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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7
8 #include <string>
9
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "cc/output/begin_frame_args.h"
13 #include "cc/scheduler/commit_earlyout_reason.h"
14 #include "cc/scheduler/draw_result.h"
15 #include "cc/scheduler/scheduler_settings.h"
16
17 namespace base {
18 namespace trace_event {
19 class ConvertableToTraceFormat;
20 class TracedValue;
21 }
22 class Value;
23 }
24
25 namespace cc {
26
27 // The SchedulerStateMachine decides how to coordinate main thread activites
28 // like painting/running javascript with rendering and input activities on the
29 // impl thread.
30 //
31 // The state machine tracks internal state but is also influenced by external
32 // state. Internal state includes things like whether a frame has been
33 // requested, while external state includes things like the current time being
34 // near to the vblank time.
35 //
36 // The scheduler seperates "what to do next" from the updating of its internal
37 // state to make testing cleaner.
38 class SchedulerStateMachine {
39 public:
40 // settings must be valid for the lifetime of this class.
41 explicit SchedulerStateMachine(const SchedulerSettings& settings);
42
43 enum OutputSurfaceState {
44 OUTPUT_SURFACE_ACTIVE,
45 OUTPUT_SURFACE_LOST,
46 OUTPUT_SURFACE_CREATING,
47 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
48 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
49 };
50 static const char* OutputSurfaceStateToString(OutputSurfaceState state);
51
52 // Note: BeginImplFrameState will always cycle through all the states in
53 // order. Whether or not it actually waits or draws, it will at least try to
54 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
55 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
56 enum BeginImplFrameState {
57 BEGIN_IMPL_FRAME_STATE_IDLE,
58 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
59 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
60 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
61 };
62 static const char* BeginImplFrameStateToString(BeginImplFrameState state);
63
64 enum BeginImplFrameDeadlineMode {
65 BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE,
66 BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR,
67 BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE,
68 };
69 static const char* BeginImplFrameDeadlineModeToString(
70 BeginImplFrameDeadlineMode mode);
71
72 enum CommitState {
73 COMMIT_STATE_IDLE,
74 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
75 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
76 COMMIT_STATE_READY_TO_COMMIT,
77 COMMIT_STATE_WAITING_FOR_ACTIVATION,
78 COMMIT_STATE_WAITING_FOR_DRAW,
79 };
80 static const char* CommitStateToString(CommitState state);
81
82 enum ForcedRedrawOnTimeoutState {
83 FORCED_REDRAW_STATE_IDLE,
84 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
85 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
86 FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
87 };
88 static const char* ForcedRedrawOnTimeoutStateToString(
89 ForcedRedrawOnTimeoutState state);
90
91 bool CommitPending() const {
92 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
93 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
94 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
95 }
96 CommitState commit_state() const { return commit_state_; }
97
98 bool RedrawPending() const { return needs_redraw_; }
99 bool PrepareTilesPending() const { return needs_prepare_tiles_; }
100
101 enum Action {
102 ACTION_NONE,
103 ACTION_ANIMATE,
104 ACTION_SEND_BEGIN_MAIN_FRAME,
105 ACTION_COMMIT,
106 ACTION_ACTIVATE_SYNC_TREE,
107 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
108 ACTION_DRAW_AND_SWAP_FORCED,
109 ACTION_DRAW_AND_SWAP_ABORT,
110 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
111 ACTION_PREPARE_TILES,
112 };
113 static const char* ActionToString(Action action);
114
115 scoped_refptr<base::trace_event::ConvertableToTraceFormat> AsValue() const;
116 void AsValueInto(base::trace_event::TracedValue* dict) const;
117
118 Action NextAction() const;
119 void UpdateState(Action action);
120
121 // Indicates whether the impl thread needs a BeginImplFrame callback in order
122 // to make progress.
123 bool BeginFrameNeeded() const;
124
125 // Indicates that we need to independently poll for new state and actions
126 // because we can't expect a BeginImplFrame. This is mostly used to avoid
127 // drawing repeat frames with the synchronous compositor without dropping
128 // necessary actions on the floor.
129 bool ShouldPollForAnticipatedDrawTriggers() const;
130
131 // Indicates that the system has entered and left a BeginImplFrame callback.
132 // The scheduler will not draw more than once in a given BeginImplFrame
133 // callback nor send more than one BeginMainFrame message.
134 void OnBeginImplFrame();
135 void OnBeginImplFrameDeadlinePending();
136 void OnBeginImplFrameDeadline();
137 void OnBeginImplFrameIdle();
138 BeginImplFrameState begin_impl_frame_state() const {
139 return begin_impl_frame_state_;
140 }
141 BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const;
142
143 // If the main thread didn't manage to produce a new frame in time for the
144 // impl thread to draw, it is in a high latency mode.
145 bool MainThreadIsInHighLatencyMode() const;
146
147 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
148 // avoid requesting BeginImplFrames when we won't actually draw but still
149 // need to advance our state at vsync intervals.
150 void DidEnterPollForAnticipatedDrawTriggers();
151 void DidLeavePollForAnticipatedDrawTriggers();
152 bool inside_poll_for_anticipated_draw_triggers() const {
153 return inside_poll_for_anticipated_draw_triggers_;
154 }
155
156 // Indicates whether the LayerTreeHostImpl is visible.
157 void SetVisible(bool visible);
158 bool visible() const { return visible_; }
159
160 // Indicates that a redraw is required, either due to the impl tree changing
161 // or the screen being damaged and simply needing redisplay.
162 void SetNeedsRedraw();
163 bool needs_redraw() const { return needs_redraw_; }
164
165 void SetNeedsAnimate();
166 bool needs_animate() const { return needs_animate_; }
167
168 // Indicates that prepare-tiles is required. This guarantees another
169 // PrepareTiles will occur shortly (even if no redraw is required).
170 void SetNeedsPrepareTiles();
171
172 // Sets how many swaps can be pending to the OutputSurface.
173 void SetMaxSwapsPending(int max);
174
175 // If the scheduler attempted to draw and swap, this provides feedback
176 // regarding whether or not the swap actually occured. We might skip the
177 // swap when there is not damage, for example.
178 void DidSwapBuffers();
179
180 // Indicates whether a redraw is required because we are currently rendering
181 // with a low resolution or checkerboarded tile.
182 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
183
184 // Notification from the OutputSurface that a swap has been consumed.
185 void DidSwapBuffersComplete();
186
187 // Indicates whether to prioritize impl thread latency (i.e., animation
188 // smoothness) over new content activation.
189 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority);
190 bool impl_latency_takes_priority() const {
191 return impl_latency_takes_priority_;
192 }
193
194 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
195 void DidDrawIfPossibleCompleted(DrawResult result);
196
197 // Indicates that a new commit flow needs to be performed, either to pull
198 // updates from the main thread to the impl, or to push deltas from the impl
199 // thread to main.
200 void SetNeedsCommit();
201
202 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
203 // from NextAction.
204 // Indicates that all painting is complete.
205 void NotifyReadyToCommit();
206
207 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
208 // from NextAction if the client rejects the BeginMainFrame message.
209 void BeginMainFrameAborted(CommitEarlyOutReason reason);
210
211 // Set that we can create the first OutputSurface and start the scheduler.
212 void SetCanStart() { can_start_ = true; }
213 // Allow access of the can_start_ state in tests.
214 bool CanStartForTesting() const { return can_start_; }
215
216 void SetSkipNextBeginMainFrameToReduceLatency();
217
218 // Indicates whether drawing would, at this time, make sense.
219 // CanDraw can be used to suppress flashes or checkerboarding
220 // when such behavior would be undesirable.
221 void SetCanDraw(bool can);
222
223 // Indicates that scheduled BeginMainFrame is started.
224 void NotifyBeginMainFrameStarted();
225
226 // Indicates that the pending tree is ready for activation.
227 void NotifyReadyToActivate();
228
229 bool has_pending_tree() const { return has_pending_tree_; }
230 bool active_tree_needs_first_draw() const {
231 return active_tree_needs_first_draw_;
232 }
233
234 void DidPrepareTiles();
235 void DidLoseOutputSurface();
236 void DidCreateAndInitializeOutputSurface();
237 bool HasInitializedOutputSurface() const;
238
239 // True if we need to abort draws to make forward progress.
240 bool PendingDrawsShouldBeAborted() const;
241
242 bool SupportsProactiveBeginFrame() const;
243
244 void SetContinuousPainting(bool continuous_painting) {
245 continuous_painting_ = continuous_painting;
246 }
247
248 bool CouldSendBeginMainFrame() const;
249
250 void SetDeferCommits(bool defer_commits);
251
252 // TODO(zmo): This is temporary for debugging crbug.com/393331.
253 // We should remove it afterwards.
254 std::string GetStatesForDebugging() const;
255
256 void SetChildrenNeedBeginFrames(bool children_need_begin_frames);
257 bool children_need_begin_frames() const {
258 return children_need_begin_frames_;
259 }
260
261 protected:
262 bool BeginFrameNeededToAnimateOrDraw() const;
263 bool BeginFrameNeededForChildren() const;
264 bool ProactiveBeginFrameWanted() const;
265
266 bool ShouldTriggerBeginImplFrameDeadlineImmediately() const;
267
268 // True if we need to force activations to make forward progress.
269 bool PendingActivationsShouldBeForced() const;
270
271 bool ShouldAnimate() const;
272 bool ShouldBeginOutputSurfaceCreation() const;
273 bool ShouldDraw() const;
274 bool ShouldActivatePendingTree() const;
275 bool ShouldSendBeginMainFrame() const;
276 bool ShouldCommit() const;
277 bool ShouldPrepareTiles() const;
278
279 void AdvanceCurrentFrameNumber();
280
281 void UpdateStateOnCommit(bool commit_had_no_updates);
282 void UpdateStateOnActivation();
283 void UpdateStateOnDraw(bool did_request_swap);
284 void UpdateStateOnPrepareTiles();
285
286 const SchedulerSettings settings_;
287
288 OutputSurfaceState output_surface_state_;
289 BeginImplFrameState begin_impl_frame_state_;
290 CommitState commit_state_;
291 ForcedRedrawOnTimeoutState forced_redraw_state_;
292
293 // These are used for tracing only.
294 int commit_count_;
295 int current_frame_number_;
296 int last_frame_number_animate_performed_;
297 int last_frame_number_swap_performed_;
298 int last_frame_number_swap_requested_;
299 int last_frame_number_begin_main_frame_sent_;
300
301 // These are used to ensure that an action only happens once per frame,
302 // deadline, etc.
303 bool animate_funnel_;
304 bool perform_swap_funnel_;
305 bool request_swap_funnel_;
306 bool send_begin_main_frame_funnel_;
307 // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called
308 // and "drained" on each BeginImplFrame. If the funnel gets too full,
309 // we start throttling ACTION_PREPARE_TILES such that we average one
310 // PrepareTiles per BeginImplFrame.
311 int prepare_tiles_funnel_;
312
313 int consecutive_checkerboard_animations_;
314 int max_pending_swaps_;
315 int pending_swaps_;
316 bool needs_redraw_;
317 bool needs_animate_;
318 bool needs_prepare_tiles_;
319 bool needs_commit_;
320 bool inside_poll_for_anticipated_draw_triggers_;
321 bool visible_;
322 bool can_start_;
323 bool can_draw_;
324 bool has_pending_tree_;
325 bool pending_tree_is_ready_for_activation_;
326 bool active_tree_needs_first_draw_;
327 bool did_create_and_initialize_first_output_surface_;
328 bool impl_latency_takes_priority_;
329 bool skip_next_begin_main_frame_to_reduce_latency_;
330 bool skip_begin_main_frame_to_reduce_latency_;
331 bool continuous_painting_;
332 bool children_need_begin_frames_;
333 bool defer_commits_;
334 bool last_commit_had_no_updates_;
335
336 private:
337 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
338 };
339
340 } // namespace cc
341
342 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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