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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/gpu/gl_context.h" | 5 #include "mojo/gpu/gl_context.h" |
6 | 6 |
7 #include "mojo/public/cpp/application/connect.h" | 7 #include "mojo/public/cpp/application/connect.h" |
8 #include "mojo/public/interfaces/application/shell.mojom.h" | 8 #include "mojo/public/interfaces/application/application_connector.mojom.h" |
9 #include "mojo/services/gpu/interfaces/gpu.mojom.h" | 9 #include "mojo/services/gpu/interfaces/gpu.mojom.h" |
10 | 10 |
11 namespace mojo { | 11 namespace mojo { |
12 | 12 |
13 GLContext::Observer::~Observer() {} | 13 GLContext::Observer::~Observer() {} |
14 | 14 |
15 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { | 15 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { |
16 context_ = MGLCreateContext( | 16 context_ = MGLCreateContext( |
17 MGL_API_VERSION_GLES2, | 17 MGL_API_VERSION_GLES2, |
18 command_buffer.PassInterface().PassHandle().release().value(), | 18 command_buffer.PassInterface().PassHandle().release().value(), |
19 MGL_NO_CONTEXT, &ContextLostThunk, this, | 19 MGL_NO_CONTEXT, &ContextLostThunk, this, |
20 Environment::GetDefaultAsyncWaiter()); | 20 Environment::GetDefaultAsyncWaiter()); |
21 DCHECK(context_ != MGL_NO_CONTEXT); | 21 DCHECK(context_ != MGL_NO_CONTEXT); |
22 } | 22 } |
23 | 23 |
24 GLContext::~GLContext() { | 24 GLContext::~GLContext() { |
25 MGLDestroyContext(context_); | 25 MGLDestroyContext(context_); |
26 } | 26 } |
27 | 27 |
28 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) { | 28 base::WeakPtr<GLContext> GLContext::CreateOffscreen( |
| 29 ApplicationConnector* connector) { |
29 ServiceProviderPtr native_viewport; | 30 ServiceProviderPtr native_viewport; |
30 shell->ConnectToApplication("mojo:native_viewport_service", | 31 connector->ConnectToApplication("mojo:native_viewport_service", |
31 GetProxy(&native_viewport), nullptr); | 32 GetProxy(&native_viewport), nullptr); |
32 GpuPtr gpu_service; | 33 GpuPtr gpu_service; |
33 ConnectToService(native_viewport.get(), &gpu_service); | 34 ConnectToService(native_viewport.get(), &gpu_service); |
34 CommandBufferPtr command_buffer; | 35 CommandBufferPtr command_buffer; |
35 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); | 36 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); |
36 return CreateFromCommandBuffer(command_buffer.Pass()); | 37 return CreateFromCommandBuffer(command_buffer.Pass()); |
37 } | 38 } |
38 | 39 |
39 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( | 40 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( |
40 CommandBufferPtr command_buffer) { | 41 CommandBufferPtr command_buffer) { |
41 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); | 42 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); |
(...skipping 21 matching lines...) Expand all Loading... |
63 | 64 |
64 void GLContext::ContextLostThunk(void* self) { | 65 void GLContext::ContextLostThunk(void* self) { |
65 static_cast<GLContext*>(self)->OnContextLost(); | 66 static_cast<GLContext*>(self)->OnContextLost(); |
66 } | 67 } |
67 | 68 |
68 void GLContext::OnContextLost() { | 69 void GLContext::OnContextLost() { |
69 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); | 70 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); |
70 } | 71 } |
71 | 72 |
72 } // namespace mojo | 73 } // namespace mojo |
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