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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 11 matching lines...) Expand all Loading... | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 | 32 #include "bindings/v8/V8DOMWindowOrWorkerContextErrorHandler.h" |
33 #include "bindings/v8/V8WindowErrorHandler.h" | |
34 | 33 |
35 #include "bindings/v8/ScriptController.h" | 34 #include "bindings/v8/ScriptController.h" |
36 #include "bindings/v8/V8Binding.h" | 35 #include "bindings/v8/V8Binding.h" |
36 #include "bindings/v8/V8RecursionScope.h" | |
37 #include "core/dom/ErrorEvent.h" | 37 #include "core/dom/ErrorEvent.h" |
38 #include "core/dom/EventNames.h" | 38 #include "core/dom/EventNames.h" |
39 | 39 |
40 namespace WebCore { | 40 namespace WebCore { |
41 | 41 |
42 V8WindowErrorHandler::V8WindowErrorHandler(v8::Local<v8::Object> listener, bool isInline) | 42 V8DOMWindowOrWorkerContextErrorHandler::V8DOMWindowOrWorkerContextErrorHandler(v 8::Local<v8::Object> listener, bool isInline) |
43 : V8EventListener(listener, isInline) | 43 : V8EventListener(listener, isInline) |
44 { | 44 { |
45 } | 45 } |
46 | 46 |
47 v8::Local<v8::Value> V8WindowErrorHandler::callListenerFunction(ScriptExecutionC ontext* context, v8::Handle<v8::Value> jsEvent, Event* event) | 47 v8::Local<v8::Value> V8DOMWindowOrWorkerContextErrorHandler::callListenerFunctio n(ScriptExecutionContext* context, v8::Handle<v8::Value> jsEvent, Event* event) |
48 { | 48 { |
49 if (!event->hasInterface(eventNames().interfaceForErrorEvent)) | 49 if (!event->hasInterface(eventNames().interfaceForErrorEvent)) |
50 return V8EventListener::callListenerFunction(context, jsEvent, event); | 50 return V8EventListener::callListenerFunction(context, jsEvent, event); |
51 | 51 |
52 ErrorEvent* errorEvent = static_cast<ErrorEvent*>(event); | 52 ErrorEvent* errorEvent = static_cast<ErrorEvent*>(event); |
53 v8::Local<v8::Object> listener = getListenerObject(context); | 53 v8::Local<v8::Object> listener = getListenerObject(context); |
54 v8::Isolate* isolate = toV8Context(context, world())->GetIsolate(); | 54 v8::Isolate* isolate = toV8Context(context, world())->GetIsolate(); |
55 v8::Local<v8::Value> returnValue; | 55 v8::Local<v8::Value> returnValue; |
56 if (!listener.IsEmpty() && listener->IsFunction()) { | 56 if (!listener.IsEmpty() && listener->IsFunction()) { |
57 v8::Local<v8::Function> callFunction = v8::Local<v8::Function>::Cast(lis tener); | 57 v8::Local<v8::Function> callFunction = v8::Local<v8::Function>::Cast(lis tener); |
58 v8::Local<v8::Object> thisValue = v8::Context::GetCurrent()->Global(); | 58 v8::Local<v8::Object> thisValue = v8::Context::GetCurrent()->Global(); |
59 v8::Handle<v8::Value> parameters[3] = { v8String(errorEvent->message(), isolate), v8String(errorEvent->filename(), isolate), v8Integer(errorEvent->linen o(), isolate) }; | 59 v8::Handle<v8::Value> parameters[3] = { v8String(errorEvent->message(), isolate), v8String(errorEvent->filename(), isolate), v8Integer(errorEvent->linen o(), isolate) }; |
60 v8::TryCatch tryCatch; | 60 v8::TryCatch tryCatch; |
61 tryCatch.SetVerbose(true); | 61 tryCatch.SetVerbose(true); |
62 returnValue = ScriptController::callFunctionWithInstrumentation(0, callF unction, thisValue, 3, parameters); | 62 if (worldType(isolate) == WorkerWorld) { |
63 V8RecursionScope recursionScope(context); | |
64 returnValue = callFunction->Call(thisValue, 3, parameters); | |
65 } else | |
66 returnValue = ScriptController::callFunctionWithInstrumentation(0, c allFunction, thisValue, 3, parameters); | |
haraken
2013/05/20 02:50:30
I don't fully understand why we pass 0 instead of
| |
63 } | 67 } |
64 return returnValue; | 68 return returnValue; |
65 } | 69 } |
66 | 70 |
67 bool V8WindowErrorHandler::shouldPreventDefault(v8::Local<v8::Value> returnValue ) | 71 bool V8DOMWindowOrWorkerContextErrorHandler::shouldPreventDefault(v8::Local<v8:: Value> returnValue) |
68 { | 72 { |
69 return returnValue->IsBoolean() && returnValue->BooleanValue(); | 73 return returnValue->IsBoolean() && returnValue->BooleanValue(); |
70 } | 74 } |
71 | 75 |
72 } // namespace WebCore | 76 } // namespace WebCore |
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