Index: gpu/command_buffer/service/program_manager.cc |
diff --git a/gpu/command_buffer/service/program_manager.cc b/gpu/command_buffer/service/program_manager.cc |
index 32b91403bf6fd8093d53c1944903922c7133279b..1e51d44073697e1839bcfb445268f360bdf9f100 100644 |
--- a/gpu/command_buffer/service/program_manager.cc |
+++ b/gpu/command_buffer/service/program_manager.cc |
@@ -117,6 +117,11 @@ bool IsBuiltInVarying(const std::string& name) { |
return false; |
} |
+bool IsGpuDriverBugWorkaroundsDisabled() { |
+ return CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kDisableGpuDriverBugWorkarounds); |
+} |
+ |
} // anonymous namespace. |
Program::UniformInfo::UniformInfo() |
@@ -553,7 +558,12 @@ bool Program::Link(ShaderManager* manager, |
set_log_info(ProcessLogInfo(info_log).c_str()); |
return false; |
} |
- if (!CheckVaryingsPacking()) { |
+ VaryingsPackingOption option = kCountOnlyStaticallyUsed; |
+ if (!IsGpuDriverBugWorkaroundsDisabled() && |
Ken Russell (switch to Gerrit)
2014/02/04 00:34:37
It seems unfortunate to me that the Program object
Zhenyao Mo
2014/02/06 21:54:05
Refactored, so done.
|
+ feature_info && |
+ feature_info->workarounds().count_all_in_varyings_packing) |
+ option = kCountAll; |
+ if (!CheckVaryingsPacking(option)) { |
set_log_info("Varyings over maximum register limit"); |
return false; |
} |
@@ -1098,7 +1108,8 @@ bool Program::DetectGlobalNameConflicts(std::string* conflicting_name) const { |
return false; |
} |
-bool Program::CheckVaryingsPacking() const { |
+bool Program::CheckVaryingsPacking( |
+ Program::VaryingsPackingOption option) const { |
DCHECK(attached_shaders_[0] && |
attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER && |
attached_shaders_[1] && |
@@ -1113,13 +1124,14 @@ bool Program::CheckVaryingsPacking() const { |
for (ShaderTranslator::VariableMap::const_iterator iter = |
fragment_varyings->begin(); |
iter != fragment_varyings->end(); ++iter) { |
- if (!iter->second.static_use) |
+ if (!iter->second.static_use && option == kCountOnlyStaticallyUsed) |
continue; |
if (!IsBuiltInVarying(iter->first)) { |
ShaderTranslator::VariableMap::const_iterator vertex_iter = |
vertex_varyings->find(iter->first); |
if (vertex_iter == vertex_varyings->end() || |
- !vertex_iter->second.static_use) |
+ (!vertex_iter->second.static_use && |
+ option == kCountOnlyStaticallyUsed)) |
continue; |
} |
@@ -1251,9 +1263,6 @@ ProgramManager::ProgramManager(ProgramCache* program_cache, |
uint32 max_varying_vectors) |
: program_count_(0), |
have_context_(true), |
- disable_workarounds_( |
- CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kDisableGpuDriverBugWorkarounds)), |
program_cache_(program_cache), |
max_varying_vectors_(max_varying_vectors) { } |
@@ -1363,7 +1372,7 @@ void ProgramManager::UnuseProgram( |
void ProgramManager::ClearUniforms(Program* program) { |
DCHECK(program); |
- if (!disable_workarounds_) { |
+ if (!IsGpuDriverBugWorkaroundsDisabled()) { |
Ken Russell (switch to Gerrit)
2014/02/04 00:34:37
Tying together these two bug workarounds (needing
Zhenyao Mo
2014/02/06 21:54:05
A previous CL fixed the ClearUniforms workaround a
|
program->ClearUniforms(&zero_); |
} |
} |