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Unified Diff: cc/resources/resource_provider.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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Index: cc/resources/resource_provider.h
diff --git a/cc/resources/resource_provider.h b/cc/resources/resource_provider.h
deleted file mode 100644
index 9116319758d3b0c1c89ce5f6996fb3fa61e6a539..0000000000000000000000000000000000000000
--- a/cc/resources/resource_provider.h
+++ /dev/null
@@ -1,668 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
-#define CC_RESOURCES_RESOURCE_PROVIDER_H_
-
-#include <deque>
-#include <set>
-#include <string>
-#include <utility>
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/callback.h"
-#include "base/containers/hash_tables.h"
-#include "base/memory/linked_ptr.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/threading/thread_checker.h"
-#include "cc/output/context_provider.h"
-#include "cc/output/output_surface.h"
-#include "cc/resources/release_callback_impl.h"
-#include "cc/resources/resource_format.h"
-#include "cc/resources/return_callback.h"
-#include "cc/resources/shared_bitmap.h"
-#include "cc/resources/single_release_callback_impl.h"
-#include "cc/resources/texture_mailbox.h"
-#include "cc/resources/transferable_resource.h"
-#include "third_party/khronos/GLES2/gl2.h"
-#include "third_party/khronos/GLES2/gl2ext.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "third_party/skia/include/core/SkCanvas.h"
-#include "ui/gfx/geometry/size.h"
-
-class GrContext;
-
-namespace gpu {
-class GpuMemoryBufferManager;
-namespace gles {
-class GLES2Interface;
-}
-}
-
-namespace gfx {
-class GpuMemoryBuffer;
-class Rect;
-class Vector2d;
-}
-
-namespace cc {
-class BlockingTaskRunner;
-class IdAllocator;
-class SharedBitmap;
-class SharedBitmapManager;
-class TextureUploader;
-
-// This class is not thread-safe and can only be called from the thread it was
-// created on (in practice, the impl thread).
-class ResourceProvider {
- private:
- struct Resource;
-
- public:
- typedef unsigned ResourceId;
- typedef std::vector<ResourceId> ResourceIdArray;
- typedef std::set<ResourceId> ResourceIdSet;
- typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
- enum TextureHint {
- TEXTURE_HINT_DEFAULT = 0x0,
- TEXTURE_HINT_IMMUTABLE = 0x1,
- TEXTURE_HINT_FRAMEBUFFER = 0x2,
- TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER =
- TEXTURE_HINT_IMMUTABLE | TEXTURE_HINT_FRAMEBUFFER
- };
- enum ResourceType {
- RESOURCE_TYPE_INVALID = 0,
- RESOURCE_TYPE_GL_TEXTURE = 1,
- RESOURCE_TYPE_BITMAP,
- };
-
- static scoped_ptr<ResourceProvider> Create(
- OutputSurface* output_surface,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- BlockingTaskRunner* blocking_main_thread_task_runner,
- int highp_threshold_min,
- bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size);
- virtual ~ResourceProvider();
-
- void InitializeSoftware();
- void InitializeGL();
-
- void DidLoseOutputSurface() { lost_output_surface_ = true; }
-
- int max_texture_size() const { return max_texture_size_; }
- ResourceFormat memory_efficient_texture_format() const {
- return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
- }
- ResourceFormat best_texture_format() const { return best_texture_format_; }
- ResourceFormat yuv_resource_format() const { return yuv_resource_format_; }
- bool use_sync_query() const { return use_sync_query_; }
- size_t num_resources() const { return resources_.size(); }
-
- // Checks whether a resource is in use by a consumer.
- bool InUseByConsumer(ResourceId id);
-
- bool IsLost(ResourceId id);
- bool AllowOverlay(ResourceId id);
-
- // Producer interface.
-
- ResourceType default_resource_type() const { return default_resource_type_; }
- ResourceType GetResourceType(ResourceId id);
-
- // Creates a resource of the default resource type.
- ResourceId CreateResource(const gfx::Size& size,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format);
-
- // Creates a resource which is tagged as being managed for GPU memory
- // accounting purposes.
- ResourceId CreateManagedResource(const gfx::Size& size,
- GLenum target,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format);
-
- // You can also explicitly create a specific resource type.
- ResourceId CreateGLTexture(const gfx::Size& size,
- GLenum target,
- GLenum texture_pool,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format);
-
- ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
- // Wraps an IOSurface into a GL resource.
- ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
- unsigned io_surface_id);
-
- // Wraps an external texture mailbox into a GL resource.
- ResourceId CreateResourceFromTextureMailbox(
- const TextureMailbox& mailbox,
- scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl);
-
- void DeleteResource(ResourceId id);
-
- // Update pixels from image, copying source_rect (in image) to dest_offset (in
- // the resource).
- // NOTE: DEPRECATED. Use CopyToResource() instead.
- void SetPixels(ResourceId id,
- const uint8_t* image,
- const gfx::Rect& image_rect,
- const gfx::Rect& source_rect,
- const gfx::Vector2d& dest_offset);
- void CopyToResource(ResourceId id,
- const uint8_t* image,
- const gfx::Size& image_size);
-
- // Check upload status.
- size_t NumBlockingUploads();
- void MarkPendingUploadsAsNonBlocking();
- size_t EstimatedUploadsPerTick();
- void FlushUploads();
- void ReleaseCachedData();
- base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
-
- // Only flush the command buffer if supported.
- // Returns true if the shallow flush occurred, false otherwise.
- bool ShallowFlushIfSupported();
-
- // Creates accounting for a child. Returns a child ID.
- int CreateChild(const ReturnCallback& return_callback);
-
- // Destroys accounting for the child, deleting all accounted resources.
- void DestroyChild(int child);
-
- // Gets the child->parent resource ID map.
- const ResourceIdMap& GetChildToParentMap(int child) const;
-
- // Prepares resources to be transfered to the parent, moving them to
- // mailboxes and serializing meta-data into TransferableResources.
- // Resources are not removed from the ResourceProvider, but are marked as
- // "in use".
- void PrepareSendToParent(const ResourceIdArray& resources,
- TransferableResourceArray* transferable_resources);
-
- // Receives resources from a child, moving them from mailboxes. Resource IDs
- // passed are in the child namespace, and will be translated to the parent
- // namespace, added to the child->parent map.
- // This adds the resources to the working set in the ResourceProvider without
- // declaring which resources are in use. Use DeclareUsedResourcesFromChild
- // after calling this method to do that. All calls to ReceiveFromChild should
- // be followed by a DeclareUsedResourcesFromChild.
- // NOTE: if the sync_point is set on any TransferableResource, this will
- // wait on it.
- void ReceiveFromChild(
- int child, const TransferableResourceArray& transferable_resources);
-
- // Once a set of resources have been received, they may or may not be used.
- // This declares what set of resources are currently in use from the child,
- // releasing any other resources back to the child.
- void DeclareUsedResourcesFromChild(
- int child,
- const ResourceIdArray& resources_from_child);
-
- // Receives resources from the parent, moving them from mailboxes. Resource
- // IDs passed are in the child namespace.
- // NOTE: if the sync_point is set on any TransferableResource, this will
- // wait on it.
- void ReceiveReturnsFromParent(
- const ReturnedResourceArray& transferable_resources);
-
- // The following lock classes are part of the ResourceProvider API and are
- // needed to read and write the resource contents. The user must ensure
- // that they only use GL locks on GL resources, etc, and this is enforced
- // by assertions.
- class ScopedReadLockGL {
- public:
- ScopedReadLockGL(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- virtual ~ScopedReadLockGL();
-
- unsigned texture_id() const { return texture_id_; }
-
- protected:
- ResourceProvider* resource_provider_;
- ResourceProvider::ResourceId resource_id_;
-
- private:
- unsigned texture_id_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
- };
-
- class ScopedSamplerGL : public ScopedReadLockGL {
- public:
- ScopedSamplerGL(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
- GLenum filter);
- ScopedSamplerGL(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
- GLenum unit,
- GLenum filter);
- ~ScopedSamplerGL() override;
-
- GLenum target() const { return target_; }
-
- private:
- GLenum unit_;
- GLenum target_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
- };
-
- class ScopedWriteLockGL {
- public:
- ScopedWriteLockGL(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- ~ScopedWriteLockGL();
-
- unsigned texture_id() const { return texture_id_; }
-
- private:
- ResourceProvider* resource_provider_;
- ResourceProvider::Resource* resource_;
- unsigned texture_id_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
- };
-
- class ScopedReadLockSoftware {
- public:
- ScopedReadLockSoftware(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- ~ScopedReadLockSoftware();
-
- const SkBitmap* sk_bitmap() const {
- DCHECK(valid());
- return &sk_bitmap_;
- }
- GLint wrap_mode() const { return wrap_mode_; }
-
- bool valid() const { return !!sk_bitmap_.getPixels(); }
-
- private:
- ResourceProvider* resource_provider_;
- ResourceProvider::ResourceId resource_id_;
- SkBitmap sk_bitmap_;
- GLint wrap_mode_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
- };
-
- class ScopedWriteLockSoftware {
- public:
- ScopedWriteLockSoftware(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- ~ScopedWriteLockSoftware();
-
- SkBitmap& sk_bitmap() { return sk_bitmap_; }
- bool valid() const { return !!sk_bitmap_.getPixels(); }
-
- private:
- ResourceProvider* resource_provider_;
- ResourceProvider::Resource* resource_;
- SkBitmap sk_bitmap_;
- base::ThreadChecker thread_checker_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
- };
-
- class ScopedWriteLockGpuMemoryBuffer {
- public:
- ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- ~ScopedWriteLockGpuMemoryBuffer();
-
- gfx::GpuMemoryBuffer* GetGpuMemoryBuffer();
-
- private:
- ResourceProvider* resource_provider_;
- ResourceProvider::Resource* resource_;
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
- gfx::GpuMemoryBuffer* gpu_memory_buffer_;
- gfx::Size size_;
- ResourceFormat format_;
- base::ThreadChecker thread_checker_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer);
- };
-
- class ScopedWriteLockGr {
- public:
- ScopedWriteLockGr(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id);
- ~ScopedWriteLockGr();
-
- void InitSkSurface(bool use_worker_context,
- bool use_distance_field_text,
- bool can_use_lcd_text,
- int msaa_sample_count);
- void ReleaseSkSurface();
-
- SkSurface* sk_surface() { return sk_surface_.get(); }
- ResourceProvider::Resource* resource() { return resource_; }
-
- private:
- ResourceProvider* resource_provider_;
- ResourceProvider::Resource* resource_;
- base::ThreadChecker thread_checker_;
- skia::RefPtr<SkSurface> sk_surface_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGr);
- };
-
- class Fence : public base::RefCounted<Fence> {
- public:
- Fence() {}
-
- virtual void Set() = 0;
- virtual bool HasPassed() = 0;
- virtual void Wait() = 0;
-
- protected:
- friend class base::RefCounted<Fence>;
- virtual ~Fence() {}
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Fence);
- };
-
- class SynchronousFence : public ResourceProvider::Fence {
- public:
- explicit SynchronousFence(gpu::gles2::GLES2Interface* gl);
-
- // Overridden from Fence:
- void Set() override;
- bool HasPassed() override;
- void Wait() override;
-
- // Returns true if fence has been set but not yet synchornized.
- bool has_synchronized() const { return has_synchronized_; }
-
- private:
- ~SynchronousFence() override;
-
- void Synchronize();
-
- gpu::gles2::GLES2Interface* gl_;
- bool has_synchronized_;
-
- DISALLOW_COPY_AND_ASSIGN(SynchronousFence);
- };
-
- // Acquire pixel buffer for resource. The pixel buffer can be used to
- // set resource pixels without performing unnecessary copying.
- void AcquirePixelBuffer(ResourceId resource);
- void ReleasePixelBuffer(ResourceId resource);
- // Map/unmap the acquired pixel buffer.
- uint8_t* MapPixelBuffer(ResourceId id, int* stride);
- void UnmapPixelBuffer(ResourceId id);
- // Asynchronously update pixels from acquired pixel buffer.
- void BeginSetPixels(ResourceId id);
- void ForceSetPixelsToComplete(ResourceId id);
- bool DidSetPixelsComplete(ResourceId id);
-
- // For tests only! This prevents detecting uninitialized reads.
- // Use SetPixels or LockForWrite to allocate implicitly.
- void AllocateForTesting(ResourceId id);
-
- // For tests only!
- void CreateForTesting(ResourceId id);
-
- GLenum TargetForTesting(ResourceId id);
-
- // Sets the current read fence. If a resource is locked for read
- // and has read fences enabled, the resource will not allow writes
- // until this fence has passed.
- void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
-
- // Indicates if we can currently lock this resource for write.
- bool CanLockForWrite(ResourceId id);
-
- // Copy pixels from source to destination.
- void CopyResource(ResourceId source_id, ResourceId dest_id);
-
- void WaitSyncPointIfNeeded(ResourceId id);
-
- void WaitReadLockIfNeeded(ResourceId id);
-
- static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
-
- OutputSurface* output_surface() { return output_surface_; }
-
- private:
- struct Resource {
- enum Origin { INTERNAL, EXTERNAL, DELEGATED };
-
- Resource();
- ~Resource();
- Resource(unsigned texture_id,
- const gfx::Size& size,
- Origin origin,
- GLenum target,
- GLenum filter,
- GLenum texture_pool,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format);
- Resource(uint8_t* pixels,
- SharedBitmap* bitmap,
- const gfx::Size& size,
- Origin origin,
- GLenum filter,
- GLint wrap_mode);
- Resource(const SharedBitmapId& bitmap_id,
- const gfx::Size& size,
- Origin origin,
- GLenum filter,
- GLint wrap_mode);
-
- int child_id;
- unsigned gl_id;
- // Pixel buffer used for set pixels without unnecessary copying.
- unsigned gl_pixel_buffer_id;
- // Query used to determine when asynchronous set pixels complete.
- unsigned gl_upload_query_id;
- // Query used to determine when read lock fence has passed.
- unsigned gl_read_lock_query_id;
- TextureMailbox mailbox;
- ReleaseCallbackImpl release_callback_impl;
- uint8_t* pixels;
- int lock_for_read_count;
- int imported_count;
- int exported_count;
- bool dirty_image : 1;
- bool locked_for_write : 1;
- bool lost : 1;
- bool marked_for_deletion : 1;
- bool pending_set_pixels : 1;
- bool set_pixels_completion_forced : 1;
- bool allocated : 1;
- bool read_lock_fences_enabled : 1;
- bool has_shared_bitmap_id : 1;
- bool allow_overlay : 1;
- scoped_refptr<Fence> read_lock_fence;
- gfx::Size size;
- Origin origin;
- GLenum target;
- // TODO(skyostil): Use a separate sampler object for filter state.
- GLenum original_filter;
- GLenum filter;
- unsigned image_id;
- unsigned bound_image_id;
- GLenum texture_pool;
- GLint wrap_mode;
- TextureHint hint;
- ResourceType type;
- ResourceFormat format;
- SharedBitmapId shared_bitmap_id;
- SharedBitmap* shared_bitmap;
- gfx::GpuMemoryBuffer* gpu_memory_buffer;
- };
- typedef base::hash_map<ResourceId, Resource> ResourceMap;
-
- static bool CompareResourceMapIteratorsByChildId(
- const std::pair<ReturnedResource, ResourceMap::iterator>& a,
- const std::pair<ReturnedResource, ResourceMap::iterator>& b);
-
- struct Child {
- Child();
- ~Child();
-
- ResourceIdMap child_to_parent_map;
- ResourceIdMap parent_to_child_map;
- ReturnCallback return_callback;
- ResourceIdSet in_use_resources;
- bool marked_for_deletion;
- };
- typedef base::hash_map<int, Child> ChildMap;
-
- bool ReadLockFenceHasPassed(const Resource* resource) {
- return !resource->read_lock_fence.get() ||
- resource->read_lock_fence->HasPassed();
- }
-
- ResourceProvider(OutputSurface* output_surface,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- BlockingTaskRunner* blocking_main_thread_task_runner,
- int highp_threshold_min,
- bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size);
-
- void CleanUpGLIfNeeded();
-
- Resource* GetResource(ResourceId id);
- const Resource* LockForRead(ResourceId id);
- void UnlockForRead(ResourceId id);
- Resource* LockForWrite(ResourceId id);
- void UnlockForWrite(Resource* resource);
-
- static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
- const Resource* resource);
-
- void TransferResource(gpu::gles2::GLES2Interface* gl,
- ResourceId id,
- TransferableResource* resource);
- enum DeleteStyle {
- NORMAL,
- FOR_SHUTDOWN,
- };
- void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
- void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
- DeleteStyle style,
- const ResourceIdArray& unused);
- void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
- void LazyCreate(Resource* resource);
- void LazyAllocate(Resource* resource);
-
- void BindImageForSampling(Resource* resource);
- // Binds the given GL resource to a texture target for sampling using the
- // specified filter for both minification and magnification. Returns the
- // texture target used. The resource must be locked for reading.
- GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter);
-
- // Returns NULL if the output_surface_ does not have a ContextProvider.
- gpu::gles2::GLES2Interface* ContextGL() const;
- class GrContext* GrContext(bool worker_context) const;
-
- OutputSurface* output_surface_;
- SharedBitmapManager* shared_bitmap_manager_;
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
- BlockingTaskRunner* blocking_main_thread_task_runner_;
- bool lost_output_surface_;
- int highp_threshold_min_;
- ResourceId next_id_;
- ResourceMap resources_;
- int next_child_;
- ChildMap children_;
-
- ResourceType default_resource_type_;
- bool use_texture_storage_ext_;
- bool use_texture_format_bgra_;
- bool use_texture_usage_hint_;
- bool use_compressed_texture_etc1_;
- ResourceFormat yuv_resource_format_;
- scoped_ptr<TextureUploader> texture_uploader_;
- int max_texture_size_;
- ResourceFormat best_texture_format_;
-
- base::ThreadChecker thread_checker_;
-
- scoped_refptr<Fence> current_read_lock_fence_;
- bool use_rgba_4444_texture_format_;
-
- const size_t id_allocation_chunk_size_;
- scoped_ptr<IdAllocator> texture_id_allocator_;
- scoped_ptr<IdAllocator> buffer_id_allocator_;
-
- bool use_sync_query_;
- // Fence used for CopyResource if CHROMIUM_sync_query is not supported.
- scoped_refptr<SynchronousFence> synchronous_fence_;
-
- DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
-};
-
-// TODO(epenner): Move these format conversions to resource_format.h
-// once that builds on mac (npapi.h currently #includes OpenGL.h).
-inline unsigned BitsPerPixel(ResourceFormat format) {
- switch (format) {
- case BGRA_8888:
- case RGBA_8888:
- return 32;
- case RGBA_4444:
- case RGB_565:
- return 16;
- case ALPHA_8:
- case LUMINANCE_8:
- case RED_8:
- return 8;
- case ETC1:
- return 4;
- }
- NOTREACHED();
- return 0;
-}
-
-inline GLenum GLDataType(ResourceFormat format) {
- DCHECK_LE(format, RESOURCE_FORMAT_MAX);
- static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
- GL_UNSIGNED_BYTE, // RGBA_8888
- GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
- GL_UNSIGNED_BYTE, // BGRA_8888
- GL_UNSIGNED_BYTE, // ALPHA_8
- GL_UNSIGNED_BYTE, // LUMINANCE_8
- GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
- GL_UNSIGNED_BYTE, // ETC1
- GL_UNSIGNED_BYTE // RED_8
- };
- return format_gl_data_type[format];
-}
-
-inline GLenum GLDataFormat(ResourceFormat format) {
- DCHECK_LE(format, RESOURCE_FORMAT_MAX);
- static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
- GL_RGBA, // RGBA_8888
- GL_RGBA, // RGBA_4444
- GL_BGRA_EXT, // BGRA_8888
- GL_ALPHA, // ALPHA_8
- GL_LUMINANCE, // LUMINANCE_8
- GL_RGB, // RGB_565
- GL_ETC1_RGB8_OES, // ETC1
- GL_RED_EXT // RED_8
- };
- return format_gl_data_format[format];
-}
-
-inline GLenum GLInternalFormat(ResourceFormat format) {
- return GLDataFormat(format);
-}
-
-} // namespace cc
-
-#endif // CC_RESOURCES_RESOURCE_PROVIDER_H_
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