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Issue 1533773002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@cl-2e
Patch Set: rebase Created 5 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/software_renderer.h"
6
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/texture_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "skia/ext/opacity_draw_filter.h"
23 #include "third_party/skia/include/core/SkCanvas.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkImageFilter.h"
26 #include "third_party/skia/include/core/SkMatrix.h"
27 #include "third_party/skia/include/core/SkPath.h"
28 #include "third_party/skia/include/core/SkPoint.h"
29 #include "third_party/skia/include/core/SkShader.h"
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/skia_util.h"
33 #include "ui/gfx/transform.h"
34
35 namespace cc {
36 namespace {
37
38 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
39 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
40 }
41
42 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
43 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
44 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
45 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
46 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
47 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
48 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
49 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
50 }
51
52 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
53 switch (wrap_mode) {
54 case GL_REPEAT:
55 return SkShader::kRepeat_TileMode;
56 case GL_CLAMP_TO_EDGE:
57 return SkShader::kClamp_TileMode;
58 }
59 NOTREACHED();
60 return SkShader::kClamp_TileMode;
61 }
62
63 } // anonymous namespace
64
65 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
66 RendererClient* client,
67 const RendererSettings* settings,
68 OutputSurface* output_surface,
69 ResourceProvider* resource_provider) {
70 return make_scoped_ptr(new SoftwareRenderer(
71 client, settings, output_surface, resource_provider));
72 }
73
74 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
75 const RendererSettings* settings,
76 OutputSurface* output_surface,
77 ResourceProvider* resource_provider)
78 : DirectRenderer(client, settings, output_surface, resource_provider),
79 is_scissor_enabled_(false),
80 is_backbuffer_discarded_(false),
81 output_device_(output_surface->software_device()),
82 current_canvas_(NULL) {
83 if (resource_provider_) {
84 capabilities_.max_texture_size = resource_provider_->max_texture_size();
85 capabilities_.best_texture_format =
86 resource_provider_->best_texture_format();
87 }
88 // The updater can access bitmaps while the SoftwareRenderer is using them.
89 capabilities_.allow_partial_texture_updates = true;
90 capabilities_.using_partial_swap = true;
91
92 capabilities_.using_shared_memory_resources = true;
93
94 capabilities_.allow_rasterize_on_demand = true;
95 }
96
97 SoftwareRenderer::~SoftwareRenderer() {}
98
99 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
100 return capabilities_;
101 }
102
103 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
104 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
105 root_canvas_ = output_device_->BeginPaint(
106 gfx::ToEnclosingRect(frame->root_damage_rect));
107 }
108
109 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
110 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
111 current_framebuffer_lock_ = nullptr;
112 current_framebuffer_canvas_.clear();
113 current_canvas_ = NULL;
114 root_canvas_ = NULL;
115
116 current_frame_data_.reset(new SoftwareFrameData);
117 output_device_->EndPaint(current_frame_data_.get());
118 }
119
120 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
121 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
122 CompositorFrame compositor_frame;
123 compositor_frame.metadata = metadata;
124 compositor_frame.software_frame_data = current_frame_data_.Pass();
125 output_surface_->SwapBuffers(&compositor_frame);
126 }
127
128 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
129 output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
130 }
131
132 bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
133 return false;
134 }
135
136 void SoftwareRenderer::EnsureScissorTestEnabled() {
137 is_scissor_enabled_ = true;
138 SetClipRect(scissor_rect_);
139 }
140
141 void SoftwareRenderer::EnsureScissorTestDisabled() {
142 // There is no explicit notion of enabling/disabling scissoring in software
143 // rendering, but the underlying effect we want is to clear any existing
144 // clipRect on the current SkCanvas. This is done by setting clipRect to
145 // the viewport's dimensions.
146 is_scissor_enabled_ = false;
147 SkISize size = current_canvas_->getDeviceSize();
148 SetClipRect(gfx::Rect(size.width(), size.height()));
149 }
150
151 void SoftwareRenderer::Finish() {}
152
153 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
154 DCHECK(!output_surface_->HasExternalStencilTest());
155 current_framebuffer_lock_ = nullptr;
156 current_framebuffer_canvas_.clear();
157 current_canvas_ = root_canvas_;
158 }
159
160 bool SoftwareRenderer::BindFramebufferToTexture(
161 DrawingFrame* frame,
162 const ScopedResource* texture,
163 const gfx::Rect& target_rect) {
164 DCHECK(texture->id());
165
166 // Explicitly release lock, otherwise we can crash when try to lock
167 // same texture again.
168 current_framebuffer_lock_ = nullptr;
169 current_framebuffer_lock_ = make_scoped_ptr(
170 new ResourceProvider::ScopedWriteLockSoftware(
171 resource_provider_, texture->id()));
172 current_framebuffer_canvas_ =
173 skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap()));
174 current_canvas_ = current_framebuffer_canvas_.get();
175 return true;
176 }
177
178 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
179 is_scissor_enabled_ = true;
180 scissor_rect_ = scissor_rect;
181 SetClipRect(scissor_rect);
182 }
183
184 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
185 // Skia applies the current matrix to clip rects so we reset it temporary.
186 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
187 current_canvas_->resetMatrix();
188 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
189 current_canvas_->setMatrix(current_matrix);
190 }
191
192 void SoftwareRenderer::ClearCanvas(SkColor color) {
193 // SkCanvas::clear doesn't respect the current clipping region
194 // so we SkCanvas::drawColor instead if scissoring is active.
195 if (is_scissor_enabled_)
196 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
197 else
198 current_canvas_->clear(color);
199 }
200
201 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
202 if (frame->current_render_pass->has_transparent_background) {
203 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
204 } else {
205 #ifndef NDEBUG
206 // On DEBUG builds, opaque render passes are cleared to blue
207 // to easily see regions that were not drawn on the screen.
208 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
209 #endif
210 }
211 }
212
213 void SoftwareRenderer::PrepareSurfaceForPass(
214 DrawingFrame* frame,
215 SurfaceInitializationMode initialization_mode,
216 const gfx::Rect& render_pass_scissor) {
217 switch (initialization_mode) {
218 case SURFACE_INITIALIZATION_MODE_PRESERVE:
219 EnsureScissorTestDisabled();
220 return;
221 case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
222 EnsureScissorTestDisabled();
223 ClearFramebuffer(frame);
224 break;
225 case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
226 SetScissorTestRect(render_pass_scissor);
227 ClearFramebuffer(frame);
228 break;
229 }
230 }
231
232 void SoftwareRenderer::SetDrawViewport(
233 const gfx::Rect& window_space_viewport) {}
234
235 bool SoftwareRenderer::IsSoftwareResource(
236 ResourceProvider::ResourceId resource_id) const {
237 switch (resource_provider_->GetResourceType(resource_id)) {
238 case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE:
239 return false;
240 case ResourceProvider::RESOURCE_TYPE_BITMAP:
241 return true;
242 case ResourceProvider::RESOURCE_TYPE_INVALID:
243 break;
244 }
245
246 LOG(FATAL) << "Invalid resource type.";
247 return false;
248 }
249
250 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
251 const DrawQuad* quad,
252 const gfx::QuadF* draw_region) {
253 if (draw_region) {
254 current_canvas_->save();
255 }
256
257 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
258 gfx::Transform quad_rect_matrix;
259 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
260 gfx::Transform contents_device_transform =
261 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
262 contents_device_transform.FlattenTo2d();
263 SkMatrix sk_device_matrix;
264 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
265 &sk_device_matrix);
266 current_canvas_->setMatrix(sk_device_matrix);
267
268 current_paint_.reset();
269 if (settings_->force_antialiasing ||
270 !IsScaleAndIntegerTranslate(sk_device_matrix)) {
271 // TODO(danakj): Until we can enable AA only on exterior edges of the
272 // layer, disable AA if any interior edges are present. crbug.com/248175
273 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
274 quad->IsLeftEdge() &&
275 quad->IsBottomEdge() &&
276 quad->IsRightEdge();
277 if (settings_->allow_antialiasing &&
278 (settings_->force_antialiasing || all_four_edges_are_exterior))
279 current_paint_.setAntiAlias(true);
280 current_paint_.setFilterQuality(kLow_SkFilterQuality);
281 }
282
283 if (quad->ShouldDrawWithBlending() ||
284 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) {
285 current_paint_.setAlpha(quad->opacity() * 255);
286 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode);
287 } else {
288 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
289 }
290
291 if (draw_region) {
292 gfx::QuadF local_draw_region(*draw_region);
293 SkPath draw_region_clip_path;
294 local_draw_region -=
295 gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
296 local_draw_region.Scale(1.0f / quad->visible_rect.width(),
297 1.0f / quad->visible_rect.height());
298 local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
299
300 SkPoint clip_points[4];
301 QuadFToSkPoints(local_draw_region, clip_points);
302 draw_region_clip_path.addPoly(clip_points, 4, true);
303
304 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
305 false);
306 }
307
308 switch (quad->material) {
309 case DrawQuad::CHECKERBOARD:
310 // TODO(enne) For now since checkerboards shouldn't be part of a 3D
311 // context, clipping regions aren't supported so we skip drawing them
312 // if this becomes the case.
313 if (!draw_region) {
314 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
315 }
316 break;
317 case DrawQuad::DEBUG_BORDER:
318 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
319 break;
320 case DrawQuad::RENDER_PASS:
321 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
322 break;
323 case DrawQuad::SOLID_COLOR:
324 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
325 break;
326 case DrawQuad::TEXTURE_CONTENT:
327 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
328 break;
329 case DrawQuad::TILED_CONTENT:
330 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
331 break;
332 case DrawQuad::SURFACE_CONTENT:
333 // Surface content should be fully resolved to other quad types before
334 // reaching a direct renderer.
335 NOTREACHED();
336 break;
337 case DrawQuad::INVALID:
338 case DrawQuad::IO_SURFACE_CONTENT:
339 case DrawQuad::YUV_VIDEO_CONTENT:
340 case DrawQuad::STREAM_VIDEO_CONTENT:
341 case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
342 DrawUnsupportedQuad(frame, quad);
343 NOTREACHED();
344 break;
345 }
346
347 current_canvas_->resetMatrix();
348 if (draw_region) {
349 current_canvas_->restore();
350 }
351 }
352
353 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
354 const CheckerboardDrawQuad* quad) {
355 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
356 QuadVertexRect(), quad->rect, quad->visible_rect);
357 current_paint_.setColor(quad->color);
358 current_paint_.setAlpha(quad->opacity());
359 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
360 current_paint_);
361 }
362
363 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
364 const DebugBorderDrawQuad* quad) {
365 // We need to apply the matrix manually to have pixel-sized stroke width.
366 SkPoint vertices[4];
367 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
368 SkPoint transformed_vertices[4];
369 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
370 vertices,
371 4);
372 current_canvas_->resetMatrix();
373
374 current_paint_.setColor(quad->color);
375 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
376 current_paint_.setStyle(SkPaint::kStroke_Style);
377 current_paint_.setStrokeWidth(quad->width);
378 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
379 4, transformed_vertices, current_paint_);
380 }
381
382 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
383 const SolidColorDrawQuad* quad) {
384 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
385 QuadVertexRect(), quad->rect, quad->visible_rect);
386 current_paint_.setColor(quad->color);
387 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
388 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
389 current_paint_);
390 }
391
392 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
393 const TextureDrawQuad* quad) {
394 if (!IsSoftwareResource(quad->resource_id)) {
395 DrawUnsupportedQuad(frame, quad);
396 return;
397 }
398
399 // TODO(skaslev): Add support for non-premultiplied alpha.
400 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
401 quad->resource_id);
402 if (!lock.valid())
403 return;
404 const SkBitmap* bitmap = lock.sk_bitmap();
405 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
406 quad->uv_bottom_right),
407 bitmap->width(),
408 bitmap->height());
409 gfx::RectF visible_uv_rect =
410 MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
411 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
412 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
413 QuadVertexRect(), quad->rect, quad->visible_rect);
414 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
415
416 if (quad->flipped)
417 current_canvas_->scale(1, -1);
418
419 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
420 !bitmap->isOpaque();
421 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
422 if (needs_layer) {
423 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
424 current_paint_.setAlpha(0xFF);
425 }
426 if (blend_background) {
427 SkPaint background_paint;
428 background_paint.setColor(quad->background_color);
429 current_canvas_->drawRect(quad_rect, background_paint);
430 }
431 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
432 if (tile_mode != SkShader::kClamp_TileMode) {
433 SkMatrix matrix;
434 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
435 skia::RefPtr<SkShader> shader = skia::AdoptRef(
436 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
437 SkPaint paint;
438 paint.setStyle(SkPaint::kFill_Style);
439 paint.setShader(shader.get());
440 current_canvas_->drawRect(quad_rect, paint);
441 } else {
442 current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect,
443 &current_paint_);
444 }
445
446 if (needs_layer)
447 current_canvas_->restore();
448 }
449
450 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
451 const TileDrawQuad* quad) {
452 // |resource_provider_| can be NULL in resourceless software draws, which
453 // should never produce tile quads in the first place.
454 DCHECK(resource_provider_);
455 DCHECK(IsSoftwareResource(quad->resource_id));
456
457 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
458 quad->resource_id);
459 if (!lock.valid())
460 return;
461 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
462
463 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
464 quad->tex_coord_rect, quad->rect, quad->visible_rect);
465 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
466 QuadVertexRect(), quad->rect, quad->visible_rect);
467
468 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
469 current_paint_.setFilterQuality(
470 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
471 current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect,
472 gfx::RectFToSkRect(visible_quad_vertex_rect),
473 &current_paint_);
474 }
475
476 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
477 const RenderPassDrawQuad* quad) {
478 ScopedResource* content_texture =
479 render_pass_textures_.get(quad->render_pass_id);
480 if (!content_texture || !content_texture->id())
481 return;
482
483 DCHECK(IsSoftwareResource(content_texture->id()));
484 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
485 content_texture->id());
486 if (!lock.valid())
487 return;
488 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
489
490 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
491 SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
492 QuadVertexRect(), quad->rect, quad->visible_rect));
493 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
494
495 SkMatrix content_mat;
496 content_mat.setRectToRect(content_rect, dest_rect,
497 SkMatrix::kFill_ScaleToFit);
498
499 const SkBitmap* content = lock.sk_bitmap();
500
501 SkBitmap filter_bitmap;
502 if (!quad->filters.IsEmpty()) {
503 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
504 quad->filters, content_texture->size());
505 // TODO(ajuma): Apply the filter in the same pass as the content where
506 // possible (e.g. when there's no origin offset). See crbug.com/308201.
507 if (filter) {
508 SkImageInfo info = SkImageInfo::MakeN32Premul(
509 content_texture->size().width(), content_texture->size().height());
510 if (filter_bitmap.tryAllocPixels(info)) {
511 SkCanvas canvas(filter_bitmap);
512 SkPaint paint;
513 paint.setImageFilter(filter.get());
514 canvas.clear(SK_ColorTRANSPARENT);
515 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
516 SkIntToScalar(-quad->rect.origin().y()));
517 canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
518 canvas.drawSprite(*content, 0, 0, &paint);
519 }
520 }
521 }
522
523 skia::RefPtr<SkShader> shader;
524 if (filter_bitmap.isNull()) {
525 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
526 *content, content_tile_mode, content_tile_mode, &content_mat));
527 } else {
528 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
529 filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
530 }
531 current_paint_.setShader(shader.get());
532
533 if (quad->mask_resource_id) {
534 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
535 quad->mask_resource_id);
536 if (!lock.valid())
537 return;
538 SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
539 mask_lock.wrap_mode());
540
541 const SkBitmap* mask = mask_lock.sk_bitmap();
542
543 // Scale normalized uv rect into absolute texel coordinates.
544 SkRect mask_rect =
545 gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(),
546 quad->mask_texture_size.width(),
547 quad->mask_texture_size.height()));
548
549 SkMatrix mask_mat;
550 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
551
552 skia::RefPtr<SkShader> mask_shader =
553 skia::AdoptRef(SkShader::CreateBitmapShader(
554 *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
555
556 SkPaint mask_paint;
557 mask_paint.setShader(mask_shader.get());
558
559 SkLayerRasterizer::Builder builder;
560 builder.addLayer(mask_paint);
561
562 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
563 skia::AdoptRef(builder.detachRasterizer());
564
565 current_paint_.setRasterizer(mask_rasterizer.get());
566 current_canvas_->drawRect(dest_visible_rect, current_paint_);
567 } else {
568 // TODO(skaslev): Apply background filters
569 current_canvas_->drawRect(dest_visible_rect, current_paint_);
570 }
571 }
572
573 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
574 const DrawQuad* quad) {
575 #ifdef NDEBUG
576 current_paint_.setColor(SK_ColorWHITE);
577 #else
578 current_paint_.setColor(SK_ColorMAGENTA);
579 #endif
580 current_paint_.setAlpha(quad->opacity() * 255);
581 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
582 current_paint_);
583 }
584
585 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
586 DrawingFrame* frame,
587 scoped_ptr<CopyOutputRequest> request) {
588 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
589 if (request->has_area())
590 copy_rect.Intersect(request->area());
591 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect);
592
593 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
594 bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
595 window_copy_rect.height()));
596 current_canvas_->readPixels(
597 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
598
599 request->SendBitmapResult(bitmap.Pass());
600 }
601
602 void SoftwareRenderer::DiscardBackbuffer() {
603 if (is_backbuffer_discarded_)
604 return;
605
606 output_surface_->DiscardBackbuffer();
607
608 is_backbuffer_discarded_ = true;
609
610 // Damage tracker needs a full reset every time framebuffer is discarded.
611 client_->SetFullRootLayerDamage();
612 }
613
614 void SoftwareRenderer::EnsureBackbuffer() {
615 if (!is_backbuffer_discarded_)
616 return;
617
618 output_surface_->EnsureBackbuffer();
619 is_backbuffer_discarded_ = false;
620 }
621
622 void SoftwareRenderer::DidChangeVisibility() {
623 if (visible())
624 EnsureBackbuffer();
625 else
626 DiscardBackbuffer();
627 }
628
629 } // namespace cc
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