCaps()->externalTextureExtensionString()); |
+ } |
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
+ *this->glCaps().glslCaps(), |
+ &fshaderTxt); |
+ vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
+ vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ const char* fsOutName; |
+ if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
+ oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ fsOutName = oFragColor.c_str(); |
+ } else { |
+ fsOutName = "gl_FragColor"; |
+ } |
+ fshaderTxt.appendf( |
+ "// Copy Program FS\n" |
+ "void main() {" |
+ " %s = %s(u_texture, v_texCoord);" |
+ "}", |
+ fsOutName, |
+ GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
+ ); |
+ |
+ GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); |
+ const char* str; |
+ GrGLint length; |
+ |
+ str = vshaderTxt.c_str(); |
+ length = SkToInt(vshaderTxt.size()); |
+ GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
+ GR_GL_VERTEX_SHADER, &str, &length, 1, |
+ &fStats); |
+ |
+ str = fshaderTxt.c_str(); |
+ length = SkToInt(fshaderTxt.size()); |
+ GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
+ GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
+ &fStats); |
+ |
+ GL_CALL(LinkProgram(fCopyPrograms[i].fProgram)); |
+ |
+ GL_CALL_RET(fCopyPrograms[i].fTextureUniform, |
+ GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); |
+ GL_CALL_RET(fCopyPrograms[i].fPosXformUniform, |
+ GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); |
+ GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform, |
+ GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); |
+ |
+ GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); |
+ |
+ GL_CALL(DeleteShader(vshader)); |
+ GL_CALL(DeleteShader(fshader)); |
+ } |
+ fCopyProgramArrayBuffer = 0; |
+ GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer)); |
+ fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer); |
+ static const GrGLfloat vdata[] = { |
+ 0, 0, |
+ 0, 1, |
+ 1, 0, |
+ 1, 1 |
+ }; |
+ GL_ALLOC_CALL(this->glInterface(), |
+ BufferData(GR_GL_ARRAY_BUFFER, |
+ (GrGLsizeiptr) sizeof(vdata), |
+ vdata, // data ptr |
+ GR_GL_STATIC_DRAW)); |
+} |
+ |
+void GrGLGpu::createWireRectProgram() { |
+ SkASSERT(!fWireRectProgram.fProgram); |
+ GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
+ GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
+ GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
+ const char* version = this->glCaps().glslCaps()->versionDeclString(); |
+ |
+ // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The |
+ // program is used with a vbo containing the unit square. Vertices are computed from the rect |
+ // uniform using the 4 vbo vertices. |
+ SkString vshaderTxt(version); |
+ aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
+ vshaderTxt.append(";"); |
+ vshaderTxt.append( |
+ "// Wire Rect Program VS\n" |
+ "void main() {" |
+ " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);" |
+ " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);" |
+ " gl_Position.zw = vec2(0, 1);" |
+ "}" |
+ ); |
+ |
+ GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
+ |
+ SkString fshaderTxt(version); |
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
+ *this->glCaps().glslCaps(), |
+ &fshaderTxt); |
+ uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ const char* fsOutName; |
+ if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
+ oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ fsOutName = oFragColor.c_str(); |
+ } else { |
+ fsOutName = "gl_FragColor"; |
+ } |
+ fshaderTxt.appendf( |
+ "// Write Rect Program FS\n" |
+ "void main() {" |
+ " %s = %s;" |
+ "}", |
+ fsOutName, |
+ uColor.c_str() |
+ ); |
+ |
+ GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram()); |
+ const char* str; |
+ GrGLint length; |
+ |
+ str = vshaderTxt.c_str(); |
+ length = SkToInt(vshaderTxt.size()); |
+ GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
+ GR_GL_VERTEX_SHADER, &str, &length, 1, |
+ &fStats); |
+ |
+ str = fshaderTxt.c_str(); |
+ length = SkToInt(fshaderTxt.size()); |
+ GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
+ GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
+ &fStats); |
+ |
+ GL_CALL(LinkProgram(fWireRectProgram.fProgram)); |
+ |
+ GL_CALL_RET(fWireRectProgram.fColorUniform, |
+ GetUniformLocation(fWireRectProgram.fProgram, "u_color")); |
+ GL_CALL_RET(fWireRectProgram.fRectUniform, |
+ GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); |
+ GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); |
+ |
+ GL_CALL(DeleteShader(vshader)); |
+ GL_CALL(DeleteShader(fshader)); |
+ GL_CALL(GenBuffers(1, &fWireRectArrayBuffer)); |
+ fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer); |
+ static const GrGLfloat vdata[] = { |
+ 0, 0, |
+ 0, 1, |
+ 1, 1, |
+ 1, 0, |
+ }; |
+ GL_ALLOC_CALL(this->glInterface(), |
+ BufferData(GR_GL_ARRAY_BUFFER, |
+ (GrGLsizeiptr) sizeof(vdata), |
+ vdata, // data ptr |
+ GR_GL_STATIC_DRAW)); |
+} |
+ |
+void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) { |
+ this->handleDirtyContext(); |
+ if (!fWireRectProgram.fProgram) { |
+ this->createWireRectProgram(); |
+ } |
+ |
+ int w = rt->width(); |
+ int h = rt->height(); |
+ |
+ // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider |
+ // whether the render target is flipped or not. |
+ GrGLfloat edges[4]; |
+ edges[0] = SkIntToScalar(rect.fLeft) + 0.5f; |
+ edges[2] = SkIntToScalar(rect.fRight) - 0.5f; |
+ if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
+ edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f); |
+ edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f); |
+ } else { |
+ edges[1] = SkIntToScalar(rect.fTop) + 0.5f; |
+ edges[3] = SkIntToScalar(rect.fBottom) - 0.5f; |
+ } |
+ edges[0] = 2 * edges[0] / w - 1.0f; |
+ edges[1] = 2 * edges[1] / h - 1.0f; |
+ edges[2] = 2 * edges[2] / w - 1.0f; |
+ edges[3] = 2 * edges[3] / h - 1.0f; |
+ |
+ GrGLfloat channels[4]; |
+ static const GrGLfloat scale255 = 1.f / 255.f; |
+ channels[0] = GrColorUnpackR(color) * scale255; |
+ channels[1] = GrColorUnpackG(color) * scale255; |
+ channels[2] = GrColorUnpackB(color) * scale255; |
+ channels[3] = GrColorUnpackA(color) * scale255; |
+ |
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget()); |
+ this->flushRenderTarget(glRT, &rect); |
+ |
+ GL_CALL(UseProgram(fWireRectProgram.fProgram)); |
+ fHWProgramID = fWireRectProgram.fProgram; |
+ |
+ fHWGeometryState.setVertexArrayID(this, 0); |
+ |
+ GrGLAttribArrayState* attribs = |
+ fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer); |
+ attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
+ attribs->disableUnusedArrays(this, 0x1); |
+ |
+ GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); |
+ GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); |
+ |
+ GrXferProcessor::BlendInfo blendInfo; |
+ blendInfo.reset(); |
+ this->flushBlend(blendInfo); |
+ this->flushColorWrite(true); |
+ this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
+ this->flushHWAAState(glRT, false); |
+ this->disableScissor(); |
+ GrStencilSettings stencil; |
+ stencil.setDisabled(); |
+ this->flushStencil(stencil); |
+ |
+ GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4)); |
+} |
+ |
+ |
+void GrGLGpu::copySurfaceAsDraw(GrSurface* dst, |
+ GrSurface* src, |
+ const SkIRect& srcRect, |
+ const SkIPoint& dstPoint) { |
+ int w = srcRect.width(); |
+ int h = srcRect.height(); |
+ |
+ GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture()); |
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); |
+ this->bindTexture(0, params, srcTex); |
+ |
+ GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget()); |
+ SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); |
+ this->flushRenderTarget(dstRT, &dstRect); |
+ |
+ int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); |
+ |
+ GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); |
+ fHWProgramID = fCopyPrograms[progIdx].fProgram; |
+ |
+ fHWGeometryState.setVertexArrayID(this, 0); |
+ |
+ GrGLAttribArrayState* attribs = |
+ fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer); |
+ attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
+ attribs->disableUnusedArrays(this, 0x1); |
+ |
+ // dst rect edges in NDC (-1 to 1) |
+ int dw = dst->width(); |
+ int dh = dst->height(); |
+ GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; |
+ GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; |
+ GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; |
+ GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; |
+ if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
+ dy0 = -dy0; |
+ dy1 = -dy1; |
+ } |
+ |
+ // src rect edges in normalized texture space (0 to 1) |
+ int sw = src->width(); |
+ int sh = src->height(); |
+ GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft / sw; |
+ GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w) / sw; |
+ GrGLfloat sy0 = (GrGLfloat)srcRect.fTop / sh; |
+ GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h) / sh; |
+ if (kBottomLeft_GrSurfaceOrigin == src->origin()) { |
+ sy0 = 1.f - sy0; |
+ sy1 = 1.f - sy1; |
+ } |
+ |
+ GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); |
+ GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, |
+ sx1 - sx0, sy1 - sy0, sx0, sy0)); |
+ GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); |
+ |
+ GrXferProcessor::BlendInfo blendInfo; |
+ blendInfo.reset(); |
+ this->flushBlend(blendInfo); |
+ this->flushColorWrite(true); |
+ this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
+ this->flushHWAAState(dstRT, false); |
+ this->disableScissor(); |
+ GrStencilSettings stencil; |
+ stencil.setDisabled(); |
+ this->flushStencil(stencil); |
+ |
+ GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
+} |
+ |
+void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
+ GrSurface* src, |
+ const SkIRect& srcRect, |
+ const SkIPoint& dstPoint) { |
+ SkASSERT(can_copy_texsubimage(dst, src, this)); |
+ GrGLIRect srcVP; |
+ this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
+ GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
+ SkASSERT(dstTex); |
+ // We modified the bound FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ GrGLIRect srcGLRect; |
+ srcGLRect.setRelativeTo(srcVP, |
+ srcRect.fLeft, |
+ srcRect.fTop, |
+ srcRect.width(), |
+ srcRect.height(), |
+ src->origin()); |
+ |
+ this->setScratchTextureUnit(); |
+ GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); |
+ GrGLint dstY; |
+ if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
+ dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
+ } else { |
+ dstY = dstPoint.fY; |
+ } |
+ GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, |
+ dstPoint.fX, dstY, |
+ srcGLRect.fLeft, srcGLRect.fBottom, |
+ srcGLRect.fWidth, srcGLRect.fHeight)); |
+ this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src); |
+} |
+ |
+bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, |
+ GrSurface* src, |
+ const SkIRect& srcRect, |
+ const SkIPoint& dstPoint) { |
+ SkASSERT(can_blit_framebuffer(dst, src, this)); |
+ SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
+ srcRect.width(), srcRect.height()); |
+ if (dst == src) { |
+ if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
+ return false; |
+ } |
+ } |
+ |
+ GrGLIRect dstVP; |
+ GrGLIRect srcVP; |
+ this->bindSurfaceFBOForCopy(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); |
+ this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
+ // We modified the bound FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ GrGLIRect srcGLRect; |
+ GrGLIRect dstGLRect; |
+ srcGLRect.setRelativeTo(srcVP, |
+ srcRect.fLeft, |
+ srcRect.fTop, |
+ srcRect.width(), |
+ srcRect.height(), |
+ src->origin()); |
+ dstGLRect.setRelativeTo(dstVP, |
+ dstRect.fLeft, |
+ dstRect.fTop, |
+ dstRect.width(), |
+ dstRect.height(), |
+ dst->origin()); |
+ |
+ // BlitFrameBuffer respects the scissor, so disable it. |
+ this->disableScissor(); |
+ |
+ GrGLint srcY0; |
+ GrGLint srcY1; |
+ // Does the blit need to y-mirror or not? |
+ if (src->origin() == dst->origin()) { |
+ srcY0 = srcGLRect.fBottom; |
+ srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
+ } else { |
+ srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
+ srcY1 = srcGLRect.fBottom; |
+ } |
+ GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
+ srcY0, |
+ srcGLRect.fLeft + srcGLRect.fWidth, |
+ srcY1, |
+ dstGLRect.fLeft, |
+ dstGLRect.fBottom, |
+ dstGLRect.fLeft + dstGLRect.fWidth, |
+ dstGLRect.fBottom + dstGLRect.fHeight, |
+ GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
+ this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); |
+ this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); |
+ return true; |
+} |
+ |
+void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { |
+ SkASSERT(type); |
+ switch (type) { |
+ case kTexture_GrXferBarrierType: { |
+ GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
+ if (glrt->textureFBOID() != glrt->renderFBOID()) { |
+ // The render target uses separate storage so no need for glTextureBarrier. |
+ // FIXME: The render target will resolve automatically when its texture is bound, |
+ // but we could resolve only the bounds that will be read if we do it here instead. |
+ return; |
+ } |
+ SkASSERT(this->caps()->textureBarrierSupport()); |
+ GL_CALL(TextureBarrier()); |
+ return; |
+ } |
+ case kBlend_GrXferBarrierType: |
+ SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == |
+ this->caps()->blendEquationSupport()); |
+ GL_CALL(BlendBarrier()); |
+ return; |
+ default: break; // placate compiler warnings that kNone not handled |
+ } |
+} |
+ |
+GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, |
+ GrPixelConfig config) const { |
+ if (!this->caps()->isConfigTexturable(config)) { |
+ return false; |
+ } |
+ GrGLTextureInfo* info = new GrGLTextureInfo; |
+ info->fTarget = GR_GL_TEXTURE_2D; |
+ info->fID = 0; |
+ GL_CALL(GenTextures(1, &info->fID)); |
+ GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); |
+ GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); |
+ GL_CALL(BindTexture(info->fTarget, info->fID)); |
+ GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); |
+ GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); |
+ GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); |
+ GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); |
+ |
+ GrGLenum internalFormat = this->glCaps().configGLFormats(config).fInternalFormatTexImage; |
+ GrGLenum externalFormat = this->glCaps().configGLFormats(config).fExternalFormatForTexImage; |
+ GrGLenum externalType = this->glCaps().configGLFormats(config).fExternalType; |
+ |
+ GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, |
+ externalType, pixels)); |
+ |
+#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
+ GrGLuint id = info->fID; |
+ delete info; |
+ return id; |
+#else |
+ return reinterpret_cast<GrBackendObject>(info); |
+#endif |
+} |
+ |
+bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { |
+#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
+ GrGLuint texID = (GrGLuint)id; |
+#else |
+ GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID; |
+#endif |
+ |
+ GrGLboolean result; |
+ GL_CALL_RET(result, IsTexture(texID)); |
+ |
+ return (GR_GL_TRUE == result); |
+} |
+ |
+void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) const { |
+#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
+ GrGLuint texID = (GrGLuint)id; |
+#else |
+ const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(id); |
+ GrGLuint texID = info->fID; |
+#endif |
+ |
+ if (!abandonTexture) { |
+ GL_CALL(DeleteTextures(1, &texID)); |
+ } |
+ |
+#ifndef SK_IGNORE_GL_TEXTURE_TARGET |
+ delete info; |
+#endif |
+} |
+ |
+void GrGLGpu::resetShaderCacheForTesting() const { |
+ fProgramCache->abandon(); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( |
+ GrGLGpu* gpu, |
+ const GrGLVertexBuffer* vbuffer, |
+ const GrGLIndexBuffer* ibuffer) { |
+ SkASSERT(vbuffer); |
+ GrGLuint vbufferID = vbuffer->bufferID(); |
+ GrGLuint* ibufferIDPtr = nullptr; |
+ GrGLuint ibufferID; |
+ if (ibuffer) { |
+ ibufferID = ibuffer->bufferID(); |
+ ibufferIDPtr = &ibufferID; |
+ } |
+ return this->internalBind(gpu, vbufferID, ibufferIDPtr); |
+} |
+ |
+GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu, |
+ GrGLuint vbufferID) { |
+ return this->internalBind(gpu, vbufferID, nullptr); |
+} |
+ |
+GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu, |
+ GrGLuint vbufferID, |
+ GrGLuint ibufferID) { |
+ return this->internalBind(gpu, vbufferID, &ibufferID); |
+} |
+ |
+GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu, |
+ GrGLuint vbufferID, |
+ GrGLuint* ibufferID) { |
+ GrGLAttribArrayState* attribState; |
+ |
+ if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) { |
+ if (!fVBOVertexArray) { |
+ GrGLuint arrayID; |
+ GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
+ int attrCount = gpu->glCaps().maxVertexAttributes(); |
+ fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); |
+ } |
+ if (ibufferID) { |
+ attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); |
+ } else { |
+ attribState = fVBOVertexArray->bind(gpu); |
+ } |
+ } else { |
+ if (ibufferID) { |
+ this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); |
+ } else { |
+ this->setVertexArrayID(gpu, 0); |
+ } |
+ int attrCount = gpu->glCaps().maxVertexAttributes(); |
+ if (fDefaultVertexArrayAttribState.count() != attrCount) { |
+ fDefaultVertexArrayAttribState.resize(attrCount); |
+ } |
+ attribState = &fDefaultVertexArrayAttribState; |
+ } |
+ return attribState; |
+} |