Chromium Code Reviews| Index: src/gpu/gl/GrGLGpu.cpp |
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
| index f5c646c86fb636161350ae4d28c98096bf7778e7..e149b3b990786e7ec1621c176d451c34a5ea3627 100644 |
| --- a/src/gpu/gl/GrGLGpu.cpp |
| +++ b/src/gpu/gl/GrGLGpu.cpp |
| @@ -1,3381 +1,3436 @@ |
| -/* |
| - * Copyright 2011 Google Inc. |
| - * |
| - * Use of this source code is governed by a BSD-style license that can be |
| - * found in the LICENSE file. |
| - */ |
| - |
| - |
| -#include "GrGLGpu.h" |
| -#include "GrGLGLSL.h" |
| -#include "GrGLStencilAttachment.h" |
| -#include "GrGLTextureRenderTarget.h" |
| -#include "GrGpuResourcePriv.h" |
| -#include "GrPipeline.h" |
| -#include "GrRenderTargetPriv.h" |
| -#include "GrSurfacePriv.h" |
| -#include "GrTexturePriv.h" |
| -#include "GrTypes.h" |
| -#include "GrVertices.h" |
| -#include "builders/GrGLShaderStringBuilder.h" |
| -#include "glsl/GrGLSL.h" |
| -#include "glsl/GrGLSLCaps.h" |
| -#include "SkStrokeRec.h" |
| -#include "SkTemplates.h" |
| - |
| -#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
| -#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
| - |
| -#define SKIP_CACHE_CHECK true |
| - |
| -#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
| - #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
| - #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
| - #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
| -#else |
| - #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
| - #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
| - #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
| -#endif |
| - |
| - |
| -/////////////////////////////////////////////////////////////////////////////// |
| - |
| - |
| -static const GrGLenum gXfermodeEquation2Blend[] = { |
| - // Basic OpenGL blend equations. |
| - GR_GL_FUNC_ADD, |
| - GR_GL_FUNC_SUBTRACT, |
| - GR_GL_FUNC_REVERSE_SUBTRACT, |
| - |
| - // GL_KHR_blend_equation_advanced. |
| - GR_GL_SCREEN, |
| - GR_GL_OVERLAY, |
| - GR_GL_DARKEN, |
| - GR_GL_LIGHTEN, |
| - GR_GL_COLORDODGE, |
| - GR_GL_COLORBURN, |
| - GR_GL_HARDLIGHT, |
| - GR_GL_SOFTLIGHT, |
| - GR_GL_DIFFERENCE, |
| - GR_GL_EXCLUSION, |
| - GR_GL_MULTIPLY, |
| - GR_GL_HSL_HUE, |
| - GR_GL_HSL_SATURATION, |
| - GR_GL_HSL_COLOR, |
| - GR_GL_HSL_LUMINOSITY |
| -}; |
| -GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); |
| -GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); |
| -GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); |
| -GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); |
| -GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); |
| -GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); |
| -GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); |
| -GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); |
| -GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); |
| -GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); |
| -GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); |
| -GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); |
| -GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); |
| -GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); |
| -GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); |
| -GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); |
| -GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); |
| -GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); |
| -GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); |
| - |
| -static const GrGLenum gXfermodeCoeff2Blend[] = { |
| - GR_GL_ZERO, |
| - GR_GL_ONE, |
| - GR_GL_SRC_COLOR, |
| - GR_GL_ONE_MINUS_SRC_COLOR, |
| - GR_GL_DST_COLOR, |
| - GR_GL_ONE_MINUS_DST_COLOR, |
| - GR_GL_SRC_ALPHA, |
| - GR_GL_ONE_MINUS_SRC_ALPHA, |
| - GR_GL_DST_ALPHA, |
| - GR_GL_ONE_MINUS_DST_ALPHA, |
| - GR_GL_CONSTANT_COLOR, |
| - GR_GL_ONE_MINUS_CONSTANT_COLOR, |
| - GR_GL_CONSTANT_ALPHA, |
| - GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
| - |
| - // extended blend coeffs |
| - GR_GL_SRC1_COLOR, |
| - GR_GL_ONE_MINUS_SRC1_COLOR, |
| - GR_GL_SRC1_ALPHA, |
| - GR_GL_ONE_MINUS_SRC1_ALPHA, |
| -}; |
| - |
| -bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
| - static const bool gCoeffReferencesBlendConst[] = { |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - false, |
| - true, |
| - true, |
| - true, |
| - true, |
| - |
| - // extended blend coeffs |
| - false, |
| - false, |
| - false, |
| - false, |
| - }; |
| - return gCoeffReferencesBlendConst[coeff]; |
| - GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
| - |
| - GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
| - GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
| - GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
| - GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
| - GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
| - GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
| - GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
| - GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
| - GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
| - |
| - GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
| - GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
| - GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
| - GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
| - |
| - // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
| - GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
| -} |
| - |
| -/////////////////////////////////////////////////////////////////////////////// |
| - |
| - |
| -GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, |
| - GrContext* context) { |
| - SkAutoTUnref<const GrGLInterface> glInterface( |
| - reinterpret_cast<const GrGLInterface*>(backendContext)); |
| - if (!glInterface) { |
| - glInterface.reset(GrGLDefaultInterface()); |
| - } else { |
| - glInterface->ref(); |
| - } |
| - if (!glInterface) { |
| - return nullptr; |
| - } |
| - GrGLContext* glContext = GrGLContext::Create(glInterface, options); |
| - if (glContext) { |
| - return new GrGLGpu(glContext, context); |
| - } |
| - return nullptr; |
| -} |
| - |
| -static bool gPrintStartupSpew; |
| - |
| -GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) |
| - : GrGpu(context) |
| - , fGLContext(ctx) { |
| - SkASSERT(ctx); |
| - fCaps.reset(SkRef(ctx->caps())); |
| - |
| - fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
| - |
| - GrGLClearErr(this->glInterface()); |
| - if (gPrintStartupSpew) { |
| - const GrGLubyte* vendor; |
| - const GrGLubyte* renderer; |
| - const GrGLubyte* version; |
| - GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
| - GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
| - GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
| - SkDebugf("------------------------- create GrGLGpu %p --------------\n", |
| - this); |
| - SkDebugf("------ VENDOR %s\n", vendor); |
| - SkDebugf("------ RENDERER %s\n", renderer); |
| - SkDebugf("------ VERSION %s\n", version); |
| - SkDebugf("------ EXTENSIONS\n"); |
| - this->glContext().extensions().print(); |
| - SkDebugf("\n"); |
| - SkDebugf("%s", this->glCaps().dump().c_str()); |
| - } |
| - |
| - fProgramCache = new ProgramCache(this); |
| - |
| - SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); |
| - |
| - fHWProgramID = 0; |
| - fTempSrcFBOID = 0; |
| - fTempDstFBOID = 0; |
| - fStencilClearFBOID = 0; |
| - |
| - if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
| - fPathRendering.reset(new GrGLPathRendering(this)); |
| - } |
| - this->createCopyPrograms(); |
| - fWireRectProgram.fProgram = 0; |
| - fWireRectArrayBuffer = 0; |
| -} |
| - |
| -GrGLGpu::~GrGLGpu() { |
| - if (0 != fHWProgramID) { |
| - // detach the current program so there is no confusion on OpenGL's part |
| - // that we want it to be deleted |
| - GL_CALL(UseProgram(0)); |
| - } |
| - |
| - if (0 != fTempSrcFBOID) { |
| - GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
| - } |
| - if (0 != fTempDstFBOID) { |
| - GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
| - } |
| - if (0 != fStencilClearFBOID) { |
| - GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
| - } |
| - |
| - for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| - if (0 != fCopyPrograms[i].fProgram) { |
| - GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); |
| - } |
| - } |
| - |
| - if (0 != fCopyProgramArrayBuffer) { |
| - GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); |
| - } |
| - |
| - if (0 != fWireRectProgram.fProgram) { |
| - GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
| - } |
| - |
| - if (0 != fWireRectArrayBuffer) { |
| - GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
| - } |
| - |
| - delete fProgramCache; |
| -} |
| - |
| -void GrGLGpu::contextAbandoned() { |
| - INHERITED::contextAbandoned(); |
| - fProgramCache->abandon(); |
| - fHWProgramID = 0; |
| - fTempSrcFBOID = 0; |
| - fTempDstFBOID = 0; |
| - fStencilClearFBOID = 0; |
| - fCopyProgramArrayBuffer = 0; |
| - for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| - fCopyPrograms[i].fProgram = 0; |
| - } |
| - fWireRectProgram.fProgram = 0; |
| - fWireRectArrayBuffer = 0; |
| - if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
| - this->glPathRendering()->abandonGpuResources(); |
| - } |
| -} |
| - |
| -/////////////////////////////////////////////////////////////////////////////// |
| - |
| -void GrGLGpu::onResetContext(uint32_t resetBits) { |
| - // we don't use the zb at all |
| - if (resetBits & kMisc_GrGLBackendState) { |
| - GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
| - GL_CALL(DepthMask(GR_GL_FALSE)); |
| - |
| - fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace; |
| - |
| - if (kGL_GrGLStandard == this->glStandard()) { |
| - // Desktop-only state that we never change |
| - if (!this->glCaps().isCoreProfile()) { |
| - GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
| - GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
| - GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
| - GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
| - GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
| - GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
| - } |
| - // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
| - // core profile. This seems like a bug since the core spec removes any mention of |
| - // GL_ARB_imaging. |
| - if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
| - GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
| - } |
| - GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
| - // Since ES doesn't support glPointSize at all we always use the VS to |
| - // set the point size |
| - GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
| - |
| - // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
| - // currently part of our gl interface. There are probably others as |
| - // well. |
| - } |
| - |
| - if (kGLES_GrGLStandard == this->glStandard() && |
| - this->hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
| - // The arm extension requires specifically enabling MSAA fetching per sample. |
| - // On some devices this may have a perf hit. Also multiple render targets are disabled |
| - GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
| - } |
| - fHWWriteToColor = kUnknown_TriState; |
| - // we only ever use lines in hairline mode |
| - GL_CALL(LineWidth(1)); |
| - GL_CALL(Disable(GR_GL_DITHER)); |
| - } |
| - |
| - if (resetBits & kMSAAEnable_GrGLBackendState) { |
| - fMSAAEnabled = kUnknown_TriState; |
| - |
| - // In mixed samples mode coverage modulation allows the coverage to be converted to |
| - // "opacity", which can then be blended into the color buffer to accomplish antialiasing. |
| - // Enable coverage modulation suitable for premultiplied alpha colors. |
| - // This state has no effect when not rendering to a mixed sampled target. |
| - if (this->caps()->mixedSamplesSupport()) { |
| - GL_CALL(CoverageModulation(GR_GL_RGBA)); |
| - } |
| - } |
| - |
| - fHWActiveTextureUnitIdx = -1; // invalid |
| - |
| - if (resetBits & kTextureBinding_GrGLBackendState) { |
| - for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
| - fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
| - } |
| - } |
| - |
| - if (resetBits & kBlend_GrGLBackendState) { |
| - fHWBlendState.invalidate(); |
| - } |
| - |
| - if (resetBits & kView_GrGLBackendState) { |
| - fHWScissorSettings.invalidate(); |
| - fHWViewport.invalidate(); |
| - } |
| - |
| - if (resetBits & kStencil_GrGLBackendState) { |
| - fHWStencilSettings.invalidate(); |
| - fHWStencilTestEnabled = kUnknown_TriState; |
| - } |
| - |
| - // Vertex |
| - if (resetBits & kVertex_GrGLBackendState) { |
| - fHWGeometryState.invalidate(); |
| - } |
| - |
| - if (resetBits & kRenderTarget_GrGLBackendState) { |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - fHWSRGBFramebuffer = kUnknown_TriState; |
| - } |
| - |
| - if (resetBits & kPathRendering_GrGLBackendState) { |
| - if (this->caps()->shaderCaps()->pathRenderingSupport()) { |
| - this->glPathRendering()->resetContext(); |
| - } |
| - } |
| - |
| - // we assume these values |
| - if (resetBits & kPixelStore_GrGLBackendState) { |
| - if (this->glCaps().unpackRowLengthSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
| - } |
| - if (this->glCaps().packRowLengthSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
| - } |
| - if (this->glCaps().unpackFlipYSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
| - } |
| - if (this->glCaps().packFlipYSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
| - } |
| - } |
| - |
| - if (resetBits & kProgram_GrGLBackendState) { |
| - fHWProgramID = 0; |
| - } |
| -} |
| - |
| -static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
| - // By default, GrRenderTargets are GL's normal orientation so that they |
| - // can be drawn to by the outside world without the client having |
| - // to render upside down. |
| - if (kDefault_GrSurfaceOrigin == origin) { |
| - return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
| - } else { |
| - return origin; |
| - } |
| -} |
| - |
| -GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
| - GrWrapOwnership ownership) { |
| -#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| - if (!desc.fTextureHandle) { |
| - return nullptr; |
| - } |
| -#else |
| - const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); |
| - if (!info || !info->fID) { |
| - return nullptr; |
| - } |
| -#endif |
| - |
| - int maxSize = this->caps()->maxTextureSize(); |
| - if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
| - return nullptr; |
| - } |
| - |
| - // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
| - bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
| - |
| - GrGLTexture::IDDesc idDesc; |
| - GrSurfaceDesc surfDesc; |
| - |
| -#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| - idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); |
| - // We only support GL_TEXTURE_2D at the moment. |
| - idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| -#else |
| - idDesc.fInfo = *info; |
| -#endif |
| - if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) { |
| - if (renderTarget) { |
| - // This combination is not supported. |
| - return nullptr; |
| - } |
| - if (!this->glCaps().externalTextureSupport()) { |
| - return nullptr; |
| - } |
| - } |
| - // Sample count is interpretted to mean the number of samples that Gr code should allocate |
| - // for a render buffer that resolves to the texture. We don't support MSAA textures. |
| - if (desc.fSampleCnt && !renderTarget) { |
| - return nullptr; |
| - } |
| - |
| - switch (ownership) { |
| - case kAdopt_GrWrapOwnership: |
| - idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| - break; |
| - case kBorrow_GrWrapOwnership: |
| - idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| - break; |
| - } |
| - |
| - surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
| - surfDesc.fWidth = desc.fWidth; |
| - surfDesc.fHeight = desc.fHeight; |
| - surfDesc.fConfig = desc.fConfig; |
| - surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
| - // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
| - // assuming the old behaviour, which is that backend textures are always |
| - // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
| - // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
| - if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
| - surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| - } else { |
| - surfDesc.fOrigin = desc.fOrigin; |
| - } |
| - |
| - GrGLTexture* texture = nullptr; |
| - if (renderTarget) { |
| - GrGLRenderTarget::IDDesc rtIDDesc; |
| - if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle, |
| - idDesc.fInfo, &rtIDDesc)) { |
| - return nullptr; |
| - } |
| - texture = new GrGLTextureRenderTarget(this, surfDesc, idDesc, rtIDDesc); |
| - } else { |
| - texture = new GrGLTexture(this, surfDesc, idDesc); |
| - } |
| - if (nullptr == texture) { |
| - return nullptr; |
| - } |
| - |
| - return texture; |
| -} |
| - |
| -GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, |
| - GrWrapOwnership ownership) { |
| - GrGLRenderTarget::IDDesc idDesc; |
| - idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
| - idDesc.fMSColorRenderbufferID = 0; |
| - idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
| - switch (ownership) { |
| - case kAdopt_GrWrapOwnership: |
| - idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| - break; |
| - case kBorrow_GrWrapOwnership: |
| - idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| - break; |
| - } |
| - idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
| - |
| - GrSurfaceDesc desc; |
| - desc.fConfig = wrapDesc.fConfig; |
| - desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
| - desc.fWidth = wrapDesc.fWidth; |
| - desc.fHeight = wrapDesc.fHeight; |
| - desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()); |
| - desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
| - |
| - return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencilBits); |
| -} |
| - |
| -//////////////////////////////////////////////////////////////////////////////// |
| -bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| - size_t rowBytes, GrPixelConfig srcConfig, |
| - DrawPreference* drawPreference, |
| - WritePixelTempDrawInfo* tempDrawInfo) { |
| - if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) { |
| - return false; |
| - } |
| - |
| - // This subclass only allows writes to textures. If the dst is not a texture we have to draw |
| - // into it. We could use glDrawPixels on GLs that have it, but we don't today. |
| - if (!dstSurface->asTexture()) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } else { |
| - GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture()); |
| - if (GR_GL_TEXTURE_2D != texture->target()) { |
| - // We don't currently support writing pixels to non-TEXTURE_2D textures. |
| - return false; |
| - } |
| - } |
| - |
| - if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } |
| - |
| - tempDrawInfo->fSwapRAndB = false; |
| - |
| - // These settings we will always want if a temp draw is performed. Initially set the config |
| - // to srcConfig, though that may be modified if we decide to do a R/G swap. |
| - tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags; |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
| - tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
| - tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
| - tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
| - tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
| - |
| - bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config(); |
| - |
| - if (configsAreRBSwaps) { |
| - if (!this->caps()->isConfigTexturable(srcConfig)) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| - tempDrawInfo->fSwapRAndB = true; |
| - } else if (this->glCaps().rgba8888PixelsOpsAreSlow() && |
| - kRGBA_8888_GrPixelConfig == srcConfig) { |
| - ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| - tempDrawInfo->fSwapRAndB = true; |
| - } else if (kGLES_GrGLStandard == this->glStandard() && |
| - this->glCaps().bgraIsInternalFormat()) { |
| - // The internal format and external formats must match texture uploads so we can't |
| - // swizzle while uploading when BGRA is a distinct internal format. |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| - tempDrawInfo->fSwapRAndB = true; |
| - } |
| - } |
| - |
| - if (!this->glCaps().unpackFlipYSupport() && |
| - kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { |
| - ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| - } |
| - |
| - return true; |
| -} |
| - |
| -bool GrGLGpu::onWritePixels(GrSurface* surface, |
| - int left, int top, int width, int height, |
| - GrPixelConfig config, const void* buffer, |
| - size_t rowBytes) { |
| - GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
| - if (!glTex) { |
| - return false; |
| - } |
| - |
| - // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
| - if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
| - return false; |
| - } |
| - |
| - // Write pixels is only implemented for TEXTURE_2D textures |
| - if (GR_GL_TEXTURE_2D != glTex->target()) { |
| - return false; |
| - } |
| - |
| - this->setScratchTextureUnit(); |
| - GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
| - |
| - bool success = false; |
| - if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
| - // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
| - SkASSERT(config == glTex->desc().fConfig); |
| - success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, false, left, |
| - top, width, height); |
| - } else { |
| - success = this->uploadTexData(glTex->desc(), glTex->target(), false, left, top, width, |
| - height, config, buffer, rowBytes); |
| - } |
| - |
| - if (success) { |
| - glTex->texturePriv().dirtyMipMaps(true); |
| - return true; |
| - } |
| - |
| - return false; |
| -} |
| - |
| -// For GL_[UN]PACK_ALIGNMENT. |
| -static inline GrGLint config_alignment(GrPixelConfig config) { |
| - SkASSERT(!GrPixelConfigIsCompressed(config)); |
| - switch (config) { |
| - case kAlpha_8_GrPixelConfig: |
| - return 1; |
| - case kRGB_565_GrPixelConfig: |
| - case kRGBA_4444_GrPixelConfig: |
| - case kAlpha_half_GrPixelConfig: |
| - case kRGBA_half_GrPixelConfig: |
| - return 2; |
| - case kRGBA_8888_GrPixelConfig: |
| - case kBGRA_8888_GrPixelConfig: |
| - case kSRGBA_8888_GrPixelConfig: |
| - case kRGBA_float_GrPixelConfig: |
| - return 4; |
| - default: |
| - return 0; |
| - } |
| -} |
| - |
| -static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
| - const GrGLInterface* interface) { |
| - if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
| - return GR_GL_GET_ERROR(interface); |
| - } else { |
| - return CHECK_ALLOC_ERROR(interface); |
| - } |
| -} |
| - |
| -bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
| - GrGLenum target, |
| - bool isNewTexture, |
| - int left, int top, int width, int height, |
| - GrPixelConfig dataConfig, |
| - const void* data, |
| - size_t rowBytes) { |
| - SkASSERT(data || isNewTexture); |
| - |
| - // If we're uploading compressed data then we should be using uploadCompressedTexData |
| - SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
| - |
| - SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| - |
| - size_t bpp = GrBytesPerPixel(dataConfig); |
| - if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top, |
| - &width, &height, &data, &rowBytes)) { |
| - return false; |
| - } |
| - size_t trimRowBytes = width * bpp; |
| - |
| - // in case we need a temporary, trimmed copy of the src pixels |
| -#if defined(GOOGLE3) |
| - // Stack frame size is limited in GOOGLE3. |
| - SkAutoSMalloc<64 * 128> tempStorage; |
| -#else |
| - SkAutoSMalloc<128 * 128> tempStorage; |
| -#endif |
| - |
| - // Internal format comes from the texture desc. |
| - GrGLenum internalFormat = |
| - this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage; |
| - |
| - // External format and type come from the upload data. |
| - GrGLenum externalFormat = |
| - this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage; |
| - GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternalType; |
| - |
| - /* |
| - * Check whether to allocate a temporary buffer for flipping y or |
| - * because our srcData has extra bytes past each row. If so, we need |
| - * to trim those off here, since GL ES may not let us specify |
| - * GL_UNPACK_ROW_LENGTH. |
| - */ |
| - bool restoreGLRowLength = false; |
| - bool swFlipY = false; |
| - bool glFlipY = false; |
| - if (data) { |
| - if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| - if (this->glCaps().unpackFlipYSupport()) { |
| - glFlipY = true; |
| - } else { |
| - swFlipY = true; |
| - } |
| - } |
| - if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
| - // can't use this for flipping, only non-neg values allowed. :( |
| - if (rowBytes != trimRowBytes) { |
| - GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
| - restoreGLRowLength = true; |
| - } |
| - } else { |
| - if (trimRowBytes != rowBytes || swFlipY) { |
| - // copy data into our new storage, skipping the trailing bytes |
| - size_t trimSize = height * trimRowBytes; |
| - const char* src = (const char*)data; |
| - if (swFlipY) { |
| - src += (height - 1) * rowBytes; |
| - } |
| - char* dst = (char*)tempStorage.reset(trimSize); |
| - for (int y = 0; y < height; y++) { |
| - memcpy(dst, src, trimRowBytes); |
| - if (swFlipY) { |
| - src -= rowBytes; |
| - } else { |
| - src += rowBytes; |
| - } |
| - dst += trimRowBytes; |
| - } |
| - // now point data to our copied version |
| - data = tempStorage.get(); |
| - } |
| - } |
| - if (glFlipY) { |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
| - } |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig))); |
| - } |
| - bool succeeded = true; |
| - if (isNewTexture) { |
| - if (data && !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) { |
| - succeeded = false; |
| - } else { |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth, |
| - desc.fHeight, 0, externalFormat, |
| - externalType, data)); |
| - GrGLenum error = check_alloc_error(desc, this->glInterface()); |
| - if (error != GR_GL_NO_ERROR) { |
| - succeeded = false; |
| - } |
| - } |
| - } else { |
| - if (swFlipY || glFlipY) { |
| - top = desc.fHeight - (top + height); |
| - } |
| - GL_CALL(TexSubImage2D(target, |
| - 0, // level |
| - left, top, |
| - width, height, |
| - externalFormat, externalType, data)); |
| - } |
| - |
| - if (restoreGLRowLength) { |
| - SkASSERT(this->glCaps().unpackRowLengthSupport()); |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
| - } |
| - if (glFlipY) { |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
| - } |
| - return succeeded; |
| -} |
| - |
| -// TODO: This function is using a lot of wonky semantics like, if width == -1 |
| -// then set width = desc.fWdith ... blah. A better way to do it might be to |
| -// create a CompressedTexData struct that takes a desc/ptr and figures out |
| -// the proper upload semantics. Then users can construct this function how they |
| -// see fit if they want to go against the "standard" way to do it. |
| -bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
| - GrGLenum target, |
| - const void* data, |
| - bool isNewTexture, |
| - int left, int top, int width, int height) { |
| - SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| - SkASSERT(data || isNewTexture); |
| - |
| - // No support for software flip y, yet... |
| - SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
| - |
| - if (-1 == width) { |
| - width = desc.fWidth; |
| - } |
| -#ifdef SK_DEBUG |
| - else { |
| - SkASSERT(width <= desc.fWidth); |
| - } |
| -#endif |
| - |
| - if (-1 == height) { |
| - height = desc.fHeight; |
| - } |
| -#ifdef SK_DEBUG |
| - else { |
| - SkASSERT(height <= desc.fHeight); |
| - } |
| -#endif |
| - |
| - // Make sure that the width and height that we pass to OpenGL |
| - // is a multiple of the block size. |
| - size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
| - |
| - // We only need the internal format for compressed 2D textures. There is on |
| - // sized vs base internal format distinction for compressed textures. |
| - GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat; |
| - |
| - if (isNewTexture) { |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - GL_ALLOC_CALL(this->glInterface(), |
| - CompressedTexImage2D(target, |
| - 0, // level |
| - internalFormat, |
| - width, height, |
| - 0, // border |
| - SkToInt(dataSize), |
| - data)); |
| - GrGLenum error = check_alloc_error(desc, this->glInterface()); |
| - if (error != GR_GL_NO_ERROR) { |
| - return false; |
| - } |
| - } else { |
| - // Paletted textures can't be updated. |
| - if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
| - return false; |
| - } |
| - GL_CALL(CompressedTexSubImage2D(target, |
| - 0, // level |
| - left, top, |
| - width, height, |
| - internalFormat, |
| - SkToInt(dataSize), |
| - data)); |
| - } |
| - |
| - return true; |
| -} |
| - |
| -static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
| - int sampleCount, |
| - GrGLenum format, |
| - int width, int height) { |
| - CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
| - SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
| - switch (ctx.caps()->msFBOType()) { |
| - case GrGLCaps::kDesktop_ARB_MSFBOType: |
| - case GrGLCaps::kDesktop_EXT_MSFBOType: |
| - case GrGLCaps::kMixedSamples_MSFBOType: |
| - case GrGLCaps::kES_3_0_MSFBOType: |
| - GL_ALLOC_CALL(ctx.interface(), |
| - RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
| - sampleCount, |
| - format, |
| - width, height)); |
| - break; |
| - case GrGLCaps::kES_Apple_MSFBOType: |
| - GL_ALLOC_CALL(ctx.interface(), |
| - RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
| - sampleCount, |
| - format, |
| - width, height)); |
| - break; |
| - case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
| - case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
| - GL_ALLOC_CALL(ctx.interface(), |
| - RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
| - sampleCount, |
| - format, |
| - width, height)); |
| - break; |
| - case GrGLCaps::kNone_MSFBOType: |
| - SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); |
| - break; |
| - } |
| - return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); |
| -} |
| - |
| -bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
| - GrGpuResource::LifeCycle lifeCycle, |
| - const GrGLTextureInfo& texInfo, |
| - GrGLRenderTarget::IDDesc* idDesc) { |
| - idDesc->fMSColorRenderbufferID = 0; |
| - idDesc->fRTFBOID = 0; |
| - idDesc->fTexFBOID = 0; |
| - idDesc->fLifeCycle = lifeCycle; |
| - idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() && |
| - desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : |
| - GrRenderTarget::kUnified_SampleConfig; |
| - |
| - GrGLenum status; |
| - |
| - GrGLenum colorRenderbufferFormat = 0; // suppress warning |
| - |
| - if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
| - goto FAILED; |
| - } |
| - |
| - GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
| - if (!idDesc->fTexFBOID) { |
| - goto FAILED; |
| - } |
| - |
| - // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
| - // the texture bound to the other. The exception is the IMG multisample extension. With this |
| - // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
| - // rendered from. |
| - if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
| - GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
| - GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| - if (!idDesc->fRTFBOID || |
| - !idDesc->fMSColorRenderbufferID) { |
| - goto FAILED; |
| - } |
| - // All ES versions (thus far) require sized internal formats for render buffers. |
| - // TODO: Always use sized internal format? |
| - // If this rule gets more complicated, add a field to ConfigEntry rather than logic here. |
| - colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ? |
| - this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat : |
| - this->glCaps().configGLFormats(desc.fConfig).fBaseInternalFormat; |
| - } else { |
| - idDesc->fRTFBOID = idDesc->fTexFBOID; |
| - } |
| - |
| - // below here we may bind the FBO |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| - SkASSERT(desc.fSampleCnt > 0); |
| - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
| - if (!renderbuffer_storage_msaa(*fGLContext, |
| - desc.fSampleCnt, |
| - colorRenderbufferFormat, |
| - desc.fWidth, desc.fHeight)) { |
| - goto FAILED; |
| - } |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - GR_GL_RENDERBUFFER, |
| - idDesc->fMSColorRenderbufferID)); |
| - if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| - !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| - goto FAILED; |
| - } |
| - fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| - } |
| - } |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
| - |
| - if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
| - GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - texInfo.fTarget, |
| - texInfo.fID, 0, desc.fSampleCnt)); |
| - } else { |
| - GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - texInfo.fTarget, |
| - texInfo.fID, 0)); |
| - } |
| - if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| - !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| - goto FAILED; |
| - } |
| - fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| - } |
| - |
| - return true; |
| - |
| -FAILED: |
| - if (idDesc->fMSColorRenderbufferID) { |
| - GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| - } |
| - if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| - GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
| - } |
| - if (idDesc->fTexFBOID) { |
| - GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
| - } |
| - return false; |
| -} |
| - |
| -// good to set a break-point here to know when createTexture fails |
| -static GrTexture* return_null_texture() { |
| -// SkDEBUGFAIL("null texture"); |
| - return nullptr; |
| -} |
| - |
| -#if 0 && defined(SK_DEBUG) |
| -static size_t as_size_t(int x) { |
| - return x; |
| -} |
| -#endif |
| - |
| -GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
| - GrGpuResource::LifeCycle lifeCycle, |
| - const void* srcData, size_t rowBytes) { |
| - // We fail if the MSAA was requested and is not available. |
| - if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
| - //SkDebugf("MSAA RT requested but not supported on this platform."); |
| - return return_null_texture(); |
| - } |
| - |
| - bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
| - |
| - GrGLTexture::IDDesc idDesc; |
| - idDesc.fInfo.fID = 0; |
| - GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
| - idDesc.fLifeCycle = lifeCycle; |
| - // We only support GL_TEXTURE_2D at the moment. |
| - idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| - |
| - if (!idDesc.fInfo.fID) { |
| - return return_null_texture(); |
| - } |
| - |
| - this->setScratchTextureUnit(); |
| - GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| - |
| - if (renderTarget && this->glCaps().textureUsageSupport()) { |
| - // provides a hint about how this texture will be used |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_USAGE, |
| - GR_GL_FRAMEBUFFER_ATTACHMENT)); |
| - } |
| - |
| - // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
| - // drivers have a bug where an FBO won't be complete if it includes a |
| - // texture that is not mipmap complete (considering the filter in use). |
| - GrGLTexture::TexParams initialTexParams; |
| - // we only set a subset here so invalidate first |
| - initialTexParams.invalidate(); |
| - initialTexParams.fMinFilter = GR_GL_NEAREST; |
| - initialTexParams.fMagFilter = GR_GL_NEAREST; |
| - initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
| - initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_MAG_FILTER, |
| - initialTexParams.fMagFilter)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_MIN_FILTER, |
| - initialTexParams.fMinFilter)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_WRAP_S, |
| - initialTexParams.fWrapS)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_WRAP_T, |
| - initialTexParams.fWrapT)); |
| - if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, true, 0, 0, |
| - desc.fWidth, desc.fHeight, |
| - desc.fConfig, srcData, rowBytes)) { |
| - GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| - return return_null_texture(); |
| - } |
| - |
| - GrGLTexture* tex; |
| - if (renderTarget) { |
| - // unbind the texture from the texture unit before binding it to the frame buffer |
| - GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); |
| - GrGLRenderTarget::IDDesc rtIDDesc; |
| - |
| - if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtIDDesc)) { |
| - GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| - return return_null_texture(); |
| - } |
| - tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); |
| - } else { |
| - tex = new GrGLTexture(this, desc, idDesc); |
| - } |
| - tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| -#ifdef TRACE_TEXTURE_CREATION |
| - SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
| - glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
| -#endif |
| - return tex; |
| -} |
| - |
| -GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| - GrGpuResource::LifeCycle lifeCycle, |
| - const void* srcData) { |
| - // Make sure that we're not flipping Y. |
| - if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| - return return_null_texture(); |
| - } |
| - |
| - GrGLTexture::IDDesc idDesc; |
| - idDesc.fInfo.fID = 0; |
| - GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
| - idDesc.fLifeCycle = lifeCycle; |
| - // We only support GL_TEXTURE_2D at the moment. |
| - idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| - |
| - if (!idDesc.fInfo.fID) { |
| - return return_null_texture(); |
| - } |
| - |
| - this->setScratchTextureUnit(); |
| - GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| - |
| - // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
| - // drivers have a bug where an FBO won't be complete if it includes a |
| - // texture that is not mipmap complete (considering the filter in use). |
| - GrGLTexture::TexParams initialTexParams; |
| - // we only set a subset here so invalidate first |
| - initialTexParams.invalidate(); |
| - initialTexParams.fMinFilter = GR_GL_NEAREST; |
| - initialTexParams.fMagFilter = GR_GL_NEAREST; |
| - initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
| - initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_MAG_FILTER, |
| - initialTexParams.fMagFilter)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_MIN_FILTER, |
| - initialTexParams.fMinFilter)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_WRAP_S, |
| - initialTexParams.fWrapS)); |
| - GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| - GR_GL_TEXTURE_WRAP_T, |
| - initialTexParams.fWrapT)); |
| - |
| - if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { |
| - GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| - return return_null_texture(); |
| - } |
| - |
| - GrGLTexture* tex; |
| - tex = new GrGLTexture(this, desc, idDesc); |
| - tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| -#ifdef TRACE_TEXTURE_CREATION |
| - SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
| - glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
| -#endif |
| - return tex; |
| -} |
| - |
| -namespace { |
| - |
| -const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
| - |
| -void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
| - GrGLStencilAttachment::Format* format) { |
| - |
| - // we shouldn't ever know one size and not the other |
| - SkASSERT((kUnknownBitCount == format->fStencilBits) == |
| - (kUnknownBitCount == format->fTotalBits)); |
| - if (kUnknownBitCount == format->fStencilBits) { |
| - GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
| - GR_GL_RENDERBUFFER_STENCIL_SIZE, |
| - (GrGLint*)&format->fStencilBits); |
| - if (format->fPacked) { |
| - GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
| - GR_GL_RENDERBUFFER_DEPTH_SIZE, |
| - (GrGLint*)&format->fTotalBits); |
| - format->fTotalBits += format->fStencilBits; |
| - } else { |
| - format->fTotalBits = format->fStencilBits; |
| - } |
| - } |
| -} |
| -} |
| - |
| -int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) { |
| - static const int kSize = 16; |
| - SkASSERT(this->caps()->isConfigRenderable(config, false)); |
| - if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) { |
| - // Default to unsupported, set this if we find a stencil format that works. |
| - int firstWorkingStencilFormatIndex = -1; |
| - // Create color texture |
| - GrGLuint colorID = 0; |
| - GL_CALL(GenTextures(1, &colorID)); |
| - this->setScratchTextureUnit(); |
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); |
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| - GR_GL_TEXTURE_MAG_FILTER, |
| - GR_GL_NEAREST)); |
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| - GR_GL_TEXTURE_MIN_FILTER, |
| - GR_GL_NEAREST)); |
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| - GR_GL_TEXTURE_WRAP_S, |
| - GR_GL_CLAMP_TO_EDGE)); |
| - GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| - GR_GL_TEXTURE_WRAP_T, |
| - GR_GL_CLAMP_TO_EDGE)); |
| - |
| - const GrGLCaps::ConfigFormats colorFormats = this->glCaps().configGLFormats(config); |
| - |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, |
| - 0, |
| - colorFormats.fInternalFormatTexImage, |
| - kSize, |
| - kSize, |
| - 0, |
| - colorFormats.fExternalFormatForTexImage, |
| - colorFormats.fExternalType, |
| - NULL)); |
| - if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { |
| - GL_CALL(DeleteTextures(1, &colorID)); |
| - return -1; |
| - } |
| - |
| - // unbind the texture from the texture unit before binding it to the frame buffer |
| - GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
| - |
| - // Create Framebuffer |
| - GrGLuint fb = 0; |
| - GL_CALL(GenFramebuffers(1, &fb)); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - GR_GL_TEXTURE_2D, |
| - colorID, |
| - 0)); |
| - GrGLuint sbRBID = 0; |
| - GL_CALL(GenRenderbuffers(1, &sbRBID)); |
| - |
| - // look over formats till I find a compatible one |
| - int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
| - if (sbRBID) { |
| - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); |
| - for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { |
| - const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
| - sFmt.fInternalFormat, |
| - kSize, kSize)); |
| - if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_STENCIL_ATTACHMENT, |
| - GR_GL_RENDERBUFFER, sbRBID)); |
| - if (sFmt.fPacked) { |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_DEPTH_ATTACHMENT, |
| - GR_GL_RENDERBUFFER, sbRBID)); |
| - } else { |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_DEPTH_ATTACHMENT, |
| - GR_GL_RENDERBUFFER, 0)); |
| - } |
| - GrGLenum status; |
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| - if (status == GR_GL_FRAMEBUFFER_COMPLETE) { |
| - firstWorkingStencilFormatIndex = i; |
| - break; |
| - } |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_STENCIL_ATTACHMENT, |
| - GR_GL_RENDERBUFFER, 0)); |
| - if (sFmt.fPacked) { |
| - GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| - GR_GL_DEPTH_ATTACHMENT, |
| - GR_GL_RENDERBUFFER, 0)); |
| - } |
| - } |
| - } |
| - GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
| - } |
| - GL_CALL(DeleteTextures(1, &colorID)); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
| - GL_CALL(DeleteFramebuffers(1, &fb)); |
| - fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex); |
| - } |
| - return this->glCaps().getStencilFormatIndexForConfig(config); |
| -} |
| - |
| -GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, |
| - int width, |
| - int height) { |
| - // All internally created RTs are also textures. We don't create |
| - // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
| - SkASSERT(rt->asTexture()); |
| - SkASSERT(width >= rt->width()); |
| - SkASSERT(height >= rt->height()); |
| - |
| - int samples = rt->numStencilSamples(); |
| - GrGLStencilAttachment::IDDesc sbDesc; |
| - |
| - int sIdx = this->getCompatibleStencilIndex(rt->config()); |
| - if (sIdx < 0) { |
| - return nullptr; |
| - } |
| - |
| - if (!sbDesc.fRenderbufferID) { |
| - GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
| - } |
| - if (!sbDesc.fRenderbufferID) { |
| - return nullptr; |
| - } |
| - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
| - const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - // we do this "if" so that we don't call the multisample |
| - // version on a GL that doesn't have an MSAA extension. |
| - if (samples > 0) { |
| - SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
| - samples, |
| - sFmt.fInternalFormat, |
| - width, height)); |
| - } else { |
| - GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
| - sFmt.fInternalFormat, |
| - width, height)); |
| - SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
| - } |
| - fStats.incStencilAttachmentCreates(); |
| - // After sized formats we attempt an unsized format and take |
| - // whatever sizes GL gives us. In that case we query for the size. |
| - GrGLStencilAttachment::Format format = sFmt; |
| - get_stencil_rb_sizes(this->glInterface(), &format); |
| - GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
| - sbDesc, |
| - width, |
| - height, |
| - samples, |
| - format); |
| - return stencil; |
| -} |
| - |
| -//////////////////////////////////////////////////////////////////////////////// |
| - |
| -// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
| -// objects are implemented as client-side-arrays on tile-deferred architectures. |
| -#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
| - |
| -GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
| - GrGLVertexBuffer::Desc desc; |
| - desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
| - desc.fSizeInBytes = size; |
| - |
| - if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
| - desc.fID = 0; |
| - GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
| - return vertexBuffer; |
| - } else { |
| - desc.fID = 0; |
| - GL_CALL(GenBuffers(1, &desc.fID)); |
| - if (desc.fID) { |
| - fHWGeometryState.setVertexBufferID(this, desc.fID); |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - // make sure driver can allocate memory for this buffer |
| - GL_ALLOC_CALL(this->glInterface(), |
| - BufferData(GR_GL_ARRAY_BUFFER, |
| - (GrGLsizeiptr) desc.fSizeInBytes, |
| - nullptr, // data ptr |
| - dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
| - if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| - GL_CALL(DeleteBuffers(1, &desc.fID)); |
| - this->notifyVertexBufferDelete(desc.fID); |
| - return nullptr; |
| - } |
| - GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
| - return vertexBuffer; |
| - } |
| - return nullptr; |
| - } |
| -} |
| - |
| -GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { |
| - GrGLIndexBuffer::Desc desc; |
| - desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
| - desc.fSizeInBytes = size; |
| - |
| - if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
| - desc.fID = 0; |
| - GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
| - return indexBuffer; |
| - } else { |
| - desc.fID = 0; |
| - GL_CALL(GenBuffers(1, &desc.fID)); |
| - if (desc.fID) { |
| - fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - // make sure driver can allocate memory for this buffer |
| - GL_ALLOC_CALL(this->glInterface(), |
| - BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
| - (GrGLsizeiptr) desc.fSizeInBytes, |
| - nullptr, // data ptr |
| - dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
| - if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| - GL_CALL(DeleteBuffers(1, &desc.fID)); |
| - this->notifyIndexBufferDelete(desc.fID); |
| - return nullptr; |
| - } |
| - GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
| - return indexBuffer; |
| - } |
| - return nullptr; |
| - } |
| -} |
| - |
| -GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType xferType) { |
| - GrGLCaps::TransferBufferType xferBufferType = this->ctxInfo().caps()->transferBufferType(); |
| - if (GrGLCaps::kNone_TransferBufferType == xferBufferType) { |
| - return nullptr; |
| - } |
| - |
| - GrGLTransferBuffer::Desc desc; |
| - bool toGpu = (kCpuToGpu_TransferType == xferType); |
| - desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage; |
| - |
| - desc.fSizeInBytes = size; |
| - desc.fID = 0; |
| - GL_CALL(GenBuffers(1, &desc.fID)); |
| - if (desc.fID) { |
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| - // make sure driver can allocate memory for this bmapuffer |
| - GrGLenum type; |
| - if (GrGLCaps::kChromium_TransferBufferType == xferBufferType) { |
| - type = toGpu ? GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM |
| - : GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; |
| - } else { |
| - SkASSERT(GrGLCaps::kPBO_TransferBufferType == xferBufferType); |
| - type = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER; |
| - } |
| - GL_ALLOC_CALL(this->glInterface(), |
| - BufferData(type, |
| - (GrGLsizeiptr) desc.fSizeInBytes, |
| - nullptr, // data ptr |
| - (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ))); |
| - if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| - GL_CALL(DeleteBuffers(1, &desc.fID)); |
| - return nullptr; |
| - } |
| - GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, type); |
| - return transferBuffer; |
| - } |
| - |
| - return nullptr; |
| -} |
| - |
| -void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
| - const GrGLIRect& rtViewport, |
| - GrSurfaceOrigin rtOrigin) { |
| - if (scissorState.enabled()) { |
| - GrGLIRect scissor; |
| - scissor.setRelativeTo(rtViewport, |
| - scissorState.rect().fLeft, |
| - scissorState.rect().fTop, |
| - scissorState.rect().width(), |
| - scissorState.rect().height(), |
| - rtOrigin); |
| - // if the scissor fully contains the viewport then we fall through and |
| - // disable the scissor test. |
| - if (!scissor.contains(rtViewport)) { |
| - if (fHWScissorSettings.fRect != scissor) { |
| - scissor.pushToGLScissor(this->glInterface()); |
| - fHWScissorSettings.fRect = scissor; |
| - } |
| - if (kYes_TriState != fHWScissorSettings.fEnabled) { |
| - GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
| - fHWScissorSettings.fEnabled = kYes_TriState; |
| - } |
| - return; |
| - } |
| - } |
| - |
| - // See fall through note above |
| - this->disableScissor(); |
| -} |
| - |
| -bool GrGLGpu::flushGLState(const DrawArgs& args) { |
| - GrXferProcessor::BlendInfo blendInfo; |
| - const GrPipeline& pipeline = *args.fPipeline; |
| - args.fPipeline->getXferProcessor().getBlendInfo(&blendInfo); |
| - |
| - this->flushColorWrite(blendInfo.fWriteColor); |
| - this->flushDrawFace(pipeline.getDrawFace()); |
| - |
| - SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(args)); |
| - if (!program) { |
| - GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
| - return false; |
| - } |
| - |
| - GrGLuint programID = program->programID(); |
| - if (fHWProgramID != programID) { |
| - GL_CALL(UseProgram(programID)); |
| - fHWProgramID = programID; |
| - } |
| - |
| - if (blendInfo.fWriteColor) { |
| - this->flushBlend(blendInfo); |
| - } |
| - |
| - SkSTArray<8, const GrTextureAccess*> textureAccesses; |
| - program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); |
| - |
| - int numTextureAccesses = textureAccesses.count(); |
| - for (int i = 0; i < numTextureAccesses; i++) { |
| - this->bindTexture(i, textureAccesses[i]->getParams(), |
| - static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); |
| - } |
| - |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); |
| - this->flushStencil(pipeline.getStencil()); |
| - this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); |
| - this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
| - |
| - // This must come after textures are flushed because a texture may need |
| - // to be msaa-resolved (which will modify bound FBO state). |
| - this->flushRenderTarget(glRT, nullptr); |
| - |
| - return true; |
| -} |
| - |
| -void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
| - const GrNonInstancedVertices& vertices, |
| - size_t* indexOffsetInBytes) { |
| - GrGLVertexBuffer* vbuf; |
| - vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
| - |
| - SkASSERT(vbuf); |
| - SkASSERT(!vbuf->isMapped()); |
| - |
| - GrGLIndexBuffer* ibuf = nullptr; |
| - if (vertices.isIndexed()) { |
| - SkASSERT(indexOffsetInBytes); |
| - |
| - *indexOffsetInBytes = 0; |
| - ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); |
| - |
| - SkASSERT(ibuf); |
| - SkASSERT(!ibuf->isMapped()); |
| - *indexOffsetInBytes += ibuf->baseOffset(); |
| - } |
| - GrGLAttribArrayState* attribState = |
| - fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
| - |
| - int vaCount = primProc.numAttribs(); |
| - if (vaCount > 0) { |
| - |
| - GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); |
| - |
| - size_t vertexOffsetInBytes = stride * vertices.startVertex(); |
| - |
| - vertexOffsetInBytes += vbuf->baseOffset(); |
| - |
| - uint32_t usedAttribArraysMask = 0; |
| - size_t offset = 0; |
| - |
| - for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
| - const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); |
| - usedAttribArraysMask |= (1 << attribIndex); |
| - GrVertexAttribType attribType = attrib.fType; |
| - attribState->set(this, |
| - attribIndex, |
| - vbuf->bufferID(), |
| - GrGLAttribTypeToLayout(attribType).fCount, |
| - GrGLAttribTypeToLayout(attribType).fType, |
| - GrGLAttribTypeToLayout(attribType).fNormalized, |
| - stride, |
| - reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); |
| - offset += attrib.fOffset; |
| - } |
| - attribState->disableUnusedArrays(this, usedAttribArraysMask); |
| - } |
| -} |
| - |
| -void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, |
| - const GrPrimitiveProcessor& primProc, |
| - const GrPipeline& pipeline) const { |
| - if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { |
| - SkDEBUGFAIL("Failed to generate GL program descriptor"); |
| - } |
| -} |
| - |
| -void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { |
| - this->handleDirtyContext(); |
| - if (GR_GL_ARRAY_BUFFER == type) { |
| - this->bindVertexBuffer(id); |
| - } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
| - this->bindIndexBufferAndDefaultVertexArray(id); |
| - } else { |
| - GR_GL_CALL(this->glInterface(), BindBuffer(type, id)); |
| - } |
| -} |
| - |
| -void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { |
| - this->handleDirtyContext(); |
| - GL_CALL(DeleteBuffers(1, &id)); |
| - if (GR_GL_ARRAY_BUFFER == type) { |
| - this->notifyVertexBufferDelete(id); |
| - } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
| - this->notifyIndexBufferDelete(id); |
| - } |
| -} |
| - |
| -static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) { |
| - static const GrGLenum grToGL[] = { |
| - GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage |
| - DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage |
| - GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage |
| - GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage |
| - }; |
| - static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch"); |
| - |
| - return grToGL[usage]; |
| -} |
| - |
| -void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
| - size_t currentSize, size_t requestedSize) { |
| - void* mapPtr = nullptr; |
| - GrGLenum glUsage = get_gl_usage(usage); |
| - bool readOnly = (GrGLBufferImpl::kStreamRead_Usage == usage); |
| - |
| - // Handling dirty context is done in the bindBuffer call |
| - switch (this->glCaps().mapBufferType()) { |
| - case GrGLCaps::kNone_MapBufferType: |
| - break; |
| - case GrGLCaps::kMapBuffer_MapBufferType: |
| - this->bindBuffer(id, type); |
| - // Let driver know it can discard the old data |
| - if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) { |
| - GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| - } |
| - GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| - break; |
| - case GrGLCaps::kMapBufferRange_MapBufferType: { |
| - this->bindBuffer(id, type); |
| - // Make sure the GL buffer size agrees with fDesc before mapping. |
| - if (currentSize != requestedSize) { |
| - GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| - } |
| - static const GrGLbitfield kWriteAccess = GR_GL_MAP_INVALIDATE_BUFFER_BIT | |
| - GR_GL_MAP_WRITE_BIT; |
| - GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, readOnly ? |
| - GR_GL_MAP_READ_BIT : |
| - kWriteAccess)); |
| - break; |
| - } |
| - case GrGLCaps::kChromium_MapBufferType: |
| - this->bindBuffer(id, type); |
| - // Make sure the GL buffer size agrees with fDesc before mapping. |
| - if (currentSize != requestedSize) { |
| - GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| - } |
| - GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, readOnly ? |
| - GR_GL_READ_ONLY : |
| - GR_GL_WRITE_ONLY)); |
| - break; |
| - } |
| - return mapPtr; |
| -} |
| - |
| -void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
| - size_t currentSize, const void* src, size_t srcSizeInBytes) { |
| - SkASSERT(srcSizeInBytes <= currentSize); |
| - // bindbuffer handles dirty context |
| - this->bindBuffer(id, type); |
| - GrGLenum glUsage = get_gl_usage(usage); |
| - |
| -#if GR_GL_USE_BUFFER_DATA_NULL_HINT |
| - if (currentSize == srcSizeInBytes) { |
| - GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage)); |
| - } else { |
| - // Before we call glBufferSubData we give the driver a hint using |
| - // glBufferData with nullptr. This makes the old buffer contents |
| - // inaccessible to future draws. The GPU may still be processing |
| - // draws that reference the old contents. With this hint it can |
| - // assign a different allocation for the new contents to avoid |
| - // flushing the gpu past draws consuming the old contents. |
| - // TODO I think we actually want to try calling bufferData here |
| - GL_CALL(BufferData(type, currentSize, nullptr, glUsage)); |
| - GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
| - } |
| -#else |
| - // Note that we're cheating on the size here. Currently no methods |
| - // allow a partial update that preserves contents of non-updated |
| - // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
| - GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage)); |
| -#endif |
| -} |
| - |
| -void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { |
| - // bind buffer handles the dirty context |
| - switch (this->glCaps().mapBufferType()) { |
| - case GrGLCaps::kNone_MapBufferType: |
| - SkDEBUGFAIL("Shouldn't get here."); |
| - return; |
| - case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
| - case GrGLCaps::kMapBufferRange_MapBufferType: |
| - this->bindBuffer(id, type); |
| - GL_CALL(UnmapBuffer(type)); |
| - break; |
| - case GrGLCaps::kChromium_MapBufferType: |
| - this->bindBuffer(id, type); |
| - GL_CALL(UnmapBufferSubData(mapPtr)); |
| - break; |
| - } |
| -} |
| - |
| -void GrGLGpu::disableScissor() { |
| - if (kNo_TriState != fHWScissorSettings.fEnabled) { |
| - GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
| - fHWScissorSettings.fEnabled = kNo_TriState; |
| - return; |
| - } |
| -} |
| - |
| -void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) { |
| - // parent class should never let us get here with no RT |
| - SkASSERT(target); |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| - |
| - this->flushRenderTarget(glRT, &rect); |
| - GrScissorState scissorState; |
| - scissorState.set(rect); |
| - this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| - |
| - GrGLfloat r, g, b, a; |
| - static const GrGLfloat scale255 = 1.f / 255.f; |
| - a = GrColorUnpackA(color) * scale255; |
| - GrGLfloat scaleRGB = scale255; |
| - r = GrColorUnpackR(color) * scaleRGB; |
| - g = GrColorUnpackG(color) * scaleRGB; |
| - b = GrColorUnpackB(color) * scaleRGB; |
| - |
| - GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| - fHWWriteToColor = kYes_TriState; |
| - GL_CALL(ClearColor(r, g, b, a)); |
| - GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
| -} |
| - |
| -void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
| - SkASSERT(renderTarget); |
| - if (!this->caps()->discardRenderTargetSupport()) { |
| - return; |
| - } |
| - |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
| - if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
| - } |
| - switch (this->glCaps().invalidateFBType()) { |
| - case GrGLCaps::kNone_InvalidateFBType: |
| - SkFAIL("Should never get here."); |
| - break; |
| - case GrGLCaps::kInvalidate_InvalidateFBType: |
| - if (0 == glRT->renderFBOID()) { |
| - // When rendering to the default framebuffer the legal values for attachments |
| - // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
| - // types. |
| - static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| - GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| - attachments)); |
| - } else { |
| - static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
| - GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| - attachments)); |
| - } |
| - break; |
| - case GrGLCaps::kDiscard_InvalidateFBType: { |
| - if (0 == glRT->renderFBOID()) { |
| - // When rendering to the default framebuffer the legal values for attachments |
| - // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
| - // types. See glDiscardFramebuffer() spec. |
| - static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| - GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| - attachments)); |
| - } else { |
| - static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
| - GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| - attachments)); |
| - } |
| - break; |
| - } |
| - } |
| - renderTarget->flagAsResolved(); |
| -} |
| - |
| -void GrGLGpu::clearStencil(GrRenderTarget* target) { |
| - if (nullptr == target) { |
| - return; |
| - } |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| - this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| - |
| - this->disableScissor(); |
| - |
| - GL_CALL(StencilMask(0xffffffff)); |
| - GL_CALL(ClearStencil(0)); |
| - GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| - fHWStencilSettings.invalidate(); |
| -} |
| - |
| -void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
| - SkASSERT(target); |
| - |
| - GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
| - // this should only be called internally when we know we have a |
| - // stencil buffer. |
| - SkASSERT(sb); |
| - GrGLint stencilBitCount = sb->bits(); |
| -#if 0 |
| - SkASSERT(stencilBitCount > 0); |
| - GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
| -#else |
| - // we could just clear the clip bit but when we go through |
| - // ANGLE a partial stencil mask will cause clears to be |
| - // turned into draws. Our contract on GrDrawTarget says that |
| - // changing the clip between stencil passes may or may not |
| - // zero the client's clip bits. So we just clear the whole thing. |
| - static const GrGLint clipStencilMask = ~0; |
| -#endif |
| - GrGLint value; |
| - if (insideClip) { |
| - value = (1 << (stencilBitCount - 1)); |
| - } else { |
| - value = 0; |
| - } |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| - this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| - |
| - GrScissorState scissorState; |
| - scissorState.set(rect); |
| - this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| - |
| - GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
| - GL_CALL(ClearStencil(value)); |
| - GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| - fHWStencilSettings.invalidate(); |
| -} |
| - |
| -static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGLCaps& caps, |
| - int width, int height, GrPixelConfig config, |
| - size_t rowBytes) { |
| - // If this render target is already TopLeft, we don't need to flip. |
| - if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
| - return false; |
| - } |
| - |
| - // If the read is really small or smaller than the min texture size, don't force a draw. |
| - static const int kMinSize = 32; |
| - if (width < kMinSize || height < kMinSize) { |
| - return false; |
| - } |
| - |
| - // if GL can do the flip then we'll never pay for it. |
| - if (caps.packFlipYSupport()) { |
| - return false; |
| - } |
| - |
| - // If we have to do memcpy to handle non-trim rowBytes then we |
| - // get the flip for free. Otherwise it costs. |
| - // Note that we're assuming that 0 rowBytes has already been handled and that the width has been |
| - // clipped. |
| - return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes; |
| -} |
| - |
| -bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, |
| - GrPixelConfig readConfig, DrawPreference* drawPreference, |
| - ReadPixelTempDrawInfo* tempDrawInfo) { |
| - // This subclass can only read pixels from a render target. We could use glTexSubImage2D on |
| - // GL versions that support it but we don't today. |
| - if (!srcSurface->asRenderTarget()) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } |
| - |
| - if (GrPixelConfigIsSRGB(srcSurface->config()) != GrPixelConfigIsSRGB(readConfig)) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } |
| - |
| - tempDrawInfo->fSwapRAndB = false; |
| - |
| - // These settings we will always want if a temp draw is performed. The config is set below |
| - // depending on whether we want to do a R/B swap or not. |
| - tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
| - tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
| - tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
| - tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
| - tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
| - tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow(); |
| - |
| - // Start off assuming that any temp draw should be to the readConfig, then check if that will |
| - // be inefficient. |
| - GrPixelConfig srcConfig = srcSurface->config(); |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig; |
| - |
| - if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig) { |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig; |
| - tempDrawInfo->fSwapRAndB = true; |
| - ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| - } else if (kMesa_GrGLDriver == this->glContext().driver() && |
| - GrBytesPerPixel(readConfig) == 4 && |
| - GrPixelConfigSwapRAndB(readConfig) == srcConfig) { |
| - // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
| - // Better to do a draw with a R/B swap and then read as the original config. |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
| - tempDrawInfo->fSwapRAndB = true; |
| - ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| - } else if (readConfig == kBGRA_8888_GrPixelConfig && |
| - !this->glCaps().readPixelsSupported(this->glInterface(), GR_GL_BGRA, |
| - GR_GL_UNSIGNED_BYTE, srcConfig)) { |
| - tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig; |
| - tempDrawInfo->fSwapRAndB = true; |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } |
| - |
| - GrRenderTarget* srcAsRT = srcSurface->asRenderTarget(); |
| - if (!srcAsRT) { |
| - ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| - } else if (read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig, |
| - rowBytes)) { |
| - ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| - } |
| - |
| - return true; |
| -} |
| - |
| -bool GrGLGpu::onReadPixels(GrSurface* surface, |
| - int left, int top, |
| - int width, int height, |
| - GrPixelConfig config, |
| - void* buffer, |
| - size_t rowBytes) { |
| - SkASSERT(surface); |
| - |
| - GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
| - if (!tgt) { |
| - return false; |
| - } |
| - |
| - // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
| - if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
| - return false; |
| - } |
| - |
| - GrGLenum format = this->glCaps().configGLFormats(config).fExternalFormat; |
| - GrGLenum type = this->glCaps().configGLFormats(config).fExternalType; |
| - bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); |
| - |
| - // resolve the render target if necessary |
| - switch (tgt->getResolveType()) { |
| - case GrGLRenderTarget::kCantResolve_ResolveType: |
| - return false; |
| - case GrGLRenderTarget::kAutoResolves_ResolveType: |
| - this->flushRenderTarget(tgt, &SkIRect::EmptyIRect()); |
| - break; |
| - case GrGLRenderTarget::kCanResolve_ResolveType: |
| - this->onResolveRenderTarget(tgt); |
| - // we don't track the state of the READ FBO ID. |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
| - tgt->textureFBOID())); |
| - break; |
| - default: |
| - SkFAIL("Unknown resolve type"); |
| - } |
| - |
| - const GrGLIRect& glvp = tgt->getViewport(); |
| - |
| - // the read rect is viewport-relative |
| - GrGLIRect readRect; |
| - readRect.setRelativeTo(glvp, left, top, width, height, tgt->origin()); |
| - |
| - size_t tightRowBytes = GrBytesPerPixel(config) * width; |
| - |
| - size_t readDstRowBytes = tightRowBytes; |
| - void* readDst = buffer; |
| - |
| - // determine if GL can read using the passed rowBytes or if we need |
| - // a scratch buffer. |
| - SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
| - if (rowBytes != tightRowBytes) { |
| - if (this->glCaps().packRowLengthSupport()) { |
| - SkASSERT(!(rowBytes % sizeof(GrColor))); |
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
| - static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
| - readDstRowBytes = rowBytes; |
| - } else { |
| - scratch.reset(tightRowBytes * height); |
| - readDst = scratch.get(); |
| - } |
| - } |
| - if (flipY && this->glCaps().packFlipYSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
| - } |
| - GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); |
| - |
| - GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
| - readRect.fWidth, readRect.fHeight, |
| - format, type, readDst)); |
| - if (readDstRowBytes != tightRowBytes) { |
| - SkASSERT(this->glCaps().packRowLengthSupport()); |
| - GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
| - } |
| - if (flipY && this->glCaps().packFlipYSupport()) { |
| - GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
| - flipY = false; |
| - } |
| - |
| - // now reverse the order of the rows, since GL's are bottom-to-top, but our |
| - // API presents top-to-bottom. We must preserve the padding contents. Note |
| - // that the above readPixels did not overwrite the padding. |
| - if (readDst == buffer) { |
| - SkASSERT(rowBytes == readDstRowBytes); |
| - if (flipY) { |
| - scratch.reset(tightRowBytes); |
| - void* tmpRow = scratch.get(); |
| - // flip y in-place by rows |
| - const int halfY = height >> 1; |
| - char* top = reinterpret_cast<char*>(buffer); |
| - char* bottom = top + (height - 1) * rowBytes; |
| - for (int y = 0; y < halfY; y++) { |
| - memcpy(tmpRow, top, tightRowBytes); |
| - memcpy(top, bottom, tightRowBytes); |
| - memcpy(bottom, tmpRow, tightRowBytes); |
| - top += rowBytes; |
| - bottom -= rowBytes; |
| - } |
| - } |
| - } else { |
| - SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
| - // copy from readDst to buffer while flipping y |
| - // const int halfY = height >> 1; |
| - const char* src = reinterpret_cast<const char*>(readDst); |
| - char* dst = reinterpret_cast<char*>(buffer); |
| - if (flipY) { |
| - dst += (height-1) * rowBytes; |
| - } |
| - for (int y = 0; y < height; y++) { |
| - memcpy(dst, src, tightRowBytes); |
| - src += readDstRowBytes; |
| - if (!flipY) { |
| - dst += rowBytes; |
| - } else { |
| - dst -= rowBytes; |
| - } |
| - } |
| - } |
| - return true; |
| -} |
| - |
| -void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
| - |
| - SkASSERT(target); |
| - |
| - uint32_t rtID = target->getUniqueID(); |
| - if (fHWBoundRenderTargetUniqueID != rtID) { |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
| -#ifdef SK_DEBUG |
| - // don't do this check in Chromium -- this is causing |
| - // lots of repeated command buffer flushes when the compositor is |
| - // rendering with Ganesh, which is really slow; even too slow for |
| - // Debug mode. |
| - if (kChromium_GrGLDriver != this->glContext().driver()) { |
| - GrGLenum status; |
| - GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| - if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| - SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
| - } |
| - } |
| -#endif |
| - fHWBoundRenderTargetUniqueID = rtID; |
| - const GrGLIRect& vp = target->getViewport(); |
| - if (fHWViewport != vp) { |
| - vp.pushToGLViewport(this->glInterface()); |
| - fHWViewport = vp; |
| - } |
| - if (this->glCaps().srgbWriteControl()) { |
| - bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()); |
| - if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { |
| - GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
| - fHWSRGBFramebuffer = kYes_TriState; |
| - } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { |
| - GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
| - fHWSRGBFramebuffer = kNo_TriState; |
| - } |
| - } |
| - } |
| - if (nullptr == bound || !bound->isEmpty()) { |
| - target->flagAsNeedingResolve(bound); |
| - } |
| - |
| - GrTexture *texture = target->asTexture(); |
| - if (texture) { |
| - texture->texturePriv().dirtyMipMaps(true); |
| - } |
| -} |
| - |
| -GrGLenum gPrimitiveType2GLMode[] = { |
| - GR_GL_TRIANGLES, |
| - GR_GL_TRIANGLE_STRIP, |
| - GR_GL_TRIANGLE_FAN, |
| - GR_GL_POINTS, |
| - GR_GL_LINES, |
| - GR_GL_LINE_STRIP |
| -}; |
| - |
| -#define SWAP_PER_DRAW 0 |
| - |
| -#if SWAP_PER_DRAW |
| - #if defined(SK_BUILD_FOR_MAC) |
| - #include <AGL/agl.h> |
| - #elif defined(SK_BUILD_FOR_WIN32) |
| - #include <gl/GL.h> |
| - void SwapBuf() { |
| - DWORD procID = GetCurrentProcessId(); |
| - HWND hwnd = GetTopWindow(GetDesktopWindow()); |
| - while(hwnd) { |
| - DWORD wndProcID = 0; |
| - GetWindowThreadProcessId(hwnd, &wndProcID); |
| - if(wndProcID == procID) { |
| - SwapBuffers(GetDC(hwnd)); |
| - } |
| - hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
| - } |
| - } |
| - #endif |
| -#endif |
| - |
| -void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) { |
| - if (!this->flushGLState(args)) { |
| - return; |
| - } |
| - |
| - size_t indexOffsetInBytes = 0; |
| - this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); |
| - |
| - SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); |
| - |
| - if (vertices.isIndexed()) { |
| - GrGLvoid* indices = |
| - reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
| - vertices.startIndex()); |
| - // info.startVertex() was accounted for by setupGeometry. |
| - GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
| - vertices.indexCount(), |
| - GR_GL_UNSIGNED_SHORT, |
| - indices)); |
| - } else { |
| - // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
| - // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
| - // accounted for startVertex. |
| - GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
| - vertices.vertexCount())); |
| - } |
| -#if SWAP_PER_DRAW |
| - glFlush(); |
| - #if defined(SK_BUILD_FOR_MAC) |
| - aglSwapBuffers(aglGetCurrentContext()); |
| - int set_a_break_pt_here = 9; |
| - aglSwapBuffers(aglGetCurrentContext()); |
| - #elif defined(SK_BUILD_FOR_WIN32) |
| - SwapBuf(); |
| - int set_a_break_pt_here = 9; |
| - SwapBuf(); |
| - #endif |
| -#endif |
| -} |
| - |
| -void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
| - GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
| - if (rt->needsResolve()) { |
| - // Some extensions automatically resolves the texture when it is read. |
| - if (this->glCaps().usesMSAARenderBuffers()) { |
| - SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
| - fStats.incRenderTargetBinds(); |
| - fStats.incRenderTargetBinds(); |
| - GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
| - GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
| - // make sure we go through flushRenderTarget() since we've modified |
| - // the bound DRAW FBO ID. |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - const GrGLIRect& vp = rt->getViewport(); |
| - const SkIRect dirtyRect = rt->getResolveRect(); |
| - |
| - if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
| - // Apple's extension uses the scissor as the blit bounds. |
| - GrScissorState scissorState; |
| - scissorState.set(dirtyRect); |
| - this->flushScissor(scissorState, vp, rt->origin()); |
| - GL_CALL(ResolveMultisampleFramebuffer()); |
| - } else { |
| - GrGLIRect r; |
| - r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
| - dirtyRect.width(), dirtyRect.height(), target->origin()); |
| - |
| - int right = r.fLeft + r.fWidth; |
| - int top = r.fBottom + r.fHeight; |
| - |
| - // BlitFrameBuffer respects the scissor, so disable it. |
| - this->disableScissor(); |
| - GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
| - r.fLeft, r.fBottom, right, top, |
| - GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
| - } |
| - } |
| - rt->flagAsResolved(); |
| - } |
| -} |
| - |
| -namespace { |
| - |
| - |
| -GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
| - static const GrGLenum gTable[] = { |
| - GR_GL_KEEP, // kKeep_StencilOp |
| - GR_GL_REPLACE, // kReplace_StencilOp |
| - GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
| - GR_GL_INCR, // kIncClamp_StencilOp |
| - GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
| - GR_GL_DECR, // kDecClamp_StencilOp |
| - GR_GL_ZERO, // kZero_StencilOp |
| - GR_GL_INVERT, // kInvert_StencilOp |
| - }; |
| - GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); |
| - GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
| - GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
| - GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
| - GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
| - GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
| - GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
| - GR_STATIC_ASSERT(6 == kZero_StencilOp); |
| - GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
| - SkASSERT((unsigned) op < kStencilOpCount); |
| - return gTable[op]; |
| -} |
| - |
| -void set_gl_stencil(const GrGLInterface* gl, |
| - const GrStencilSettings& settings, |
| - GrGLenum glFace, |
| - GrStencilSettings::Face grFace) { |
| - GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); |
| - GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
| - GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
| - |
| - GrGLint ref = settings.funcRef(grFace); |
| - GrGLint mask = settings.funcMask(grFace); |
| - GrGLint writeMask = settings.writeMask(grFace); |
| - |
| - if (GR_GL_FRONT_AND_BACK == glFace) { |
| - // we call the combined func just in case separate stencil is not |
| - // supported. |
| - GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
| - GR_GL_CALL(gl, StencilMask(writeMask)); |
| - GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); |
| - } else { |
| - GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
| - GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
| - GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); |
| - } |
| -} |
| -} |
| - |
| -void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
| - if (fHWStencilSettings != stencilSettings) { |
| - if (stencilSettings.isDisabled()) { |
| - if (kNo_TriState != fHWStencilTestEnabled) { |
| - GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
| - fHWStencilTestEnabled = kNo_TriState; |
| - } |
| - } else { |
| - if (kYes_TriState != fHWStencilTestEnabled) { |
| - GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
| - fHWStencilTestEnabled = kYes_TriState; |
| - } |
| - } |
| - if (!stencilSettings.isDisabled()) { |
| - if (this->caps()->twoSidedStencilSupport()) { |
| - set_gl_stencil(this->glInterface(), |
| - stencilSettings, |
| - GR_GL_FRONT, |
| - GrStencilSettings::kFront_Face); |
| - set_gl_stencil(this->glInterface(), |
| - stencilSettings, |
| - GR_GL_BACK, |
| - GrStencilSettings::kBack_Face); |
| - } else { |
| - set_gl_stencil(this->glInterface(), |
| - stencilSettings, |
| - GR_GL_FRONT_AND_BACK, |
| - GrStencilSettings::kFront_Face); |
| - } |
| - } |
| - fHWStencilSettings = stencilSettings; |
| - } |
| -} |
| - |
| -void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
| - SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
| - |
| - if (this->glCaps().multisampleDisableSupport()) { |
| - if (useHWAA) { |
| - if (kYes_TriState != fMSAAEnabled) { |
| - GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
| - fMSAAEnabled = kYes_TriState; |
| - } |
| - } else { |
| - if (kNo_TriState != fMSAAEnabled) { |
| - GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
| - fMSAAEnabled = kNo_TriState; |
| - } |
| - } |
| - } |
| -} |
| - |
| -void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) { |
| - // Any optimization to disable blending should have already been applied and |
| - // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). |
| - |
| - GrBlendEquation equation = blendInfo.fEquation; |
| - GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
| - GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
| - bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && |
| - kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; |
| - if (blendOff) { |
| - if (kNo_TriState != fHWBlendState.fEnabled) { |
| - GL_CALL(Disable(GR_GL_BLEND)); |
| - |
| - // Workaround for the ARM KHR_blend_equation_advanced blacklist issue |
| - // https://code.google.com/p/skia/issues/detail?id=3943 |
| - if (kARM_GrGLVendor == this->ctxInfo().vendor() && |
| - GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { |
| - SkASSERT(this->caps()->advancedBlendEquationSupport()); |
| - // Set to any basic blending equation. |
| - GrBlendEquation blend_equation = kAdd_GrBlendEquation; |
| - GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); |
| - fHWBlendState.fEquation = blend_equation; |
| - } |
| - |
| - fHWBlendState.fEnabled = kNo_TriState; |
| - } |
| - return; |
| - } |
| - |
| - if (kYes_TriState != fHWBlendState.fEnabled) { |
| - GL_CALL(Enable(GR_GL_BLEND)); |
| - fHWBlendState.fEnabled = kYes_TriState; |
| - } |
| - |
| - if (fHWBlendState.fEquation != equation) { |
| - GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); |
| - fHWBlendState.fEquation = equation; |
| - } |
| - |
| - if (GrBlendEquationIsAdvanced(equation)) { |
| - SkASSERT(this->caps()->advancedBlendEquationSupport()); |
| - // Advanced equations have no other blend state. |
| - return; |
| - } |
| - |
| - if (fHWBlendState.fSrcCoeff != srcCoeff || |
| - fHWBlendState.fDstCoeff != dstCoeff) { |
| - GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
| - gXfermodeCoeff2Blend[dstCoeff])); |
| - fHWBlendState.fSrcCoeff = srcCoeff; |
| - fHWBlendState.fDstCoeff = dstCoeff; |
| - } |
| - |
| - GrColor blendConst = blendInfo.fBlendConstant; |
| - if ((BlendCoeffReferencesConstant(srcCoeff) || |
| - BlendCoeffReferencesConstant(dstCoeff)) && |
| - (!fHWBlendState.fConstColorValid || |
| - fHWBlendState.fConstColor != blendConst)) { |
| - GrGLfloat c[4]; |
| - GrColorToRGBAFloat(blendConst, c); |
| - GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
| - fHWBlendState.fConstColor = blendConst; |
| - fHWBlendState.fConstColorValid = true; |
| - } |
| -} |
| - |
| -static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
| - static const GrGLenum gWrapModes[] = { |
| - GR_GL_CLAMP_TO_EDGE, |
| - GR_GL_REPEAT, |
| - GR_GL_MIRRORED_REPEAT |
| - }; |
| - GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
| - GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
| - GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
| - GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
| - return gWrapModes[tm]; |
| -} |
| - |
| -static GrGLenum get_component_enum_from_char(char component) { |
| - switch (component) { |
| - case 'r': |
| - return GR_GL_RED; |
| - case 'g': |
| - return GR_GL_GREEN; |
| - case 'b': |
| - return GR_GL_BLUE; |
| - case 'a': |
| - return GR_GL_ALPHA; |
| - default: |
| - SkFAIL("Unsupported component"); |
| - return 0; |
| - } |
| -} |
| - |
| -/** If texture swizzling is available using tex parameters then it is preferred over mangling |
| - the generated shader code. This potentially allows greater reuse of cached shaders. */ |
| -static void get_tex_param_swizzle(GrPixelConfig config, |
| - const GrGLSLCaps& caps, |
| - GrGLenum* glSwizzle) { |
| - const char* swizzle = caps.getSwizzleMap(config); |
| - for (int i = 0; i < 4; ++i) { |
| - glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
| - } |
| -} |
| - |
| -void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
| - SkASSERT(texture); |
| - |
| -#ifdef SK_DEBUG |
| - if (!this->caps()->npotTextureTileSupport()) { |
| - const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); |
| - const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); |
| - if (tileX || tileY) { |
| - const int w = texture->width(); |
| - const int h = texture->height(); |
| - SkASSERT(SkIsPow2(w) && SkIsPow2(h)); |
| - } |
| - } |
| -#endif |
| - |
| - // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
| - // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
| - // out of the "last != next" check. |
| - GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
| - if (texRT) { |
| - this->onResolveRenderTarget(texRT); |
| - } |
| - |
| - uint32_t textureID = texture->getUniqueID(); |
| - GrGLenum target = texture->target(); |
| - if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { |
| - this->setTextureUnit(unitIdx); |
| - GL_CALL(BindTexture(target, texture->textureID())); |
| - fHWBoundTextureUniqueIDs[unitIdx] = textureID; |
| - } |
| - |
| - ResetTimestamp timestamp; |
| - const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
| - bool setAll = timestamp < this->getResetTimestamp(); |
| - GrGLTexture::TexParams newTexParams; |
| - |
| - static GrGLenum glMinFilterModes[] = { |
| - GR_GL_NEAREST, |
| - GR_GL_LINEAR, |
| - GR_GL_LINEAR_MIPMAP_LINEAR |
| - }; |
| - static GrGLenum glMagFilterModes[] = { |
| - GR_GL_NEAREST, |
| - GR_GL_LINEAR, |
| - GR_GL_LINEAR |
| - }; |
| - GrTextureParams::FilterMode filterMode = params.filterMode(); |
| - |
| - if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
| - if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
| - filterMode = GrTextureParams::kBilerp_FilterMode; |
| - } |
| - } |
| - |
| - newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
| - newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
| - |
| - if (GrTextureParams::kMipMap_FilterMode == filterMode && |
| - texture->texturePriv().mipMapsAreDirty()) { |
| - GL_CALL(GenerateMipmap(target)); |
| - texture->texturePriv().dirtyMipMaps(false); |
| - } |
| - |
| - newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
| - newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
| - get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA); |
| - if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
| - this->setTextureUnit(unitIdx); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); |
| - } |
| - if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
| - this->setTextureUnit(unitIdx); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); |
| - } |
| - if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
| - this->setTextureUnit(unitIdx); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); |
| - } |
| - if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
| - this->setTextureUnit(unitIdx); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); |
| - } |
| - if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
| - (setAll || memcmp(newTexParams.fSwizzleRGBA, |
| - oldTexParams.fSwizzleRGBA, |
| - sizeof(newTexParams.fSwizzleRGBA)))) { |
| - this->setTextureUnit(unitIdx); |
| - if (this->glStandard() == kGLES_GrGLStandard) { |
| - // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
| - const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
| - GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
| - } else { |
| - GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
| - const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
| - GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
| - } |
| - } |
| - texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
| -} |
| - |
| -void GrGLGpu::flushColorWrite(bool writeColor) { |
| - if (!writeColor) { |
| - if (kNo_TriState != fHWWriteToColor) { |
| - GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
| - GR_GL_FALSE, GR_GL_FALSE)); |
| - fHWWriteToColor = kNo_TriState; |
| - } |
| - } else { |
| - if (kYes_TriState != fHWWriteToColor) { |
| - GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| - fHWWriteToColor = kYes_TriState; |
| - } |
| - } |
| -} |
| - |
| -void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) { |
| - if (fHWDrawFace != face) { |
| - switch (face) { |
| - case GrPipelineBuilder::kCCW_DrawFace: |
| - GL_CALL(Enable(GR_GL_CULL_FACE)); |
| - GL_CALL(CullFace(GR_GL_BACK)); |
| - break; |
| - case GrPipelineBuilder::kCW_DrawFace: |
| - GL_CALL(Enable(GR_GL_CULL_FACE)); |
| - GL_CALL(CullFace(GR_GL_FRONT)); |
| - break; |
| - case GrPipelineBuilder::kBoth_DrawFace: |
| - GL_CALL(Disable(GR_GL_CULL_FACE)); |
| - break; |
| - default: |
| - SkFAIL("Unknown draw face."); |
| - } |
| - fHWDrawFace = face; |
| - } |
| -} |
| - |
| -void GrGLGpu::setTextureUnit(int unit) { |
| - SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); |
| - if (unit != fHWActiveTextureUnitIdx) { |
| - GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
| - fHWActiveTextureUnitIdx = unit; |
| - } |
| -} |
| - |
| -void GrGLGpu::setScratchTextureUnit() { |
| - // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
| - int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; |
| - if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
| - GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
| - fHWActiveTextureUnitIdx = lastUnitIdx; |
| - } |
| - // clear out the this field so that if a program does use this unit it will rebind the correct |
| - // texture. |
| - fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; |
| -} |
| - |
| -// Determines whether glBlitFramebuffer could be used between src and dst. |
| -static inline bool can_blit_framebuffer(const GrSurface* dst, |
| - const GrSurface* src, |
| - const GrGLGpu* gpu) { |
| - if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
| - gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
| - gpu->glCaps().usesMSAARenderBuffers()) { |
| - // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
| - // or the rects are not the same (not just the same size but have the same edges). |
| - if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
| - (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
| - return false; |
| - } |
| - const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| - if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { |
| - return false; |
| - } |
| - const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| - if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { |
| - return false; |
| - } |
| - return true; |
| - } else { |
| - return false; |
| - } |
| -} |
| - |
| -static inline bool can_copy_texsubimage(const GrSurface* dst, |
| - const GrSurface* src, |
| - const GrGLGpu* gpu) { |
| - // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
| - // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
| - // many drivers would allow it to work, but ANGLE does not. |
| - if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
| - (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
| - return false; |
| - } |
| - const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
| - // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
| - // then we don't want to copy to the texture but to the MSAA buffer. |
| - if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
| - return false; |
| - } |
| - const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
| - // If the src is multisampled (and uses an extension where there is a separate MSAA |
| - // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
| - if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| - return false; |
| - } |
| - |
| - const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| - // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
| - // texture. |
| - if (!dstTex) { |
| - return false; |
| - } |
| - |
| - const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); |
| - |
| - // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring |
| - // is required. |
| - if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
| - !GrPixelConfigIsCompressed(src->config()) && |
| - (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && |
| - dstTex->target() == GR_GL_TEXTURE_2D && |
| - dst->origin() == src->origin()) { |
| - return true; |
| - } else { |
| - return false; |
| - } |
| -} |
| - |
| -// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
| -// relative to is output. |
| -void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
| - TempFBOTarget tempFBOTarget) { |
| - GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
| - if (nullptr == rt) { |
| - SkASSERT(surface->asTexture()); |
| - GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
| - GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
| - GrGLuint* tempFBOID; |
| - tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; |
| - |
| - if (0 == *tempFBOID) { |
| - GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
| - } |
| - |
| - fStats.incRenderTargetBinds(); |
| - GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
| - GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - target, |
| - texID, |
| - 0)); |
| - viewport->fLeft = 0; |
| - viewport->fBottom = 0; |
| - viewport->fWidth = surface->width(); |
| - viewport->fHeight = surface->height(); |
| - } else { |
| - fStats.incRenderTargetBinds(); |
| - GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
| - *viewport = rt->getViewport(); |
| - } |
| -} |
| - |
| -void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { |
| - // bindSurfaceFBOForCopy temporarily binds textures that are not render targets to |
| - if (!surface->asRenderTarget()) { |
| - SkASSERT(surface->asTexture()); |
| - GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
| - GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| - GR_GL_COLOR_ATTACHMENT0, |
| - textureTarget, |
| - 0, |
| - 0)); |
| - } |
| -} |
| - |
| -bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const { |
| - // If the src is a texture, we can implement the blit as a draw assuming the config is |
| - // renderable. |
| - if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) { |
| - desc->fOrigin = kDefault_GrSurfaceOrigin; |
| - desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| - desc->fConfig = src->config(); |
| - return true; |
| - } |
| - |
| - const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture()); |
| - if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { |
| - // Not supported for FBO blit or CopyTexSubImage |
| - return false; |
| - } |
| - |
| - // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
| - // possible and we return false to fallback to creating a render target dst for render-to- |
| - // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
| - // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
| - |
| - // Check for format issues with glCopyTexSubImage2D |
| - if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
| - kBGRA_8888_GrPixelConfig == src->config()) { |
| - // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
| - // then we set up for that, otherwise fail. |
| - if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { |
| - desc->fOrigin = kDefault_GrSurfaceOrigin; |
| - desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| - desc->fConfig = kBGRA_8888_GrPixelConfig; |
| - return true; |
| - } |
| - return false; |
| - } else if (nullptr == src->asRenderTarget()) { |
| - // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. |
| - return false; |
| - } |
| - |
| - const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
| - if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| - // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
| - // fail. |
| - if (this->caps()->isConfigRenderable(src->config(), false)) { |
| - desc->fOrigin = kDefault_GrSurfaceOrigin; |
| - desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| - desc->fConfig = src->config(); |
| - return true; |
| - } |
| - return false; |
| - } |
| - |
| - // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
| - desc->fConfig = src->config(); |
| - desc->fOrigin = src->origin(); |
| - desc->fFlags = kNone_GrSurfaceFlags; |
| - return true; |
| -} |
| - |
| -bool GrGLGpu::onCopySurface(GrSurface* dst, |
| - GrSurface* src, |
| - const SkIRect& srcRect, |
| - const SkIPoint& dstPoint) { |
| - if (src->asTexture() && dst->asRenderTarget()) { |
| - this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
| - return true; |
| - } |
| - |
| - if (can_copy_texsubimage(dst, src, this)) { |
| - this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
| - return true; |
| - } |
| - |
| - if (can_blit_framebuffer(dst, src, this)) { |
| - return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); |
| - } |
| - |
| - return false; |
| -} |
| - |
| -void GrGLGpu::createCopyPrograms() { |
| - for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| - fCopyPrograms[i].fProgram = 0; |
| - } |
| - const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| - static const GrSLType kSamplerTypes[2] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType }; |
| - SkASSERT(2 == SK_ARRAY_COUNT(fCopyPrograms)); |
| - int programCount = this->glCaps().externalTextureSupport() ? 2 : 1; |
| - for (int i = 0; i < programCount; ++i) { |
| - GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
| - GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
| - GrShaderVar::kUniform_TypeModifier); |
| - GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, |
| - GrShaderVar::kUniform_TypeModifier); |
| - GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i], |
| - GrShaderVar::kUniform_TypeModifier); |
| - GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, |
| - GrShaderVar::kVaryingOut_TypeModifier); |
| - GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, |
| - GrShaderVar::kOut_TypeModifier); |
| - |
| - SkString vshaderTxt(version); |
| - aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - |
| - vshaderTxt.append( |
| - "// Copy Program VS\n" |
| - "void main() {" |
| - " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" |
| - " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
| - " gl_Position.zw = vec2(0, 1);" |
| - "}" |
| - ); |
| - |
| - SkString fshaderTxt(version); |
| - if (kSamplerTypes[i] == kSamplerExternal_GrSLType) { |
| - fshaderTxt.appendf("#extension %s : require\n", |
| - this->glCaps().glslCaps()->externalTextureExtensionString()); |
| - } |
| - GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| - *this->glCaps().glslCaps(), |
| - &fshaderTxt); |
| - vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
| - vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| - fshaderTxt.append(";"); |
| - uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| - fshaderTxt.append(";"); |
| - const char* fsOutName; |
| - if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
| - oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| - fshaderTxt.append(";"); |
| - fsOutName = oFragColor.c_str(); |
| - } else { |
| - fsOutName = "gl_FragColor"; |
| - } |
| - fshaderTxt.appendf( |
| - "// Copy Program FS\n" |
| - "void main() {" |
| - " %s = %s(u_texture, v_texCoord);" |
| - "}", |
| - fsOutName, |
| - GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
| - ); |
| - |
| - GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); |
| - const char* str; |
| - GrGLint length; |
| - |
| - str = vshaderTxt.c_str(); |
| - length = SkToInt(vshaderTxt.size()); |
| - GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
| - GR_GL_VERTEX_SHADER, &str, &length, 1, |
| - &fStats); |
| - |
| - str = fshaderTxt.c_str(); |
| - length = SkToInt(fshaderTxt.size()); |
| - GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
| - GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
| - &fStats); |
| - |
| - GL_CALL(LinkProgram(fCopyPrograms[i].fProgram)); |
| - |
| - GL_CALL_RET(fCopyPrograms[i].fTextureUniform, |
| - GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); |
| - GL_CALL_RET(fCopyPrograms[i].fPosXformUniform, |
| - GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); |
| - GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform, |
| - GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); |
| - |
| - GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); |
| - |
| - GL_CALL(DeleteShader(vshader)); |
| - GL_CALL(DeleteShader(fshader)); |
| - } |
| - fCopyProgramArrayBuffer = 0; |
| - GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer)); |
| - fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer); |
| - static const GrGLfloat vdata[] = { |
| - 0, 0, |
| - 0, 1, |
| - 1, 0, |
| - 1, 1 |
| - }; |
| - GL_ALLOC_CALL(this->glInterface(), |
| - BufferData(GR_GL_ARRAY_BUFFER, |
| - (GrGLsizeiptr) sizeof(vdata), |
| - vdata, // data ptr |
| - GR_GL_STATIC_DRAW)); |
| -} |
| - |
| -void GrGLGpu::createWireRectProgram() { |
| - SkASSERT(!fWireRectProgram.fProgram); |
| - GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
| - GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
| - GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
| - const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| - |
| - // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The |
| - // program is used with a vbo containing the unit square. Vertices are computed from the rect |
| - // uniform using the 4 vbo vertices. |
| - SkString vshaderTxt(version); |
| - aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| - vshaderTxt.append(";"); |
| - vshaderTxt.append( |
| - "// Wire Rect Program VS\n" |
| - "void main() {" |
| - " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);" |
| - " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);" |
| - " gl_Position.zw = vec2(0, 1);" |
| - "}" |
| - ); |
| - |
| - GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
| - |
| - SkString fshaderTxt(version); |
| - GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| - *this->glCaps().glslCaps(), |
| - &fshaderTxt); |
| - uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| - fshaderTxt.append(";"); |
| - const char* fsOutName; |
| - if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
| - oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| - fshaderTxt.append(";"); |
| - fsOutName = oFragColor.c_str(); |
| - } else { |
| - fsOutName = "gl_FragColor"; |
| - } |
| - fshaderTxt.appendf( |
| - "// Write Rect Program FS\n" |
| - "void main() {" |
| - " %s = %s;" |
| - "}", |
| - fsOutName, |
| - uColor.c_str() |
| - ); |
| - |
| - GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram()); |
| - const char* str; |
| - GrGLint length; |
| - |
| - str = vshaderTxt.c_str(); |
| - length = SkToInt(vshaderTxt.size()); |
| - GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
| - GR_GL_VERTEX_SHADER, &str, &length, 1, |
| - &fStats); |
| - |
| - str = fshaderTxt.c_str(); |
| - length = SkToInt(fshaderTxt.size()); |
| - GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
| - GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
| - &fStats); |
| - |
| - GL_CALL(LinkProgram(fWireRectProgram.fProgram)); |
| - |
| - GL_CALL_RET(fWireRectProgram.fColorUniform, |
| - GetUniformLocation(fWireRectProgram.fProgram, "u_color")); |
| - GL_CALL_RET(fWireRectProgram.fRectUniform, |
| - GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); |
| - GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); |
| - |
| - GL_CALL(DeleteShader(vshader)); |
| - GL_CALL(DeleteShader(fshader)); |
| - GL_CALL(GenBuffers(1, &fWireRectArrayBuffer)); |
| - fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer); |
| - static const GrGLfloat vdata[] = { |
| - 0, 0, |
| - 0, 1, |
| - 1, 1, |
| - 1, 0, |
| - }; |
| - GL_ALLOC_CALL(this->glInterface(), |
| - BufferData(GR_GL_ARRAY_BUFFER, |
| - (GrGLsizeiptr) sizeof(vdata), |
| - vdata, // data ptr |
| - GR_GL_STATIC_DRAW)); |
| -} |
| - |
| -void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) { |
| - this->handleDirtyContext(); |
| - if (!fWireRectProgram.fProgram) { |
| - this->createWireRectProgram(); |
| - } |
| - |
| - int w = rt->width(); |
| - int h = rt->height(); |
| - |
| - // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider |
| - // whether the render target is flipped or not. |
| - GrGLfloat edges[4]; |
| - edges[0] = SkIntToScalar(rect.fLeft) + 0.5f; |
| - edges[2] = SkIntToScalar(rect.fRight) - 0.5f; |
| - if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
| - edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f); |
| - edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f); |
| - } else { |
| - edges[1] = SkIntToScalar(rect.fTop) + 0.5f; |
| - edges[3] = SkIntToScalar(rect.fBottom) - 0.5f; |
| - } |
| - edges[0] = 2 * edges[0] / w - 1.0f; |
| - edges[1] = 2 * edges[1] / h - 1.0f; |
| - edges[2] = 2 * edges[2] / w - 1.0f; |
| - edges[3] = 2 * edges[3] / h - 1.0f; |
| - |
| - GrGLfloat channels[4]; |
| - static const GrGLfloat scale255 = 1.f / 255.f; |
| - channels[0] = GrColorUnpackR(color) * scale255; |
| - channels[1] = GrColorUnpackG(color) * scale255; |
| - channels[2] = GrColorUnpackB(color) * scale255; |
| - channels[3] = GrColorUnpackA(color) * scale255; |
| - |
| - GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget()); |
| - this->flushRenderTarget(glRT, &rect); |
| - |
| - GL_CALL(UseProgram(fWireRectProgram.fProgram)); |
| - fHWProgramID = fWireRectProgram.fProgram; |
| - |
| - fHWGeometryState.setVertexArrayID(this, 0); |
| - |
| - GrGLAttribArrayState* attribs = |
| - fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer); |
| - attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
| - attribs->disableUnusedArrays(this, 0x1); |
| - |
| - GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); |
| - GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); |
| - |
| - GrXferProcessor::BlendInfo blendInfo; |
| - blendInfo.reset(); |
| - this->flushBlend(blendInfo); |
| - this->flushColorWrite(true); |
| - this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| - this->flushHWAAState(glRT, false); |
| - this->disableScissor(); |
| - GrStencilSettings stencil; |
| - stencil.setDisabled(); |
| - this->flushStencil(stencil); |
| - |
| - GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4)); |
| -} |
| - |
| - |
| -void GrGLGpu::copySurfaceAsDraw(GrSurface* dst, |
| - GrSurface* src, |
| - const SkIRect& srcRect, |
| - const SkIPoint& dstPoint) { |
| - int w = srcRect.width(); |
| - int h = srcRect.height(); |
| - |
| - GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture()); |
| - GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); |
| - this->bindTexture(0, params, srcTex); |
| - |
| - GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget()); |
| - SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); |
| - this->flushRenderTarget(dstRT, &dstRect); |
| - |
| - int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); |
| - |
| - GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); |
| - fHWProgramID = fCopyPrograms[progIdx].fProgram; |
| - |
| - fHWGeometryState.setVertexArrayID(this, 0); |
| - |
| - GrGLAttribArrayState* attribs = |
| - fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer); |
| - attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
| - attribs->disableUnusedArrays(this, 0x1); |
| - |
| - // dst rect edges in NDC (-1 to 1) |
| - int dw = dst->width(); |
| - int dh = dst->height(); |
| - GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; |
| - GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; |
| - GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; |
| - GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; |
| - if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| - dy0 = -dy0; |
| - dy1 = -dy1; |
| - } |
| - |
| - // src rect edges in normalized texture space (0 to 1) |
| - int sw = src->width(); |
| - int sh = src->height(); |
| - GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft / sw; |
| - GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w) / sw; |
| - GrGLfloat sy0 = (GrGLfloat)srcRect.fTop / sh; |
| - GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h) / sh; |
| - if (kBottomLeft_GrSurfaceOrigin == src->origin()) { |
| - sy0 = 1.f - sy0; |
| - sy1 = 1.f - sy1; |
| - } |
| - |
| - GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); |
| - GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, |
| - sx1 - sx0, sy1 - sy0, sx0, sy0)); |
| - GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); |
| - |
| - GrXferProcessor::BlendInfo blendInfo; |
| - blendInfo.reset(); |
| - this->flushBlend(blendInfo); |
| - this->flushColorWrite(true); |
| - this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| - this->flushHWAAState(dstRT, false); |
| - this->disableScissor(); |
| - GrStencilSettings stencil; |
| - stencil.setDisabled(); |
| - this->flushStencil(stencil); |
| - |
| - GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
| -} |
| - |
| -void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
| - GrSurface* src, |
| - const SkIRect& srcRect, |
| - const SkIPoint& dstPoint) { |
| - SkASSERT(can_copy_texsubimage(dst, src, this)); |
| - GrGLIRect srcVP; |
| - this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
| - GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
| - SkASSERT(dstTex); |
| - // We modified the bound FBO |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - GrGLIRect srcGLRect; |
| - srcGLRect.setRelativeTo(srcVP, |
| - srcRect.fLeft, |
| - srcRect.fTop, |
| - srcRect.width(), |
| - srcRect.height(), |
| - src->origin()); |
| - |
| - this->setScratchTextureUnit(); |
| - GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); |
| - GrGLint dstY; |
| - if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| - dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
| - } else { |
| - dstY = dstPoint.fY; |
| - } |
| - GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, |
| - dstPoint.fX, dstY, |
| - srcGLRect.fLeft, srcGLRect.fBottom, |
| - srcGLRect.fWidth, srcGLRect.fHeight)); |
| - this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src); |
| -} |
| - |
| -bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, |
| - GrSurface* src, |
| - const SkIRect& srcRect, |
| - const SkIPoint& dstPoint) { |
| - SkASSERT(can_blit_framebuffer(dst, src, this)); |
| - SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
| - srcRect.width(), srcRect.height()); |
| - if (dst == src) { |
| - if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
| - return false; |
| - } |
| - } |
| - |
| - GrGLIRect dstVP; |
| - GrGLIRect srcVP; |
| - this->bindSurfaceFBOForCopy(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); |
| - this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
| - // We modified the bound FBO |
| - fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| - GrGLIRect srcGLRect; |
| - GrGLIRect dstGLRect; |
| - srcGLRect.setRelativeTo(srcVP, |
| - srcRect.fLeft, |
| - srcRect.fTop, |
| - srcRect.width(), |
| - srcRect.height(), |
| - src->origin()); |
| - dstGLRect.setRelativeTo(dstVP, |
| - dstRect.fLeft, |
| - dstRect.fTop, |
| - dstRect.width(), |
| - dstRect.height(), |
| - dst->origin()); |
| - |
| - // BlitFrameBuffer respects the scissor, so disable it. |
| - this->disableScissor(); |
| - |
| - GrGLint srcY0; |
| - GrGLint srcY1; |
| - // Does the blit need to y-mirror or not? |
| - if (src->origin() == dst->origin()) { |
| - srcY0 = srcGLRect.fBottom; |
| - srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
| - } else { |
| - srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
| - srcY1 = srcGLRect.fBottom; |
| - } |
| - GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
| - srcY0, |
| - srcGLRect.fLeft + srcGLRect.fWidth, |
| - srcY1, |
| - dstGLRect.fLeft, |
| - dstGLRect.fBottom, |
| - dstGLRect.fLeft + dstGLRect.fWidth, |
| - dstGLRect.fBottom + dstGLRect.fHeight, |
| - GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
| - this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); |
| - this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); |
| - return true; |
| -} |
| - |
| -void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { |
| - SkASSERT(type); |
| - switch (type) { |
| - case kTexture_GrXferBarrierType: { |
| - GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
| - if (glrt->textureFBOID() != glrt->renderFBOID()) { |
| - // The render target uses separate storage so no need for glTextureBarrier. |
| - // FIXME: The render target will resolve automatically when its texture is bound, |
| - // but we could resolve only the bounds that will be read if we do it here instead. |
| - return; |
| - } |
| - SkASSERT(this->caps()->textureBarrierSupport()); |
| - GL_CALL(TextureBarrier()); |
| - return; |
| - } |
| - case kBlend_GrXferBarrierType: |
| - SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == |
| - this->caps()->blendEquationSupport()); |
| - GL_CALL(BlendBarrier()); |
| - return; |
| - default: break; // placate compiler warnings that kNone not handled |
| - } |
| -} |
| - |
| -GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, |
| - GrPixelConfig config) const { |
| - if (!this->caps()->isConfigTexturable(config)) { |
| - return false; |
| - } |
| - GrGLTextureInfo* info = new GrGLTextureInfo; |
| - info->fTarget = GR_GL_TEXTURE_2D; |
| - info->fID = 0; |
| - GL_CALL(GenTextures(1, &info->fID)); |
| - GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); |
| - GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); |
| - GL_CALL(BindTexture(info->fTarget, info->fID)); |
| - GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); |
| - GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); |
| - GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); |
| - GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); |
| - |
| - GrGLenum internalFormat = this->glCaps().configGLFormats(config).fInternalFormatTexImage; |
| - GrGLenum externalFormat = this->glCaps().configGLFormats(config).fExternalFormatForTexImage; |
| - GrGLenum externalType = this->glCaps().configGLFormats(config).fExternalType; |
| - |
| - GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, |
| - externalType, pixels)); |
| - |
| -#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| - GrGLuint id = info->fID; |
| - delete info; |
| - return id; |
| -#else |
| - return reinterpret_cast<GrBackendObject>(info); |
| -#endif |
| -} |
| - |
| -bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { |
| -#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| - GrGLuint texID = (GrGLuint)id; |
| -#else |
| - GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID; |
| -#endif |
| - |
| - GrGLboolean result; |
| - GL_CALL_RET(result, IsTexture(texID)); |
| - |
| - return (GR_GL_TRUE == result); |
| -} |
| - |
| -void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) const { |
| -#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| - GrGLuint texID = (GrGLuint)id; |
| -#else |
| - const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(id); |
| - GrGLuint texID = info->fID; |
| -#endif |
| - |
| - if (!abandonTexture) { |
| - GL_CALL(DeleteTextures(1, &texID)); |
| - } |
| - |
| -#ifndef SK_IGNORE_GL_TEXTURE_TARGET |
| - delete info; |
| -#endif |
| -} |
| - |
| -void GrGLGpu::resetShaderCacheForTesting() const { |
| - fProgramCache->abandon(); |
| -} |
| - |
| -/////////////////////////////////////////////////////////////////////////////// |
| -GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( |
| - GrGLGpu* gpu, |
| - const GrGLVertexBuffer* vbuffer, |
| - const GrGLIndexBuffer* ibuffer) { |
| - SkASSERT(vbuffer); |
| - GrGLuint vbufferID = vbuffer->bufferID(); |
| - GrGLuint* ibufferIDPtr = nullptr; |
| - GrGLuint ibufferID; |
| - if (ibuffer) { |
| - ibufferID = ibuffer->bufferID(); |
| - ibufferIDPtr = &ibufferID; |
| - } |
| - return this->internalBind(gpu, vbufferID, ibufferIDPtr); |
| -} |
| - |
| -GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu, |
| - GrGLuint vbufferID) { |
| - return this->internalBind(gpu, vbufferID, nullptr); |
| -} |
| - |
| -GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu, |
| - GrGLuint vbufferID, |
| - GrGLuint ibufferID) { |
| - return this->internalBind(gpu, vbufferID, &ibufferID); |
| -} |
| - |
| -GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu, |
| - GrGLuint vbufferID, |
| - GrGLuint* ibufferID) { |
| - GrGLAttribArrayState* attribState; |
| - |
| - if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) { |
| - if (!fVBOVertexArray) { |
| - GrGLuint arrayID; |
| - GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
| - int attrCount = gpu->glCaps().maxVertexAttributes(); |
| - fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); |
| - } |
| - if (ibufferID) { |
| - attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); |
| - } else { |
| - attribState = fVBOVertexArray->bind(gpu); |
| - } |
| - } else { |
| - if (ibufferID) { |
| - this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); |
| - } else { |
| - this->setVertexArrayID(gpu, 0); |
| - } |
| - int attrCount = gpu->glCaps().maxVertexAttributes(); |
| - if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| - fDefaultVertexArrayAttribState.resize(attrCount); |
| - } |
| - attribState = &fDefaultVertexArrayAttribState; |
| - } |
| - return attribState; |
| -} |
| +/* |
| + * Copyright 2011 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| + |
| +#include "GrGLGpu.h" |
| +#include "GrGLGLSL.h" |
| +#include "GrGLStencilAttachment.h" |
| +#include "GrGLTextureRenderTarget.h" |
| +#include "GrGpuResourcePriv.h" |
| +#include "GrPipeline.h" |
| +#include "GrRenderTargetPriv.h" |
| +#include "GrSurfacePriv.h" |
| +#include "GrTexturePriv.h" |
| +#include "GrTypes.h" |
| +#include "GrVertices.h" |
| +#include "builders/GrGLShaderStringBuilder.h" |
| +#include "glsl/GrGLSL.h" |
| +#include "glsl/GrGLSLCaps.h" |
| +#include "SkStrokeRec.h" |
| +#include "SkTemplates.h" |
| + |
| +#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
| +#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
| + |
| +#define SKIP_CACHE_CHECK true |
| + |
| +#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
| + #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
| + #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
| + #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
| +#else |
| + #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
| + #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
| + #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
| +#endif |
| + |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| + |
| +static const GrGLenum gXfermodeEquation2Blend[] = { |
| + // Basic OpenGL blend equations. |
| + GR_GL_FUNC_ADD, |
| + GR_GL_FUNC_SUBTRACT, |
| + GR_GL_FUNC_REVERSE_SUBTRACT, |
| + |
| + // GL_KHR_blend_equation_advanced. |
| + GR_GL_SCREEN, |
| + GR_GL_OVERLAY, |
| + GR_GL_DARKEN, |
| + GR_GL_LIGHTEN, |
| + GR_GL_COLORDODGE, |
| + GR_GL_COLORBURN, |
| + GR_GL_HARDLIGHT, |
| + GR_GL_SOFTLIGHT, |
| + GR_GL_DIFFERENCE, |
| + GR_GL_EXCLUSION, |
| + GR_GL_MULTIPLY, |
| + GR_GL_HSL_HUE, |
| + GR_GL_HSL_SATURATION, |
| + GR_GL_HSL_COLOR, |
| + GR_GL_HSL_LUMINOSITY |
| +}; |
| +GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); |
| +GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); |
| +GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); |
| +GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); |
| +GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); |
| +GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); |
| +GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); |
| +GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); |
| +GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); |
| +GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); |
| +GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); |
| +GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); |
| +GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); |
| +GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); |
| +GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); |
| +GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); |
| +GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); |
| +GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); |
| +GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); |
| + |
| +static const GrGLenum gXfermodeCoeff2Blend[] = { |
| + GR_GL_ZERO, |
| + GR_GL_ONE, |
| + GR_GL_SRC_COLOR, |
| + GR_GL_ONE_MINUS_SRC_COLOR, |
| + GR_GL_DST_COLOR, |
| + GR_GL_ONE_MINUS_DST_COLOR, |
| + GR_GL_SRC_ALPHA, |
| + GR_GL_ONE_MINUS_SRC_ALPHA, |
| + GR_GL_DST_ALPHA, |
| + GR_GL_ONE_MINUS_DST_ALPHA, |
| + GR_GL_CONSTANT_COLOR, |
| + GR_GL_ONE_MINUS_CONSTANT_COLOR, |
| + GR_GL_CONSTANT_ALPHA, |
| + GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
| + |
| + // extended blend coeffs |
| + GR_GL_SRC1_COLOR, |
| + GR_GL_ONE_MINUS_SRC1_COLOR, |
| + GR_GL_SRC1_ALPHA, |
| + GR_GL_ONE_MINUS_SRC1_ALPHA, |
| +}; |
| + |
| +bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
| + static const bool gCoeffReferencesBlendConst[] = { |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + false, |
| + true, |
| + true, |
| + true, |
| + true, |
| + |
| + // extended blend coeffs |
| + false, |
| + false, |
| + false, |
| + false, |
| + }; |
| + return gCoeffReferencesBlendConst[coeff]; |
| + GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
| + |
| + GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
| + GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
| + GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
| + GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
| + GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
| + GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
| + GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
| + GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
| + GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
| + |
| + GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
| + GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
| + GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
| + GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
| + |
| + // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
| + GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| + |
| +GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, |
| + GrContext* context) { |
| + SkAutoTUnref<const GrGLInterface> glInterface( |
| + reinterpret_cast<const GrGLInterface*>(backendContext)); |
| + if (!glInterface) { |
| + glInterface.reset(GrGLDefaultInterface()); |
| + } else { |
| + glInterface->ref(); |
| + } |
| + if (!glInterface) { |
| + return nullptr; |
| + } |
| + GrGLContext* glContext = GrGLContext::Create(glInterface, options); |
| + if (glContext) { |
| + return new GrGLGpu(glContext, context); |
| + } |
| + return nullptr; |
| +} |
| + |
| +static bool gPrintStartupSpew; |
| + |
| +GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) |
| + : GrGpu(context) |
| + , fGLContext(ctx) { |
| + SkASSERT(ctx); |
| + fCaps.reset(SkRef(ctx->caps())); |
| + |
| + fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
| + |
| + GrGLClearErr(this->glInterface()); |
| + if (gPrintStartupSpew) { |
| + const GrGLubyte* vendor; |
| + const GrGLubyte* renderer; |
| + const GrGLubyte* version; |
| + GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
| + GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
| + GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
| + SkDebugf("------------------------- create GrGLGpu %p --------------\n", |
| + this); |
| + SkDebugf("------ VENDOR %s\n", vendor); |
| + SkDebugf("------ RENDERER %s\n", renderer); |
| + SkDebugf("------ VERSION %s\n", version); |
| + SkDebugf("------ EXTENSIONS\n"); |
| + this->glContext().extensions().print(); |
| + SkDebugf("\n"); |
| + SkDebugf("%s", this->glCaps().dump().c_str()); |
| + } |
| + |
| + fProgramCache = new ProgramCache(this); |
| + |
| + SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); |
| + |
| + fHWProgramID = 0; |
| + fTempSrcFBOID = 0; |
| + fTempDstFBOID = 0; |
| + fStencilClearFBOID = 0; |
| + |
| + if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
| + fPathRendering.reset(new GrGLPathRendering(this)); |
| + } |
| + this->createCopyPrograms(); |
| + fWireRectProgram.fProgram = 0; |
| + fWireRectArrayBuffer = 0; |
| +} |
| + |
| +GrGLGpu::~GrGLGpu() { |
| + if (0 != fHWProgramID) { |
| + // detach the current program so there is no confusion on OpenGL's part |
| + // that we want it to be deleted |
| + GL_CALL(UseProgram(0)); |
| + } |
| + |
| + if (0 != fTempSrcFBOID) { |
| + GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
| + } |
| + if (0 != fTempDstFBOID) { |
| + GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
| + } |
| + if (0 != fStencilClearFBOID) { |
| + GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
| + } |
| + |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| + if (0 != fCopyPrograms[i].fProgram) { |
| + GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); |
| + } |
| + } |
| + |
| + if (0 != fCopyProgramArrayBuffer) { |
| + GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); |
| + } |
| + |
| + if (0 != fWireRectProgram.fProgram) { |
| + GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
| + } |
| + |
| + if (0 != fWireRectArrayBuffer) { |
| + GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
| + } |
| + |
| + delete fProgramCache; |
| +} |
| + |
| +void GrGLGpu::contextAbandoned() { |
| + INHERITED::contextAbandoned(); |
| + fProgramCache->abandon(); |
| + fHWProgramID = 0; |
| + fTempSrcFBOID = 0; |
| + fTempDstFBOID = 0; |
| + fStencilClearFBOID = 0; |
| + fCopyProgramArrayBuffer = 0; |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| + fCopyPrograms[i].fProgram = 0; |
| + } |
| + fWireRectProgram.fProgram = 0; |
| + fWireRectArrayBuffer = 0; |
| + if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
| + this->glPathRendering()->abandonGpuResources(); |
| + } |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +void GrGLGpu::onResetContext(uint32_t resetBits) { |
| + // we don't use the zb at all |
| + if (resetBits & kMisc_GrGLBackendState) { |
| + GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
| + GL_CALL(DepthMask(GR_GL_FALSE)); |
| + |
| + fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace; |
| + |
| + if (kGL_GrGLStandard == this->glStandard()) { |
| + // Desktop-only state that we never change |
| + if (!this->glCaps().isCoreProfile()) { |
| + GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
| + GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
| + GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
| + GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
| + GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
| + GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
| + } |
| + // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
| + // core profile. This seems like a bug since the core spec removes any mention of |
| + // GL_ARB_imaging. |
| + if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
| + GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
| + } |
| + GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
| + // Since ES doesn't support glPointSize at all we always use the VS to |
| + // set the point size |
| + GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
| + |
| + // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
| + // currently part of our gl interface. There are probably others as |
| + // well. |
| + } |
| + |
| + if (kGLES_GrGLStandard == this->glStandard() && |
| + this->hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
| + // The arm extension requires specifically enabling MSAA fetching per sample. |
| + // On some devices this may have a perf hit. Also multiple render targets are disabled |
| + GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
| + } |
| + fHWWriteToColor = kUnknown_TriState; |
| + // we only ever use lines in hairline mode |
| + GL_CALL(LineWidth(1)); |
| + GL_CALL(Disable(GR_GL_DITHER)); |
| + } |
| + |
| + if (resetBits & kMSAAEnable_GrGLBackendState) { |
| + fMSAAEnabled = kUnknown_TriState; |
| + |
| + // In mixed samples mode coverage modulation allows the coverage to be converted to |
| + // "opacity", which can then be blended into the color buffer to accomplish antialiasing. |
| + // Enable coverage modulation suitable for premultiplied alpha colors. |
| + // This state has no effect when not rendering to a mixed sampled target. |
| + if (this->caps()->mixedSamplesSupport()) { |
| + GL_CALL(CoverageModulation(GR_GL_RGBA)); |
| + } |
| + } |
| + |
| + fHWActiveTextureUnitIdx = -1; // invalid |
| + |
| + if (resetBits & kTextureBinding_GrGLBackendState) { |
| + for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
| + fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
| + } |
| + } |
| + |
| + if (resetBits & kBlend_GrGLBackendState) { |
| + fHWBlendState.invalidate(); |
| + } |
| + |
| + if (resetBits & kView_GrGLBackendState) { |
| + fHWScissorSettings.invalidate(); |
| + fHWViewport.invalidate(); |
| + } |
| + |
| + if (resetBits & kStencil_GrGLBackendState) { |
| + fHWStencilSettings.invalidate(); |
| + fHWStencilTestEnabled = kUnknown_TriState; |
| + } |
| + |
| + // Vertex |
| + if (resetBits & kVertex_GrGLBackendState) { |
| + fHWGeometryState.invalidate(); |
| + } |
| + |
| + if (resetBits & kRenderTarget_GrGLBackendState) { |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + fHWSRGBFramebuffer = kUnknown_TriState; |
| + } |
| + |
| + if (resetBits & kPathRendering_GrGLBackendState) { |
| + if (this->caps()->shaderCaps()->pathRenderingSupport()) { |
| + this->glPathRendering()->resetContext(); |
| + } |
| + } |
| + |
| + // we assume these values |
| + if (resetBits & kPixelStore_GrGLBackendState) { |
| + if (this->glCaps().unpackRowLengthSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
| + } |
| + if (this->glCaps().packRowLengthSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
| + } |
| + if (this->glCaps().unpackFlipYSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
| + } |
| + if (this->glCaps().packFlipYSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
| + } |
| + } |
| + |
| + if (resetBits & kProgram_GrGLBackendState) { |
| + fHWProgramID = 0; |
| + } |
| +} |
| + |
| +static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
| + // By default, GrRenderTargets are GL's normal orientation so that they |
| + // can be drawn to by the outside world without the client having |
| + // to render upside down. |
| + if (kDefault_GrSurfaceOrigin == origin) { |
| + return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
| + } else { |
| + return origin; |
| + } |
| +} |
| + |
| +GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
| + GrWrapOwnership ownership) { |
| +#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| + if (!desc.fTextureHandle) { |
| + return nullptr; |
| + } |
| +#else |
| + const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); |
| + if (!info || !info->fID) { |
| + return nullptr; |
| + } |
| +#endif |
| + |
| + int maxSize = this->caps()->maxTextureSize(); |
| + if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
| + return nullptr; |
| + } |
| + |
| + // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
| + bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
| + |
| + GrGLTexture::IDDesc idDesc; |
| + GrSurfaceDesc surfDesc; |
| + |
| +#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| + idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); |
| + // We only support GL_TEXTURE_2D at the moment. |
| + idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| +#else |
| + idDesc.fInfo = *info; |
| +#endif |
| + if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) { |
| + if (renderTarget) { |
| + // This combination is not supported. |
| + return nullptr; |
| + } |
| + if (!this->glCaps().externalTextureSupport()) { |
| + return nullptr; |
| + } |
| + } |
| + // Sample count is interpretted to mean the number of samples that Gr code should allocate |
| + // for a render buffer that resolves to the texture. We don't support MSAA textures. |
| + if (desc.fSampleCnt && !renderTarget) { |
| + return nullptr; |
| + } |
| + |
| + switch (ownership) { |
| + case kAdopt_GrWrapOwnership: |
| + idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| + break; |
| + case kBorrow_GrWrapOwnership: |
| + idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| + break; |
| + } |
| + |
| + surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
| + surfDesc.fWidth = desc.fWidth; |
| + surfDesc.fHeight = desc.fHeight; |
| + surfDesc.fConfig = desc.fConfig; |
| + surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
| + // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
| + // assuming the old behaviour, which is that backend textures are always |
| + // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
| + // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
| + if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
| + surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| + } else { |
| + surfDesc.fOrigin = desc.fOrigin; |
| + } |
| + |
| + GrGLTexture* texture = nullptr; |
| + if (renderTarget) { |
| + GrGLRenderTarget::IDDesc rtIDDesc; |
| + if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle, |
| + idDesc.fInfo, &rtIDDesc)) { |
| + return nullptr; |
| + } |
| + texture = new GrGLTextureRenderTarget(this, surfDesc, idDesc, rtIDDesc); |
| + } else { |
| + texture = new GrGLTexture(this, surfDesc, idDesc); |
| + } |
| + if (nullptr == texture) { |
| + return nullptr; |
| + } |
| + |
| + return texture; |
| +} |
| + |
| +GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, |
| + GrWrapOwnership ownership) { |
| + GrGLRenderTarget::IDDesc idDesc; |
| + idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
| + idDesc.fMSColorRenderbufferID = 0; |
| + idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
| + switch (ownership) { |
| + case kAdopt_GrWrapOwnership: |
| + idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| + break; |
| + case kBorrow_GrWrapOwnership: |
| + idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| + break; |
| + } |
| + idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
| + |
| + GrSurfaceDesc desc; |
| + desc.fConfig = wrapDesc.fConfig; |
| + desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
| + desc.fWidth = wrapDesc.fWidth; |
| + desc.fHeight = wrapDesc.fHeight; |
| + desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()); |
| + desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
| + |
| + return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencilBits); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| + size_t rowBytes, GrPixelConfig srcConfig, |
| + DrawPreference* drawPreference, |
| + WritePixelTempDrawInfo* tempDrawInfo) { |
| + if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) { |
| + return false; |
| + } |
| + |
| + // This subclass only allows writes to textures. If the dst is not a texture we have to draw |
| + // into it. We could use glDrawPixels on GLs that have it, but we don't today. |
| + if (!dstSurface->asTexture()) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } else { |
| + GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture()); |
| + if (GR_GL_TEXTURE_2D != texture->target()) { |
| + // We don't currently support writing pixels to non-TEXTURE_2D textures. |
| + return false; |
| + } |
| + } |
| + |
| + if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } |
| + |
| + tempDrawInfo->fSwapRAndB = false; |
| + |
| + // These settings we will always want if a temp draw is performed. Initially set the config |
| + // to srcConfig, though that may be modified if we decide to do a R/G swap. |
| + tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags; |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
| + tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
| + tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
| + tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
| + tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
| + |
| + bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config(); |
| + |
| + if (configsAreRBSwaps) { |
| + if (!this->caps()->isConfigTexturable(srcConfig)) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| + tempDrawInfo->fSwapRAndB = true; |
| + } else if (this->glCaps().rgba8888PixelsOpsAreSlow() && |
| + kRGBA_8888_GrPixelConfig == srcConfig) { |
| + ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| + tempDrawInfo->fSwapRAndB = true; |
| + } else if (kGLES_GrGLStandard == this->glStandard() && |
| + this->glCaps().bgraIsInternalFormat()) { |
| + // The internal format and external formats must match texture uploads so we can't |
| + // swizzle while uploading when BGRA is a distinct internal format. |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); |
| + tempDrawInfo->fSwapRAndB = true; |
| + } |
| + } |
| + |
| + if (!this->glCaps().unpackFlipYSupport() && |
| + kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { |
| + ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool GrGLGpu::onWritePixels(GrSurface* surface, |
| + int left, int top, int width, int height, |
| + GrPixelConfig config, const void* buffer, |
| + size_t rowBytes) { |
| + GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
| + if (!glTex) { |
| + return false; |
| + } |
| + |
| + // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
| + if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
| + return false; |
| + } |
| + |
| + // Write pixels is only implemented for TEXTURE_2D textures |
| + if (GR_GL_TEXTURE_2D != glTex->target()) { |
| + return false; |
| + } |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
| + |
| + bool success = false; |
| + if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
| + // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
| + SkASSERT(config == glTex->desc().fConfig); |
| + success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, |
| + kDefault_UploadType, left, top, width, height); |
| + } else { |
| + success = this->uploadTexData(glTex->desc(), glTex->target(), kDefault_UploadType, |
| + left, top, width, height, config, buffer, rowBytes); |
| + } |
| + |
| + if (success) { |
| + glTex->texturePriv().dirtyMipMaps(true); |
| + return true; |
| + } |
| + |
| + return false; |
| +} |
| + |
| +bool GrGLGpu::onTransferPixels(GrSurface* surface, |
| + int left, int top, int width, int height, |
| + GrPixelConfig config, GrTransferBuffer* buffer, |
| + size_t offset, size_t rowBytes) { |
| + GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
| + if (!glTex) { |
|
bsalomon
2016/01/05 14:01:17
If there is a simple way to share this preamble of
jvanverth1
2016/01/05 17:21:28
Done.
|
| + return false; |
| + } |
| + |
| + // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
| + if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
| + return false; |
| + } |
| + |
| + // Transfer pixels is only implemented for TEXTURE_2D textures |
| + if (GR_GL_TEXTURE_2D != glTex->target()) { |
| + return false; |
| + } |
| + |
| + // For the moment, can't transfer compressed data |
| + if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
| + return false; |
| + } |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
| + |
| + SkASSERT(!buffer->isMapped()); |
| + GrGLTransferBuffer* glBuffer = reinterpret_cast<GrGLTransferBuffer*>(buffer); |
| + // bind the transfer buffer |
| + SkASSERT(GR_GL_PIXEL_UNPACK_BUFFER == glBuffer->bufferType() || |
| + GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == glBuffer->bufferType()); |
| + GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID())); |
| + |
| + bool success = false; |
| + success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType, |
| + left, top, width, height, config, buffer, rowBytes); |
| + |
| + if (success) { |
| + glTex->texturePriv().dirtyMipMaps(true); |
| + return true; |
| + } |
| + |
| + return false; |
| +} |
| + |
| +// For GL_[UN]PACK_ALIGNMENT. |
| +static inline GrGLint config_alignment(GrPixelConfig config) { |
| + SkASSERT(!GrPixelConfigIsCompressed(config)); |
| + switch (config) { |
| + case kAlpha_8_GrPixelConfig: |
| + return 1; |
| + case kRGB_565_GrPixelConfig: |
| + case kRGBA_4444_GrPixelConfig: |
| + case kAlpha_half_GrPixelConfig: |
| + case kRGBA_half_GrPixelConfig: |
| + return 2; |
| + case kRGBA_8888_GrPixelConfig: |
| + case kBGRA_8888_GrPixelConfig: |
| + case kSRGBA_8888_GrPixelConfig: |
| + case kRGBA_float_GrPixelConfig: |
| + return 4; |
| + default: |
| + return 0; |
| + } |
| +} |
| + |
| +static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
| + const GrGLInterface* interface) { |
| + if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
| + return GR_GL_GET_ERROR(interface); |
| + } else { |
| + return CHECK_ALLOC_ERROR(interface); |
| + } |
| +} |
| + |
| +bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
| + GrGLenum target, |
| + UploadType uploadType, |
| + int left, int top, int width, int height, |
| + GrPixelConfig dataConfig, |
| + const void* dataOrOffset, |
| + size_t rowBytes) { |
| + SkASSERT(dataOrOffset || kNewTexture_UploadType == uploadType || |
| + kTransfer_UploadType == uploadType); |
| + |
| + // If we're uploading compressed data then we should be using uploadCompressedTexData |
| + SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
| + |
| + SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| + |
| + size_t bpp = GrBytesPerPixel(dataConfig); |
| + if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top, |
| + &width, &height, &dataOrOffset, &rowBytes)) { |
| + return false; |
| + } |
| + size_t trimRowBytes = width * bpp; |
| + |
| + // in case we need a temporary, trimmed copy of the src pixels |
| +#if defined(GOOGLE3) |
| + // Stack frame size is limited in GOOGLE3. |
| + SkAutoSMalloc<64 * 128> tempStorage; |
| +#else |
| + SkAutoSMalloc<128 * 128> tempStorage; |
| +#endif |
| + |
| + // Internal format comes from the texture desc. |
| + GrGLenum internalFormat = |
| + this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage; |
| + |
| + // External format and type come from the upload data. |
| + GrGLenum externalFormat = |
| + this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage; |
| + GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternalType; |
| + |
| + /* |
| + * Check whether to allocate a temporary buffer for flipping y or |
| + * because our srcData has extra bytes past each row. If so, we need |
| + * to trim those off here, since GL ES may not let us specify |
| + * GL_UNPACK_ROW_LENGTH. |
| + */ |
| + bool restoreGLRowLength = false; |
| + bool swFlipY = false; |
| + bool glFlipY = false; |
| + if (dataOrOffset) { |
| + if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| + if (this->glCaps().unpackFlipYSupport()) { |
| + glFlipY = true; |
| + } else { |
| + swFlipY = true; |
| + } |
| + } |
| + if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
| + // can't use this for flipping, only non-neg values allowed. :( |
| + if (rowBytes != trimRowBytes) { |
| + GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
| + restoreGLRowLength = true; |
| + } |
| + } else if (kTransfer_UploadType != uploadType) { |
| + if (trimRowBytes != rowBytes || swFlipY) { |
| + // copy data into our new storage, skipping the trailing bytes |
| + size_t trimSize = height * trimRowBytes; |
| + const char* src = (const char*)dataOrOffset; |
| + if (swFlipY) { |
| + src += (height - 1) * rowBytes; |
| + } |
| + char* dst = (char*)tempStorage.reset(trimSize); |
| + for (int y = 0; y < height; y++) { |
| + memcpy(dst, src, trimRowBytes); |
| + if (swFlipY) { |
| + src -= rowBytes; |
| + } else { |
| + src += rowBytes; |
| + } |
| + dst += trimRowBytes; |
| + } |
| + // now point data to our copied version |
| + dataOrOffset = tempStorage.get(); |
| + } |
| + } else { |
| + return false; |
| + } |
| + if (glFlipY) { |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
| + } |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig))); |
| + } |
| + bool succeeded = true; |
| + if (kNewTexture_UploadType == uploadType) { |
| + if (dataOrOffset && |
| + !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) { |
| + succeeded = false; |
| + } else { |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth, |
| + desc.fHeight, 0, externalFormat, |
| + externalType, dataOrOffset)); |
| + GrGLenum error = check_alloc_error(desc, this->glInterface()); |
| + if (error != GR_GL_NO_ERROR) { |
| + succeeded = false; |
| + } |
| + } |
| + } else { |
| + if (swFlipY || glFlipY) { |
| + top = desc.fHeight - (top + height); |
| + } |
| + GL_CALL(TexSubImage2D(target, |
| + 0, // level |
| + left, top, |
| + width, height, |
| + externalFormat, externalType, dataOrOffset)); |
| + } |
| + |
| + if (restoreGLRowLength) { |
| + SkASSERT(this->glCaps().unpackRowLengthSupport()); |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
| + } |
| + if (glFlipY) { |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
| + } |
| + return succeeded; |
| +} |
| + |
| +// TODO: This function is using a lot of wonky semantics like, if width == -1 |
| +// then set width = desc.fWdith ... blah. A better way to do it might be to |
| +// create a CompressedTexData struct that takes a desc/ptr and figures out |
| +// the proper upload semantics. Then users can construct this function how they |
| +// see fit if they want to go against the "standard" way to do it. |
| +bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
| + GrGLenum target, |
| + const void* data, |
| + UploadType uploadType, |
| + int left, int top, int width, int height) { |
| + SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| + SkASSERT(kTransfer_UploadType != uploadType && |
| + (data || kNewTexture_UploadType != uploadType)); |
| + |
| + // No support for software flip y, yet... |
| + SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
| + |
| + if (-1 == width) { |
| + width = desc.fWidth; |
| + } |
| +#ifdef SK_DEBUG |
| + else { |
| + SkASSERT(width <= desc.fWidth); |
| + } |
| +#endif |
| + |
| + if (-1 == height) { |
| + height = desc.fHeight; |
| + } |
| +#ifdef SK_DEBUG |
| + else { |
| + SkASSERT(height <= desc.fHeight); |
| + } |
| +#endif |
| + |
| + // Make sure that the width and height that we pass to OpenGL |
| + // is a multiple of the block size. |
| + size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
| + |
| + // We only need the internal format for compressed 2D textures. There is on |
| + // sized vs base internal format distinction for compressed textures. |
| + GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat; |
| + |
| + if (kNewTexture_UploadType == uploadType) { |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + GL_ALLOC_CALL(this->glInterface(), |
| + CompressedTexImage2D(target, |
| + 0, // level |
| + internalFormat, |
| + width, height, |
| + 0, // border |
| + SkToInt(dataSize), |
| + data)); |
| + GrGLenum error = check_alloc_error(desc, this->glInterface()); |
| + if (error != GR_GL_NO_ERROR) { |
| + return false; |
| + } |
| + } else { |
| + // Paletted textures can't be updated. |
| + if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
| + return false; |
| + } |
| + GL_CALL(CompressedTexSubImage2D(target, |
| + 0, // level |
| + left, top, |
| + width, height, |
| + internalFormat, |
| + SkToInt(dataSize), |
| + data)); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
| + int sampleCount, |
| + GrGLenum format, |
| + int width, int height) { |
| + CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
| + SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
| + switch (ctx.caps()->msFBOType()) { |
| + case GrGLCaps::kDesktop_ARB_MSFBOType: |
| + case GrGLCaps::kDesktop_EXT_MSFBOType: |
| + case GrGLCaps::kMixedSamples_MSFBOType: |
| + case GrGLCaps::kES_3_0_MSFBOType: |
| + GL_ALLOC_CALL(ctx.interface(), |
| + RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
| + sampleCount, |
| + format, |
| + width, height)); |
| + break; |
| + case GrGLCaps::kES_Apple_MSFBOType: |
| + GL_ALLOC_CALL(ctx.interface(), |
| + RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
| + sampleCount, |
| + format, |
| + width, height)); |
| + break; |
| + case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
| + case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
| + GL_ALLOC_CALL(ctx.interface(), |
| + RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
| + sampleCount, |
| + format, |
| + width, height)); |
| + break; |
| + case GrGLCaps::kNone_MSFBOType: |
| + SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); |
| + break; |
| + } |
| + return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); |
| +} |
| + |
| +bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
| + GrGpuResource::LifeCycle lifeCycle, |
| + const GrGLTextureInfo& texInfo, |
| + GrGLRenderTarget::IDDesc* idDesc) { |
| + idDesc->fMSColorRenderbufferID = 0; |
| + idDesc->fRTFBOID = 0; |
| + idDesc->fTexFBOID = 0; |
| + idDesc->fLifeCycle = lifeCycle; |
| + idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() && |
| + desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : |
| + GrRenderTarget::kUnified_SampleConfig; |
| + |
| + GrGLenum status; |
| + |
| + GrGLenum colorRenderbufferFormat = 0; // suppress warning |
| + |
| + if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
| + goto FAILED; |
| + } |
| + |
| + GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
| + if (!idDesc->fTexFBOID) { |
| + goto FAILED; |
| + } |
| + |
| + // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
| + // the texture bound to the other. The exception is the IMG multisample extension. With this |
| + // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
| + // rendered from. |
| + if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
| + GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
| + GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| + if (!idDesc->fRTFBOID || |
| + !idDesc->fMSColorRenderbufferID) { |
| + goto FAILED; |
| + } |
| + // All ES versions (thus far) require sized internal formats for render buffers. |
| + // TODO: Always use sized internal format? |
| + // If this rule gets more complicated, add a field to ConfigEntry rather than logic here. |
| + colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ? |
| + this->glCaps().configGLFormats(desc.fConfig).fSizedInternalFormat : |
| + this->glCaps().configGLFormats(desc.fConfig).fBaseInternalFormat; |
| + } else { |
| + idDesc->fRTFBOID = idDesc->fTexFBOID; |
| + } |
| + |
| + // below here we may bind the FBO |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| + SkASSERT(desc.fSampleCnt > 0); |
| + GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
| + if (!renderbuffer_storage_msaa(*fGLContext, |
| + desc.fSampleCnt, |
| + colorRenderbufferFormat, |
| + desc.fWidth, desc.fHeight)) { |
| + goto FAILED; |
| + } |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + GR_GL_RENDERBUFFER, |
| + idDesc->fMSColorRenderbufferID)); |
| + if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| + !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| + GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| + if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| + goto FAILED; |
| + } |
| + fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| + } |
| + } |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
| + |
| + if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
| + GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + texInfo.fTarget, |
| + texInfo.fID, 0, desc.fSampleCnt)); |
| + } else { |
| + GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + texInfo.fTarget, |
| + texInfo.fID, 0)); |
| + } |
| + if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| + !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| + GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| + if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| + goto FAILED; |
| + } |
| + fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| + } |
| + |
| + return true; |
| + |
| +FAILED: |
| + if (idDesc->fMSColorRenderbufferID) { |
| + GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| + } |
| + if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| + GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
| + } |
| + if (idDesc->fTexFBOID) { |
| + GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
| + } |
| + return false; |
| +} |
| + |
| +// good to set a break-point here to know when createTexture fails |
| +static GrTexture* return_null_texture() { |
| +// SkDEBUGFAIL("null texture"); |
| + return nullptr; |
| +} |
| + |
| +#if 0 && defined(SK_DEBUG) |
| +static size_t as_size_t(int x) { |
| + return x; |
| +} |
| +#endif |
| + |
| +GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
| + GrGpuResource::LifeCycle lifeCycle, |
| + const void* srcData, size_t rowBytes) { |
| + // We fail if the MSAA was requested and is not available. |
| + if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
| + //SkDebugf("MSAA RT requested but not supported on this platform."); |
| + return return_null_texture(); |
| + } |
| + |
| + bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
| + |
| + GrGLTexture::IDDesc idDesc; |
| + idDesc.fInfo.fID = 0; |
| + GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
| + idDesc.fLifeCycle = lifeCycle; |
| + // We only support GL_TEXTURE_2D at the moment. |
| + idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| + |
| + if (!idDesc.fInfo.fID) { |
| + return return_null_texture(); |
| + } |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| + |
| + if (renderTarget && this->glCaps().textureUsageSupport()) { |
| + // provides a hint about how this texture will be used |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_USAGE, |
| + GR_GL_FRAMEBUFFER_ATTACHMENT)); |
| + } |
| + |
| + // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
| + // drivers have a bug where an FBO won't be complete if it includes a |
| + // texture that is not mipmap complete (considering the filter in use). |
| + GrGLTexture::TexParams initialTexParams; |
| + // we only set a subset here so invalidate first |
| + initialTexParams.invalidate(); |
| + initialTexParams.fMinFilter = GR_GL_NEAREST; |
| + initialTexParams.fMagFilter = GR_GL_NEAREST; |
| + initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
| + initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_MAG_FILTER, |
| + initialTexParams.fMagFilter)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_MIN_FILTER, |
| + initialTexParams.fMinFilter)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_WRAP_S, |
| + initialTexParams.fWrapS)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_WRAP_T, |
| + initialTexParams.fWrapT)); |
| + if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0, |
| + desc.fWidth, desc.fHeight, |
| + desc.fConfig, srcData, rowBytes)) { |
| + GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| + return return_null_texture(); |
| + } |
| + |
| + GrGLTexture* tex; |
| + if (renderTarget) { |
| + // unbind the texture from the texture unit before binding it to the frame buffer |
| + GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); |
| + GrGLRenderTarget::IDDesc rtIDDesc; |
| + |
| + if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtIDDesc)) { |
| + GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| + return return_null_texture(); |
| + } |
| + tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); |
| + } else { |
| + tex = new GrGLTexture(this, desc, idDesc); |
| + } |
| + tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| +#ifdef TRACE_TEXTURE_CREATION |
| + SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
| + glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
| +#endif |
| + return tex; |
| +} |
| + |
| +GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| + GrGpuResource::LifeCycle lifeCycle, |
| + const void* srcData) { |
| + // Make sure that we're not flipping Y. |
| + if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| + return return_null_texture(); |
| + } |
| + |
| + GrGLTexture::IDDesc idDesc; |
| + idDesc.fInfo.fID = 0; |
| + GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); |
| + idDesc.fLifeCycle = lifeCycle; |
| + // We only support GL_TEXTURE_2D at the moment. |
| + idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; |
| + |
| + if (!idDesc.fInfo.fID) { |
| + return return_null_texture(); |
| + } |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| + |
| + // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
| + // drivers have a bug where an FBO won't be complete if it includes a |
| + // texture that is not mipmap complete (considering the filter in use). |
| + GrGLTexture::TexParams initialTexParams; |
| + // we only set a subset here so invalidate first |
| + initialTexParams.invalidate(); |
| + initialTexParams.fMinFilter = GR_GL_NEAREST; |
| + initialTexParams.fMagFilter = GR_GL_NEAREST; |
| + initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
| + initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_MAG_FILTER, |
| + initialTexParams.fMagFilter)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_MIN_FILTER, |
| + initialTexParams.fMinFilter)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_WRAP_S, |
| + initialTexParams.fWrapS)); |
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| + GR_GL_TEXTURE_WRAP_T, |
| + initialTexParams.fWrapT)); |
| + |
| + if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { |
| + GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| + return return_null_texture(); |
| + } |
| + |
| + GrGLTexture* tex; |
| + tex = new GrGLTexture(this, desc, idDesc); |
| + tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| +#ifdef TRACE_TEXTURE_CREATION |
| + SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
| + glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
| +#endif |
| + return tex; |
| +} |
| + |
| +namespace { |
| + |
| +const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
| + |
| +void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
| + GrGLStencilAttachment::Format* format) { |
| + |
| + // we shouldn't ever know one size and not the other |
| + SkASSERT((kUnknownBitCount == format->fStencilBits) == |
| + (kUnknownBitCount == format->fTotalBits)); |
| + if (kUnknownBitCount == format->fStencilBits) { |
| + GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
| + GR_GL_RENDERBUFFER_STENCIL_SIZE, |
| + (GrGLint*)&format->fStencilBits); |
| + if (format->fPacked) { |
| + GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
| + GR_GL_RENDERBUFFER_DEPTH_SIZE, |
| + (GrGLint*)&format->fTotalBits); |
| + format->fTotalBits += format->fStencilBits; |
| + } else { |
| + format->fTotalBits = format->fStencilBits; |
| + } |
| + } |
| +} |
| +} |
| + |
| +int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) { |
| + static const int kSize = 16; |
| + SkASSERT(this->caps()->isConfigRenderable(config, false)); |
| + if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) { |
| + // Default to unsupported, set this if we find a stencil format that works. |
| + int firstWorkingStencilFormatIndex = -1; |
| + // Create color texture |
| + GrGLuint colorID = 0; |
| + GL_CALL(GenTextures(1, &colorID)); |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_MAG_FILTER, |
| + GR_GL_NEAREST)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_MIN_FILTER, |
| + GR_GL_NEAREST)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_WRAP_S, |
| + GR_GL_CLAMP_TO_EDGE)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_WRAP_T, |
| + GR_GL_CLAMP_TO_EDGE)); |
| + |
| + const GrGLCaps::ConfigFormats colorFormats = this->glCaps().configGLFormats(config); |
| + |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, |
| + 0, |
| + colorFormats.fInternalFormatTexImage, |
| + kSize, |
| + kSize, |
| + 0, |
| + colorFormats.fExternalFormatForTexImage, |
| + colorFormats.fExternalType, |
| + NULL)); |
| + if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { |
| + GL_CALL(DeleteTextures(1, &colorID)); |
| + return -1; |
| + } |
| + |
| + // unbind the texture from the texture unit before binding it to the frame buffer |
| + GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
| + |
| + // Create Framebuffer |
| + GrGLuint fb = 0; |
| + GL_CALL(GenFramebuffers(1, &fb)); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + GR_GL_TEXTURE_2D, |
| + colorID, |
| + 0)); |
| + GrGLuint sbRBID = 0; |
| + GL_CALL(GenRenderbuffers(1, &sbRBID)); |
| + |
| + // look over formats till I find a compatible one |
| + int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
| + if (sbRBID) { |
| + GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); |
| + for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { |
| + const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
| + sFmt.fInternalFormat, |
| + kSize, kSize)); |
| + if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_STENCIL_ATTACHMENT, |
| + GR_GL_RENDERBUFFER, sbRBID)); |
| + if (sFmt.fPacked) { |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_DEPTH_ATTACHMENT, |
| + GR_GL_RENDERBUFFER, sbRBID)); |
| + } else { |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_DEPTH_ATTACHMENT, |
| + GR_GL_RENDERBUFFER, 0)); |
| + } |
| + GrGLenum status; |
| + GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| + if (status == GR_GL_FRAMEBUFFER_COMPLETE) { |
| + firstWorkingStencilFormatIndex = i; |
| + break; |
| + } |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_STENCIL_ATTACHMENT, |
| + GR_GL_RENDERBUFFER, 0)); |
| + if (sFmt.fPacked) { |
| + GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| + GR_GL_DEPTH_ATTACHMENT, |
| + GR_GL_RENDERBUFFER, 0)); |
| + } |
| + } |
| + } |
| + GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
| + } |
| + GL_CALL(DeleteTextures(1, &colorID)); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
| + GL_CALL(DeleteFramebuffers(1, &fb)); |
| + fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex); |
| + } |
| + return this->glCaps().getStencilFormatIndexForConfig(config); |
| +} |
| + |
| +GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, |
| + int width, |
| + int height) { |
| + // All internally created RTs are also textures. We don't create |
| + // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
| + SkASSERT(rt->asTexture()); |
| + SkASSERT(width >= rt->width()); |
| + SkASSERT(height >= rt->height()); |
| + |
| + int samples = rt->numStencilSamples(); |
| + GrGLStencilAttachment::IDDesc sbDesc; |
| + |
| + int sIdx = this->getCompatibleStencilIndex(rt->config()); |
| + if (sIdx < 0) { |
| + return nullptr; |
| + } |
| + |
| + if (!sbDesc.fRenderbufferID) { |
| + GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
| + } |
| + if (!sbDesc.fRenderbufferID) { |
| + return nullptr; |
| + } |
| + GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
| + const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + // we do this "if" so that we don't call the multisample |
| + // version on a GL that doesn't have an MSAA extension. |
| + if (samples > 0) { |
| + SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
| + samples, |
| + sFmt.fInternalFormat, |
| + width, height)); |
| + } else { |
| + GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, |
| + sFmt.fInternalFormat, |
| + width, height)); |
| + SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
| + } |
| + fStats.incStencilAttachmentCreates(); |
| + // After sized formats we attempt an unsized format and take |
| + // whatever sizes GL gives us. In that case we query for the size. |
| + GrGLStencilAttachment::Format format = sFmt; |
| + get_stencil_rb_sizes(this->glInterface(), &format); |
| + GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
| + sbDesc, |
| + width, |
| + height, |
| + samples, |
| + format); |
| + return stencil; |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| + |
| +// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
| +// objects are implemented as client-side-arrays on tile-deferred architectures. |
| +#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
| + |
| +GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
| + GrGLVertexBuffer::Desc desc; |
| + desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
| + desc.fSizeInBytes = size; |
| + |
| + if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
| + desc.fID = 0; |
| + GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
| + return vertexBuffer; |
| + } else { |
| + desc.fID = 0; |
| + GL_CALL(GenBuffers(1, &desc.fID)); |
| + if (desc.fID) { |
| + fHWGeometryState.setVertexBufferID(this, desc.fID); |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + // make sure driver can allocate memory for this buffer |
| + GL_ALLOC_CALL(this->glInterface(), |
| + BufferData(GR_GL_ARRAY_BUFFER, |
| + (GrGLsizeiptr) desc.fSizeInBytes, |
| + nullptr, // data ptr |
| + dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
| + if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| + GL_CALL(DeleteBuffers(1, &desc.fID)); |
| + this->notifyVertexBufferDelete(desc.fID); |
| + return nullptr; |
| + } |
| + GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); |
| + return vertexBuffer; |
| + } |
| + return nullptr; |
| + } |
| +} |
| + |
| +GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { |
| + GrGLIndexBuffer::Desc desc; |
| + desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; |
| + desc.fSizeInBytes = size; |
| + |
| + if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { |
| + desc.fID = 0; |
| + GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
| + return indexBuffer; |
| + } else { |
| + desc.fID = 0; |
| + GL_CALL(GenBuffers(1, &desc.fID)); |
| + if (desc.fID) { |
| + fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + // make sure driver can allocate memory for this buffer |
| + GL_ALLOC_CALL(this->glInterface(), |
| + BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
| + (GrGLsizeiptr) desc.fSizeInBytes, |
| + nullptr, // data ptr |
| + dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); |
| + if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| + GL_CALL(DeleteBuffers(1, &desc.fID)); |
| + this->notifyIndexBufferDelete(desc.fID); |
| + return nullptr; |
| + } |
| + GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); |
| + return indexBuffer; |
| + } |
| + return nullptr; |
| + } |
| +} |
| + |
| +GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType xferType) { |
| + GrGLCaps::TransferBufferType xferBufferType = this->ctxInfo().caps()->transferBufferType(); |
| + if (GrGLCaps::kNone_TransferBufferType == xferBufferType) { |
| + return nullptr; |
| + } |
| + |
| + GrGLTransferBuffer::Desc desc; |
| + bool toGpu = (kCpuToGpu_TransferType == xferType); |
| + desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage; |
| + |
| + desc.fSizeInBytes = size; |
| + desc.fID = 0; |
| + GL_CALL(GenBuffers(1, &desc.fID)); |
| + if (desc.fID) { |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + // make sure driver can allocate memory for this bmapuffer |
| + GrGLenum target; |
| + if (GrGLCaps::kChromium_TransferBufferType == xferBufferType) { |
| + target = toGpu ? GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM |
| + : GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; |
| + } else { |
| + SkASSERT(GrGLCaps::kPBO_TransferBufferType == xferBufferType); |
| + target = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER; |
| + } |
| + GL_CALL(BindBuffer(target, desc.fID)); |
| + GL_ALLOC_CALL(this->glInterface(), |
| + BufferData(target, |
| + (GrGLsizeiptr) desc.fSizeInBytes, |
| + nullptr, // data ptr |
| + (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ))); |
| + if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
| + GL_CALL(DeleteBuffers(1, &desc.fID)); |
| + return nullptr; |
| + } |
| + GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, target); |
| + return transferBuffer; |
| + } |
| + |
| + return nullptr; |
| +} |
| + |
| +void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
| + const GrGLIRect& rtViewport, |
| + GrSurfaceOrigin rtOrigin) { |
| + if (scissorState.enabled()) { |
| + GrGLIRect scissor; |
| + scissor.setRelativeTo(rtViewport, |
| + scissorState.rect().fLeft, |
| + scissorState.rect().fTop, |
| + scissorState.rect().width(), |
| + scissorState.rect().height(), |
| + rtOrigin); |
| + // if the scissor fully contains the viewport then we fall through and |
| + // disable the scissor test. |
| + if (!scissor.contains(rtViewport)) { |
| + if (fHWScissorSettings.fRect != scissor) { |
| + scissor.pushToGLScissor(this->glInterface()); |
| + fHWScissorSettings.fRect = scissor; |
| + } |
| + if (kYes_TriState != fHWScissorSettings.fEnabled) { |
| + GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
| + fHWScissorSettings.fEnabled = kYes_TriState; |
| + } |
| + return; |
| + } |
| + } |
| + |
| + // See fall through note above |
| + this->disableScissor(); |
| +} |
| + |
| +bool GrGLGpu::flushGLState(const DrawArgs& args) { |
| + GrXferProcessor::BlendInfo blendInfo; |
| + const GrPipeline& pipeline = *args.fPipeline; |
| + args.fPipeline->getXferProcessor().getBlendInfo(&blendInfo); |
| + |
| + this->flushColorWrite(blendInfo.fWriteColor); |
| + this->flushDrawFace(pipeline.getDrawFace()); |
| + |
| + SkAutoTUnref<GrGLProgram> program(fProgramCache->refProgram(args)); |
| + if (!program) { |
| + GrCapsDebugf(this->caps(), "Failed to create program!\n"); |
| + return false; |
| + } |
| + |
| + GrGLuint programID = program->programID(); |
| + if (fHWProgramID != programID) { |
| + GL_CALL(UseProgram(programID)); |
| + fHWProgramID = programID; |
| + } |
| + |
| + if (blendInfo.fWriteColor) { |
| + this->flushBlend(blendInfo); |
| + } |
| + |
| + SkSTArray<8, const GrTextureAccess*> textureAccesses; |
| + program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); |
| + |
| + int numTextureAccesses = textureAccesses.count(); |
| + for (int i = 0; i < numTextureAccesses; i++) { |
| + this->bindTexture(i, textureAccesses[i]->getParams(), |
| + static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); |
| + } |
| + |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); |
| + this->flushStencil(pipeline.getStencil()); |
| + this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); |
| + this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
| + |
| + // This must come after textures are flushed because a texture may need |
| + // to be msaa-resolved (which will modify bound FBO state). |
| + this->flushRenderTarget(glRT, nullptr); |
| + |
| + return true; |
| +} |
| + |
| +void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
| + const GrNonInstancedVertices& vertices, |
| + size_t* indexOffsetInBytes) { |
| + GrGLVertexBuffer* vbuf; |
| + vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
| + |
| + SkASSERT(vbuf); |
| + SkASSERT(!vbuf->isMapped()); |
| + |
| + GrGLIndexBuffer* ibuf = nullptr; |
| + if (vertices.isIndexed()) { |
| + SkASSERT(indexOffsetInBytes); |
| + |
| + *indexOffsetInBytes = 0; |
| + ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); |
| + |
| + SkASSERT(ibuf); |
| + SkASSERT(!ibuf->isMapped()); |
| + *indexOffsetInBytes += ibuf->baseOffset(); |
| + } |
| + GrGLAttribArrayState* attribState = |
| + fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
| + |
| + int vaCount = primProc.numAttribs(); |
| + if (vaCount > 0) { |
| + |
| + GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); |
| + |
| + size_t vertexOffsetInBytes = stride * vertices.startVertex(); |
| + |
| + vertexOffsetInBytes += vbuf->baseOffset(); |
| + |
| + uint32_t usedAttribArraysMask = 0; |
| + size_t offset = 0; |
| + |
| + for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
| + const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); |
| + usedAttribArraysMask |= (1 << attribIndex); |
| + GrVertexAttribType attribType = attrib.fType; |
| + attribState->set(this, |
| + attribIndex, |
| + vbuf->bufferID(), |
| + GrGLAttribTypeToLayout(attribType).fCount, |
| + GrGLAttribTypeToLayout(attribType).fType, |
| + GrGLAttribTypeToLayout(attribType).fNormalized, |
| + stride, |
| + reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); |
| + offset += attrib.fOffset; |
| + } |
| + attribState->disableUnusedArrays(this, usedAttribArraysMask); |
| + } |
| +} |
| + |
| +void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, |
| + const GrPrimitiveProcessor& primProc, |
| + const GrPipeline& pipeline) const { |
| + if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { |
| + SkDEBUGFAIL("Failed to generate GL program descriptor"); |
| + } |
| +} |
| + |
| +void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { |
| + this->handleDirtyContext(); |
| + if (GR_GL_ARRAY_BUFFER == type) { |
| + this->bindVertexBuffer(id); |
| + } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
| + this->bindIndexBufferAndDefaultVertexArray(id); |
| + } else { |
| + GR_GL_CALL(this->glInterface(), BindBuffer(type, id)); |
| + } |
| +} |
| + |
| +void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { |
| + this->handleDirtyContext(); |
| + GL_CALL(DeleteBuffers(1, &id)); |
| + if (GR_GL_ARRAY_BUFFER == type) { |
| + this->notifyVertexBufferDelete(id); |
| + } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { |
| + this->notifyIndexBufferDelete(id); |
| + } |
| +} |
| + |
| +static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) { |
| + static const GrGLenum grToGL[] = { |
| + GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage |
| + DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage |
| + GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage |
| + GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage |
| + }; |
| + static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch"); |
| + |
| + return grToGL[usage]; |
| +} |
| + |
| +void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
| + size_t currentSize, size_t requestedSize) { |
| + void* mapPtr = nullptr; |
| + GrGLenum glUsage = get_gl_usage(usage); |
| + bool readOnly = (GrGLBufferImpl::kStreamRead_Usage == usage); |
| + |
| + // Handling dirty context is done in the bindBuffer call |
| + switch (this->glCaps().mapBufferType()) { |
| + case GrGLCaps::kNone_MapBufferType: |
| + break; |
| + case GrGLCaps::kMapBuffer_MapBufferType: |
| + this->bindBuffer(id, type); |
| + // Let driver know it can discard the old data |
| + if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) { |
| + GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| + } |
| + GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| + break; |
| + case GrGLCaps::kMapBufferRange_MapBufferType: { |
| + this->bindBuffer(id, type); |
| + // Make sure the GL buffer size agrees with fDesc before mapping. |
| + if (currentSize != requestedSize) { |
| + GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| + } |
| + GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT; |
| + // TODO: allow the client to specify invalidation in the stream draw case |
| + if (GrGLBufferImpl::kStreamDraw_Usage != usage) { |
| + writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; |
| + } |
| + GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, readOnly ? |
| + GR_GL_MAP_READ_BIT : |
| + writeAccess)); |
| + break; |
| + } |
| + case GrGLCaps::kChromium_MapBufferType: |
| + this->bindBuffer(id, type); |
| + // Make sure the GL buffer size agrees with fDesc before mapping. |
| + if (currentSize != requestedSize) { |
| + GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); |
| + } |
| + GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, readOnly ? |
| + GR_GL_READ_ONLY : |
| + GR_GL_WRITE_ONLY)); |
| + break; |
| + } |
| + return mapPtr; |
| +} |
| + |
| +void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, |
| + size_t currentSize, const void* src, size_t srcSizeInBytes) { |
| + SkASSERT(srcSizeInBytes <= currentSize); |
| + // bindbuffer handles dirty context |
| + this->bindBuffer(id, type); |
| + GrGLenum glUsage = get_gl_usage(usage); |
| + |
| +#if GR_GL_USE_BUFFER_DATA_NULL_HINT |
| + if (currentSize == srcSizeInBytes) { |
| + GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage)); |
| + } else { |
| + // Before we call glBufferSubData we give the driver a hint using |
| + // glBufferData with nullptr. This makes the old buffer contents |
| + // inaccessible to future draws. The GPU may still be processing |
| + // draws that reference the old contents. With this hint it can |
| + // assign a different allocation for the new contents to avoid |
| + // flushing the gpu past draws consuming the old contents. |
| + // TODO I think we actually want to try calling bufferData here |
| + GL_CALL(BufferData(type, currentSize, nullptr, glUsage)); |
| + GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
| + } |
| +#else |
| + // Note that we're cheating on the size here. Currently no methods |
| + // allow a partial update that preserves contents of non-updated |
| + // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
| + GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage)); |
| +#endif |
| +} |
| + |
| +void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { |
| + // bind buffer handles the dirty context |
| + switch (this->glCaps().mapBufferType()) { |
| + case GrGLCaps::kNone_MapBufferType: |
| + SkDEBUGFAIL("Shouldn't get here."); |
| + return; |
| + case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
| + case GrGLCaps::kMapBufferRange_MapBufferType: |
| + this->bindBuffer(id, type); |
| + GL_CALL(UnmapBuffer(type)); |
| + break; |
| + case GrGLCaps::kChromium_MapBufferType: |
| + this->bindBuffer(id, type); |
| + GL_CALL(UnmapBufferSubData(mapPtr)); |
| + break; |
| + } |
| +} |
| + |
| +void GrGLGpu::disableScissor() { |
| + if (kNo_TriState != fHWScissorSettings.fEnabled) { |
| + GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
| + fHWScissorSettings.fEnabled = kNo_TriState; |
| + return; |
| + } |
| +} |
| + |
| +void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) { |
| + // parent class should never let us get here with no RT |
| + SkASSERT(target); |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| + |
| + this->flushRenderTarget(glRT, &rect); |
| + GrScissorState scissorState; |
| + scissorState.set(rect); |
| + this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| + |
| + GrGLfloat r, g, b, a; |
| + static const GrGLfloat scale255 = 1.f / 255.f; |
| + a = GrColorUnpackA(color) * scale255; |
| + GrGLfloat scaleRGB = scale255; |
| + r = GrColorUnpackR(color) * scaleRGB; |
| + g = GrColorUnpackG(color) * scaleRGB; |
| + b = GrColorUnpackB(color) * scaleRGB; |
| + |
| + GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| + fHWWriteToColor = kYes_TriState; |
| + GL_CALL(ClearColor(r, g, b, a)); |
| + GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
| +} |
| + |
| +void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
| + SkASSERT(renderTarget); |
| + if (!this->caps()->discardRenderTargetSupport()) { |
| + return; |
| + } |
| + |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
| + if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
| + } |
| + switch (this->glCaps().invalidateFBType()) { |
| + case GrGLCaps::kNone_InvalidateFBType: |
| + SkFAIL("Should never get here."); |
| + break; |
| + case GrGLCaps::kInvalidate_InvalidateFBType: |
| + if (0 == glRT->renderFBOID()) { |
| + // When rendering to the default framebuffer the legal values for attachments |
| + // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
| + // types. |
| + static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| + GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| + attachments)); |
| + } else { |
| + static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
| + GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| + attachments)); |
| + } |
| + break; |
| + case GrGLCaps::kDiscard_InvalidateFBType: { |
| + if (0 == glRT->renderFBOID()) { |
| + // When rendering to the default framebuffer the legal values for attachments |
| + // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
| + // types. See glDiscardFramebuffer() spec. |
| + static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| + GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| + attachments)); |
| + } else { |
| + static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
| + GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
| + attachments)); |
| + } |
| + break; |
| + } |
| + } |
| + renderTarget->flagAsResolved(); |
| +} |
| + |
| +void GrGLGpu::clearStencil(GrRenderTarget* target) { |
| + if (nullptr == target) { |
| + return; |
| + } |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| + this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| + |
| + this->disableScissor(); |
| + |
| + GL_CALL(StencilMask(0xffffffff)); |
| + GL_CALL(ClearStencil(0)); |
| + GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| + fHWStencilSettings.invalidate(); |
| +} |
| + |
| +void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
| + SkASSERT(target); |
| + |
| + GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
| + // this should only be called internally when we know we have a |
| + // stencil buffer. |
| + SkASSERT(sb); |
| + GrGLint stencilBitCount = sb->bits(); |
| +#if 0 |
| + SkASSERT(stencilBitCount > 0); |
| + GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
| +#else |
| + // we could just clear the clip bit but when we go through |
| + // ANGLE a partial stencil mask will cause clears to be |
| + // turned into draws. Our contract on GrDrawTarget says that |
| + // changing the clip between stencil passes may or may not |
| + // zero the client's clip bits. So we just clear the whole thing. |
| + static const GrGLint clipStencilMask = ~0; |
| +#endif |
| + GrGLint value; |
| + if (insideClip) { |
| + value = (1 << (stencilBitCount - 1)); |
| + } else { |
| + value = 0; |
| + } |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| + this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| + |
| + GrScissorState scissorState; |
| + scissorState.set(rect); |
| + this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| + |
| + GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
| + GL_CALL(ClearStencil(value)); |
| + GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| + fHWStencilSettings.invalidate(); |
| +} |
| + |
| +static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGLCaps& caps, |
| + int width, int height, GrPixelConfig config, |
| + size_t rowBytes) { |
| + // If this render target is already TopLeft, we don't need to flip. |
| + if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
| + return false; |
| + } |
| + |
| + // If the read is really small or smaller than the min texture size, don't force a draw. |
| + static const int kMinSize = 32; |
| + if (width < kMinSize || height < kMinSize) { |
| + return false; |
| + } |
| + |
| + // if GL can do the flip then we'll never pay for it. |
| + if (caps.packFlipYSupport()) { |
| + return false; |
| + } |
| + |
| + // If we have to do memcpy to handle non-trim rowBytes then we |
| + // get the flip for free. Otherwise it costs. |
| + // Note that we're assuming that 0 rowBytes has already been handled and that the width has been |
| + // clipped. |
| + return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes; |
| +} |
| + |
| +bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, |
| + GrPixelConfig readConfig, DrawPreference* drawPreference, |
| + ReadPixelTempDrawInfo* tempDrawInfo) { |
| + // This subclass can only read pixels from a render target. We could use glTexSubImage2D on |
| + // GL versions that support it but we don't today. |
| + if (!srcSurface->asRenderTarget()) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } |
| + |
| + if (GrPixelConfigIsSRGB(srcSurface->config()) != GrPixelConfigIsSRGB(readConfig)) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } |
| + |
| + tempDrawInfo->fSwapRAndB = false; |
| + |
| + // These settings we will always want if a temp draw is performed. The config is set below |
| + // depending on whether we want to do a R/B swap or not. |
| + tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
| + tempDrawInfo->fTempSurfaceDesc.fWidth = width; |
| + tempDrawInfo->fTempSurfaceDesc.fHeight = height; |
| + tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; |
| + tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. |
| + tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow(); |
| + |
| + // Start off assuming that any temp draw should be to the readConfig, then check if that will |
| + // be inefficient. |
| + GrPixelConfig srcConfig = srcSurface->config(); |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig; |
| + |
| + if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig) { |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig; |
| + tempDrawInfo->fSwapRAndB = true; |
| + ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| + } else if (kMesa_GrGLDriver == this->glContext().driver() && |
| + GrBytesPerPixel(readConfig) == 4 && |
| + GrPixelConfigSwapRAndB(readConfig) == srcConfig) { |
| + // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
| + // Better to do a draw with a R/B swap and then read as the original config. |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; |
| + tempDrawInfo->fSwapRAndB = true; |
| + ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| + } else if (readConfig == kBGRA_8888_GrPixelConfig && |
| + !this->glCaps().readPixelsSupported(this->glInterface(), GR_GL_BGRA, |
| + GR_GL_UNSIGNED_BYTE, srcConfig)) { |
| + tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig; |
| + tempDrawInfo->fSwapRAndB = true; |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } |
| + |
| + GrRenderTarget* srcAsRT = srcSurface->asRenderTarget(); |
| + if (!srcAsRT) { |
| + ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| + } else if (read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig, |
| + rowBytes)) { |
| + ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool GrGLGpu::onReadPixels(GrSurface* surface, |
| + int left, int top, |
| + int width, int height, |
| + GrPixelConfig config, |
| + void* buffer, |
| + size_t rowBytes) { |
| + SkASSERT(surface); |
| + |
| + GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
| + if (!tgt) { |
| + return false; |
| + } |
| + |
| + // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. |
| + if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { |
| + return false; |
| + } |
| + |
| + GrGLenum format = this->glCaps().configGLFormats(config).fExternalFormat; |
| + GrGLenum type = this->glCaps().configGLFormats(config).fExternalType; |
| + bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); |
| + |
| + // resolve the render target if necessary |
| + switch (tgt->getResolveType()) { |
| + case GrGLRenderTarget::kCantResolve_ResolveType: |
| + return false; |
| + case GrGLRenderTarget::kAutoResolves_ResolveType: |
| + this->flushRenderTarget(tgt, &SkIRect::EmptyIRect()); |
| + break; |
| + case GrGLRenderTarget::kCanResolve_ResolveType: |
| + this->onResolveRenderTarget(tgt); |
| + // we don't track the state of the READ FBO ID. |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
| + tgt->textureFBOID())); |
| + break; |
| + default: |
| + SkFAIL("Unknown resolve type"); |
| + } |
| + |
| + const GrGLIRect& glvp = tgt->getViewport(); |
| + |
| + // the read rect is viewport-relative |
| + GrGLIRect readRect; |
| + readRect.setRelativeTo(glvp, left, top, width, height, tgt->origin()); |
| + |
| + size_t tightRowBytes = GrBytesPerPixel(config) * width; |
| + |
| + size_t readDstRowBytes = tightRowBytes; |
| + void* readDst = buffer; |
| + |
| + // determine if GL can read using the passed rowBytes or if we need |
| + // a scratch buffer. |
| + SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
| + if (rowBytes != tightRowBytes) { |
| + if (this->glCaps().packRowLengthSupport()) { |
| + SkASSERT(!(rowBytes % sizeof(GrColor))); |
| + GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
| + static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
| + readDstRowBytes = rowBytes; |
| + } else { |
| + scratch.reset(tightRowBytes * height); |
| + readDst = scratch.get(); |
| + } |
| + } |
| + if (flipY && this->glCaps().packFlipYSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
| + } |
| + GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); |
| + |
| + GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
| + readRect.fWidth, readRect.fHeight, |
| + format, type, readDst)); |
| + if (readDstRowBytes != tightRowBytes) { |
| + SkASSERT(this->glCaps().packRowLengthSupport()); |
| + GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
| + } |
| + if (flipY && this->glCaps().packFlipYSupport()) { |
| + GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
| + flipY = false; |
| + } |
| + |
| + // now reverse the order of the rows, since GL's are bottom-to-top, but our |
| + // API presents top-to-bottom. We must preserve the padding contents. Note |
| + // that the above readPixels did not overwrite the padding. |
| + if (readDst == buffer) { |
| + SkASSERT(rowBytes == readDstRowBytes); |
| + if (flipY) { |
| + scratch.reset(tightRowBytes); |
| + void* tmpRow = scratch.get(); |
| + // flip y in-place by rows |
| + const int halfY = height >> 1; |
| + char* top = reinterpret_cast<char*>(buffer); |
| + char* bottom = top + (height - 1) * rowBytes; |
| + for (int y = 0; y < halfY; y++) { |
| + memcpy(tmpRow, top, tightRowBytes); |
| + memcpy(top, bottom, tightRowBytes); |
| + memcpy(bottom, tmpRow, tightRowBytes); |
| + top += rowBytes; |
| + bottom -= rowBytes; |
| + } |
| + } |
| + } else { |
| + SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
| + // copy from readDst to buffer while flipping y |
| + // const int halfY = height >> 1; |
| + const char* src = reinterpret_cast<const char*>(readDst); |
| + char* dst = reinterpret_cast<char*>(buffer); |
| + if (flipY) { |
| + dst += (height-1) * rowBytes; |
| + } |
| + for (int y = 0; y < height; y++) { |
| + memcpy(dst, src, tightRowBytes); |
| + src += readDstRowBytes; |
| + if (!flipY) { |
| + dst += rowBytes; |
| + } else { |
| + dst -= rowBytes; |
| + } |
| + } |
| + } |
| + return true; |
| +} |
| + |
| +void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
| + |
| + SkASSERT(target); |
| + |
| + uint32_t rtID = target->getUniqueID(); |
| + if (fHWBoundRenderTargetUniqueID != rtID) { |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
| +#ifdef SK_DEBUG |
| + // don't do this check in Chromium -- this is causing |
| + // lots of repeated command buffer flushes when the compositor is |
| + // rendering with Ganesh, which is really slow; even too slow for |
| + // Debug mode. |
| + if (kChromium_GrGLDriver != this->glContext().driver()) { |
| + GrGLenum status; |
| + GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| + if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| + SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
| + } |
| + } |
| +#endif |
| + fHWBoundRenderTargetUniqueID = rtID; |
| + const GrGLIRect& vp = target->getViewport(); |
| + if (fHWViewport != vp) { |
| + vp.pushToGLViewport(this->glInterface()); |
| + fHWViewport = vp; |
| + } |
| + if (this->glCaps().srgbWriteControl()) { |
| + bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()); |
| + if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { |
| + GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); |
| + fHWSRGBFramebuffer = kYes_TriState; |
| + } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { |
| + GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); |
| + fHWSRGBFramebuffer = kNo_TriState; |
| + } |
| + } |
| + } |
| + if (nullptr == bound || !bound->isEmpty()) { |
| + target->flagAsNeedingResolve(bound); |
| + } |
| + |
| + GrTexture *texture = target->asTexture(); |
| + if (texture) { |
| + texture->texturePriv().dirtyMipMaps(true); |
| + } |
| +} |
| + |
| +GrGLenum gPrimitiveType2GLMode[] = { |
| + GR_GL_TRIANGLES, |
| + GR_GL_TRIANGLE_STRIP, |
| + GR_GL_TRIANGLE_FAN, |
| + GR_GL_POINTS, |
| + GR_GL_LINES, |
| + GR_GL_LINE_STRIP |
| +}; |
| + |
| +#define SWAP_PER_DRAW 0 |
| + |
| +#if SWAP_PER_DRAW |
| + #if defined(SK_BUILD_FOR_MAC) |
| + #include <AGL/agl.h> |
| + #elif defined(SK_BUILD_FOR_WIN32) |
| + #include <gl/GL.h> |
| + void SwapBuf() { |
| + DWORD procID = GetCurrentProcessId(); |
| + HWND hwnd = GetTopWindow(GetDesktopWindow()); |
| + while(hwnd) { |
| + DWORD wndProcID = 0; |
| + GetWindowThreadProcessId(hwnd, &wndProcID); |
| + if(wndProcID == procID) { |
| + SwapBuffers(GetDC(hwnd)); |
| + } |
| + hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
| + } |
| + } |
| + #endif |
| +#endif |
| + |
| +void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) { |
| + if (!this->flushGLState(args)) { |
| + return; |
| + } |
| + |
| + size_t indexOffsetInBytes = 0; |
| + this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); |
| + |
| + SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); |
| + |
| + if (vertices.isIndexed()) { |
| + GrGLvoid* indices = |
| + reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
| + vertices.startIndex()); |
| + // info.startVertex() was accounted for by setupGeometry. |
| + GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
| + vertices.indexCount(), |
| + GR_GL_UNSIGNED_SHORT, |
| + indices)); |
| + } else { |
| + // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
| + // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
| + // accounted for startVertex. |
| + GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
| + vertices.vertexCount())); |
| + } |
| +#if SWAP_PER_DRAW |
| + glFlush(); |
| + #if defined(SK_BUILD_FOR_MAC) |
| + aglSwapBuffers(aglGetCurrentContext()); |
| + int set_a_break_pt_here = 9; |
| + aglSwapBuffers(aglGetCurrentContext()); |
| + #elif defined(SK_BUILD_FOR_WIN32) |
| + SwapBuf(); |
| + int set_a_break_pt_here = 9; |
| + SwapBuf(); |
| + #endif |
| +#endif |
| +} |
| + |
| +void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
| + GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
| + if (rt->needsResolve()) { |
| + // Some extensions automatically resolves the texture when it is read. |
| + if (this->glCaps().usesMSAARenderBuffers()) { |
| + SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
| + fStats.incRenderTargetBinds(); |
| + fStats.incRenderTargetBinds(); |
| + GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
| + GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
| + // make sure we go through flushRenderTarget() since we've modified |
| + // the bound DRAW FBO ID. |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + const GrGLIRect& vp = rt->getViewport(); |
| + const SkIRect dirtyRect = rt->getResolveRect(); |
| + |
| + if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
| + // Apple's extension uses the scissor as the blit bounds. |
| + GrScissorState scissorState; |
| + scissorState.set(dirtyRect); |
| + this->flushScissor(scissorState, vp, rt->origin()); |
| + GL_CALL(ResolveMultisampleFramebuffer()); |
| + } else { |
| + GrGLIRect r; |
| + r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
| + dirtyRect.width(), dirtyRect.height(), target->origin()); |
| + |
| + int right = r.fLeft + r.fWidth; |
| + int top = r.fBottom + r.fHeight; |
| + |
| + // BlitFrameBuffer respects the scissor, so disable it. |
| + this->disableScissor(); |
| + GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
| + r.fLeft, r.fBottom, right, top, |
| + GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
| + } |
| + } |
| + rt->flagAsResolved(); |
| + } |
| +} |
| + |
| +namespace { |
| + |
| + |
| +GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
| + static const GrGLenum gTable[] = { |
| + GR_GL_KEEP, // kKeep_StencilOp |
| + GR_GL_REPLACE, // kReplace_StencilOp |
| + GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
| + GR_GL_INCR, // kIncClamp_StencilOp |
| + GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
| + GR_GL_DECR, // kDecClamp_StencilOp |
| + GR_GL_ZERO, // kZero_StencilOp |
| + GR_GL_INVERT, // kInvert_StencilOp |
| + }; |
| + GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); |
| + GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
| + GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
| + GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
| + GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
| + GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
| + GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
| + GR_STATIC_ASSERT(6 == kZero_StencilOp); |
| + GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
| + SkASSERT((unsigned) op < kStencilOpCount); |
| + return gTable[op]; |
| +} |
| + |
| +void set_gl_stencil(const GrGLInterface* gl, |
| + const GrStencilSettings& settings, |
| + GrGLenum glFace, |
| + GrStencilSettings::Face grFace) { |
| + GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); |
| + GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
| + GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
| + |
| + GrGLint ref = settings.funcRef(grFace); |
| + GrGLint mask = settings.funcMask(grFace); |
| + GrGLint writeMask = settings.writeMask(grFace); |
| + |
| + if (GR_GL_FRONT_AND_BACK == glFace) { |
| + // we call the combined func just in case separate stencil is not |
| + // supported. |
| + GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
| + GR_GL_CALL(gl, StencilMask(writeMask)); |
| + GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); |
| + } else { |
| + GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
| + GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
| + GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); |
| + } |
| +} |
| +} |
| + |
| +void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
| + if (fHWStencilSettings != stencilSettings) { |
| + if (stencilSettings.isDisabled()) { |
| + if (kNo_TriState != fHWStencilTestEnabled) { |
| + GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
| + fHWStencilTestEnabled = kNo_TriState; |
| + } |
| + } else { |
| + if (kYes_TriState != fHWStencilTestEnabled) { |
| + GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
| + fHWStencilTestEnabled = kYes_TriState; |
| + } |
| + } |
| + if (!stencilSettings.isDisabled()) { |
| + if (this->caps()->twoSidedStencilSupport()) { |
| + set_gl_stencil(this->glInterface(), |
| + stencilSettings, |
| + GR_GL_FRONT, |
| + GrStencilSettings::kFront_Face); |
| + set_gl_stencil(this->glInterface(), |
| + stencilSettings, |
| + GR_GL_BACK, |
| + GrStencilSettings::kBack_Face); |
| + } else { |
| + set_gl_stencil(this->glInterface(), |
| + stencilSettings, |
| + GR_GL_FRONT_AND_BACK, |
| + GrStencilSettings::kFront_Face); |
| + } |
| + } |
| + fHWStencilSettings = stencilSettings; |
| + } |
| +} |
| + |
| +void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
| + SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
| + |
| + if (this->glCaps().multisampleDisableSupport()) { |
| + if (useHWAA) { |
| + if (kYes_TriState != fMSAAEnabled) { |
| + GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
| + fMSAAEnabled = kYes_TriState; |
| + } |
| + } else { |
| + if (kNo_TriState != fMSAAEnabled) { |
| + GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
| + fMSAAEnabled = kNo_TriState; |
| + } |
| + } |
| + } |
| +} |
| + |
| +void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) { |
| + // Any optimization to disable blending should have already been applied and |
| + // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). |
| + |
| + GrBlendEquation equation = blendInfo.fEquation; |
| + GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
| + GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
| + bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && |
| + kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; |
| + if (blendOff) { |
| + if (kNo_TriState != fHWBlendState.fEnabled) { |
| + GL_CALL(Disable(GR_GL_BLEND)); |
| + |
| + // Workaround for the ARM KHR_blend_equation_advanced blacklist issue |
| + // https://code.google.com/p/skia/issues/detail?id=3943 |
| + if (kARM_GrGLVendor == this->ctxInfo().vendor() && |
| + GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { |
| + SkASSERT(this->caps()->advancedBlendEquationSupport()); |
| + // Set to any basic blending equation. |
| + GrBlendEquation blend_equation = kAdd_GrBlendEquation; |
| + GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); |
| + fHWBlendState.fEquation = blend_equation; |
| + } |
| + |
| + fHWBlendState.fEnabled = kNo_TriState; |
| + } |
| + return; |
| + } |
| + |
| + if (kYes_TriState != fHWBlendState.fEnabled) { |
| + GL_CALL(Enable(GR_GL_BLEND)); |
| + fHWBlendState.fEnabled = kYes_TriState; |
| + } |
| + |
| + if (fHWBlendState.fEquation != equation) { |
| + GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); |
| + fHWBlendState.fEquation = equation; |
| + } |
| + |
| + if (GrBlendEquationIsAdvanced(equation)) { |
| + SkASSERT(this->caps()->advancedBlendEquationSupport()); |
| + // Advanced equations have no other blend state. |
| + return; |
| + } |
| + |
| + if (fHWBlendState.fSrcCoeff != srcCoeff || |
| + fHWBlendState.fDstCoeff != dstCoeff) { |
| + GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
| + gXfermodeCoeff2Blend[dstCoeff])); |
| + fHWBlendState.fSrcCoeff = srcCoeff; |
| + fHWBlendState.fDstCoeff = dstCoeff; |
| + } |
| + |
| + GrColor blendConst = blendInfo.fBlendConstant; |
| + if ((BlendCoeffReferencesConstant(srcCoeff) || |
| + BlendCoeffReferencesConstant(dstCoeff)) && |
| + (!fHWBlendState.fConstColorValid || |
| + fHWBlendState.fConstColor != blendConst)) { |
| + GrGLfloat c[4]; |
| + GrColorToRGBAFloat(blendConst, c); |
| + GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
| + fHWBlendState.fConstColor = blendConst; |
| + fHWBlendState.fConstColorValid = true; |
| + } |
| +} |
| + |
| +static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
| + static const GrGLenum gWrapModes[] = { |
| + GR_GL_CLAMP_TO_EDGE, |
| + GR_GL_REPEAT, |
| + GR_GL_MIRRORED_REPEAT |
| + }; |
| + GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
| + GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
| + GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
| + GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
| + return gWrapModes[tm]; |
| +} |
| + |
| +static GrGLenum get_component_enum_from_char(char component) { |
| + switch (component) { |
| + case 'r': |
| + return GR_GL_RED; |
| + case 'g': |
| + return GR_GL_GREEN; |
| + case 'b': |
| + return GR_GL_BLUE; |
| + case 'a': |
| + return GR_GL_ALPHA; |
| + default: |
| + SkFAIL("Unsupported component"); |
| + return 0; |
| + } |
| +} |
| + |
| +/** If texture swizzling is available using tex parameters then it is preferred over mangling |
| + the generated shader code. This potentially allows greater reuse of cached shaders. */ |
| +static void get_tex_param_swizzle(GrPixelConfig config, |
| + const GrGLSLCaps& caps, |
| + GrGLenum* glSwizzle) { |
| + const char* swizzle = caps.getSwizzleMap(config); |
| + for (int i = 0; i < 4; ++i) { |
| + glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
| + } |
| +} |
| + |
| +void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
| + SkASSERT(texture); |
| + |
| +#ifdef SK_DEBUG |
| + if (!this->caps()->npotTextureTileSupport()) { |
| + const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); |
| + const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); |
| + if (tileX || tileY) { |
| + const int w = texture->width(); |
| + const int h = texture->height(); |
| + SkASSERT(SkIsPow2(w) && SkIsPow2(h)); |
| + } |
| + } |
| +#endif |
| + |
| + // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
| + // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
| + // out of the "last != next" check. |
| + GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
| + if (texRT) { |
| + this->onResolveRenderTarget(texRT); |
| + } |
| + |
| + uint32_t textureID = texture->getUniqueID(); |
| + GrGLenum target = texture->target(); |
| + if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { |
| + this->setTextureUnit(unitIdx); |
| + GL_CALL(BindTexture(target, texture->textureID())); |
| + fHWBoundTextureUniqueIDs[unitIdx] = textureID; |
| + } |
| + |
| + ResetTimestamp timestamp; |
| + const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
| + bool setAll = timestamp < this->getResetTimestamp(); |
| + GrGLTexture::TexParams newTexParams; |
| + |
| + static GrGLenum glMinFilterModes[] = { |
| + GR_GL_NEAREST, |
| + GR_GL_LINEAR, |
| + GR_GL_LINEAR_MIPMAP_LINEAR |
| + }; |
| + static GrGLenum glMagFilterModes[] = { |
| + GR_GL_NEAREST, |
| + GR_GL_LINEAR, |
| + GR_GL_LINEAR |
| + }; |
| + GrTextureParams::FilterMode filterMode = params.filterMode(); |
| + |
| + if (GrTextureParams::kMipMap_FilterMode == filterMode) { |
| + if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { |
| + filterMode = GrTextureParams::kBilerp_FilterMode; |
| + } |
| + } |
| + |
| + newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
| + newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
| + |
| + if (GrTextureParams::kMipMap_FilterMode == filterMode && |
| + texture->texturePriv().mipMapsAreDirty()) { |
| + GL_CALL(GenerateMipmap(target)); |
| + texture->texturePriv().dirtyMipMaps(false); |
| + } |
| + |
| + newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
| + newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
| + get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA); |
| + if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
| + this->setTextureUnit(unitIdx); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); |
| + } |
| + if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
| + this->setTextureUnit(unitIdx); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); |
| + } |
| + if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
| + this->setTextureUnit(unitIdx); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); |
| + } |
| + if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
| + this->setTextureUnit(unitIdx); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); |
| + } |
| + if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
| + (setAll || memcmp(newTexParams.fSwizzleRGBA, |
| + oldTexParams.fSwizzleRGBA, |
| + sizeof(newTexParams.fSwizzleRGBA)))) { |
| + this->setTextureUnit(unitIdx); |
| + if (this->glStandard() == kGLES_GrGLStandard) { |
| + // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
| + const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
| + GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
| + } else { |
| + GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
| + const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
| + GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
| + } |
| + } |
| + texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
| +} |
| + |
| +void GrGLGpu::flushColorWrite(bool writeColor) { |
| + if (!writeColor) { |
| + if (kNo_TriState != fHWWriteToColor) { |
| + GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
| + GR_GL_FALSE, GR_GL_FALSE)); |
| + fHWWriteToColor = kNo_TriState; |
| + } |
| + } else { |
| + if (kYes_TriState != fHWWriteToColor) { |
| + GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| + fHWWriteToColor = kYes_TriState; |
| + } |
| + } |
| +} |
| + |
| +void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) { |
| + if (fHWDrawFace != face) { |
| + switch (face) { |
| + case GrPipelineBuilder::kCCW_DrawFace: |
| + GL_CALL(Enable(GR_GL_CULL_FACE)); |
| + GL_CALL(CullFace(GR_GL_BACK)); |
| + break; |
| + case GrPipelineBuilder::kCW_DrawFace: |
| + GL_CALL(Enable(GR_GL_CULL_FACE)); |
| + GL_CALL(CullFace(GR_GL_FRONT)); |
| + break; |
| + case GrPipelineBuilder::kBoth_DrawFace: |
| + GL_CALL(Disable(GR_GL_CULL_FACE)); |
| + break; |
| + default: |
| + SkFAIL("Unknown draw face."); |
| + } |
| + fHWDrawFace = face; |
| + } |
| +} |
| + |
| +void GrGLGpu::setTextureUnit(int unit) { |
| + SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); |
| + if (unit != fHWActiveTextureUnitIdx) { |
| + GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
| + fHWActiveTextureUnitIdx = unit; |
| + } |
| +} |
| + |
| +void GrGLGpu::setScratchTextureUnit() { |
| + // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
| + int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; |
| + if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
| + GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
| + fHWActiveTextureUnitIdx = lastUnitIdx; |
| + } |
| + // clear out the this field so that if a program does use this unit it will rebind the correct |
| + // texture. |
| + fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; |
| +} |
| + |
| +// Determines whether glBlitFramebuffer could be used between src and dst. |
| +static inline bool can_blit_framebuffer(const GrSurface* dst, |
| + const GrSurface* src, |
| + const GrGLGpu* gpu) { |
| + if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
| + gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
| + gpu->glCaps().usesMSAARenderBuffers()) { |
| + // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
| + // or the rects are not the same (not just the same size but have the same edges). |
| + if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
| + (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
| + return false; |
| + } |
| + const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| + if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { |
| + return false; |
| + } |
| + const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| + if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { |
| + return false; |
| + } |
| + return true; |
| + } else { |
| + return false; |
| + } |
| +} |
| + |
| +static inline bool can_copy_texsubimage(const GrSurface* dst, |
| + const GrSurface* src, |
| + const GrGLGpu* gpu) { |
| + // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
| + // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
| + // many drivers would allow it to work, but ANGLE does not. |
| + if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
| + (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
| + return false; |
| + } |
| + const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
| + // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
| + // then we don't want to copy to the texture but to the MSAA buffer. |
| + if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
| + return false; |
| + } |
| + const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
| + // If the src is multisampled (and uses an extension where there is a separate MSAA |
| + // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
| + if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| + return false; |
| + } |
| + |
| + const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); |
| + // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
| + // texture. |
| + if (!dstTex) { |
| + return false; |
| + } |
| + |
| + const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); |
| + |
| + // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring |
| + // is required. |
| + if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
| + !GrPixelConfigIsCompressed(src->config()) && |
| + (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && |
| + dstTex->target() == GR_GL_TEXTURE_2D && |
| + dst->origin() == src->origin()) { |
| + return true; |
| + } else { |
| + return false; |
| + } |
| +} |
| + |
| +// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
| +// relative to is output. |
| +void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
| + TempFBOTarget tempFBOTarget) { |
| + GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
| + if (nullptr == rt) { |
| + SkASSERT(surface->asTexture()); |
| + GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
| + GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
| + GrGLuint* tempFBOID; |
| + tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; |
| + |
| + if (0 == *tempFBOID) { |
| + GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
| + } |
| + |
| + fStats.incRenderTargetBinds(); |
| + GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
| + GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + target, |
| + texID, |
| + 0)); |
| + viewport->fLeft = 0; |
| + viewport->fBottom = 0; |
| + viewport->fWidth = surface->width(); |
| + viewport->fHeight = surface->height(); |
| + } else { |
| + fStats.incRenderTargetBinds(); |
| + GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
| + *viewport = rt->getViewport(); |
| + } |
| +} |
| + |
| +void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { |
| + // bindSurfaceFBOForCopy temporarily binds textures that are not render targets to |
| + if (!surface->asRenderTarget()) { |
| + SkASSERT(surface->asTexture()); |
| + GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); |
| + GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| + GR_GL_COLOR_ATTACHMENT0, |
| + textureTarget, |
| + 0, |
| + 0)); |
| + } |
| +} |
| + |
| +bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const { |
| + // If the src is a texture, we can implement the blit as a draw assuming the config is |
| + // renderable. |
| + if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) { |
| + desc->fOrigin = kDefault_GrSurfaceOrigin; |
| + desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| + desc->fConfig = src->config(); |
| + return true; |
| + } |
| + |
| + const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture()); |
| + if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { |
| + // Not supported for FBO blit or CopyTexSubImage |
| + return false; |
| + } |
| + |
| + // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
| + // possible and we return false to fallback to creating a render target dst for render-to- |
| + // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
| + // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
| + |
| + // Check for format issues with glCopyTexSubImage2D |
| + if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
| + kBGRA_8888_GrPixelConfig == src->config()) { |
| + // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
| + // then we set up for that, otherwise fail. |
| + if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { |
| + desc->fOrigin = kDefault_GrSurfaceOrigin; |
| + desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| + desc->fConfig = kBGRA_8888_GrPixelConfig; |
| + return true; |
| + } |
| + return false; |
| + } else if (nullptr == src->asRenderTarget()) { |
| + // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. |
| + return false; |
| + } |
| + |
| + const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
| + if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| + // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
| + // fail. |
| + if (this->caps()->isConfigRenderable(src->config(), false)) { |
| + desc->fOrigin = kDefault_GrSurfaceOrigin; |
| + desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| + desc->fConfig = src->config(); |
| + return true; |
| + } |
| + return false; |
| + } |
| + |
| + // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
| + desc->fConfig = src->config(); |
| + desc->fOrigin = src->origin(); |
| + desc->fFlags = kNone_GrSurfaceFlags; |
| + return true; |
| +} |
| + |
| +bool GrGLGpu::onCopySurface(GrSurface* dst, |
| + GrSurface* src, |
| + const SkIRect& srcRect, |
| + const SkIPoint& dstPoint) { |
| + if (src->asTexture() && dst->asRenderTarget()) { |
| + this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
| + return true; |
| + } |
| + |
| + if (can_copy_texsubimage(dst, src, this)) { |
| + this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
| + return true; |
| + } |
| + |
| + if (can_blit_framebuffer(dst, src, this)) { |
| + return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); |
| + } |
| + |
| + return false; |
| +} |
| + |
| +void GrGLGpu::createCopyPrograms() { |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
| + fCopyPrograms[i].fProgram = 0; |
| + } |
| + const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| + static const GrSLType kSamplerTypes[2] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType }; |
| + SkASSERT(2 == SK_ARRAY_COUNT(fCopyPrograms)); |
| + int programCount = this->glCaps().externalTextureSupport() ? 2 : 1; |
| + for (int i = 0; i < programCount; ++i) { |
| + GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
| + GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
| + GrShaderVar::kUniform_TypeModifier); |
| + GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, |
| + GrShaderVar::kUniform_TypeModifier); |
| + GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i], |
| + GrShaderVar::kUniform_TypeModifier); |
| + GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, |
| + GrShaderVar::kVaryingOut_TypeModifier); |
| + GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, |
| + GrShaderVar::kOut_TypeModifier); |
| + |
| + SkString vshaderTxt(version); |
| + aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + |
| + vshaderTxt.append( |
| + "// Copy Program VS\n" |
| + "void main() {" |
| + " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" |
| + " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
| + " gl_Position.zw = vec2(0, 1);" |
| + "}" |
| + ); |
| + |
| + SkString fshaderTxt(version); |
| + if (kSamplerTypes[i] == kSamplerExternal_GrSLType) { |
| + fshaderTxt.appendf("#extension %s : require\n", |
| + this->glCaps().glslCaps()->externalTextureExtensionString()); |
| + } |
| + GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| + *this->glCaps().glslCaps(), |
| + &fshaderTxt); |
| + vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
| + vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| + fshaderTxt.append(";"); |
| + uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| + fshaderTxt.append(";"); |
| + const char* fsOutName; |
| + if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
| + oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| + fshaderTxt.append(";"); |
| + fsOutName = oFragColor.c_str(); |
| + } else { |
| + fsOutName = "gl_FragColor"; |
| + } |
| + fshaderTxt.appendf( |
| + "// Copy Program FS\n" |
| + "void main() {" |
| + " %s = %s(u_texture, v_texCoord);" |
| + "}", |
| + fsOutName, |
| + GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
| + ); |
| + |
| + GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); |
| + const char* str; |
| + GrGLint length; |
| + |
| + str = vshaderTxt.c_str(); |
| + length = SkToInt(vshaderTxt.size()); |
| + GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
| + GR_GL_VERTEX_SHADER, &str, &length, 1, |
| + &fStats); |
| + |
| + str = fshaderTxt.c_str(); |
| + length = SkToInt(fshaderTxt.size()); |
| + GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, |
| + GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
| + &fStats); |
| + |
| + GL_CALL(LinkProgram(fCopyPrograms[i].fProgram)); |
| + |
| + GL_CALL_RET(fCopyPrograms[i].fTextureUniform, |
| + GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); |
| + GL_CALL_RET(fCopyPrograms[i].fPosXformUniform, |
| + GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); |
| + GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform, |
| + GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); |
| + |
| + GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); |
| + |
| + GL_CALL(DeleteShader(vshader)); |
| + GL_CALL(DeleteShader(fshader)); |
| + } |
| + fCopyProgramArrayBuffer = 0; |
| + GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer)); |
| + fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer); |
| + static const GrGLfloat vdata[] = { |
| + 0, 0, |
| + 0, 1, |
| + 1, 0, |
| + 1, 1 |
| + }; |
| + GL_ALLOC_CALL(this->glInterface(), |
| + BufferData(GR_GL_ARRAY_BUFFER, |
| + (GrGLsizeiptr) sizeof(vdata), |
| + vdata, // data ptr |
| + GR_GL_STATIC_DRAW)); |
| +} |
| + |
| +void GrGLGpu::createWireRectProgram() { |
| + SkASSERT(!fWireRectProgram.fProgram); |
| + GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
| + GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
| + GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
| + const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| + |
| + // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The |
| + // program is used with a vbo containing the unit square. Vertices are computed from the rect |
| + // uniform using the 4 vbo vertices. |
| + SkString vshaderTxt(version); |
| + aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| + vshaderTxt.append(";"); |
| + vshaderTxt.append( |
| + "// Wire Rect Program VS\n" |
| + "void main() {" |
| + " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);" |
| + " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);" |
| + " gl_Position.zw = vec2(0, 1);" |
| + "}" |
| + ); |
| + |
| + GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
| + |
| + SkString fshaderTxt(version); |
| + GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| + *this->glCaps().glslCaps(), |
| + &fshaderTxt); |
| + uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| + fshaderTxt.append(";"); |
| + const char* fsOutName; |
| + if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
| + oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| + fshaderTxt.append(";"); |
| + fsOutName = oFragColor.c_str(); |
| + } else { |
| + fsOutName = "gl_FragColor"; |
| + } |
| + fshaderTxt.appendf( |
| + "// Write Rect Program FS\n" |
| + "void main() {" |
| + " %s = %s;" |
| + "}", |
| + fsOutName, |
| + uColor.c_str() |
| + ); |
| + |
| + GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram()); |
| + const char* str; |
| + GrGLint length; |
| + |
| + str = vshaderTxt.c_str(); |
| + length = SkToInt(vshaderTxt.size()); |
| + GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
| + GR_GL_VERTEX_SHADER, &str, &length, 1, |
| + &fStats); |
| + |
| + str = fshaderTxt.c_str(); |
| + length = SkToInt(fshaderTxt.size()); |
| + GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, |
| + GR_GL_FRAGMENT_SHADER, &str, &length, 1, |
| + &fStats); |
| + |
| + GL_CALL(LinkProgram(fWireRectProgram.fProgram)); |
| + |
| + GL_CALL_RET(fWireRectProgram.fColorUniform, |
| + GetUniformLocation(fWireRectProgram.fProgram, "u_color")); |
| + GL_CALL_RET(fWireRectProgram.fRectUniform, |
| + GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); |
| + GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); |
| + |
| + GL_CALL(DeleteShader(vshader)); |
| + GL_CALL(DeleteShader(fshader)); |
| + GL_CALL(GenBuffers(1, &fWireRectArrayBuffer)); |
| + fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer); |
| + static const GrGLfloat vdata[] = { |
| + 0, 0, |
| + 0, 1, |
| + 1, 1, |
| + 1, 0, |
| + }; |
| + GL_ALLOC_CALL(this->glInterface(), |
| + BufferData(GR_GL_ARRAY_BUFFER, |
| + (GrGLsizeiptr) sizeof(vdata), |
| + vdata, // data ptr |
| + GR_GL_STATIC_DRAW)); |
| +} |
| + |
| +void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) { |
| + this->handleDirtyContext(); |
| + if (!fWireRectProgram.fProgram) { |
| + this->createWireRectProgram(); |
| + } |
| + |
| + int w = rt->width(); |
| + int h = rt->height(); |
| + |
| + // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider |
| + // whether the render target is flipped or not. |
| + GrGLfloat edges[4]; |
| + edges[0] = SkIntToScalar(rect.fLeft) + 0.5f; |
| + edges[2] = SkIntToScalar(rect.fRight) - 0.5f; |
| + if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
| + edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f); |
| + edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f); |
| + } else { |
| + edges[1] = SkIntToScalar(rect.fTop) + 0.5f; |
| + edges[3] = SkIntToScalar(rect.fBottom) - 0.5f; |
| + } |
| + edges[0] = 2 * edges[0] / w - 1.0f; |
| + edges[1] = 2 * edges[1] / h - 1.0f; |
| + edges[2] = 2 * edges[2] / w - 1.0f; |
| + edges[3] = 2 * edges[3] / h - 1.0f; |
| + |
| + GrGLfloat channels[4]; |
| + static const GrGLfloat scale255 = 1.f / 255.f; |
| + channels[0] = GrColorUnpackR(color) * scale255; |
| + channels[1] = GrColorUnpackG(color) * scale255; |
| + channels[2] = GrColorUnpackB(color) * scale255; |
| + channels[3] = GrColorUnpackA(color) * scale255; |
| + |
| + GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget()); |
| + this->flushRenderTarget(glRT, &rect); |
| + |
| + GL_CALL(UseProgram(fWireRectProgram.fProgram)); |
| + fHWProgramID = fWireRectProgram.fProgram; |
| + |
| + fHWGeometryState.setVertexArrayID(this, 0); |
| + |
| + GrGLAttribArrayState* attribs = |
| + fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer); |
| + attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
| + attribs->disableUnusedArrays(this, 0x1); |
| + |
| + GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); |
| + GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); |
| + |
| + GrXferProcessor::BlendInfo blendInfo; |
| + blendInfo.reset(); |
| + this->flushBlend(blendInfo); |
| + this->flushColorWrite(true); |
| + this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| + this->flushHWAAState(glRT, false); |
| + this->disableScissor(); |
| + GrStencilSettings stencil; |
| + stencil.setDisabled(); |
| + this->flushStencil(stencil); |
| + |
| + GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4)); |
| +} |
| + |
| + |
| +void GrGLGpu::copySurfaceAsDraw(GrSurface* dst, |
| + GrSurface* src, |
| + const SkIRect& srcRect, |
| + const SkIPoint& dstPoint) { |
| + int w = srcRect.width(); |
| + int h = srcRect.height(); |
| + |
| + GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture()); |
| + GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); |
| + this->bindTexture(0, params, srcTex); |
| + |
| + GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget()); |
| + SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); |
| + this->flushRenderTarget(dstRT, &dstRect); |
| + |
| + int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); |
| + |
| + GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); |
| + fHWProgramID = fCopyPrograms[progIdx].fProgram; |
| + |
| + fHWGeometryState.setVertexArrayID(this, 0); |
| + |
| + GrGLAttribArrayState* attribs = |
| + fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer); |
| + attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
| + attribs->disableUnusedArrays(this, 0x1); |
| + |
| + // dst rect edges in NDC (-1 to 1) |
| + int dw = dst->width(); |
| + int dh = dst->height(); |
| + GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; |
| + GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; |
| + GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; |
| + GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; |
| + if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| + dy0 = -dy0; |
| + dy1 = -dy1; |
| + } |
| + |
| + // src rect edges in normalized texture space (0 to 1) |
| + int sw = src->width(); |
| + int sh = src->height(); |
| + GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft / sw; |
| + GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w) / sw; |
| + GrGLfloat sy0 = (GrGLfloat)srcRect.fTop / sh; |
| + GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h) / sh; |
| + if (kBottomLeft_GrSurfaceOrigin == src->origin()) { |
| + sy0 = 1.f - sy0; |
| + sy1 = 1.f - sy1; |
| + } |
| + |
| + GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); |
| + GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, |
| + sx1 - sx0, sy1 - sy0, sx0, sy0)); |
| + GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); |
| + |
| + GrXferProcessor::BlendInfo blendInfo; |
| + blendInfo.reset(); |
| + this->flushBlend(blendInfo); |
| + this->flushColorWrite(true); |
| + this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| + this->flushHWAAState(dstRT, false); |
| + this->disableScissor(); |
| + GrStencilSettings stencil; |
| + stencil.setDisabled(); |
| + this->flushStencil(stencil); |
| + |
| + GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
| +} |
| + |
| +void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
| + GrSurface* src, |
| + const SkIRect& srcRect, |
| + const SkIPoint& dstPoint) { |
| + SkASSERT(can_copy_texsubimage(dst, src, this)); |
| + GrGLIRect srcVP; |
| + this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
| + GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
| + SkASSERT(dstTex); |
| + // We modified the bound FBO |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + GrGLIRect srcGLRect; |
| + srcGLRect.setRelativeTo(srcVP, |
| + srcRect.fLeft, |
| + srcRect.fTop, |
| + srcRect.width(), |
| + srcRect.height(), |
| + src->origin()); |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); |
| + GrGLint dstY; |
| + if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| + dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
| + } else { |
| + dstY = dstPoint.fY; |
| + } |
| + GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, |
| + dstPoint.fX, dstY, |
| + srcGLRect.fLeft, srcGLRect.fBottom, |
| + srcGLRect.fWidth, srcGLRect.fHeight)); |
| + this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src); |
| +} |
| + |
| +bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, |
| + GrSurface* src, |
| + const SkIRect& srcRect, |
| + const SkIPoint& dstPoint) { |
| + SkASSERT(can_blit_framebuffer(dst, src, this)); |
| + SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
| + srcRect.width(), srcRect.height()); |
| + if (dst == src) { |
| + if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
| + return false; |
| + } |
| + } |
| + |
| + GrGLIRect dstVP; |
| + GrGLIRect srcVP; |
| + this->bindSurfaceFBOForCopy(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); |
| + this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
| + // We modified the bound FBO |
| + fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| + GrGLIRect srcGLRect; |
| + GrGLIRect dstGLRect; |
| + srcGLRect.setRelativeTo(srcVP, |
| + srcRect.fLeft, |
| + srcRect.fTop, |
| + srcRect.width(), |
| + srcRect.height(), |
| + src->origin()); |
| + dstGLRect.setRelativeTo(dstVP, |
| + dstRect.fLeft, |
| + dstRect.fTop, |
| + dstRect.width(), |
| + dstRect.height(), |
| + dst->origin()); |
| + |
| + // BlitFrameBuffer respects the scissor, so disable it. |
| + this->disableScissor(); |
| + |
| + GrGLint srcY0; |
| + GrGLint srcY1; |
| + // Does the blit need to y-mirror or not? |
| + if (src->origin() == dst->origin()) { |
| + srcY0 = srcGLRect.fBottom; |
| + srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
| + } else { |
| + srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
| + srcY1 = srcGLRect.fBottom; |
| + } |
| + GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
| + srcY0, |
| + srcGLRect.fLeft + srcGLRect.fWidth, |
| + srcY1, |
| + dstGLRect.fLeft, |
| + dstGLRect.fBottom, |
| + dstGLRect.fLeft + dstGLRect.fWidth, |
| + dstGLRect.fBottom + dstGLRect.fHeight, |
| + GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
| + this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); |
| + this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); |
| + return true; |
| +} |
| + |
| +void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { |
| + SkASSERT(type); |
| + switch (type) { |
| + case kTexture_GrXferBarrierType: { |
| + GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
| + if (glrt->textureFBOID() != glrt->renderFBOID()) { |
| + // The render target uses separate storage so no need for glTextureBarrier. |
| + // FIXME: The render target will resolve automatically when its texture is bound, |
| + // but we could resolve only the bounds that will be read if we do it here instead. |
| + return; |
| + } |
| + SkASSERT(this->caps()->textureBarrierSupport()); |
| + GL_CALL(TextureBarrier()); |
| + return; |
| + } |
| + case kBlend_GrXferBarrierType: |
| + SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == |
| + this->caps()->blendEquationSupport()); |
| + GL_CALL(BlendBarrier()); |
| + return; |
| + default: break; // placate compiler warnings that kNone not handled |
| + } |
| +} |
| + |
| +GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, |
| + GrPixelConfig config) const { |
| + if (!this->caps()->isConfigTexturable(config)) { |
| + return false; |
| + } |
| + GrGLTextureInfo* info = new GrGLTextureInfo; |
| + info->fTarget = GR_GL_TEXTURE_2D; |
| + info->fID = 0; |
| + GL_CALL(GenTextures(1, &info->fID)); |
| + GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); |
| + GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); |
| + GL_CALL(BindTexture(info->fTarget, info->fID)); |
| + GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); |
| + GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); |
| + GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); |
| + GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); |
| + |
| + GrGLenum internalFormat = this->glCaps().configGLFormats(config).fInternalFormatTexImage; |
| + GrGLenum externalFormat = this->glCaps().configGLFormats(config).fExternalFormatForTexImage; |
| + GrGLenum externalType = this->glCaps().configGLFormats(config).fExternalType; |
| + |
| + GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, |
| + externalType, pixels)); |
| + |
| +#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| + GrGLuint id = info->fID; |
| + delete info; |
| + return id; |
| +#else |
| + return reinterpret_cast<GrBackendObject>(info); |
| +#endif |
| +} |
| + |
| +bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { |
| +#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| + GrGLuint texID = (GrGLuint)id; |
| +#else |
| + GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID; |
| +#endif |
| + |
| + GrGLboolean result; |
| + GL_CALL_RET(result, IsTexture(texID)); |
| + |
| + return (GR_GL_TRUE == result); |
| +} |
| + |
| +void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) const { |
| +#ifdef SK_IGNORE_GL_TEXTURE_TARGET |
| + GrGLuint texID = (GrGLuint)id; |
| +#else |
| + const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(id); |
| + GrGLuint texID = info->fID; |
| +#endif |
| + |
| + if (!abandonTexture) { |
| + GL_CALL(DeleteTextures(1, &texID)); |
| + } |
| + |
| +#ifndef SK_IGNORE_GL_TEXTURE_TARGET |
| + delete info; |
| +#endif |
| +} |
| + |
| +void GrGLGpu::resetShaderCacheForTesting() const { |
| + fProgramCache->abandon(); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| +GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( |
| + GrGLGpu* gpu, |
| + const GrGLVertexBuffer* vbuffer, |
| + const GrGLIndexBuffer* ibuffer) { |
| + SkASSERT(vbuffer); |
| + GrGLuint vbufferID = vbuffer->bufferID(); |
| + GrGLuint* ibufferIDPtr = nullptr; |
| + GrGLuint ibufferID; |
| + if (ibuffer) { |
| + ibufferID = ibuffer->bufferID(); |
| + ibufferIDPtr = &ibufferID; |
| + } |
| + return this->internalBind(gpu, vbufferID, ibufferIDPtr); |
| +} |
| + |
| +GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu, |
| + GrGLuint vbufferID) { |
| + return this->internalBind(gpu, vbufferID, nullptr); |
| +} |
| + |
| +GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu, |
| + GrGLuint vbufferID, |
| + GrGLuint ibufferID) { |
| + return this->internalBind(gpu, vbufferID, &ibufferID); |
| +} |
| + |
| +GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu, |
| + GrGLuint vbufferID, |
| + GrGLuint* ibufferID) { |
| + GrGLAttribArrayState* attribState; |
| + |
| + if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) { |
| + if (!fVBOVertexArray) { |
| + GrGLuint arrayID; |
| + GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
| + int attrCount = gpu->glCaps().maxVertexAttributes(); |
| + fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); |
| + } |
| + if (ibufferID) { |
| + attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); |
| + } else { |
| + attribState = fVBOVertexArray->bind(gpu); |
| + } |
| + } else { |
| + if (ibufferID) { |
| + this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); |
| + } else { |
| + this->setVertexArrayID(gpu, 0); |
| + } |
| + int attrCount = gpu->glCaps().maxVertexAttributes(); |
| + if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| + fDefaultVertexArrayAttribState.resize(attrCount); |
| + } |
| + attribState = &fDefaultVertexArrayAttribState; |
| + } |
| + return attribState; |
| +} |