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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_QUADS_DRAW_POLYGON_H_ | |
| 6 #define CC_QUADS_DRAW_POLYGON_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "cc/base/math_util.h" | |
| 11 #include "cc/output/bsp_compare_result.h" | |
| 12 #include "ui/gfx/geometry/point3_f.h" | |
| 13 #include "ui/gfx/geometry/quad_f.h" | |
| 14 #include "ui/gfx/geometry/rect_f.h" | |
| 15 #include "ui/gfx/geometry/vector3d_f.h" | |
| 16 #include "ui/gfx/transform.h" | |
| 17 | |
| 18 namespace cc { | |
| 19 | |
| 20 class DrawQuad; | |
| 21 | |
| 22 class DrawPolygon { | |
| 23 public: | |
| 24 DrawPolygon(); | |
| 25 ~DrawPolygon(); | |
| 26 | |
| 27 DrawPolygon(const DrawQuad* original_ref, | |
| 28 const std::vector<gfx::Point3F>& in_points, | |
| 29 const gfx::Vector3dF& normal, | |
| 30 int draw_order_index = 0); | |
| 31 DrawPolygon(const DrawQuad* original_ref, | |
| 32 const gfx::RectF& visible_content_rect, | |
| 33 const gfx::Transform& transform, | |
| 34 int draw_order_index = 0); | |
| 35 | |
| 36 // Split takes this DrawPolygon and splits it into two pieces that are on | |
| 37 // either side of |splitter|. Any edges of this polygon that cross the plane | |
| 38 // of |splitter| will have an intersection point that is shared by both | |
| 39 // polygons on either side. | |
| 40 // Split will only return true if it determines that we got back 2 | |
| 41 // intersection points. Only when it returns true will front and back both be | |
| 42 // valid new polygons that are on opposite sides of the splitting plane. | |
| 43 bool Split(const DrawPolygon& splitter, | |
| 44 scoped_ptr<DrawPolygon>* front, | |
| 45 scoped_ptr<DrawPolygon>* back); | |
| 46 float SignedPointDistance(const gfx::Point3F& point) const; | |
| 47 // Checks polygon a against polygon b and returns which side it lies on, or | |
| 48 // whether it crosses (necessitating a split in the BSP tree). | |
| 49 static BspCompareResult SideCompare(const DrawPolygon& a, | |
| 50 const DrawPolygon& b); | |
| 51 void ToQuads2D(std::vector<gfx::QuadF>* quads) const; | |
| 52 void TransformToScreenSpace(const gfx::Transform& transform); | |
| 53 void TransformToLayerSpace(const gfx::Transform& inverse_transform); | |
| 54 | |
| 55 const std::vector<gfx::Point3F>& points() const { return points_; } | |
| 56 const gfx::Vector3dF& normal() const { return normal_; } | |
| 57 const DrawQuad* original_ref() const { return original_ref_; } | |
| 58 int order_index() const { return order_index_; } | |
| 59 bool is_split() const { return is_split_; } | |
| 60 scoped_ptr<DrawPolygon> CreateCopy(); | |
| 61 | |
| 62 private: | |
| 63 void ApplyTransform(const gfx::Transform& transform); | |
| 64 void ApplyTransformToNormal(const gfx::Transform& transform); | |
| 65 | |
| 66 std::vector<gfx::Point3F> points_; | |
| 67 // Normalized, necessitated by distance calculations and tests of coplanarity. | |
| 68 gfx::Vector3dF normal_; | |
| 69 // This is an index that can be used to test whether a quad comes before or | |
| 70 // after another in document order, useful for tie-breaking when it comes | |
| 71 // to coplanar surfaces. | |
| 72 int order_index_; | |
| 73 // The pointer to the original quad, which gives us all the drawing info | |
| 74 // we need. | |
| 75 // This DrawQuad is owned by the caller and its lifetime must be preserved | |
| 76 // as long as this DrawPolygon is alive. | |
| 77 const DrawQuad* original_ref_; | |
| 78 bool is_split_; | |
| 79 }; | |
| 80 | |
| 81 } // namespace cc | |
| 82 | |
| 83 #endif // CC_QUADS_DRAW_POLYGON_H_ | |
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