| Index: Source/core/rendering/RenderFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
|
| index 2e9bb88992a02b0472d123962405a4e22b936481..ed304d3e8a0465d54080cca9e02bf08b125e52dc 100644
|
| --- a/Source/core/rendering/RenderFlowThread.cpp
|
| +++ b/Source/core/rendering/RenderFlowThread.cpp
|
| @@ -37,7 +37,6 @@
|
| #include "core/rendering/HitTestResult.h"
|
| #include "core/rendering/LayoutRectRecorder.h"
|
| #include "core/rendering/PaintInfo.h"
|
| -#include "core/rendering/RenderBoxRegionInfo.h"
|
| #include "core/rendering/RenderInline.h"
|
| #include "core/rendering/RenderLayer.h"
|
| #include "core/rendering/RenderRegion.h"
|
| @@ -50,16 +49,9 @@ namespace WebCore {
|
| RenderFlowThread::RenderFlowThread()
|
| : RenderBlockFlow(0)
|
| , m_previousRegionCount(0)
|
| - , m_autoLogicalHeightRegionsCount(0)
|
| , m_regionsInvalidated(false)
|
| - , m_regionsHaveUniformLogicalWidth(true)
|
| , m_regionsHaveUniformLogicalHeight(true)
|
| - , m_hasRegionsWithStyling(false)
|
| - , m_dispatchRegionLayoutUpdateEvent(false)
|
| - , m_dispatchRegionOversetChangeEvent(false)
|
| , m_pageLogicalSizeChanged(false)
|
| - , m_inConstrainedLayoutPhase(false)
|
| - , m_needsTwoPhasesLayout(false)
|
| {
|
| setFlowThreadState(InsideOutOfFlowThread);
|
| }
|
| @@ -80,21 +72,6 @@ PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* par
|
| return newStyle.release();
|
| }
|
|
|
| -void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
| -{
|
| - RenderBlock::styleDidChange(diff, oldStyle);
|
| -
|
| - if (oldStyle && oldStyle->writingMode() != style()->writingMode())
|
| - invalidateRegions();
|
| -}
|
| -
|
| -void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
|
| -{
|
| - if (child->isBox())
|
| - removeRenderBoxRegionInfo(toRenderBox(child));
|
| - clearRenderObjectCustomStyle(child);
|
| -}
|
| -
|
| void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
|
| {
|
| ASSERT(renderRegion);
|
| @@ -116,8 +93,6 @@ void RenderFlowThread::invalidateRegions()
|
| }
|
|
|
| m_regionRangeMap.clear();
|
| - m_breakBeforeToRegionMap.clear();
|
| - m_breakAfterToRegionMap.clear();
|
| setNeedsLayout();
|
|
|
| m_regionsInvalidated = true;
|
| @@ -148,7 +123,6 @@ void RenderFlowThread::validateRegions()
|
| {
|
| if (m_regionsInvalidated) {
|
| m_regionsInvalidated = false;
|
| - m_regionsHaveUniformLogicalWidth = true;
|
| m_regionsHaveUniformLogicalHeight = true;
|
|
|
| if (hasRegions()) {
|
| @@ -158,27 +132,12 @@ void RenderFlowThread::validateRegions()
|
|
|
| for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| - region->deleteAllRenderBoxRegionInfo();
|
| -
|
| - // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
|
| - // See initializeRegionsComputedAutoHeight for the explanation.
|
| - // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
|
| - // because the auto-height regions don't have their height computed yet.
|
| - if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
|
| - region->setComputedAutoHeight(region->maxPageLogicalHeight());
|
| - m_regionsHaveUniformLogicalHeight = false;
|
| - }
|
| -
|
| LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
|
| LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
|
|
|
| if (!firstRegionVisited) {
|
| firstRegionVisited = true;
|
| } else {
|
| - if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
|
| - m_regionsHaveUniformLogicalWidth = false;
|
| if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
|
| m_regionsHaveUniformLogicalHeight = false;
|
| }
|
| @@ -197,17 +156,8 @@ void RenderFlowThread::layout()
|
| LayoutRectRecorder recorder(*this);
|
| m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
|
|
|
| - // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
|
| - // If the region chain was invalidated this will happen anyway.
|
| - if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
|
| - initializeRegionsComputedAutoHeight();
|
| -
|
| validateRegions();
|
|
|
| - // This is the first phase of the layout and because we have auto-height regions we'll need a second
|
| - // pass to update the flow with the computed auto-height regions.
|
| - m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
|
| -
|
| CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
|
| RenderBlockFlow::layout();
|
|
|
| @@ -215,33 +165,11 @@ void RenderFlowThread::layout()
|
|
|
| if (lastRegion())
|
| lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
|
| -
|
| - if (shouldDispatchRegionLayoutUpdateEvent())
|
| - dispatchRegionLayoutUpdateEvent();
|
| -
|
| - if (shouldDispatchRegionOversetChangeEvent())
|
| - dispatchRegionOversetChangeEvent();
|
| }
|
|
|
| void RenderFlowThread::updateLogicalWidth()
|
| {
|
| - LayoutUnit logicalWidth = initialLogicalWidth();
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| - logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
|
| - }
|
| - setLogicalWidth(logicalWidth);
|
| -
|
| - // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
|
| - if (regionLogicalWidth != logicalWidth) {
|
| - LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
|
| - region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
|
| - }
|
| - }
|
| + setLogicalWidth(initialLogicalWidth());
|
| }
|
|
|
| void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
|
| @@ -251,8 +179,6 @@ void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L
|
|
|
| for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
|
| }
|
| }
|
| @@ -265,56 +191,6 @@ LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset
|
| return regionClippingRect;
|
| }
|
|
|
| -void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
|
| -{
|
| - GraphicsContext* context = paintInfo.context;
|
| - if (!context)
|
| - return;
|
| -
|
| - // RenderFlowThread should start painting its content in a position that is offset
|
| - // from the region rect's current position. The amount of offset is equal to the location of
|
| - // the flow thread portion in the flow thread's local coordinates.
|
| - // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
|
| - // to minimize the amount of incorrect snapping that would otherwise occur.
|
| - // If we tried to paint by applying a non-integral translation, then all the
|
| - // layout code that attempted to pixel snap would be incorrect.
|
| - IntPoint adjustedPaintOffset;
|
| - LayoutPoint portionLocation;
|
| - if (style()->isFlippedBlocksWritingMode()) {
|
| - LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
|
| - flipForWritingMode(flippedFlowThreadPortionRect);
|
| - portionLocation = flippedFlowThreadPortionRect.location();
|
| - } else {
|
| - portionLocation = flowThreadPortionRect.location();
|
| - }
|
| - adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
|
| -
|
| - // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
|
| - // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
|
| - // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
|
| - // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
|
| - IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
|
| -
|
| - PaintInfo info(paintInfo);
|
| - info.rect.intersect(regionClippingRect);
|
| -
|
| - if (!info.rect.isEmpty()) {
|
| - context->save();
|
| -
|
| - context->clip(regionClippingRect);
|
| -
|
| - context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
|
| - info.rect.moveBy(-adjustedPaintOffset);
|
| -
|
| - if (info.phase == PaintPhaseTextClip)
|
| - info.paintBehavior = PaintBehaviorForceBlackText;
|
| -
|
| - layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects);
|
| -
|
| - context->restore();
|
| - }
|
| -}
|
| -
|
| bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
|
| {
|
| if (hitTestAction == HitTestBlockBackground)
|
| @@ -322,35 +198,6 @@ bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
|
| return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
|
| }
|
|
|
| -bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
|
| -{
|
| - LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
|
| - if (!regionClippingRect.contains(locationInContainer.point()))
|
| - return false;
|
| -
|
| - LayoutSize renderFlowThreadOffset;
|
| - if (style()->isFlippedBlocksWritingMode()) {
|
| - LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
|
| - flipForWritingMode(flippedFlowThreadPortionRect);
|
| - renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
|
| - } else {
|
| - renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
|
| - }
|
| -
|
| - // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
|
| - HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
|
| -
|
| - // Make a new temporary HitTestLocation in the new region.
|
| - HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
|
| -
|
| - bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
|
| -
|
| - // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
|
| - // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
|
| - // patching positionForPoint.
|
| - return isPointInsideFlowThread;
|
| -}
|
| -
|
| bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
|
| {
|
| if (view()->document().printing() || r.isEmpty())
|
| @@ -392,7 +239,7 @@ RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool exte
|
|
|
| // If no region was found, the offset is in the flow thread overflow.
|
| // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
|
| - if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
|
| + if (!adapter.result() && !m_regionList.isEmpty())
|
| return m_regionList.last();
|
|
|
| return adapter.result();
|
| @@ -430,9 +277,8 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
| // FIXME: This needs to be adapted for different writing modes inside the flow thread.
|
| RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
|
| if (startRegion) {
|
| - RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
|
| // Take into account the offset coordinates of the region.
|
| - RenderObject* currObject = startRegionBox;
|
| + RenderObject* currObject = startRegion;
|
| RenderObject* currOffsetParentRenderer;
|
| Element* currOffsetParentElement;
|
| while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
|
| @@ -452,7 +298,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
| // and is no longer valid) and recompute it using the region in which it flows as reference.
|
| bool wasComputedRelativeToOtherRegion = false;
|
| const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
|
| - while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
|
| + while (objContainingBlock) {
|
| // Check if this object is in a different region.
|
| RenderRegion* parentStartRegion = 0;
|
| RenderRegion* parentEndRegion = 0;
|
| @@ -465,12 +311,6 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
| }
|
|
|
| if (wasComputedRelativeToOtherRegion) {
|
| - if (boxModelObject.isBox()) {
|
| - // Use borderBoxRectInRegion to account for variations such as percentage margins.
|
| - LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
|
| - referencePoint.move(borderBoxRect.location().x(), 0);
|
| - }
|
| -
|
| // Get the logical top coordinate of the current object.
|
| LayoutUnit top = 0;
|
| if (boxModelObject.isRenderBlock()) {
|
| @@ -489,7 +329,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
| // and compute the object's top, relative to the region's top.
|
| LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
|
| LayoutUnit topRelativeToRegion = top - regionLogicalTop;
|
| - referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion);
|
| + referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion);
|
|
|
| // Since the top has been overriden, check if the
|
| // relative/sticky positioning must be reconsidered.
|
| @@ -501,7 +341,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
|
|
| // Since we're looking for the offset relative to the body, we must also
|
| // take into consideration the borders of the region.
|
| - referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop());
|
| + referencePoint.move(startRegion->borderLeft(), startRegion->borderTop());
|
| }
|
|
|
| return referencePoint;
|
| @@ -571,100 +411,6 @@ RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformSta
|
| return renderRegion;
|
| }
|
|
|
| -void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
|
| -{
|
| - if (!hasRegions())
|
| - return;
|
| -
|
| - // If the region chain was invalidated the next layout will clear the box information from all the regions.
|
| - if (m_regionsInvalidated) {
|
| - ASSERT(selfNeedsLayout());
|
| - return;
|
| - }
|
| -
|
| - RenderRegion* startRegion;
|
| - RenderRegion* endRegion;
|
| - getRegionRangeForBox(box, startRegion, endRegion);
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - region->removeRenderBoxRegionInfo(box);
|
| - if (region == endRegion)
|
| - break;
|
| - }
|
| -
|
| -#ifndef NDEBUG
|
| - // We have to make sure we did not leave any RenderBoxRegionInfo attached.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->renderBoxRegionInfo(box));
|
| - }
|
| -#endif
|
| -
|
| - m_regionRangeMap.remove(box);
|
| -}
|
| -
|
| -bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block)
|
| -{
|
| - if (!hasRegions())
|
| - return false;
|
| -
|
| - RenderRegion* startRegion;
|
| - RenderRegion* endRegion;
|
| - getRegionRangeForBox(block, startRegion, endRegion);
|
| -
|
| - // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
|
| - if (m_pageLogicalSizeChanged && !startRegion)
|
| - return true;
|
| -
|
| - // Not necessary for the flow thread, since we already computed the correct info for it.
|
| - if (block == this)
|
| - return false;
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| - OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
|
| - if (!oldInfo)
|
| - continue;
|
| -
|
| - LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
|
| - RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
|
| - if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
|
| - return true;
|
| -
|
| - if (region == endRegion)
|
| - break;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
|
| -}
|
| -
|
| RenderRegion* RenderFlowThread::firstRegion() const
|
| {
|
| if (!hasValidRegionInfo())
|
| @@ -679,32 +425,6 @@ RenderRegion* RenderFlowThread::lastRegion() const
|
| return m_regionList.last();
|
| }
|
|
|
| -void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
|
| - const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
|
| - const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
|
| -{
|
| - // Clear the styles for the object in the regions.
|
| - // The styles are not cleared for the regions that are contained in both ranges.
|
| - bool insideOldRegionRange = false;
|
| - bool insideNewRegionRange = false;
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| -
|
| - if (oldStartRegion == region)
|
| - insideOldRegionRange = true;
|
| - if (newStartRegion == region)
|
| - insideNewRegionRange = true;
|
| -
|
| - if (!(insideOldRegionRange && insideNewRegionRange))
|
| - region->clearObjectStyleInRegion(object);
|
| -
|
| - if (oldEndRegion == region)
|
| - insideOldRegionRange = false;
|
| - if (newEndRegion == region)
|
| - insideNewRegionRange = false;
|
| - }
|
| -}
|
| -
|
| void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
|
| {
|
| if (!hasRegions())
|
| @@ -716,7 +436,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off
|
| RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
|
| if (it == m_regionRangeMap.end()) {
|
| m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
|
| - clearRenderObjectCustomStyle(box);
|
| return;
|
| }
|
|
|
| @@ -725,21 +444,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off
|
| if (range.startRegion() == startRegion && range.endRegion() == endRegion)
|
| return;
|
|
|
| - // Delete any info that we find before our new startRegion and after our new endRegion.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - if (region == startRegion) {
|
| - iter = m_regionList.find(endRegion);
|
| - continue;
|
| - }
|
| -
|
| - region->removeRenderBoxRegionInfo(box);
|
| -
|
| - if (region == range.endRegion())
|
| - break;
|
| - }
|
| -
|
| - clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
|
| range.setRange(startRegion, endRegion);
|
| }
|
|
|
| @@ -779,126 +483,15 @@ bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const Ren
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| return false;
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| }
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|
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| -// Check if the content is flown into at least a region with region styling rules.
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| -void RenderFlowThread::checkRegionsWithStyling()
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| -{
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| - bool hasRegionsWithStyling = false;
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| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| - RenderRegion* region = *iter;
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| - if (region->hasCustomRegionStyle()) {
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| - hasRegionsWithStyling = true;
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| - break;
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| - }
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| - }
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| - m_hasRegionsWithStyling = hasRegionsWithStyling;
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| -}
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| -
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| -bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
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| -{
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| - ASSERT(object);
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| - ASSERT(region);
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| -
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| - RenderFlowThread* flowThread = object->flowThreadContainingBlock();
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| - if (flowThread != this)
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| - return false;
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| - if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
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| - return false;
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| -
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| - RenderBox* enclosingBox = object->enclosingBox();
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| - RenderRegion* enclosingBoxStartRegion = 0;
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| - RenderRegion* enclosingBoxEndRegion = 0;
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| - getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
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| - if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
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| - return false;
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| -
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| - if (object->isBox())
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| - return true;
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| -
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| - LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
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| - if (!objectABBRect.width())
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| - objectABBRect.setWidth(1);
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| - if (!objectABBRect.height())
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| - objectABBRect.setHeight(1);
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| - if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
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| - return true;
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| -
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| - if (region == lastRegion()) {
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| - // If the object does not intersect any of the enclosing box regions
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| - // then the object is in last region.
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| - for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
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| - const RenderRegion* currRegion = *it;
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| - if (currRegion == region)
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| - break;
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| - if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
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| - return false;
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| - }
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| - return true;
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| - }
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| -
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| - return false;
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| -}
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| -
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| -#ifndef NDEBUG
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| -bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
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| -{
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| - unsigned autoLogicalHeightRegions = 0;
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| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| - const RenderRegion* region = *iter;
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| - if (region->hasAutoLogicalHeight())
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| - autoLogicalHeightRegions++;
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| - }
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| -
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| - return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
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| -}
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| -#endif
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| -
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| -// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
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| -// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
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| -// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
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| -void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
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| +void RenderFlowThread::updateRegionsFlowThreadPortionRect()
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| {
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| - ASSERT(!inConstrainedLayoutPhase());
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| - if (!hasAutoLogicalHeightRegions())
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| - return;
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| -
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| - RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
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| - for (; regionIter != m_regionList.end(); ++regionIter) {
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| - RenderRegion* region = *regionIter;
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| - if (region->hasAutoLogicalHeight())
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| - region->setComputedAutoHeight(region->maxPageLogicalHeight());
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| - }
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| -}
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| -
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| -void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
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| -{
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| - ASSERT(hasAutoLogicalHeightRegions());
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| -
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| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| - RenderRegion* region = *iter;
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| - if (!region->hasAutoLogicalHeight())
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| - continue;
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| -
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| - // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
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| - // as we are already inside layout.
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| - region->setNeedsLayout();
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| - }
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| -}
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| -
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| -void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
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| -{
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| - ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
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| LayoutUnit logicalHeight = 0;
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| - bool emptyRegionsSegment = false;
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| // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
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| m_regionIntervalTree.clear();
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| m_regionIntervalTree.initIfNeeded();
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| for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| RenderRegion* region = *iter;
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|
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| - // If we find an empty auto-height region, clear the computedAutoHeight value.
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| - if (emptyRegionsSegment && region->hasAutoLogicalHeight())
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| - region->clearComputedAutoHeight();
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| -
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| LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
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| LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
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|
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| @@ -909,104 +502,7 @@ void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* la
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| m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
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|
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| logicalHeight += regionLogicalHeight;
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| -
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| - // Once we find the last region with content the next regions are considered empty.
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| - if (lastRegionWithContent == region)
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| - emptyRegionsSegment = true;
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| }
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| -
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| - ASSERT(!lastRegionWithContent || emptyRegionsSegment);
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| -}
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| -
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| -// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
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| -// it is possible that the break will occur at a different offset than the original one required.
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| -// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
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| -bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
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| -{
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| - // We take breaks into account for height computation for auto logical height regions
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| - // only in the layout phase in which we lay out the flows threads unconstrained
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| - // and we use the content breaks to determine the computedAutoHeight for
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| - // auto logical height regions.
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| - if (inConstrainedLayoutPhase())
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| - return false;
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| -
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| - // Breaks can come before or after some objects. We need to track these objects, so that if we get
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| - // multiple breaks for the same object (for example because of multiple layouts on the same object),
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| - // we need to invalidate every other region after the old one and start computing from fresh.
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| - RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
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| - RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
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| - if (iter != mapToUse.end()) {
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| - RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
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| - ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
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| - ASSERT((*regionIter)->hasAutoLogicalHeight());
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| - initializeRegionsComputedAutoHeight(*regionIter);
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| -
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| - // We need to update the regions flow thread portion rect because we are going to process
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| - // a break on these regions.
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| - updateRegionsFlowThreadPortionRect();
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| - }
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| -
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| - // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
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| - // then it determines the region computed auto height.
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| - RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
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| - if (!region)
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| - return false;
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| -
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| - bool lastBreakAfterContent = breakChild == this;
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| - bool hasComputedAutoHeight = false;
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| -
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| - LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
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| - LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
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| -
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| - if (region->hasAutoLogicalHeight()) {
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| - // A forced break can appear only in an auto-height region that didn't have a forced break before.
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| - // This ASSERT is a good-enough heuristic to verify the above condition.
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| - ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
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| -
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| - mapToUse.set(breakChild, region);
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| -
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| - hasComputedAutoHeight = true;
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| -
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| - // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
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| - LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
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| -
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| - // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
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| - // height of an auto-height region besides content ending.
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| - ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
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| -
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| - region->setComputedAutoHeight(regionComputedAutoHeight);
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| -
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| - currentRegionOffsetInFlowThread += regionComputedAutoHeight;
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| - } else {
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| - currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
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| - }
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| -
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| - // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
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| - // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
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| - if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
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| - updateRegionsFlowThreadPortionRect(region);
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| - else if (hasComputedAutoHeight)
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| - updateRegionsFlowThreadPortionRect();
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| -
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| - if (offsetBreakAdjustment)
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| - *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
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| -
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| - return hasComputedAutoHeight;
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| -}
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| -
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| -void RenderFlowThread::incrementAutoLogicalHeightRegions()
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| -{
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| - if (!m_autoLogicalHeightRegionsCount)
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| - view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
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| - ++m_autoLogicalHeightRegionsCount;
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| -}
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| -
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| -void RenderFlowThread::decrementAutoLogicalHeightRegions()
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| -{
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| - ASSERT(m_autoLogicalHeightRegionsCount > 0);
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| - --m_autoLogicalHeightRegionsCount;
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| - if (!m_autoLogicalHeightRegionsCount)
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| - view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
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| }
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|
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| void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
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| @@ -1167,7 +663,6 @@ CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowT
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| return;
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| RenderView* view = m_renderFlowThread->view();
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| m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
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| - ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
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| view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
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| }
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