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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 #define RenderRegion_h | 31 #define RenderRegion_h |
| 32 | 32 |
| 33 #include "core/rendering/RenderBlockFlow.h" | 33 #include "core/rendering/RenderBlockFlow.h" |
| 34 #include "core/rendering/style/StyleInheritedData.h" | 34 #include "core/rendering/style/StyleInheritedData.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 struct LayerFragment; | 38 struct LayerFragment; |
| 39 typedef Vector<LayerFragment, 1> LayerFragments; | 39 typedef Vector<LayerFragment, 1> LayerFragments; |
| 40 class RenderBox; | 40 class RenderBox; |
| 41 class RenderBoxRegionInfo; | |
| 42 class RenderFlowThread; | 41 class RenderFlowThread; |
| 43 class RenderNamedFlowThread; | |
| 44 | 42 |
| 45 class RenderRegion : public RenderBlockFlow { | 43 class RenderRegion : public RenderBlockFlow { |
| 46 public: | 44 public: |
| 47 explicit RenderRegion(Element*, RenderFlowThread*); | 45 explicit RenderRegion(Element*, RenderFlowThread*); |
| 48 | 46 |
| 49 virtual bool isRenderRegion() const OVERRIDE FINAL { return true; } | 47 virtual bool isRenderRegion() const OVERRIDE FINAL { return true; } |
| 50 | 48 |
| 51 bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const
HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitT
estAction); | |
| 52 | |
| 53 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; | |
| 54 | |
| 55 void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionR
ect = rect; } | 49 void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionR
ect = rect; } |
| 56 LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } | 50 LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } |
| 57 LayoutRect flowThreadPortionOverflowRect() const; | 51 LayoutRect flowThreadPortionOverflowRect() const; |
| 58 | 52 |
| 59 void attachRegion(); | 53 void attachRegion(); |
| 60 void detachRegion(); | 54 void detachRegion(); |
| 61 | 55 |
| 62 RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedF
lowThread; } | |
| 63 RenderFlowThread* flowThread() const { return m_flowThread; } | 56 RenderFlowThread* flowThread() const { return m_flowThread; } |
| 64 | 57 |
| 65 // Valid regions do not create circular dependencies with other flows. | 58 // Valid regions do not create circular dependencies with other flows. |
| 66 bool isValid() const { return m_isValid; } | 59 bool isValid() const { return m_isValid; } |
| 67 void setIsValid(bool valid) { m_isValid = valid; } | 60 void setIsValid(bool valid) { m_isValid = valid; } |
| 68 | 61 |
| 69 bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } | |
| 70 void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionS
tyle = hasCustomRegionStyle; } | |
| 71 | |
| 72 RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; | |
| 73 RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit log
icalLeftInset, LayoutUnit logicalRightInset, | |
| 74 bool containingBlockChainIsInset); | |
| 75 PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); | |
| 76 void removeRenderBoxRegionInfo(const RenderBox*); | |
| 77 | |
| 78 void deleteAllRenderBoxRegionInfo(); | |
| 79 | |
| 80 bool isFirstRegion() const; | 62 bool isFirstRegion() const; |
| 81 bool isLastRegion() const; | 63 bool isLastRegion() const; |
| 82 | 64 |
| 83 void clearObjectStyleInRegion(const RenderObject*); | |
| 84 | |
| 85 RegionOversetState regionOversetState() const; | |
| 86 void setRegionOversetState(RegionOversetState); | |
| 87 | |
| 88 // These methods represent the width and height of a "page" and for a Render
Region they are just the | 65 // These methods represent the width and height of a "page" and for a Render
Region they are just the |
| 89 // content width and content height of a region. For RenderRegionSets, howev
er, they will be the width and | 66 // content width and content height of a region. For RenderRegionSets, howev
er, they will be the width and |
| 90 // height of a single column or page in the set. | 67 // height of a single column or page in the set. |
| 91 virtual LayoutUnit pageLogicalWidth() const; | 68 virtual LayoutUnit pageLogicalWidth() const; |
| 92 virtual LayoutUnit pageLogicalHeight() const; | 69 virtual LayoutUnit pageLogicalHeight() const; |
| 93 virtual LayoutUnit maxPageLogicalHeight() const; | |
| 94 | 70 |
| 95 LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; | 71 LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; |
| 96 LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; | 72 LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; |
| 97 LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowT
hreadContentRect(flowThreadPortionRect()); }; | 73 LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowT
hreadContentRect(flowThreadPortionRect()); }; |
| 98 LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomO
fFlowThreadContentRect(flowThreadPortionRect()); }; | 74 LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomO
fFlowThreadContentRect(flowThreadPortionRect()); }; |
| 99 | 75 |
| 100 void getRanges(Vector<RefPtr<Range> >&) const; | |
| 101 | |
| 102 // This method represents the logical height of the entire flow thread porti
on used by the region or set. | 76 // This method represents the logical height of the entire flow thread porti
on used by the region or set. |
| 103 // For RenderRegions it matches logicalPaginationHeight(), but for sets it i
s the height of all the pages | 77 // For RenderRegions it matches logicalPaginationHeight(), but for sets it i
s the height of all the pages |
| 104 // or columns added together. | 78 // or columns added together. |
| 105 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; | 79 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; |
| 106 | 80 |
| 107 bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } | |
| 108 | |
| 109 const LayoutUnit& computedAutoHeight() const | |
| 110 { | |
| 111 ASSERT(hasComputedAutoHeight()); | |
| 112 return m_computedAutoHeight; | |
| 113 } | |
| 114 | |
| 115 void setComputedAutoHeight(LayoutUnit computedAutoHeight) | |
| 116 { | |
| 117 ASSERT(computedAutoHeight >= 0); | |
| 118 m_computedAutoHeight = computedAutoHeight; | |
| 119 } | |
| 120 | |
| 121 void clearComputedAutoHeight() | |
| 122 { | |
| 123 m_computedAutoHeight = -1; | |
| 124 } | |
| 125 | |
| 126 bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); } | |
| 127 | |
| 128 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the | 81 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the |
| 129 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or | 82 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or |
| 130 // page. | 83 // page. |
| 131 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | 84 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| 132 | 85 |
| 133 virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; | 86 virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; |
| 134 | 87 |
| 135 // Whether or not this region is a set. | |
| 136 virtual bool isRenderRegionSet() const { return false; } | |
| 137 | |
| 138 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const; | 88 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const; |
| 139 | 89 |
| 140 virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const
LayoutRect&) { } | 90 virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const
LayoutRect&) { } |
| 141 | 91 |
| 142 virtual bool canHaveChildren() const OVERRIDE FINAL { return false; } | 92 virtual bool canHaveChildren() const OVERRIDE FINAL { return false; } |
| 143 virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true;
} | 93 virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true;
} |
| 144 | 94 |
| 145 bool isElementBasedRegion() const; | |
| 146 | |
| 147 Node* nodeForRegion() const; | |
| 148 Node* generatingNodeForRegion() const; | |
| 149 | |
| 150 virtual const char* renderName() const OVERRIDE { return "RenderRegion"; } | 95 virtual const char* renderName() const OVERRIDE { return "RenderRegion"; } |
| 151 | 96 |
| 152 protected: | 97 protected: |
| 153 void setRegionObjectsRegionStyle(); | |
| 154 void restoreRegionObjectsOriginalStyle(); | |
| 155 | |
| 156 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, Layo
utUnit& maxLogicalWidth) const OVERRIDE FINAL; | 98 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, Layo
utUnit& maxLogicalWidth) const OVERRIDE FINAL; |
| 157 | 99 |
| 158 LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPort
ionRect, bool isFirstPortion, bool isLastPortion) const; | 100 LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPort
ionRect, bool isFirstPortion, bool isLastPortion) const; |
| 159 void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const
LayoutRect& flowThreadPortionRect, | 101 void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const
LayoutRect& flowThreadPortionRect, |
| 160 const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regi
onLocation) const; | 102 const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regi
onLocation) const; |
| 161 | 103 |
| 162 virtual bool shouldHaveAutoLogicalHeight() const; | |
| 163 | |
| 164 private: | 104 private: |
| 165 virtual void insertedIntoTree() OVERRIDE FINAL; | 105 virtual void insertedIntoTree() OVERRIDE FINAL; |
| 166 virtual void willBeRemovedFromTree() OVERRIDE FINAL; | 106 virtual void willBeRemovedFromTree() OVERRIDE FINAL; |
| 167 | 107 |
| 168 virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL; | 108 virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL; |
| 169 virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; } | 109 virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; } |
| 170 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; | |
| 171 | |
| 172 virtual void updateLogicalHeight() OVERRIDE FINAL; | |
| 173 | |
| 174 virtual void installFlowThread(); | |
| 175 | |
| 176 PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*); | |
| 177 void computeChildrenStyleInRegion(const RenderObject*); | |
| 178 void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool obj
ectRegionStyleCached); | |
| 179 | |
| 180 void checkRegionStyle(); | |
| 181 void updateRegionHasAutoLogicalHeightFlag(); | |
| 182 | |
| 183 void incrementAutoLogicalHeightCount(); | |
| 184 void decrementAutoLogicalHeightCount(); | |
| 185 | |
| 186 Element* element() const; | |
| 187 | 110 |
| 188 protected: | 111 protected: |
| 189 RenderFlowThread* m_flowThread; | 112 RenderFlowThread* m_flowThread; |
| 190 | 113 |
| 191 private: | 114 private: |
| 192 // If this RenderRegion is displayed as part of another named flow, | |
| 193 // we need to create a dependency tree, so that layout of the | |
| 194 // regions is always done before the regions themselves. | |
| 195 RenderNamedFlowThread* m_parentNamedFlowThread; | |
| 196 LayoutRect m_flowThreadPortionRect; | 115 LayoutRect m_flowThreadPortionRect; |
| 197 | |
| 198 // This map holds unique information about a block that is split across regi
ons. | |
| 199 // A RenderBoxRegionInfo* tells us about any layout information for a Render
Box that | |
| 200 // is unique to the region. For now it just holds logical width information
for RenderBlocks, but eventually | |
| 201 // it will also hold a custom style for any box (for region styling). | |
| 202 typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxReg
ionInfoMap; | |
| 203 RenderBoxRegionInfoMap m_renderBoxRegionInfo; | |
| 204 | |
| 205 struct ObjectRegionStyleInfo { | |
| 206 // Used to store the original style of the object in region | |
| 207 // so that the original style is properly restored after paint. | |
| 208 // Also used to store computed style of the object in region between | |
| 209 // region paintings, so that the style in region is computed only | |
| 210 // when necessary. | |
| 211 RefPtr<RenderStyle> style; | |
| 212 // True if the computed style in region is cached. | |
| 213 bool cached; | |
| 214 }; | |
| 215 typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectReg
ionStyleMap; | |
| 216 RenderObjectRegionStyleMap m_renderObjectRegionStyle; | |
| 217 | |
| 218 LayoutUnit m_computedAutoHeight; | |
| 219 | |
| 220 bool m_isValid : 1; | 116 bool m_isValid : 1; |
| 221 bool m_hasCustomRegionStyle : 1; | |
| 222 bool m_hasAutoLogicalHeight : 1; | |
| 223 }; | 117 }; |
| 224 | 118 |
| 225 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion()); | 119 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion()); |
| 226 | 120 |
| 227 } // namespace WebCore | 121 } // namespace WebCore |
| 228 | 122 |
| 229 #endif // RenderRegion_h | 123 #endif // RenderRegion_h |
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