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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLuaCanvas.h" | 8 #include "SkLuaCanvas.h" |
9 #include "SkLua.h" | 9 #include "SkLua.h" |
10 | 10 |
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79 , fFunc(func) { | 79 , fFunc(func) { |
80 } | 80 } |
81 | 81 |
82 SkLuaCanvas::~SkLuaCanvas() {} | 82 SkLuaCanvas::~SkLuaCanvas() {} |
83 | 83 |
84 void SkLuaCanvas::willSave() { | 84 void SkLuaCanvas::willSave() { |
85 AUTO_LUA("save"); | 85 AUTO_LUA("save"); |
86 this->INHERITED::willSave(); | 86 this->INHERITED::willSave(); |
87 } | 87 } |
88 | 88 |
89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, con
st SkPaint* paint, | 89 SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec
& rec) { |
90 SaveFlags flags) { | |
91 AUTO_LUA("saveLayer"); | 90 AUTO_LUA("saveLayer"); |
92 if (bounds) { | 91 if (rec.fBounds) { |
93 lua.pushRect(*bounds, "bounds"); | 92 lua.pushRect(*rec.fBounds, "bounds"); |
94 } | 93 } |
95 if (paint) { | 94 if (rec.fPaint) { |
96 lua.pushPaint(*paint, "paint"); | 95 lua.pushPaint(*rec.fPaint, "paint"); |
97 } | 96 } |
98 | 97 |
99 this->INHERITED::willSaveLayer(bounds, paint, flags); | 98 (void)this->INHERITED::getSaveLayerStrategy(rec); |
100 // No need for a layer. | 99 // No need for a layer. |
101 return kNoLayer_SaveLayerStrategy; | 100 return kNoLayer_SaveLayerStrategy; |
102 } | 101 } |
103 | 102 |
104 void SkLuaCanvas::willRestore() { | 103 void SkLuaCanvas::willRestore() { |
105 AUTO_LUA("restore"); | 104 AUTO_LUA("restore"); |
106 this->INHERITED::willRestore(); | 105 this->INHERITED::willRestore(); |
107 } | 106 } |
108 | 107 |
109 void SkLuaCanvas::didConcat(const SkMatrix& matrix) { | 108 void SkLuaCanvas::didConcat(const SkMatrix& matrix) { |
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291 } | 290 } |
292 | 291 |
293 void SkLuaCanvas::onDrawVertices(VertexMode vmode, int vertexCount, | 292 void SkLuaCanvas::onDrawVertices(VertexMode vmode, int vertexCount, |
294 const SkPoint vertices[], const SkPoint texs[], | 293 const SkPoint vertices[], const SkPoint texs[], |
295 const SkColor colors[], SkXfermode* xmode, | 294 const SkColor colors[], SkXfermode* xmode, |
296 const uint16_t indices[], int indexCount, | 295 const uint16_t indices[], int indexCount, |
297 const SkPaint& paint) { | 296 const SkPaint& paint) { |
298 AUTO_LUA("drawVertices"); | 297 AUTO_LUA("drawVertices"); |
299 lua.pushPaint(paint, "paint"); | 298 lua.pushPaint(paint, "paint"); |
300 } | 299 } |
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