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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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5410 LogClientServiceForInfo(program, program_id, "glLinkProgram"); | 5410 LogClientServiceForInfo(program, program_id, "glLinkProgram"); |
5411 ShaderTranslator* vertex_translator = NULL; | 5411 ShaderTranslator* vertex_translator = NULL; |
5412 ShaderTranslator* fragment_translator = NULL; | 5412 ShaderTranslator* fragment_translator = NULL; |
5413 if (use_shader_translator_) { | 5413 if (use_shader_translator_) { |
5414 vertex_translator = vertex_translator_.get(); | 5414 vertex_translator = vertex_translator_.get(); |
5415 fragment_translator = fragment_translator_.get(); | 5415 fragment_translator = fragment_translator_.get(); |
5416 } | 5416 } |
5417 if (program->Link(shader_manager(), | 5417 if (program->Link(shader_manager(), |
5418 vertex_translator, | 5418 vertex_translator, |
5419 fragment_translator, | 5419 fragment_translator, |
| 5420 workarounds().count_all_in_varyings_packing ? |
| 5421 Program::kCountAll : Program::kCountOnlyStaticallyUsed, |
5420 shader_cache_callback_)) { | 5422 shader_cache_callback_)) { |
5421 if (program == state_.current_program.get()) { | 5423 if (program == state_.current_program.get()) { |
5422 if (workarounds().use_current_program_after_successful_link) | 5424 if (workarounds().use_current_program_after_successful_link) |
5423 glUseProgram(program->service_id()); | 5425 glUseProgram(program->service_id()); |
5424 if (workarounds().clear_uniforms_before_first_program_use) | 5426 if (workarounds().clear_uniforms_before_first_program_use) |
5425 program_manager()->ClearUniforms(program); | 5427 program_manager()->ClearUniforms(program); |
5426 } | 5428 } |
5427 } | 5429 } |
5428 }; | 5430 }; |
5429 | 5431 |
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10521 DoDidUseTexImageIfNeeded(texture, texture->target()); | 10523 DoDidUseTexImageIfNeeded(texture, texture->target()); |
10522 } | 10524 } |
10523 | 10525 |
10524 // Include the auto-generated part of this file. We split this because it means | 10526 // Include the auto-generated part of this file. We split this because it means |
10525 // we can easily edit the non-auto generated parts right here in this file | 10527 // we can easily edit the non-auto generated parts right here in this file |
10526 // instead of having to edit some template or the code generator. | 10528 // instead of having to edit some template or the code generator. |
10527 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10529 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
10528 | 10530 |
10529 } // namespace gles2 | 10531 } // namespace gles2 |
10530 } // namespace gpu | 10532 } // namespace gpu |
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