Index: cc/base/switches.cc |
diff --git a/cc/base/switches.cc b/cc/base/switches.cc |
deleted file mode 100644 |
index ae424824611ea9fd90d95e94ad238adc6aedcf87..0000000000000000000000000000000000000000 |
--- a/cc/base/switches.cc |
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@@ -1,111 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/base/switches.h" |
- |
-#include "base/command_line.h" |
- |
-namespace cc { |
-namespace switches { |
- |
-const char kDisableThreadedAnimation[] = "disable-threaded-animation"; |
- |
-// Disables layer-edge anti-aliasing in the compositor. |
-const char kDisableCompositedAntialiasing[] = |
- "disable-composited-antialiasing"; |
- |
-// Disables sending the next BeginMainFrame before the previous commit |
-// activates. Overrides the kEnableMainFrameBeforeActivation flag. |
-const char kDisableMainFrameBeforeActivation[] = |
- "disable-main-frame-before-activation"; |
- |
-// Enables sending the next BeginMainFrame before the previous commit activates. |
-const char kEnableMainFrameBeforeActivation[] = |
- "enable-main-frame-before-activation"; |
- |
-// Percentage of the top controls need to be hidden before they will auto hide. |
-const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; |
- |
-// Percentage of the top controls need to be shown before they will auto show. |
-const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; |
- |
-// Re-rasters everything multiple times to simulate a much slower machine. |
-// Give a scale factor to cause raster to take that many times longer to |
-// complete, such as --slow-down-raster-scale-factor=25. |
-const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
- |
-// Max tiles allowed for each tilings interest area. |
-const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area"; |
- |
-// The amount of unused resource memory compositor is allowed to keep around. |
-const char kMaxUnusedResourceMemoryUsagePercentage[] = |
- "max-unused-resource-memory-usage-percentage"; |
- |
-// Causes the compositor to render to textures which are then sent to the parent |
-// through the texture mailbox mechanism. |
-// Requires --enable-compositor-frame-message. |
-const char kCompositeToMailbox[] = "composite-to-mailbox"; |
- |
-// Check that property changes during paint do not occur. |
-const char kStrictLayerPropertyChangeChecking[] = |
- "strict-layer-property-change-checking"; |
- |
-// Virtual viewport for fixed-position elements, scrollbars during pinch. |
-const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport"; |
-const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport"; |
- |
-// Ensures that the draw properties computed via the property trees match those |
-// computed by CalcDrawProperties. |
-const char kEnablePropertyTreeVerification[] = |
- "enable-property-tree-verification"; |
- |
-// Disable partial swap which is needed for some OpenGL drivers / emulators. |
-const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; |
- |
-// Enables the GPU benchmarking extension |
-const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
- |
-// Renders a border around compositor layers to help debug and study |
-// layer compositing. |
-const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
-const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
- |
-// Draws a heads-up-display showing Frames Per Second as well as GPU memory |
-// usage. If you also use --vmodule="head*=1" then FPS will also be output to |
-// the console log. |
-const char kShowFPSCounter[] = "show-fps-counter"; |
-const char kUIShowFPSCounter[] = "ui-show-fps-counter"; |
- |
-// Renders a border that represents the bounding box for the layer's animation. |
-const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; |
-const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; |
- |
-// Show rects in the HUD around layers whose properties have changed. |
-const char kShowPropertyChangedRects[] = "show-property-changed-rects"; |
-const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; |
- |
-// Show rects in the HUD around damage as it is recorded into each render |
-// surface. |
-const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; |
-const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; |
- |
-// Show rects in the HUD around the screen-space transformed bounds of every |
-// layer. |
-const char kShowScreenSpaceRects[] = "show-screenspace-rects"; |
-const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; |
- |
-// Show rects in the HUD around the screen-space transformed bounds of every |
-// layer's replica, when they have one. |
-const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; |
-const char kUIShowReplicaScreenSpaceRects[] = |
- "ui-show-replica-screenspace-rects"; |
- |
-// Prevents the layer tree unit tests from timing out. |
-const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
- |
-// Makes pixel tests write their output instead of read it. |
-const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
- |
-} // namespace switches |
-} // namespace cc |