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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/output/delegating_renderer.h" | |
6 | |
7 #include <set> | |
8 #include <string> | |
9 #include <vector> | |
10 | |
11 #include "base/trace_event/trace_event.h" | |
12 #include "cc/output/compositor_frame_ack.h" | |
13 #include "cc/output/context_provider.h" | |
14 #include "cc/quads/draw_quad.h" | |
15 #include "cc/quads/render_pass.h" | |
16 #include "cc/resources/resource_provider.h" | |
17 #include "gpu/command_buffer/client/context_support.h" | |
18 #include "gpu/command_buffer/client/gles2_interface.h" | |
19 | |
20 | |
21 namespace cc { | |
22 | |
23 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( | |
24 RendererClient* client, | |
25 const RendererSettings* settings, | |
26 OutputSurface* output_surface, | |
27 ResourceProvider* resource_provider) { | |
28 return make_scoped_ptr(new DelegatingRenderer( | |
29 client, settings, output_surface, resource_provider)); | |
30 } | |
31 | |
32 DelegatingRenderer::DelegatingRenderer(RendererClient* client, | |
33 const RendererSettings* settings, | |
34 OutputSurface* output_surface, | |
35 ResourceProvider* resource_provider) | |
36 : Renderer(client, settings), | |
37 output_surface_(output_surface), | |
38 resource_provider_(resource_provider) { | |
39 DCHECK(resource_provider_); | |
40 | |
41 capabilities_.using_partial_swap = false; | |
42 capabilities_.max_texture_size = resource_provider_->max_texture_size(); | |
43 capabilities_.best_texture_format = resource_provider_->best_texture_format(); | |
44 capabilities_.allow_partial_texture_updates = | |
45 output_surface->capabilities().can_force_reclaim_resources; | |
46 | |
47 if (!output_surface_->context_provider()) { | |
48 capabilities_.using_shared_memory_resources = true; | |
49 } else { | |
50 const ContextProvider::Capabilities& caps = | |
51 output_surface_->context_provider()->ContextCapabilities(); | |
52 | |
53 DCHECK(!caps.gpu.iosurface || caps.gpu.texture_rectangle); | |
54 | |
55 capabilities_.using_egl_image = caps.gpu.egl_image_external; | |
56 capabilities_.using_image = caps.gpu.image; | |
57 | |
58 capabilities_.allow_rasterize_on_demand = false; | |
59 } | |
60 } | |
61 | |
62 DelegatingRenderer::~DelegatingRenderer() {} | |
63 | |
64 const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const { | |
65 return capabilities_; | |
66 } | |
67 | |
68 static ResourceProvider::ResourceId AppendToArray( | |
69 ResourceProvider::ResourceIdArray* array, | |
70 ResourceProvider::ResourceId id) { | |
71 array->push_back(id); | |
72 return id; | |
73 } | |
74 | |
75 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, | |
76 float device_scale_factor, | |
77 const gfx::Rect& device_viewport_rect, | |
78 const gfx::Rect& device_clip_rect, | |
79 bool disable_picture_quad_image_filtering) { | |
80 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); | |
81 | |
82 DCHECK(!delegated_frame_data_); | |
83 | |
84 delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData); | |
85 DelegatedFrameData& out_data = *delegated_frame_data_; | |
86 out_data.device_scale_factor = device_scale_factor; | |
87 // Move the render passes and resources into the |out_frame|. | |
88 out_data.render_pass_list.swap(*render_passes_in_draw_order); | |
89 | |
90 // Collect all resource ids in the render passes into a ResourceIdArray. | |
91 ResourceProvider::ResourceIdArray resources; | |
92 DrawQuad::ResourceIteratorCallback append_to_array = | |
93 base::Bind(&AppendToArray, &resources); | |
94 for (const auto& render_pass : out_data.render_pass_list) { | |
95 for (const auto& quad : render_pass->quad_list) | |
96 quad->IterateResources(append_to_array); | |
97 } | |
98 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); | |
99 } | |
100 | |
101 void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { | |
102 TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers"); | |
103 CompositorFrame compositor_frame; | |
104 compositor_frame.metadata = metadata; | |
105 compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); | |
106 output_surface_->SwapBuffers(&compositor_frame); | |
107 } | |
108 | |
109 void DelegatingRenderer::ReceiveSwapBuffersAck( | |
110 const CompositorFrameAck& ack) { | |
111 resource_provider_->ReceiveReturnsFromParent(ack.resources); | |
112 } | |
113 | |
114 void DelegatingRenderer::DidChangeVisibility() { | |
115 ContextProvider* context_provider = output_surface_->context_provider(); | |
116 if (!visible()) { | |
117 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); | |
118 resource_provider_->ReleaseCachedData(); | |
119 if (context_provider) { | |
120 context_provider->DeleteCachedResources(); | |
121 context_provider->ContextGL()->Flush(); | |
122 } | |
123 } | |
124 // We loop visibility to the GPU process, since that's what manages memory. | |
125 // That will allow it to feed us with memory allocations that we can act | |
126 // upon. | |
127 if (context_provider) | |
128 context_provider->ContextSupport()->SetSurfaceVisible(visible()); | |
129 } | |
130 | |
131 } // namespace cc | |
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