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1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/scheduler/scheduler_state_machine.h" | |
6 | |
7 #include "base/format_macros.h" | |
8 #include "base/logging.h" | |
9 #include "base/strings/stringprintf.h" | |
10 #include "base/trace_event/trace_event.h" | |
11 #include "base/trace_event/trace_event_argument.h" | |
12 #include "base/values.h" | |
13 #include "ui/gfx/frame_time.h" | |
14 | |
15 namespace cc { | |
16 | |
17 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | |
18 : settings_(settings), | |
19 output_surface_state_(OUTPUT_SURFACE_LOST), | |
20 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE), | |
21 commit_state_(COMMIT_STATE_IDLE), | |
22 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | |
23 commit_count_(0), | |
24 current_frame_number_(0), | |
25 last_frame_number_animate_performed_(-1), | |
26 last_frame_number_swap_performed_(-1), | |
27 last_frame_number_swap_requested_(-1), | |
28 last_frame_number_begin_main_frame_sent_(-1), | |
29 animate_funnel_(false), | |
30 perform_swap_funnel_(false), | |
31 request_swap_funnel_(false), | |
32 send_begin_main_frame_funnel_(false), | |
33 prepare_tiles_funnel_(0), | |
34 consecutive_checkerboard_animations_(0), | |
35 max_pending_swaps_(1), | |
36 pending_swaps_(0), | |
37 needs_redraw_(false), | |
38 needs_animate_(false), | |
39 needs_prepare_tiles_(false), | |
40 needs_commit_(false), | |
41 inside_poll_for_anticipated_draw_triggers_(false), | |
42 visible_(false), | |
43 can_start_(false), | |
44 can_draw_(false), | |
45 has_pending_tree_(false), | |
46 pending_tree_is_ready_for_activation_(false), | |
47 active_tree_needs_first_draw_(false), | |
48 did_create_and_initialize_first_output_surface_(false), | |
49 impl_latency_takes_priority_(false), | |
50 skip_next_begin_main_frame_to_reduce_latency_(false), | |
51 skip_begin_main_frame_to_reduce_latency_(false), | |
52 continuous_painting_(false), | |
53 children_need_begin_frames_(false), | |
54 defer_commits_(false), | |
55 last_commit_had_no_updates_(false) { | |
56 } | |
57 | |
58 const char* SchedulerStateMachine::OutputSurfaceStateToString( | |
59 OutputSurfaceState state) { | |
60 switch (state) { | |
61 case OUTPUT_SURFACE_ACTIVE: | |
62 return "OUTPUT_SURFACE_ACTIVE"; | |
63 case OUTPUT_SURFACE_LOST: | |
64 return "OUTPUT_SURFACE_LOST"; | |
65 case OUTPUT_SURFACE_CREATING: | |
66 return "OUTPUT_SURFACE_CREATING"; | |
67 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | |
68 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; | |
69 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | |
70 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; | |
71 } | |
72 NOTREACHED(); | |
73 return "???"; | |
74 } | |
75 | |
76 const char* SchedulerStateMachine::BeginImplFrameStateToString( | |
77 BeginImplFrameState state) { | |
78 switch (state) { | |
79 case BEGIN_IMPL_FRAME_STATE_IDLE: | |
80 return "BEGIN_IMPL_FRAME_STATE_IDLE"; | |
81 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING: | |
82 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING"; | |
83 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
84 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME"; | |
85 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE: | |
86 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE"; | |
87 } | |
88 NOTREACHED(); | |
89 return "???"; | |
90 } | |
91 | |
92 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | |
93 switch (state) { | |
94 case COMMIT_STATE_IDLE: | |
95 return "COMMIT_STATE_IDLE"; | |
96 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT: | |
97 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT"; | |
98 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED: | |
99 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED"; | |
100 case COMMIT_STATE_READY_TO_COMMIT: | |
101 return "COMMIT_STATE_READY_TO_COMMIT"; | |
102 case COMMIT_STATE_WAITING_FOR_ACTIVATION: | |
103 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; | |
104 case COMMIT_STATE_WAITING_FOR_DRAW: | |
105 return "COMMIT_STATE_WAITING_FOR_DRAW"; | |
106 } | |
107 NOTREACHED(); | |
108 return "???"; | |
109 } | |
110 | |
111 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( | |
112 ForcedRedrawOnTimeoutState state) { | |
113 switch (state) { | |
114 case FORCED_REDRAW_STATE_IDLE: | |
115 return "FORCED_REDRAW_STATE_IDLE"; | |
116 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: | |
117 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; | |
118 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: | |
119 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; | |
120 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: | |
121 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; | |
122 } | |
123 NOTREACHED(); | |
124 return "???"; | |
125 } | |
126 | |
127 const char* SchedulerStateMachine::ActionToString(Action action) { | |
128 switch (action) { | |
129 case ACTION_NONE: | |
130 return "ACTION_NONE"; | |
131 case ACTION_ANIMATE: | |
132 return "ACTION_ANIMATE"; | |
133 case ACTION_SEND_BEGIN_MAIN_FRAME: | |
134 return "ACTION_SEND_BEGIN_MAIN_FRAME"; | |
135 case ACTION_COMMIT: | |
136 return "ACTION_COMMIT"; | |
137 case ACTION_ACTIVATE_SYNC_TREE: | |
138 return "ACTION_ACTIVATE_SYNC_TREE"; | |
139 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: | |
140 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; | |
141 case ACTION_DRAW_AND_SWAP_FORCED: | |
142 return "ACTION_DRAW_AND_SWAP_FORCED"; | |
143 case ACTION_DRAW_AND_SWAP_ABORT: | |
144 return "ACTION_DRAW_AND_SWAP_ABORT"; | |
145 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
146 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | |
147 case ACTION_PREPARE_TILES: | |
148 return "ACTION_PREPARE_TILES"; | |
149 } | |
150 NOTREACHED(); | |
151 return "???"; | |
152 } | |
153 | |
154 scoped_refptr<base::trace_event::ConvertableToTraceFormat> | |
155 SchedulerStateMachine::AsValue() const { | |
156 scoped_refptr<base::trace_event::TracedValue> state = | |
157 new base::trace_event::TracedValue(); | |
158 AsValueInto(state.get()); | |
159 return state; | |
160 } | |
161 | |
162 void SchedulerStateMachine::AsValueInto( | |
163 base::trace_event::TracedValue* state) const { | |
164 state->BeginDictionary("major_state"); | |
165 state->SetString("next_action", ActionToString(NextAction())); | |
166 state->SetString("begin_impl_frame_state", | |
167 BeginImplFrameStateToString(begin_impl_frame_state_)); | |
168 state->SetString("commit_state", CommitStateToString(commit_state_)); | |
169 state->SetString("output_surface_state_", | |
170 OutputSurfaceStateToString(output_surface_state_)); | |
171 state->SetString("forced_redraw_state", | |
172 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | |
173 state->EndDictionary(); | |
174 | |
175 state->BeginDictionary("minor_state"); | |
176 state->SetInteger("commit_count", commit_count_); | |
177 state->SetInteger("current_frame_number", current_frame_number_); | |
178 state->SetInteger("last_frame_number_animate_performed", | |
179 last_frame_number_animate_performed_); | |
180 state->SetInteger("last_frame_number_swap_performed", | |
181 last_frame_number_swap_performed_); | |
182 state->SetInteger("last_frame_number_swap_requested", | |
183 last_frame_number_swap_requested_); | |
184 state->SetInteger("last_frame_number_begin_main_frame_sent", | |
185 last_frame_number_begin_main_frame_sent_); | |
186 state->SetBoolean("funnel: animate_funnel", animate_funnel_); | |
187 state->SetBoolean("funnel: perform_swap_funnel", perform_swap_funnel_); | |
188 state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_); | |
189 state->SetBoolean("funnel: send_begin_main_frame_funnel", | |
190 send_begin_main_frame_funnel_); | |
191 state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_); | |
192 state->SetInteger("consecutive_checkerboard_animations", | |
193 consecutive_checkerboard_animations_); | |
194 state->SetInteger("max_pending_swaps_", max_pending_swaps_); | |
195 state->SetInteger("pending_swaps_", pending_swaps_); | |
196 state->SetBoolean("needs_redraw", needs_redraw_); | |
197 state->SetBoolean("needs_animate_", needs_animate_); | |
198 state->SetBoolean("needs_prepare_tiles", needs_prepare_tiles_); | |
199 state->SetBoolean("needs_commit", needs_commit_); | |
200 state->SetBoolean("visible", visible_); | |
201 state->SetBoolean("can_start", can_start_); | |
202 state->SetBoolean("can_draw", can_draw_); | |
203 state->SetBoolean("has_pending_tree", has_pending_tree_); | |
204 state->SetBoolean("pending_tree_is_ready_for_activation", | |
205 pending_tree_is_ready_for_activation_); | |
206 state->SetBoolean("active_tree_needs_first_draw", | |
207 active_tree_needs_first_draw_); | |
208 state->SetBoolean("did_create_and_initialize_first_output_surface", | |
209 did_create_and_initialize_first_output_surface_); | |
210 state->SetBoolean("impl_latency_takes_priority", | |
211 impl_latency_takes_priority_); | |
212 state->SetBoolean("main_thread_is_in_high_latency_mode", | |
213 MainThreadIsInHighLatencyMode()); | |
214 state->SetBoolean("skip_begin_main_frame_to_reduce_latency", | |
215 skip_begin_main_frame_to_reduce_latency_); | |
216 state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency", | |
217 skip_next_begin_main_frame_to_reduce_latency_); | |
218 state->SetBoolean("continuous_painting", continuous_painting_); | |
219 state->SetBoolean("children_need_begin_frames", children_need_begin_frames_); | |
220 state->SetBoolean("defer_commits", defer_commits_); | |
221 state->EndDictionary(); | |
222 } | |
223 | |
224 void SchedulerStateMachine::AdvanceCurrentFrameNumber() { | |
225 current_frame_number_++; | |
226 | |
227 animate_funnel_ = false; | |
228 perform_swap_funnel_ = false; | |
229 request_swap_funnel_ = false; | |
230 send_begin_main_frame_funnel_ = false; | |
231 | |
232 // "Drain" the PrepareTiles funnel. | |
233 if (prepare_tiles_funnel_ > 0) | |
234 prepare_tiles_funnel_--; | |
235 | |
236 skip_begin_main_frame_to_reduce_latency_ = | |
237 skip_next_begin_main_frame_to_reduce_latency_; | |
238 skip_next_begin_main_frame_to_reduce_latency_ = false; | |
239 } | |
240 | |
241 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | |
242 // These are all the cases where we normally cannot or do not want to draw | |
243 // but, if needs_redraw_ is true and we do not draw to make forward progress, | |
244 // we might deadlock with the main thread. | |
245 // This should be a superset of PendingActivationsShouldBeForced() since | |
246 // activation of the pending tree is blocked by drawing of the active tree and | |
247 // the main thread might be blocked on activation of the most recent commit. | |
248 if (PendingActivationsShouldBeForced()) | |
249 return true; | |
250 | |
251 // Additional states where we should abort draws. | |
252 if (!can_draw_) | |
253 return true; | |
254 return false; | |
255 } | |
256 | |
257 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | |
258 // There is no output surface to trigger our activations. | |
259 // If we do not force activations to make forward progress, we might deadlock | |
260 // with the main thread. | |
261 if (output_surface_state_ == OUTPUT_SURFACE_LOST) | |
262 return true; | |
263 | |
264 // If we're not visible, we should force activation. | |
265 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we | |
266 // don't checkerboard until all visible resources are done. Furthermore, if we | |
267 // do keep the pending tree around, when becoming visible we might activate | |
268 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases, | |
269 // we can simply activate on becoming invisible since we don't need to draw | |
270 // the active tree when we're in this state. | |
271 if (!visible_) | |
272 return true; | |
273 | |
274 return false; | |
275 } | |
276 | |
277 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | |
278 // Don't try to initialize too early. | |
279 if (!can_start_) | |
280 return false; | |
281 | |
282 // We only want to start output surface initialization after the | |
283 // previous commit is complete. | |
284 if (commit_state_ != COMMIT_STATE_IDLE) | |
285 return false; | |
286 | |
287 // Make sure the BeginImplFrame from any previous OutputSurfaces | |
288 // are complete before creating the new OutputSurface. | |
289 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE) | |
290 return false; | |
291 | |
292 // We want to clear the pipline of any pending draws and activations | |
293 // before starting output surface initialization. This allows us to avoid | |
294 // weird corner cases where we abort draws or force activation while we | |
295 // are initializing the output surface. | |
296 if (active_tree_needs_first_draw_ || has_pending_tree_) | |
297 return false; | |
298 | |
299 // We need to create the output surface if we don't have one and we haven't | |
300 // started creating one yet. | |
301 return output_surface_state_ == OUTPUT_SURFACE_LOST; | |
302 } | |
303 | |
304 bool SchedulerStateMachine::ShouldDraw() const { | |
305 // If we need to abort draws, we should do so ASAP since the draw could | |
306 // be blocking other important actions (like output surface initialization), | |
307 // from occuring. If we are waiting for the first draw, then perfom the | |
308 // aborted draw to keep things moving. If we are not waiting for the first | |
309 // draw however, we don't want to abort for no reason. | |
310 if (PendingDrawsShouldBeAborted()) | |
311 return active_tree_needs_first_draw_; | |
312 | |
313 // Do not draw too many times in a single frame. It's okay that we don't check | |
314 // this before checking for aborted draws because aborted draws do not request | |
315 // a swap. | |
316 if (request_swap_funnel_) | |
317 return false; | |
318 | |
319 // Don't draw if we are waiting on the first commit after a surface. | |
320 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | |
321 return false; | |
322 | |
323 // Do not queue too many swaps. | |
324 if (pending_swaps_ >= max_pending_swaps_) | |
325 return false; | |
326 | |
327 // Except for the cases above, do not draw outside of the BeginImplFrame | |
328 // deadline. | |
329 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | |
330 return false; | |
331 | |
332 // Only handle forced redraws due to timeouts on the regular deadline. | |
333 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
334 return true; | |
335 | |
336 return needs_redraw_; | |
337 } | |
338 | |
339 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | |
340 // There is nothing to activate. | |
341 if (!has_pending_tree_) | |
342 return false; | |
343 | |
344 // We should not activate a second tree before drawing the first one. | |
345 // Even if we need to force activation of the pending tree, we should abort | |
346 // drawing the active tree first. | |
347 if (active_tree_needs_first_draw_) | |
348 return false; | |
349 | |
350 // If we want to force activation, do so ASAP. | |
351 if (PendingActivationsShouldBeForced()) | |
352 return true; | |
353 | |
354 // At this point, only activate if we are ready to activate. | |
355 return pending_tree_is_ready_for_activation_; | |
356 } | |
357 | |
358 bool SchedulerStateMachine::ShouldAnimate() const { | |
359 // Do not animate too many times in a single frame. | |
360 if (animate_funnel_) | |
361 return false; | |
362 | |
363 // Don't animate if we are waiting on the first commit after a surface. | |
364 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | |
365 return false; | |
366 | |
367 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING && | |
368 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | |
369 return false; | |
370 | |
371 return needs_redraw_ || needs_animate_; | |
372 } | |
373 | |
374 bool SchedulerStateMachine::CouldSendBeginMainFrame() const { | |
375 // Do not send begin main frame too many times in a single frame. | |
376 if (send_begin_main_frame_funnel_) | |
377 return false; | |
378 | |
379 if (!needs_commit_) | |
380 return false; | |
381 | |
382 // We can not perform commits if we are not visible. | |
383 if (!visible_) | |
384 return false; | |
385 | |
386 // Do not make a new commits when it is deferred. | |
387 if (defer_commits_) | |
388 return false; | |
389 | |
390 return true; | |
391 } | |
392 | |
393 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { | |
394 if (!CouldSendBeginMainFrame()) | |
395 return false; | |
396 | |
397 // Only send BeginMainFrame when there isn't another commit pending already. | |
398 if (commit_state_ != COMMIT_STATE_IDLE) | |
399 return false; | |
400 | |
401 // Don't send BeginMainFrame early if we are prioritizing the active tree | |
402 // because of impl_latency_takes_priority_. | |
403 if (impl_latency_takes_priority_ && | |
404 (has_pending_tree_ || active_tree_needs_first_draw_)) { | |
405 return false; | |
406 } | |
407 | |
408 // We should not send BeginMainFrame while we are in | |
409 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new | |
410 // user input arriving soon. | |
411 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main | |
412 // thread isn't consuming user input. | |
413 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE && | |
414 BeginFrameNeeded()) | |
415 return false; | |
416 | |
417 // We need a new commit for the forced redraw. This honors the | |
418 // single commit per interval because the result will be swapped to screen. | |
419 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
420 return true; | |
421 | |
422 // We shouldn't normally accept commits if there isn't an OutputSurface. | |
423 if (!HasInitializedOutputSurface()) | |
424 return false; | |
425 | |
426 // SwapAck throttle the BeginMainFrames unless we just swapped. | |
427 // TODO(brianderson): Remove this restriction to improve throughput. | |
428 bool just_swapped_in_deadline = | |
429 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && | |
430 perform_swap_funnel_; | |
431 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline) | |
432 return false; | |
433 | |
434 if (skip_begin_main_frame_to_reduce_latency_) | |
435 return false; | |
436 | |
437 return true; | |
438 } | |
439 | |
440 bool SchedulerStateMachine::ShouldCommit() const { | |
441 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) | |
442 return false; | |
443 | |
444 // We must not finish the commit until the pending tree is free. | |
445 if (has_pending_tree_) { | |
446 DCHECK(settings_.main_frame_before_activation_enabled); | |
447 return false; | |
448 } | |
449 | |
450 // Prioritize drawing the previous commit before finishing the next commit. | |
451 if (active_tree_needs_first_draw_) | |
452 return false; | |
453 | |
454 return true; | |
455 } | |
456 | |
457 bool SchedulerStateMachine::ShouldPrepareTiles() const { | |
458 // PrepareTiles only really needs to be called immediately after commit | |
459 // and then periodically after that. Use a funnel to make sure we average | |
460 // one PrepareTiles per BeginImplFrame in the long run. | |
461 if (prepare_tiles_funnel_ > 0) | |
462 return false; | |
463 | |
464 // Limiting to once per-frame is not enough, since we only want to | |
465 // prepare tiles _after_ draws. Polling for draw triggers and | |
466 // begin-frame are mutually exclusive, so we limit to these two cases. | |
467 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && | |
468 !inside_poll_for_anticipated_draw_triggers_) | |
469 return false; | |
470 return needs_prepare_tiles_; | |
471 } | |
472 | |
473 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | |
474 if (ShouldActivatePendingTree()) | |
475 return ACTION_ACTIVATE_SYNC_TREE; | |
476 if (ShouldCommit()) | |
477 return ACTION_COMMIT; | |
478 if (ShouldAnimate()) | |
479 return ACTION_ANIMATE; | |
480 if (ShouldDraw()) { | |
481 if (PendingDrawsShouldBeAborted()) | |
482 return ACTION_DRAW_AND_SWAP_ABORT; | |
483 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
484 return ACTION_DRAW_AND_SWAP_FORCED; | |
485 else | |
486 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
487 } | |
488 if (ShouldPrepareTiles()) | |
489 return ACTION_PREPARE_TILES; | |
490 if (ShouldSendBeginMainFrame()) | |
491 return ACTION_SEND_BEGIN_MAIN_FRAME; | |
492 if (ShouldBeginOutputSurfaceCreation()) | |
493 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | |
494 return ACTION_NONE; | |
495 } | |
496 | |
497 void SchedulerStateMachine::UpdateState(Action action) { | |
498 switch (action) { | |
499 case ACTION_NONE: | |
500 return; | |
501 | |
502 case ACTION_ACTIVATE_SYNC_TREE: | |
503 UpdateStateOnActivation(); | |
504 return; | |
505 | |
506 case ACTION_ANIMATE: | |
507 DCHECK(!animate_funnel_); | |
508 last_frame_number_animate_performed_ = current_frame_number_; | |
509 animate_funnel_ = true; | |
510 needs_animate_ = false; | |
511 // TODO(skyostil): Instead of assuming this, require the client to tell | |
512 // us. | |
513 SetNeedsRedraw(); | |
514 return; | |
515 | |
516 case ACTION_SEND_BEGIN_MAIN_FRAME: | |
517 DCHECK(!has_pending_tree_ || | |
518 settings_.main_frame_before_activation_enabled); | |
519 DCHECK(visible_); | |
520 DCHECK(!send_begin_main_frame_funnel_); | |
521 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT; | |
522 needs_commit_ = false; | |
523 send_begin_main_frame_funnel_ = true; | |
524 last_frame_number_begin_main_frame_sent_ = | |
525 current_frame_number_; | |
526 return; | |
527 | |
528 case ACTION_COMMIT: { | |
529 bool commit_has_no_updates = false; | |
530 UpdateStateOnCommit(commit_has_no_updates); | |
531 return; | |
532 } | |
533 | |
534 case ACTION_DRAW_AND_SWAP_FORCED: | |
535 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | |
536 bool did_request_swap = true; | |
537 UpdateStateOnDraw(did_request_swap); | |
538 return; | |
539 } | |
540 | |
541 case ACTION_DRAW_AND_SWAP_ABORT: { | |
542 bool did_request_swap = false; | |
543 UpdateStateOnDraw(did_request_swap); | |
544 return; | |
545 } | |
546 | |
547 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
548 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | |
549 output_surface_state_ = OUTPUT_SURFACE_CREATING; | |
550 | |
551 // The following DCHECKs make sure we are in the proper quiescent state. | |
552 // The pipeline should be flushed entirely before we start output | |
553 // surface creation to avoid complicated corner cases. | |
554 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | |
555 DCHECK(!has_pending_tree_); | |
556 DCHECK(!active_tree_needs_first_draw_); | |
557 return; | |
558 | |
559 case ACTION_PREPARE_TILES: | |
560 UpdateStateOnPrepareTiles(); | |
561 return; | |
562 } | |
563 } | |
564 | |
565 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) { | |
566 commit_count_++; | |
567 | |
568 if (!commit_has_no_updates) | |
569 animate_funnel_ = false; | |
570 | |
571 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) { | |
572 commit_state_ = COMMIT_STATE_IDLE; | |
573 } else if (settings_.impl_side_painting) { | |
574 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; | |
575 } else { | |
576 commit_state_ = settings_.main_thread_should_always_be_low_latency | |
577 ? COMMIT_STATE_WAITING_FOR_DRAW | |
578 : COMMIT_STATE_IDLE; | |
579 } | |
580 | |
581 // If we are impl-side-painting but the commit was aborted, then we behave | |
582 // mostly as if we are not impl-side-painting since there is no pending tree. | |
583 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates; | |
584 | |
585 // Update state related to forced draws. | |
586 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { | |
587 forced_redraw_state_ = has_pending_tree_ | |
588 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION | |
589 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
590 } | |
591 | |
592 // Update the output surface state. | |
593 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | |
594 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
595 if (has_pending_tree_) { | |
596 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
597 } else { | |
598 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
599 needs_redraw_ = true; | |
600 } | |
601 } | |
602 | |
603 // Update state if we have a new active tree to draw, or if the active tree | |
604 // was unchanged but we need to do a forced draw. | |
605 if (!has_pending_tree_ && | |
606 (!commit_has_no_updates || | |
607 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | |
608 needs_redraw_ = true; | |
609 active_tree_needs_first_draw_ = true; | |
610 } | |
611 | |
612 // This post-commit work is common to both completed and aborted commits. | |
613 pending_tree_is_ready_for_activation_ = false; | |
614 | |
615 if (continuous_painting_) | |
616 needs_commit_ = true; | |
617 last_commit_had_no_updates_ = commit_has_no_updates; | |
618 } | |
619 | |
620 void SchedulerStateMachine::UpdateStateOnActivation() { | |
621 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) { | |
622 commit_state_ = settings_.main_thread_should_always_be_low_latency | |
623 ? COMMIT_STATE_WAITING_FOR_DRAW | |
624 : COMMIT_STATE_IDLE; | |
625 } | |
626 | |
627 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
628 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
629 | |
630 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | |
631 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
632 | |
633 has_pending_tree_ = false; | |
634 pending_tree_is_ready_for_activation_ = false; | |
635 active_tree_needs_first_draw_ = true; | |
636 needs_redraw_ = true; | |
637 } | |
638 | |
639 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) { | |
640 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
641 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
642 | |
643 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW) | |
644 commit_state_ = COMMIT_STATE_IDLE; | |
645 | |
646 needs_redraw_ = false; | |
647 active_tree_needs_first_draw_ = false; | |
648 | |
649 if (did_request_swap) { | |
650 DCHECK(!request_swap_funnel_); | |
651 request_swap_funnel_ = true; | |
652 last_frame_number_swap_requested_ = current_frame_number_; | |
653 } | |
654 } | |
655 | |
656 void SchedulerStateMachine::UpdateStateOnPrepareTiles() { | |
657 needs_prepare_tiles_ = false; | |
658 } | |
659 | |
660 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { | |
661 TRACE_EVENT_INSTANT0("cc", | |
662 "Scheduler: SkipNextBeginMainFrameToReduceLatency", | |
663 TRACE_EVENT_SCOPE_THREAD); | |
664 skip_next_begin_main_frame_to_reduce_latency_ = true; | |
665 } | |
666 | |
667 bool SchedulerStateMachine::BeginFrameNeededForChildren() const { | |
668 if (HasInitializedOutputSurface()) | |
669 return children_need_begin_frames_; | |
670 | |
671 return false; | |
672 } | |
673 | |
674 bool SchedulerStateMachine::BeginFrameNeeded() const { | |
675 // We can't handle BeginFrames when output surface isn't initialized. | |
676 // TODO(brianderson): Support output surface creation inside a BeginFrame. | |
677 if (!HasInitializedOutputSurface()) | |
678 return false; | |
679 | |
680 if (SupportsProactiveBeginFrame()) { | |
681 return (BeginFrameNeededToAnimateOrDraw() || | |
682 BeginFrameNeededForChildren() || | |
683 ProactiveBeginFrameWanted()); | |
684 } | |
685 | |
686 // Proactive BeginFrames are bad for the synchronous compositor because we | |
687 // have to draw when we get the BeginFrame and could end up drawing many | |
688 // duplicate frames if our new frame isn't ready in time. | |
689 // To poll for state with the synchronous compositor without having to draw, | |
690 // we rely on ShouldPollForAnticipatedDrawTriggers instead. | |
691 // Synchronous compositor doesn't have a browser. | |
692 DCHECK(!children_need_begin_frames_); | |
693 return BeginFrameNeededToAnimateOrDraw(); | |
694 } | |
695 | |
696 bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { | |
697 // ShouldPollForAnticipatedDrawTriggers is what we use in place of | |
698 // ProactiveBeginFrameWanted when we are using the synchronous | |
699 // compositor. | |
700 if (!SupportsProactiveBeginFrame()) { | |
701 return !BeginFrameNeededToAnimateOrDraw() && ProactiveBeginFrameWanted(); | |
702 } | |
703 | |
704 // Non synchronous compositors should rely on | |
705 // ProactiveBeginFrameWanted to poll for state instead. | |
706 return false; | |
707 } | |
708 | |
709 // Note: If SupportsProactiveBeginFrame is false, the scheduler should poll | |
710 // for changes in it's draw state so it can request a BeginFrame when it's | |
711 // actually ready. | |
712 bool SchedulerStateMachine::SupportsProactiveBeginFrame() const { | |
713 // It is undesirable to proactively request BeginFrames if we are | |
714 // using a synchronous compositor because we *must* draw for every | |
715 // BeginFrame, which could cause duplicate draws. | |
716 return !settings_.using_synchronous_renderer_compositor; | |
717 } | |
718 | |
719 void SchedulerStateMachine::SetChildrenNeedBeginFrames( | |
720 bool children_need_begin_frames) { | |
721 children_need_begin_frames_ = children_need_begin_frames; | |
722 } | |
723 | |
724 void SchedulerStateMachine::SetDeferCommits(bool defer_commits) { | |
725 defer_commits_ = defer_commits; | |
726 } | |
727 | |
728 // These are the cases where we definitely (or almost definitely) have a | |
729 // new frame to animate and/or draw and can draw. | |
730 bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { | |
731 // The forced draw respects our normal draw scheduling, so we need to | |
732 // request a BeginImplFrame for it. | |
733 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
734 return true; | |
735 | |
736 return needs_animate_ || needs_redraw_; | |
737 } | |
738 | |
739 // These are cases where we are very likely to draw soon, but might not | |
740 // actually have a new frame to draw when we receive the next BeginImplFrame. | |
741 // Proactively requesting the BeginImplFrame helps hide the round trip latency | |
742 // of the SetNeedsBeginFrame request that has to go to the Browser. | |
743 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { | |
744 // Do not be proactive when invisible. | |
745 if (!visible_) | |
746 return false; | |
747 | |
748 // We should proactively request a BeginImplFrame if a commit is pending | |
749 // because we will want to draw if the commit completes quickly. | |
750 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) | |
751 return true; | |
752 | |
753 // If the pending tree activates quickly, we'll want a BeginImplFrame soon | |
754 // to draw the new active tree. | |
755 if (has_pending_tree_) | |
756 return true; | |
757 | |
758 // Changing priorities may allow us to activate (given the new priorities), | |
759 // which may result in a new frame. | |
760 if (needs_prepare_tiles_) | |
761 return true; | |
762 | |
763 // If we just sent a swap request, it's likely that we are going to produce | |
764 // another frame soon. This helps avoid negative glitches in our | |
765 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame | |
766 // provider and get sampled at an inopportune time, delaying the next | |
767 // BeginImplFrame. | |
768 if (request_swap_funnel_) | |
769 return true; | |
770 | |
771 // If the last commit was aborted because of early out (no updates), we should | |
772 // still want a begin frame in case there is a commit coming again. | |
773 if (last_commit_had_no_updates_) | |
774 return true; | |
775 | |
776 return false; | |
777 } | |
778 | |
779 void SchedulerStateMachine::OnBeginImplFrame() { | |
780 AdvanceCurrentFrameNumber(); | |
781 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) | |
782 << AsValue()->ToString(); | |
783 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; | |
784 last_commit_had_no_updates_ = false; | |
785 } | |
786 | |
787 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() { | |
788 DCHECK_EQ(begin_impl_frame_state_, | |
789 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) | |
790 << AsValue()->ToString(); | |
791 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
792 } | |
793 | |
794 void SchedulerStateMachine::OnBeginImplFrameDeadline() { | |
795 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) | |
796 << AsValue()->ToString(); | |
797 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE; | |
798 } | |
799 | |
800 void SchedulerStateMachine::OnBeginImplFrameIdle() { | |
801 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | |
802 << AsValue()->ToString(); | |
803 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE; | |
804 } | |
805 | |
806 SchedulerStateMachine::BeginImplFrameDeadlineMode | |
807 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const { | |
808 if (ShouldTriggerBeginImplFrameDeadlineImmediately()) { | |
809 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE; | |
810 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) { | |
811 // We have an animation or fast input path on the impl thread that wants | |
812 // to draw, so don't wait too long for a new active tree. | |
813 // If we are swap throttled we should wait until we are unblocked. | |
814 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR; | |
815 } else { | |
816 // The impl thread doesn't have anything it wants to draw and we are just | |
817 // waiting for a new active tree or we are swap throttled. In short we are | |
818 // blocked. | |
819 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE; | |
820 } | |
821 } | |
822 | |
823 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately() | |
824 const { | |
825 // TODO(brianderson): This should take into account multiple commit sources. | |
826 | |
827 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) | |
828 return false; | |
829 | |
830 // If we've lost the output surface, end the current BeginImplFrame ASAP | |
831 // so we can start creating the next output surface. | |
832 if (output_surface_state_ == OUTPUT_SURFACE_LOST) | |
833 return true; | |
834 | |
835 // SwapAck throttle the deadline since we wont draw and swap anyway. | |
836 if (pending_swaps_ >= max_pending_swaps_) | |
837 return false; | |
838 | |
839 if (active_tree_needs_first_draw_) | |
840 return true; | |
841 | |
842 if (!needs_redraw_) | |
843 return false; | |
844 | |
845 // This is used to prioritize impl-thread draws when the main thread isn't | |
846 // producing anything, e.g., after an aborted commit. We also check that we | |
847 // don't have a pending tree -- otherwise we should give it a chance to | |
848 // activate. | |
849 // TODO(skyostil): Revisit this when we have more accurate deadline estimates. | |
850 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_) | |
851 return true; | |
852 | |
853 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode. | |
854 if (impl_latency_takes_priority_) | |
855 return true; | |
856 | |
857 return false; | |
858 } | |
859 | |
860 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | |
861 // If a commit is pending before the previous commit has been drawn, we | |
862 // are definitely in a high latency mode. | |
863 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | |
864 return true; | |
865 | |
866 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | |
867 // thread is in a low latency mode. | |
868 if (send_begin_main_frame_funnel_ && | |
869 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | |
870 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | |
871 return false; | |
872 | |
873 // If there's a commit in progress it must either be from the previous frame | |
874 // or it started after the impl thread's deadline. In either case the main | |
875 // thread is in high latency mode. | |
876 if (CommitPending()) | |
877 return true; | |
878 | |
879 // Similarly, if there's a pending tree the main thread is in high latency | |
880 // mode, because either | |
881 // it's from the previous frame | |
882 // or | |
883 // we're currently drawing the active tree and the pending tree will thus | |
884 // only be drawn in the next frame. | |
885 if (has_pending_tree_) | |
886 return true; | |
887 | |
888 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { | |
889 // Even if there's a new active tree to draw at the deadline or we've just | |
890 // swapped it, it may have been triggered by a previous BeginImplFrame, in | |
891 // which case the main thread is in a high latency mode. | |
892 return (active_tree_needs_first_draw_ || perform_swap_funnel_) && | |
893 !send_begin_main_frame_funnel_; | |
894 } | |
895 | |
896 // If the active tree needs its first draw in any other state, we know the | |
897 // main thread is in a high latency mode. | |
898 return active_tree_needs_first_draw_; | |
899 } | |
900 | |
901 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { | |
902 AdvanceCurrentFrameNumber(); | |
903 inside_poll_for_anticipated_draw_triggers_ = true; | |
904 } | |
905 | |
906 void SchedulerStateMachine::DidLeavePollForAnticipatedDrawTriggers() { | |
907 inside_poll_for_anticipated_draw_triggers_ = false; | |
908 } | |
909 | |
910 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | |
911 | |
912 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } | |
913 | |
914 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | |
915 | |
916 void SchedulerStateMachine::SetNeedsAnimate() { | |
917 needs_animate_ = true; | |
918 } | |
919 | |
920 void SchedulerStateMachine::SetNeedsPrepareTiles() { | |
921 if (!needs_prepare_tiles_) { | |
922 TRACE_EVENT0("cc", "SchedulerStateMachine::SetNeedsPrepareTiles"); | |
923 needs_prepare_tiles_ = true; | |
924 } | |
925 } | |
926 | |
927 void SchedulerStateMachine::SetMaxSwapsPending(int max) { | |
928 max_pending_swaps_ = max; | |
929 } | |
930 | |
931 void SchedulerStateMachine::DidSwapBuffers() { | |
932 pending_swaps_++; | |
933 DCHECK_LE(pending_swaps_, max_pending_swaps_); | |
934 DCHECK(!perform_swap_funnel_); | |
935 | |
936 perform_swap_funnel_ = true; | |
937 last_frame_number_swap_performed_ = current_frame_number_; | |
938 } | |
939 | |
940 void SchedulerStateMachine::DidSwapBuffersComplete() { | |
941 DCHECK_GT(pending_swaps_, 0); | |
942 pending_swaps_--; | |
943 } | |
944 | |
945 void SchedulerStateMachine::SetImplLatencyTakesPriority( | |
946 bool impl_latency_takes_priority) { | |
947 impl_latency_takes_priority_ = impl_latency_takes_priority; | |
948 } | |
949 | |
950 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) { | |
951 switch (result) { | |
952 case INVALID_RESULT: | |
953 NOTREACHED() << "Uninitialized DrawResult."; | |
954 break; | |
955 case DRAW_ABORTED_CANT_DRAW: | |
956 case DRAW_ABORTED_CONTEXT_LOST: | |
957 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" | |
958 << result; | |
959 break; | |
960 case DRAW_SUCCESS: | |
961 consecutive_checkerboard_animations_ = 0; | |
962 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
963 break; | |
964 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: | |
965 needs_redraw_ = true; | |
966 | |
967 // If we're already in the middle of a redraw, we don't need to | |
968 // restart it. | |
969 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) | |
970 return; | |
971 | |
972 needs_commit_ = true; | |
973 consecutive_checkerboard_animations_++; | |
974 if (settings_.timeout_and_draw_when_animation_checkerboards && | |
975 consecutive_checkerboard_animations_ >= | |
976 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { | |
977 consecutive_checkerboard_animations_ = 0; | |
978 // We need to force a draw, but it doesn't make sense to do this until | |
979 // we've committed and have new textures. | |
980 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | |
981 } | |
982 break; | |
983 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: | |
984 // It's not clear whether this missing content is because of missing | |
985 // pictures (which requires a commit) or because of memory pressure | |
986 // removing textures (which might not). To be safe, request a commit | |
987 // anyway. | |
988 needs_commit_ = true; | |
989 break; | |
990 } | |
991 } | |
992 | |
993 void SchedulerStateMachine::SetNeedsCommit() { | |
994 needs_commit_ = true; | |
995 } | |
996 | |
997 void SchedulerStateMachine::NotifyReadyToCommit() { | |
998 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED) | |
999 << AsValue()->ToString(); | |
1000 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | |
1001 // In main thread low latency mode, commit should happen right after | |
1002 // BeginFrame, meaning when this function is called, next action should be | |
1003 // commit. | |
1004 if (settings_.main_thread_should_always_be_low_latency) | |
1005 DCHECK(ShouldCommit()); | |
1006 } | |
1007 | |
1008 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { | |
1009 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | |
1010 switch (reason) { | |
1011 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST: | |
1012 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE: | |
1013 case CommitEarlyOutReason::ABORTED_DEFERRED_COMMIT: | |
1014 commit_state_ = COMMIT_STATE_IDLE; | |
1015 SetNeedsCommit(); | |
1016 return; | |
1017 case CommitEarlyOutReason::FINISHED_NO_UPDATES: | |
1018 bool commit_has_no_updates = true; | |
1019 UpdateStateOnCommit(commit_has_no_updates); | |
1020 return; | |
1021 } | |
1022 } | |
1023 | |
1024 void SchedulerStateMachine::DidPrepareTiles() { | |
1025 needs_prepare_tiles_ = false; | |
1026 // "Fill" the PrepareTiles funnel. | |
1027 prepare_tiles_funnel_++; | |
1028 } | |
1029 | |
1030 void SchedulerStateMachine::DidLoseOutputSurface() { | |
1031 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | |
1032 output_surface_state_ == OUTPUT_SURFACE_CREATING) | |
1033 return; | |
1034 output_surface_state_ = OUTPUT_SURFACE_LOST; | |
1035 needs_redraw_ = false; | |
1036 } | |
1037 | |
1038 void SchedulerStateMachine::NotifyReadyToActivate() { | |
1039 if (has_pending_tree_) | |
1040 pending_tree_is_ready_for_activation_ = true; | |
1041 } | |
1042 | |
1043 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | |
1044 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | |
1045 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | |
1046 | |
1047 if (did_create_and_initialize_first_output_surface_) { | |
1048 // TODO(boliu): See if we can remove this when impl-side painting is always | |
1049 // on. Does anything on the main thread need to update after recreate? | |
1050 needs_commit_ = true; | |
1051 } | |
1052 did_create_and_initialize_first_output_surface_ = true; | |
1053 pending_swaps_ = 0; | |
1054 } | |
1055 | |
1056 void SchedulerStateMachine::NotifyBeginMainFrameStarted() { | |
1057 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | |
1058 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED; | |
1059 } | |
1060 | |
1061 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | |
1062 switch (output_surface_state_) { | |
1063 case OUTPUT_SURFACE_LOST: | |
1064 case OUTPUT_SURFACE_CREATING: | |
1065 return false; | |
1066 | |
1067 case OUTPUT_SURFACE_ACTIVE: | |
1068 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | |
1069 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | |
1070 return true; | |
1071 } | |
1072 NOTREACHED(); | |
1073 return false; | |
1074 } | |
1075 | |
1076 std::string SchedulerStateMachine::GetStatesForDebugging() const { | |
1077 return base::StringPrintf("%c %d %d %d %c %c %c %d %d", | |
1078 needs_commit_ ? 'T' : 'F', | |
1079 static_cast<int>(output_surface_state_), | |
1080 static_cast<int>(begin_impl_frame_state_), | |
1081 static_cast<int>(commit_state_), | |
1082 has_pending_tree_ ? 'T' : 'F', | |
1083 pending_tree_is_ready_for_activation_ ? 'T' : 'F', | |
1084 active_tree_needs_first_draw_ ? 'T' : 'F', | |
1085 max_pending_swaps_, | |
1086 pending_swaps_); | |
1087 } | |
1088 | |
1089 } // namespace cc | |
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