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Unified Diff: cc/output/program_binding.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/output/program_binding.h
diff --git a/cc/output/program_binding.h b/cc/output/program_binding.h
deleted file mode 100644
index 1d5132bdaea6828148ab4d996774a1569fd00ad2..0000000000000000000000000000000000000000
--- a/cc/output/program_binding.h
+++ /dev/null
@@ -1,123 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_PROGRAM_BINDING_H_
-#define CC_OUTPUT_PROGRAM_BINDING_H_
-
-#include <string>
-
-#include "base/logging.h"
-#include "cc/output/context_provider.h"
-#include "cc/output/shader.h"
-
-namespace gpu {
-namespace gles2 {
-class GLES2Interface;
-}
-}
-
-namespace cc {
-
-class ProgramBindingBase {
- public:
- ProgramBindingBase();
- ~ProgramBindingBase();
-
- bool Init(gpu::gles2::GLES2Interface* context,
- const std::string& vertex_shader,
- const std::string& fragment_shader);
- bool Link(gpu::gles2::GLES2Interface* context);
- void Cleanup(gpu::gles2::GLES2Interface* context);
-
- unsigned program() const { return program_; }
- bool initialized() const { return initialized_; }
-
- protected:
- unsigned LoadShader(gpu::gles2::GLES2Interface* context,
- unsigned type,
- const std::string& shader_source);
- unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context,
- unsigned vertex_shader,
- unsigned fragment_shader);
- void CleanupShaders(gpu::gles2::GLES2Interface* context);
-
- unsigned program_;
- unsigned vertex_shader_id_;
- unsigned fragment_shader_id_;
- bool initialized_;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
-};
-
-template <class VertexShader, class FragmentShader>
-class ProgramBinding : public ProgramBindingBase {
- public:
- ProgramBinding() {}
-
- void Initialize(ContextProvider* context_provider,
- TexCoordPrecision precision,
- SamplerType sampler) {
- return Initialize(
- context_provider, precision, sampler, BLEND_MODE_NONE, false);
- }
-
- void Initialize(ContextProvider* context_provider,
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode) {
- return Initialize(
- context_provider, precision, sampler, blend_mode, false);
- }
-
- void Initialize(ContextProvider* context_provider,
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background) {
- DCHECK(context_provider);
- DCHECK(!initialized_);
-
- if (context_provider->IsContextLost())
- return;
-
- fragment_shader_.set_blend_mode(blend_mode);
- fragment_shader_.set_mask_for_background(mask_for_background);
-
- if (!ProgramBindingBase::Init(
- context_provider->ContextGL(),
- vertex_shader_.GetShaderString(),
- fragment_shader_.GetShaderString(precision, sampler))) {
- DCHECK(context_provider->IsContextLost());
- return;
- }
-
- int base_uniform_index = 0;
- vertex_shader_.Init(context_provider->ContextGL(),
- program_, &base_uniform_index);
- fragment_shader_.Init(context_provider->ContextGL(),
- program_, &base_uniform_index);
-
- // Link after binding uniforms
- if (!Link(context_provider->ContextGL())) {
- DCHECK(context_provider->IsContextLost());
- return;
- }
-
- initialized_ = true;
- }
-
- const VertexShader& vertex_shader() const { return vertex_shader_; }
- const FragmentShader& fragment_shader() const { return fragment_shader_; }
-
- private:
- VertexShader vertex_shader_;
- FragmentShader fragment_shader_;
-
- DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_PROGRAM_BINDING_H_
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