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Side by Side Diff: src/pathops/SkPathOpsPoint.h

Issue 15338003: path ops -- rewrite angle sort (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #ifndef SkPathOpsPoint_DEFINED 7 #ifndef SkPathOpsPoint_DEFINED
8 #define SkPathOpsPoint_DEFINED 8 #define SkPathOpsPoint_DEFINED
9 9
10 #include "SkPathOpsTypes.h" 10 #include "SkPathOpsTypes.h"
(...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after
110 && approximately_equal(fY * inv, a.fY * inv); 110 && approximately_equal(fY * inv, a.fY * inv);
111 } 111 }
112 112
113 bool approximatelyEqual(const SkPoint& a) const { 113 bool approximatelyEqual(const SkPoint& a) const {
114 double denom = SkTMax(fabs(fX), SkTMax(fabs(fY), 114 double denom = SkTMax(fabs(fX), SkTMax(fabs(fY),
115 SkScalarToDouble(SkTMax(fabsf(a.fX), fabsf(a.fY))))); 115 SkScalarToDouble(SkTMax(fabsf(a.fX), fabsf(a.fY)))));
116 if (denom == 0) { 116 if (denom == 0) {
117 return true; 117 return true;
118 } 118 }
119 double inv = 1 / denom; 119 double inv = 1 / denom;
120 return approximately_equal(fX * inv, a.fX * inv) 120 return approximately_equal_double(fX * inv, a.fX * inv)
121 && approximately_equal(fY * inv, a.fY * inv); 121 && approximately_equal_double(fY * inv, a.fY * inv);
122 } 122 }
123 123
124 bool approximatelyEqualHalf(const SkDPoint& a) const { 124 bool approximatelyEqualHalf(const SkDPoint& a) const {
125 double denom = SkTMax(fabs(fX), SkTMax(fabs(fY), 125 double denom = SkTMax(fabs(fX), SkTMax(fabs(fY),
126 SkTMax(fabs(a.fX), fabs(a.fY)))); 126 SkTMax(fabs(a.fX), fabs(a.fY))));
127 if (denom == 0) { 127 if (denom == 0) {
128 return true; 128 return true;
129 } 129 }
130 double inv = 1 / denom; 130 double inv = 1 / denom;
131 return approximately_equal_half(fX * inv, a.fX * inv) 131 return approximately_equal_half(fX * inv, a.fX * inv)
(...skipping 12 matching lines...) Expand all
144 double distance(const SkDPoint& a) const { 144 double distance(const SkDPoint& a) const {
145 SkDVector temp = *this - a; 145 SkDVector temp = *this - a;
146 return temp.length(); 146 return temp.length();
147 } 147 }
148 148
149 double distanceSquared(const SkDPoint& a) const { 149 double distanceSquared(const SkDPoint& a) const {
150 SkDVector temp = *this - a; 150 SkDVector temp = *this - a;
151 return temp.lengthSquared(); 151 return temp.lengthSquared();
152 } 152 }
153 153
154 static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) {
155 SkDPoint result;
156 result.fX = (a.fX + b.fX) / 2;
157 result.fY = (a.fY + b.fY) / 2;
158 return result;
159 }
160
154 double moreRoughlyEqual(const SkDPoint& a) const { 161 double moreRoughlyEqual(const SkDPoint& a) const {
155 return more_roughly_equal(a.fY, fY) && more_roughly_equal(a.fX, fX); 162 return more_roughly_equal(a.fY, fY) && more_roughly_equal(a.fX, fX);
156 } 163 }
157 164
158 double roughlyEqual(const SkDPoint& a) const { 165 double roughlyEqual(const SkDPoint& a) const {
159 return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX); 166 return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX);
160 } 167 }
161 }; 168 };
162 169
163 #endif 170 #endif
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