| Index: src/core/SkComposeShader.cpp
|
| diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
|
| index 287702ec66fbb76e0ddeb8355e5dae74f969b4cc..d433ff2d435077ced0a3bdff7ec851c62082e54e 100644
|
| --- a/src/core/SkComposeShader.cpp
|
| +++ b/src/core/SkComposeShader.cpp
|
| @@ -137,12 +137,6 @@ void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor re
|
| SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode;
|
| unsigned scale = SkAlpha255To256(this->getPaintAlpha());
|
|
|
| -#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
|
| - // In the Android framework, make compose shader ignore the paint's alpha.
|
| - // This matches the old behavior. FIXME: Can we remove this difference?
|
| - scale = 256;
|
| -#endif
|
| -
|
| SkPMColor tmp[TMP_COLOR_COUNT];
|
|
|
| if (nullptr == mode) { // implied SRC_OVER
|
|
|