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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/test/geometry_test_utils.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "testing/gtest/include/gtest/gtest.h" | |
9 #include "ui/gfx/transform.h" | |
10 | |
11 namespace cc { | |
12 | |
13 // NOTE: even though transform data types use double precision, we only check | |
14 // for equality within single-precision error bounds because many transforms | |
15 // originate from single-precision data types such as quads/rects/etc. | |
16 | |
17 void ExpectTransformationMatrixEq(const gfx::Transform& expected, | |
18 const gfx::Transform& actual) { | |
19 EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0)); | |
20 EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0)); | |
21 EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0)); | |
22 EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0)); | |
23 EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1)); | |
24 EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1)); | |
25 EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1)); | |
26 EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1)); | |
27 EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2)); | |
28 EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2)); | |
29 EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2)); | |
30 EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2)); | |
31 EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3)); | |
32 EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3)); | |
33 EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3)); | |
34 EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3)); | |
35 } | |
36 | |
37 gfx::Transform Inverse(const gfx::Transform& transform) { | |
38 gfx::Transform result(gfx::Transform::kSkipInitialization); | |
39 bool inverted_successfully = transform.GetInverse(&result); | |
40 DCHECK(inverted_successfully); | |
41 return result; | |
42 } | |
43 | |
44 } // namespace cc | |
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