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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer.h" | 5 #include "ui/compositor/layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/auto_reset.h" | 10 #include "base/auto_reset.h" |
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148 scoped_refptr<cc::Layer> root_layer) { | 148 scoped_refptr<cc::Layer> root_layer) { |
149 // This function must only be called to set the compositor on the root ui | 149 // This function must only be called to set the compositor on the root ui |
150 // layer. | 150 // layer. |
151 DCHECK(compositor); | 151 DCHECK(compositor); |
152 DCHECK(!compositor_); | 152 DCHECK(!compositor_); |
153 DCHECK(compositor->root_layer() == this); | 153 DCHECK(compositor->root_layer() == this); |
154 DCHECK(!parent_); | 154 DCHECK(!parent_); |
155 | 155 |
156 compositor_ = compositor; | 156 compositor_ = compositor; |
157 OnDeviceScaleFactorChanged(compositor->device_scale_factor()); | 157 OnDeviceScaleFactorChanged(compositor->device_scale_factor()); |
158 AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection()); | |
159 | 158 |
160 root_layer->AddChild(cc_layer_); | 159 root_layer->AddChild(cc_layer_); |
| 160 SetCompositorForAnimatorsInTree(compositor); |
161 SendPendingThreadedAnimations(); | 161 SendPendingThreadedAnimations(); |
162 } | 162 } |
163 | 163 |
164 void Layer::ResetCompositor() { | 164 void Layer::ResetCompositor() { |
165 DCHECK(!parent_); | 165 DCHECK(!parent_); |
166 if (compositor_) | 166 if (compositor_) { |
167 RemoveAnimatorsInTreeFromCollection( | 167 ResetCompositorForAnimatorsInTree(compositor_); |
168 compositor_->layer_animator_collection()); | 168 compositor_ = nullptr; |
169 compositor_ = nullptr; | 169 } |
170 } | 170 } |
171 | 171 |
172 void Layer::Add(Layer* child) { | 172 void Layer::Add(Layer* child) { |
173 DCHECK(!child->compositor_); | 173 DCHECK(!child->compositor_); |
174 if (child->parent_) | 174 if (child->parent_) |
175 child->parent_->Remove(child); | 175 child->parent_->Remove(child); |
176 child->parent_ = this; | 176 child->parent_ = this; |
177 children_.push_back(child); | 177 children_.push_back(child); |
178 cc_layer_->AddChild(child->cc_layer_); | 178 cc_layer_->AddChild(child->cc_layer_); |
179 child->OnDeviceScaleFactorChanged(device_scale_factor_); | 179 child->OnDeviceScaleFactorChanged(device_scale_factor_); |
180 if (GetCompositor()) | 180 Compositor* compositor = GetCompositor(); |
| 181 if (compositor) { |
| 182 child->SetCompositorForAnimatorsInTree(compositor); |
181 child->SendPendingThreadedAnimations(); | 183 child->SendPendingThreadedAnimations(); |
182 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); | 184 } |
183 if (collection) | |
184 child->AddAnimatorsInTreeToCollection(collection); | |
185 } | 185 } |
186 | 186 |
187 void Layer::Remove(Layer* child) { | 187 void Layer::Remove(Layer* child) { |
188 // Current bounds are used to calculate offsets when layers are reparented. | 188 // Current bounds are used to calculate offsets when layers are reparented. |
189 // Stop (and complete) an ongoing animation to update the bounds immediately. | 189 // Stop (and complete) an ongoing animation to update the bounds immediately. |
190 LayerAnimator* child_animator = child->animator_.get(); | 190 LayerAnimator* child_animator = child->animator_.get(); |
191 if (child_animator) | 191 if (child_animator) |
192 child_animator->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS); | 192 child_animator->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS); |
193 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); | 193 |
194 if (collection) | 194 Compositor* compositor = GetCompositor(); |
195 child->RemoveAnimatorsInTreeFromCollection(collection); | 195 if (compositor) |
| 196 child->ResetCompositorForAnimatorsInTree(compositor); |
196 | 197 |
197 std::vector<Layer*>::iterator i = | 198 std::vector<Layer*>::iterator i = |
198 std::find(children_.begin(), children_.end(), child); | 199 std::find(children_.begin(), children_.end(), child); |
199 DCHECK(i != children_.end()); | 200 DCHECK(i != children_.end()); |
200 children_.erase(i); | 201 children_.erase(i); |
201 child->parent_ = NULL; | 202 child->parent_ = NULL; |
202 child->cc_layer_->RemoveFromParent(); | 203 child->cc_layer_->RemoveFromParent(); |
203 } | 204 } |
204 | 205 |
205 void Layer::StackAtTop(Layer* child) { | 206 void Layer::StackAtTop(Layer* child) { |
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813 std::string name_; | 814 std::string name_; |
814 }; | 815 }; |
815 | 816 |
816 scoped_refptr<base::trace_event::ConvertableToTraceFormat> Layer::TakeDebugInfo( | 817 scoped_refptr<base::trace_event::ConvertableToTraceFormat> Layer::TakeDebugInfo( |
817 cc::Layer* layer) { | 818 cc::Layer* layer) { |
818 return new LayerDebugInfo(name_); | 819 return new LayerDebugInfo(name_); |
819 } | 820 } |
820 | 821 |
821 void Layer::CollectAnimators( | 822 void Layer::CollectAnimators( |
822 std::vector<scoped_refptr<LayerAnimator>>* animators) { | 823 std::vector<scoped_refptr<LayerAnimator>>* animators) { |
823 if (IsAnimating()) | 824 if (animator_ && animator_->is_animating()) |
824 animators->push_back(animator_); | 825 animators->push_back(animator_); |
825 for (auto* child : children_) | 826 for (auto* child : children_) |
826 child->CollectAnimators(animators); | 827 child->CollectAnimators(animators); |
827 } | 828 } |
828 | 829 |
829 void Layer::StackRelativeTo(Layer* child, Layer* other, bool above) { | 830 void Layer::StackRelativeTo(Layer* child, Layer* other, bool above) { |
830 DCHECK_NE(child, other); | 831 DCHECK_NE(child, other); |
831 DCHECK_EQ(this, child->parent()); | 832 DCHECK_EQ(this, child->parent()); |
832 DCHECK_EQ(this, other->parent()); | 833 DCHECK_EQ(this, other->parent()); |
833 | 834 |
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966 } | 967 } |
967 | 968 |
968 float Layer::GetDeviceScaleFactor() const { | 969 float Layer::GetDeviceScaleFactor() const { |
969 return device_scale_factor_; | 970 return device_scale_factor_; |
970 } | 971 } |
971 | 972 |
972 void Layer::AddThreadedAnimation(scoped_ptr<cc::Animation> animation) { | 973 void Layer::AddThreadedAnimation(scoped_ptr<cc::Animation> animation) { |
973 DCHECK(cc_layer_); | 974 DCHECK(cc_layer_); |
974 // Until this layer has a compositor (and hence cc_layer_ has a | 975 // Until this layer has a compositor (and hence cc_layer_ has a |
975 // LayerTreeHost), addAnimation will fail. | 976 // LayerTreeHost), addAnimation will fail. |
976 if (GetCompositor()) | 977 if (GetCompositor()) { |
977 cc_layer_->AddAnimation(std::move(animation)); | 978 if (UILayerSettings().use_compositor_animation_timelines) { |
978 else | 979 DCHECK(animator_); |
| 980 animator_->AddThreadedAnimation(std::move(animation)); |
| 981 } else { |
| 982 cc_layer_->AddAnimation(std::move(animation)); |
| 983 } |
| 984 } else { |
979 pending_threaded_animations_.push_back(std::move(animation)); | 985 pending_threaded_animations_.push_back(std::move(animation)); |
| 986 } |
980 } | 987 } |
981 | 988 |
982 void Layer::RemoveThreadedAnimation(int animation_id) { | 989 void Layer::RemoveThreadedAnimation(int animation_id) { |
983 DCHECK(cc_layer_); | 990 DCHECK(cc_layer_); |
984 if (pending_threaded_animations_.size() == 0) { | 991 if (pending_threaded_animations_.size() == 0) { |
985 cc_layer_->RemoveAnimation(animation_id); | 992 if (UILayerSettings().use_compositor_animation_timelines) { |
| 993 DCHECK(animator_); |
| 994 animator_->RemoveThreadedAnimation(animation_id); |
| 995 } else { |
| 996 cc_layer_->RemoveAnimation(animation_id); |
| 997 } |
986 return; | 998 return; |
987 } | 999 } |
988 | 1000 |
989 pending_threaded_animations_.erase( | 1001 pending_threaded_animations_.erase( |
990 std::remove_if( | 1002 std::remove_if( |
991 pending_threaded_animations_.begin(), | 1003 pending_threaded_animations_.begin(), |
992 pending_threaded_animations_.end(), | 1004 pending_threaded_animations_.end(), |
993 [animation_id](const scoped_ptr<cc::Animation>& animation) { | 1005 [animation_id](const scoped_ptr<cc::Animation>& animation) { |
994 return animation->id() == animation_id; | 1006 return animation->id() == animation_id; |
995 }), | 1007 }), |
996 pending_threaded_animations_.end()); | 1008 pending_threaded_animations_.end()); |
997 } | 1009 } |
998 | 1010 |
999 LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() { | 1011 LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() { |
1000 Compositor* compositor = GetCompositor(); | 1012 Compositor* compositor = GetCompositor(); |
1001 return compositor ? compositor->layer_animator_collection() : NULL; | 1013 return compositor ? compositor->layer_animator_collection() : NULL; |
1002 } | 1014 } |
1003 | 1015 |
1004 cc::Layer* Layer::GetCcLayer() const { | 1016 cc::Layer* Layer::GetCcLayer() const { |
1005 return cc_layer_; | 1017 return cc_layer_; |
1006 } | 1018 } |
1007 | 1019 |
1008 void Layer::SendPendingThreadedAnimations() { | 1020 void Layer::SendPendingThreadedAnimations() { |
1009 for (auto& animation : pending_threaded_animations_) | 1021 for (auto& animation : pending_threaded_animations_) { |
1010 cc_layer_->AddAnimation(std::move(animation)); | 1022 if (UILayerSettings().use_compositor_animation_timelines) { |
| 1023 DCHECK(animator_); |
| 1024 animator_->AddThreadedAnimation(std::move(animation)); |
| 1025 } else { |
| 1026 cc_layer_->AddAnimation(std::move(animation)); |
| 1027 } |
| 1028 } |
1011 pending_threaded_animations_.clear(); | 1029 pending_threaded_animations_.clear(); |
1012 | 1030 |
1013 for (auto* child : children_) | 1031 for (auto* child : children_) |
1014 child->SendPendingThreadedAnimations(); | 1032 child->SendPendingThreadedAnimations(); |
1015 } | 1033 } |
1016 | 1034 |
1017 void Layer::CreateCcLayer() { | 1035 void Layer::CreateCcLayer() { |
1018 if (type_ == LAYER_SOLID_COLOR) { | 1036 if (type_ == LAYER_SOLID_COLOR) { |
1019 solid_color_layer_ = cc::SolidColorLayer::Create(UILayerSettings()); | 1037 solid_color_layer_ = cc::SolidColorLayer::Create(UILayerSettings()); |
1020 cc_layer_ = solid_color_layer_.get(); | 1038 cc_layer_ = solid_color_layer_.get(); |
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1050 size.SetToMin(frame_size_in_dip_); | 1068 size.SetToMin(frame_size_in_dip_); |
1051 } | 1069 } |
1052 cc_layer_->SetBounds(size); | 1070 cc_layer_->SetBounds(size); |
1053 } | 1071 } |
1054 | 1072 |
1055 void Layer::RecomputePosition() { | 1073 void Layer::RecomputePosition() { |
1056 cc_layer_->SetPosition(gfx::PointF(bounds_.origin()) + | 1074 cc_layer_->SetPosition(gfx::PointF(bounds_.origin()) + |
1057 subpixel_position_offset_); | 1075 subpixel_position_offset_); |
1058 } | 1076 } |
1059 | 1077 |
1060 void Layer::AddAnimatorsInTreeToCollection( | 1078 void Layer::SetCompositorForAnimatorsInTree(Compositor* compositor) { |
1061 LayerAnimatorCollection* collection) { | 1079 DCHECK(compositor); |
1062 DCHECK(collection); | 1080 LayerAnimatorCollection* collection = compositor->layer_animator_collection(); |
1063 if (IsAnimating()) | 1081 |
1064 animator_->AddToCollection(collection); | 1082 if (animator_) { |
| 1083 if (animator_->is_animating()) |
| 1084 animator_->AddToCollection(collection); |
| 1085 animator_->SetCompositor(compositor); |
| 1086 } |
| 1087 |
1065 for (auto* child : children_) | 1088 for (auto* child : children_) |
1066 child->AddAnimatorsInTreeToCollection(collection); | 1089 child->SetCompositorForAnimatorsInTree(compositor); |
1067 } | 1090 } |
1068 | 1091 |
1069 void Layer::RemoveAnimatorsInTreeFromCollection( | 1092 void Layer::ResetCompositorForAnimatorsInTree(Compositor* compositor) { |
1070 LayerAnimatorCollection* collection) { | 1093 DCHECK(compositor); |
1071 DCHECK(collection); | 1094 LayerAnimatorCollection* collection = compositor->layer_animator_collection(); |
1072 if (IsAnimating()) | 1095 |
1073 animator_->RemoveFromCollection(collection); | 1096 if (animator_) { |
| 1097 animator_->ResetCompositor(compositor); |
| 1098 if (animator_->is_animating()) |
| 1099 animator_->RemoveFromCollection(collection); |
| 1100 } |
| 1101 |
1074 for (auto* child : children_) | 1102 for (auto* child : children_) |
1075 child->RemoveAnimatorsInTreeFromCollection(collection); | 1103 child->ResetCompositorForAnimatorsInTree(compositor); |
1076 } | |
1077 | |
1078 bool Layer::IsAnimating() const { | |
1079 return animator_.get() && animator_->is_animating(); | |
1080 } | 1104 } |
1081 | 1105 |
1082 } // namespace ui | 1106 } // namespace ui |
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