| Index: cc/base/switches.cc
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| diff --git a/cc/base/switches.cc b/cc/base/switches.cc
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| deleted file mode 100644
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| index ae424824611ea9fd90d95e94ad238adc6aedcf87..0000000000000000000000000000000000000000
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| --- a/cc/base/switches.cc
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| +++ /dev/null
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| @@ -1,111 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#include "cc/base/switches.h"
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| -
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| -#include "base/command_line.h"
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| -
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| -namespace cc {
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| -namespace switches {
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| -
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| -const char kDisableThreadedAnimation[] = "disable-threaded-animation";
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| -
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| -// Disables layer-edge anti-aliasing in the compositor.
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| -const char kDisableCompositedAntialiasing[] =
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| -    "disable-composited-antialiasing";
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| -
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| -// Disables sending the next BeginMainFrame before the previous commit
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| -// activates. Overrides the kEnableMainFrameBeforeActivation flag.
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| -const char kDisableMainFrameBeforeActivation[] =
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| -    "disable-main-frame-before-activation";
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| -
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| -// Enables sending the next BeginMainFrame before the previous commit activates.
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| -const char kEnableMainFrameBeforeActivation[] =
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| -    "enable-main-frame-before-activation";
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| -
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| -// Percentage of the top controls need to be hidden before they will auto hide.
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| -const char kTopControlsHideThreshold[] = "top-controls-hide-threshold";
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| -
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| -// Percentage of the top controls need to be shown before they will auto show.
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| -const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
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| -
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| -// Re-rasters everything multiple times to simulate a much slower machine.
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| -// Give a scale factor to cause raster to take that many times longer to
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| -// complete, such as --slow-down-raster-scale-factor=25.
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| -const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
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| -
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| -// Max tiles allowed for each tilings interest area.
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| -const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area";
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| -
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| -// The amount of unused resource memory compositor is allowed to keep around.
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| -const char kMaxUnusedResourceMemoryUsagePercentage[] =
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| -    "max-unused-resource-memory-usage-percentage";
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| -
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| -// Causes the compositor to render to textures which are then sent to the parent
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| -// through the texture mailbox mechanism.
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| -// Requires --enable-compositor-frame-message.
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| -const char kCompositeToMailbox[] = "composite-to-mailbox";
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| -
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| -// Check that property changes during paint do not occur.
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| -const char kStrictLayerPropertyChangeChecking[] =
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| -    "strict-layer-property-change-checking";
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| -
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| -// Virtual viewport for fixed-position elements, scrollbars during pinch.
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| -const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport";
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| -const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport";
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| -
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| -// Ensures that the draw properties computed via the property trees match those
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| -// computed by CalcDrawProperties.
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| -const char kEnablePropertyTreeVerification[] =
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| -    "enable-property-tree-verification";
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| -
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| -// Disable partial swap which is needed for some OpenGL drivers / emulators.
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| -const char kUIDisablePartialSwap[] = "ui-disable-partial-swap";
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| -
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| -// Enables the GPU benchmarking extension
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| -const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
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| -
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| -// Renders a border around compositor layers to help debug and study
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| -// layer compositing.
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| -const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
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| -const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
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| -
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| -// Draws a heads-up-display showing Frames Per Second as well as GPU memory
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| -// usage. If you also use --vmodule="head*=1" then FPS will also be output to
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| -// the console log.
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| -const char kShowFPSCounter[] = "show-fps-counter";
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| -const char kUIShowFPSCounter[] = "ui-show-fps-counter";
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| -
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| -// Renders a border that represents the bounding box for the layer's animation.
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| -const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds";
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| -const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds";
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| -
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| -// Show rects in the HUD around layers whose properties have changed.
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| -const char kShowPropertyChangedRects[] = "show-property-changed-rects";
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| -const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects";
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| -
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| -// Show rects in the HUD around damage as it is recorded into each render
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| -// surface.
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| -const char kShowSurfaceDamageRects[] = "show-surface-damage-rects";
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| -const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects";
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| -
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| -// Show rects in the HUD around the screen-space transformed bounds of every
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| -// layer.
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| -const char kShowScreenSpaceRects[] = "show-screenspace-rects";
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| -const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects";
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| -
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| -// Show rects in the HUD around the screen-space transformed bounds of every
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| -// layer's replica, when they have one.
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| -const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects";
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| -const char kUIShowReplicaScreenSpaceRects[] =
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| -    "ui-show-replica-screenspace-rects";
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| -
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| -// Prevents the layer tree unit tests from timing out.
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| -const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
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| -
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| -// Makes pixel tests write their output instead of read it.
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| -const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
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| -
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| -}  // namespace switches
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| -}  // namespace cc
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| 
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