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Unified Diff: Source/core/rendering/RenderFlowThread.cpp

Issue 153233002: *** DO NOT LAND *** Remove regions support, keeping a bare minimum to support "region-based"... (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderFlowThread.cpp
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
index 2e9bb88992a02b0472d123962405a4e22b936481..ed304d3e8a0465d54080cca9e02bf08b125e52dc 100644
--- a/Source/core/rendering/RenderFlowThread.cpp
+++ b/Source/core/rendering/RenderFlowThread.cpp
@@ -37,7 +37,6 @@
#include "core/rendering/HitTestResult.h"
#include "core/rendering/LayoutRectRecorder.h"
#include "core/rendering/PaintInfo.h"
-#include "core/rendering/RenderBoxRegionInfo.h"
#include "core/rendering/RenderInline.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderRegion.h"
@@ -50,16 +49,9 @@ namespace WebCore {
RenderFlowThread::RenderFlowThread()
: RenderBlockFlow(0)
, m_previousRegionCount(0)
- , m_autoLogicalHeightRegionsCount(0)
, m_regionsInvalidated(false)
- , m_regionsHaveUniformLogicalWidth(true)
, m_regionsHaveUniformLogicalHeight(true)
- , m_hasRegionsWithStyling(false)
- , m_dispatchRegionLayoutUpdateEvent(false)
- , m_dispatchRegionOversetChangeEvent(false)
, m_pageLogicalSizeChanged(false)
- , m_inConstrainedLayoutPhase(false)
- , m_needsTwoPhasesLayout(false)
{
setFlowThreadState(InsideOutOfFlowThread);
}
@@ -80,21 +72,6 @@ PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* par
return newStyle.release();
}
-void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
-{
- RenderBlock::styleDidChange(diff, oldStyle);
-
- if (oldStyle && oldStyle->writingMode() != style()->writingMode())
- invalidateRegions();
-}
-
-void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
-{
- if (child->isBox())
- removeRenderBoxRegionInfo(toRenderBox(child));
- clearRenderObjectCustomStyle(child);
-}
-
void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
{
ASSERT(renderRegion);
@@ -116,8 +93,6 @@ void RenderFlowThread::invalidateRegions()
}
m_regionRangeMap.clear();
- m_breakBeforeToRegionMap.clear();
- m_breakAfterToRegionMap.clear();
setNeedsLayout();
m_regionsInvalidated = true;
@@ -148,7 +123,6 @@ void RenderFlowThread::validateRegions()
{
if (m_regionsInvalidated) {
m_regionsInvalidated = false;
- m_regionsHaveUniformLogicalWidth = true;
m_regionsHaveUniformLogicalHeight = true;
if (hasRegions()) {
@@ -158,27 +132,12 @@ void RenderFlowThread::validateRegions()
for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
RenderRegion* region = *iter;
- ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
- region->deleteAllRenderBoxRegionInfo();
-
- // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
- // See initializeRegionsComputedAutoHeight for the explanation.
- // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
- // because the auto-height regions don't have their height computed yet.
- if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
- region->setComputedAutoHeight(region->maxPageLogicalHeight());
- m_regionsHaveUniformLogicalHeight = false;
- }
-
LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
if (!firstRegionVisited) {
firstRegionVisited = true;
} else {
- if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
- m_regionsHaveUniformLogicalWidth = false;
if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
m_regionsHaveUniformLogicalHeight = false;
}
@@ -197,17 +156,8 @@ void RenderFlowThread::layout()
LayoutRectRecorder recorder(*this);
m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
- // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
- // If the region chain was invalidated this will happen anyway.
- if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
- initializeRegionsComputedAutoHeight();
-
validateRegions();
- // This is the first phase of the layout and because we have auto-height regions we'll need a second
- // pass to update the flow with the computed auto-height regions.
- m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
-
CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
RenderBlockFlow::layout();
@@ -215,33 +165,11 @@ void RenderFlowThread::layout()
if (lastRegion())
lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
-
- if (shouldDispatchRegionLayoutUpdateEvent())
- dispatchRegionLayoutUpdateEvent();
-
- if (shouldDispatchRegionOversetChangeEvent())
- dispatchRegionOversetChangeEvent();
}
void RenderFlowThread::updateLogicalWidth()
{
- LayoutUnit logicalWidth = initialLogicalWidth();
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- ASSERT(!region->needsLayout() || region->isRenderRegionSet());
- logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
- }
- setLogicalWidth(logicalWidth);
-
- // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
- if (regionLogicalWidth != logicalWidth) {
- LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
- region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
- }
- }
+ setLogicalWidth(initialLogicalWidth());
}
void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
@@ -251,8 +179,6 @@ void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L
for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
RenderRegion* region = *iter;
- ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
}
}
@@ -265,56 +191,6 @@ LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset
return regionClippingRect;
}
-void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
-{
- GraphicsContext* context = paintInfo.context;
- if (!context)
- return;
-
- // RenderFlowThread should start painting its content in a position that is offset
- // from the region rect's current position. The amount of offset is equal to the location of
- // the flow thread portion in the flow thread's local coordinates.
- // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
- // to minimize the amount of incorrect snapping that would otherwise occur.
- // If we tried to paint by applying a non-integral translation, then all the
- // layout code that attempted to pixel snap would be incorrect.
- IntPoint adjustedPaintOffset;
- LayoutPoint portionLocation;
- if (style()->isFlippedBlocksWritingMode()) {
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
- flipForWritingMode(flippedFlowThreadPortionRect);
- portionLocation = flippedFlowThreadPortionRect.location();
- } else {
- portionLocation = flowThreadPortionRect.location();
- }
- adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
-
- // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
- // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
- // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
- // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
- IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
-
- PaintInfo info(paintInfo);
- info.rect.intersect(regionClippingRect);
-
- if (!info.rect.isEmpty()) {
- context->save();
-
- context->clip(regionClippingRect);
-
- context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
- info.rect.moveBy(-adjustedPaintOffset);
-
- if (info.phase == PaintPhaseTextClip)
- info.paintBehavior = PaintBehaviorForceBlackText;
-
- layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects);
-
- context->restore();
- }
-}
-
bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (hitTestAction == HitTestBlockBackground)
@@ -322,35 +198,6 @@ bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
}
-bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
-{
- LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
- if (!regionClippingRect.contains(locationInContainer.point()))
- return false;
-
- LayoutSize renderFlowThreadOffset;
- if (style()->isFlippedBlocksWritingMode()) {
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
- flipForWritingMode(flippedFlowThreadPortionRect);
- renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
- } else {
- renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
- }
-
- // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
- HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
-
- // Make a new temporary HitTestLocation in the new region.
- HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
-
- bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
-
- // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
- // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
- // patching positionForPoint.
- return isPointInsideFlowThread;
-}
-
bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
{
if (view()->document().printing() || r.isEmpty())
@@ -392,7 +239,7 @@ RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool exte
// If no region was found, the offset is in the flow thread overflow.
// The last region will contain the offset if extendLastRegion is set or if the last region is a set.
- if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
+ if (!adapter.result() && !m_regionList.isEmpty())
return m_regionList.last();
return adapter.result();
@@ -430,9 +277,8 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// FIXME: This needs to be adapted for different writing modes inside the flow thread.
RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
if (startRegion) {
- RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
// Take into account the offset coordinates of the region.
- RenderObject* currObject = startRegionBox;
+ RenderObject* currObject = startRegion;
RenderObject* currOffsetParentRenderer;
Element* currOffsetParentElement;
while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
@@ -452,7 +298,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// and is no longer valid) and recompute it using the region in which it flows as reference.
bool wasComputedRelativeToOtherRegion = false;
const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
- while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
+ while (objContainingBlock) {
// Check if this object is in a different region.
RenderRegion* parentStartRegion = 0;
RenderRegion* parentEndRegion = 0;
@@ -465,12 +311,6 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
}
if (wasComputedRelativeToOtherRegion) {
- if (boxModelObject.isBox()) {
- // Use borderBoxRectInRegion to account for variations such as percentage margins.
- LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
- referencePoint.move(borderBoxRect.location().x(), 0);
- }
-
// Get the logical top coordinate of the current object.
LayoutUnit top = 0;
if (boxModelObject.isRenderBlock()) {
@@ -489,7 +329,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// and compute the object's top, relative to the region's top.
LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
LayoutUnit topRelativeToRegion = top - regionLogicalTop;
- referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion);
+ referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion);
// Since the top has been overriden, check if the
// relative/sticky positioning must be reconsidered.
@@ -501,7 +341,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// Since we're looking for the offset relative to the body, we must also
// take into consideration the borders of the region.
- referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop());
+ referencePoint.move(startRegion->borderLeft(), startRegion->borderTop());
}
return referencePoint;
@@ -571,100 +411,6 @@ RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformSta
return renderRegion;
}
-void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
-{
- if (!hasRegions())
- return;
-
- // If the region chain was invalidated the next layout will clear the box information from all the regions.
- if (m_regionsInvalidated) {
- ASSERT(selfNeedsLayout());
- return;
- }
-
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- getRegionRangeForBox(box, startRegion, endRegion);
-
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- region->removeRenderBoxRegionInfo(box);
- if (region == endRegion)
- break;
- }
-
-#ifndef NDEBUG
- // We have to make sure we did not leave any RenderBoxRegionInfo attached.
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- ASSERT(!region->renderBoxRegionInfo(box));
- }
-#endif
-
- m_regionRangeMap.remove(box);
-}
-
-bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block)
-{
- if (!hasRegions())
- return false;
-
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- getRegionRangeForBox(block, startRegion, endRegion);
-
- // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
- if (m_pageLogicalSizeChanged && !startRegion)
- return true;
-
- // Not necessary for the flow thread, since we already computed the correct info for it.
- if (block == this)
- return false;
-
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
- OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
- if (!oldInfo)
- continue;
-
- LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
- RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
- if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
- return true;
-
- if (region == endRegion)
- break;
- }
-
- return false;
-}
-
-LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
-{
- RenderRegion* firstValidRegionInFlow = firstRegion();
- if (!firstValidRegionInFlow)
- return 0;
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
-}
-
-LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
-{
- RenderRegion* firstValidRegionInFlow = firstRegion();
- if (!firstValidRegionInFlow)
- return 0;
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
-}
-
-LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
-{
- RenderRegion* firstValidRegionInFlow = firstRegion();
- if (!firstValidRegionInFlow)
- return 0;
- return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
-}
-
RenderRegion* RenderFlowThread::firstRegion() const
{
if (!hasValidRegionInfo())
@@ -679,32 +425,6 @@ RenderRegion* RenderFlowThread::lastRegion() const
return m_regionList.last();
}
-void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
- const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
- const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
-{
- // Clear the styles for the object in the regions.
- // The styles are not cleared for the regions that are contained in both ranges.
- bool insideOldRegionRange = false;
- bool insideNewRegionRange = false;
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
-
- if (oldStartRegion == region)
- insideOldRegionRange = true;
- if (newStartRegion == region)
- insideNewRegionRange = true;
-
- if (!(insideOldRegionRange && insideNewRegionRange))
- region->clearObjectStyleInRegion(object);
-
- if (oldEndRegion == region)
- insideOldRegionRange = false;
- if (newEndRegion == region)
- insideNewRegionRange = false;
- }
-}
-
void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
{
if (!hasRegions())
@@ -716,7 +436,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off
RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
if (it == m_regionRangeMap.end()) {
m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
- clearRenderObjectCustomStyle(box);
return;
}
@@ -725,21 +444,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off
if (range.startRegion() == startRegion && range.endRegion() == endRegion)
return;
- // Delete any info that we find before our new startRegion and after our new endRegion.
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- if (region == startRegion) {
- iter = m_regionList.find(endRegion);
- continue;
- }
-
- region->removeRenderBoxRegionInfo(box);
-
- if (region == range.endRegion())
- break;
- }
-
- clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
range.setRange(startRegion, endRegion);
}
@@ -779,126 +483,15 @@ bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const Ren
return false;
}
-// Check if the content is flown into at least a region with region styling rules.
-void RenderFlowThread::checkRegionsWithStyling()
-{
- bool hasRegionsWithStyling = false;
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- if (region->hasCustomRegionStyle()) {
- hasRegionsWithStyling = true;
- break;
- }
- }
- m_hasRegionsWithStyling = hasRegionsWithStyling;
-}
-
-bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
-{
- ASSERT(object);
- ASSERT(region);
-
- RenderFlowThread* flowThread = object->flowThreadContainingBlock();
- if (flowThread != this)
- return false;
- if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
- return false;
-
- RenderBox* enclosingBox = object->enclosingBox();
- RenderRegion* enclosingBoxStartRegion = 0;
- RenderRegion* enclosingBoxEndRegion = 0;
- getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
- if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
- return false;
-
- if (object->isBox())
- return true;
-
- LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
- if (!objectABBRect.width())
- objectABBRect.setWidth(1);
- if (!objectABBRect.height())
- objectABBRect.setHeight(1);
- if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
- return true;
-
- if (region == lastRegion()) {
- // If the object does not intersect any of the enclosing box regions
- // then the object is in last region.
- for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
- const RenderRegion* currRegion = *it;
- if (currRegion == region)
- break;
- if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
- return false;
- }
- return true;
- }
-
- return false;
-}
-
-#ifndef NDEBUG
-bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
-{
- unsigned autoLogicalHeightRegions = 0;
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- const RenderRegion* region = *iter;
- if (region->hasAutoLogicalHeight())
- autoLogicalHeightRegions++;
- }
-
- return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
-}
-#endif
-
-// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
-// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
-// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
-void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
+void RenderFlowThread::updateRegionsFlowThreadPortionRect()
{
- ASSERT(!inConstrainedLayoutPhase());
- if (!hasAutoLogicalHeightRegions())
- return;
-
- RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
- for (; regionIter != m_regionList.end(); ++regionIter) {
- RenderRegion* region = *regionIter;
- if (region->hasAutoLogicalHeight())
- region->setComputedAutoHeight(region->maxPageLogicalHeight());
- }
-}
-
-void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
-{
- ASSERT(hasAutoLogicalHeightRegions());
-
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
- RenderRegion* region = *iter;
- if (!region->hasAutoLogicalHeight())
- continue;
-
- // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
- // as we are already inside layout.
- region->setNeedsLayout();
- }
-}
-
-void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
-{
- ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
LayoutUnit logicalHeight = 0;
- bool emptyRegionsSegment = false;
// FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
m_regionIntervalTree.clear();
m_regionIntervalTree.initIfNeeded();
for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
RenderRegion* region = *iter;
- // If we find an empty auto-height region, clear the computedAutoHeight value.
- if (emptyRegionsSegment && region->hasAutoLogicalHeight())
- region->clearComputedAutoHeight();
-
LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
@@ -909,104 +502,7 @@ void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* la
m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
logicalHeight += regionLogicalHeight;
-
- // Once we find the last region with content the next regions are considered empty.
- if (lastRegionWithContent == region)
- emptyRegionsSegment = true;
}
-
- ASSERT(!lastRegionWithContent || emptyRegionsSegment);
-}
-
-// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
-// it is possible that the break will occur at a different offset than the original one required.
-// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
-bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
-{
- // We take breaks into account for height computation for auto logical height regions
- // only in the layout phase in which we lay out the flows threads unconstrained
- // and we use the content breaks to determine the computedAutoHeight for
- // auto logical height regions.
- if (inConstrainedLayoutPhase())
- return false;
-
- // Breaks can come before or after some objects. We need to track these objects, so that if we get
- // multiple breaks for the same object (for example because of multiple layouts on the same object),
- // we need to invalidate every other region after the old one and start computing from fresh.
- RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
- RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
- if (iter != mapToUse.end()) {
- RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
- ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
- ASSERT((*regionIter)->hasAutoLogicalHeight());
- initializeRegionsComputedAutoHeight(*regionIter);
-
- // We need to update the regions flow thread portion rect because we are going to process
- // a break on these regions.
- updateRegionsFlowThreadPortionRect();
- }
-
- // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
- // then it determines the region computed auto height.
- RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
- if (!region)
- return false;
-
- bool lastBreakAfterContent = breakChild == this;
- bool hasComputedAutoHeight = false;
-
- LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
- LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
-
- if (region->hasAutoLogicalHeight()) {
- // A forced break can appear only in an auto-height region that didn't have a forced break before.
- // This ASSERT is a good-enough heuristic to verify the above condition.
- ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
-
- mapToUse.set(breakChild, region);
-
- hasComputedAutoHeight = true;
-
- // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
- LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
-
- // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
- // height of an auto-height region besides content ending.
- ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
-
- region->setComputedAutoHeight(regionComputedAutoHeight);
-
- currentRegionOffsetInFlowThread += regionComputedAutoHeight;
- } else {
- currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
- }
-
- // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
- // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
- if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
- updateRegionsFlowThreadPortionRect(region);
- else if (hasComputedAutoHeight)
- updateRegionsFlowThreadPortionRect();
-
- if (offsetBreakAdjustment)
- *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
-
- return hasComputedAutoHeight;
-}
-
-void RenderFlowThread::incrementAutoLogicalHeightRegions()
-{
- if (!m_autoLogicalHeightRegionsCount)
- view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
- ++m_autoLogicalHeightRegionsCount;
-}
-
-void RenderFlowThread::decrementAutoLogicalHeightRegions()
-{
- ASSERT(m_autoLogicalHeightRegionsCount > 0);
- --m_autoLogicalHeightRegionsCount;
- if (!m_autoLogicalHeightRegionsCount)
- view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
}
void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
@@ -1167,7 +663,6 @@ CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowT
return;
RenderView* view = m_renderFlowThread->view();
m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
- ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
}
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