| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROMECAST_BASE_CAST_RESOURCE_H_ | 5 #ifndef CHROMECAST_BASE_CAST_RESOURCE_H_ |
| 6 #define CHROMECAST_BASE_CAST_RESOURCE_H_ | 6 #define CHROMECAST_BASE_CAST_RESOURCE_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 | 9 |
| 10 namespace chromecast { | 10 namespace chromecast { |
| 11 | 11 |
| 12 // Interface for resources needed to run application. | 12 // A CastResource is a user of 1 or more Resources (primary screen, audio, |
| 13 // etc). As a user, it is responsible for doing any cast-specific component |
| 14 // initialization when the Resources it uses are granted. This initialization |
| 15 // is referred to as "acquiring" the Resources. Conversely, when the Resources |
| 16 // it uses are revoked, it must deinitialize these cast-specific components. |
| 17 // This deinitialization is referred to as "releasing" the Resources. |
| 18 // TODO(maclellant): RENAME/DESIGN THIS CLASS IN COMING REFACTOR. |
| 13 class CastResource { | 19 class CastResource { |
| 14 public: | 20 public: |
| 15 // Resources necessary to run cast apps. CastResource may contain union of the | 21 // Resources necessary to run cast apps. CastResource may contain union of the |
| 16 // following types. | 22 // following types. |
| 17 // TODO(yucliu): Split video resources and graphic resources. | 23 // TODO(yucliu): Split video resources and graphic resources. |
| 18 enum Resource { | 24 enum Resource { |
| 19 kResourceNone = 0, | 25 kResourceNone = 0, |
| 20 // All resources necessary to render sounds, for example, audio pipeline, | 26 // All resources necessary to render sounds, for example, audio pipeline, |
| 21 // speaker, etc. | 27 // speaker, etc. |
| 22 kResourceAudio = 1 << 0, | 28 kResourceAudio = 1 << 0, |
| 23 // All resources necessary to render videos or images, for example, video | 29 // All resources necessary to render videos or images, for example, video |
| 24 // pipeline, primary graphics plane, display, etc. | 30 // pipeline, primary graphics plane, display, etc. |
| 25 kResourceScreenPrimary = 1 << 1, | 31 kResourceScreenPrimary = 1 << 1, |
| 26 // All resources necessary to render overlaid images, for example, secondary | 32 // All resources necessary to render overlaid images, for example, secondary |
| 27 // graphics plane, LCD, etc. | 33 // graphics plane, LCD, etc. |
| 28 kResourceScreenSecondary = 1 << 2, | 34 kResourceScreenSecondary = 1 << 2, |
| 29 // Collection of resources used for display only combined with bitwise or. | 35 // Collection of resources used for display only combined with bitwise or. |
| 30 kResourceDisplayOnly = (kResourceScreenPrimary | kResourceScreenSecondary), | 36 kResourceDisplayOnly = (kResourceScreenPrimary | kResourceScreenSecondary), |
| 31 // Collection of all resources combined with bitwise or. | 37 // Collection of all resources combined with bitwise or. |
| 32 kResourceAll = | 38 kResourceAll = |
| 33 (kResourceAudio | kResourceScreenPrimary | kResourceScreenSecondary), | 39 (kResourceAudio | kResourceScreenPrimary | kResourceScreenSecondary), |
| 34 }; | 40 }; |
| 35 | 41 |
| 42 // A Client is responsible for notifying all registered CastResource's when |
| 43 // Resources are granted/revoked so that they can acquire/release those |
| 44 // Resources. When a CastResource is done acquiring/releasing, it responds |
| 45 // to the Client that it has completed. A Client can have multiple registered |
| 46 // CastResource's, but each CastResouce has 1 Client that it responds to. |
| 36 class Client { | 47 class Client { |
| 37 public: | 48 public: |
| 38 // Called when resource is created. CastResource should not be owned by | 49 // Called to register a CastResource with a Client. After registering, a |
| 39 // Client. It can be called from any thread. | 50 // CastResource will start getting notified when to acquire/release |
| 40 virtual void OnResourceAcquired(CastResource* cast_resource) = 0; | 51 // Resources. The Client does not take ownership of |cast_resource|. It can |
| 52 // be called from any thread. |
| 53 virtual void RegisterCastResource(CastResource* cast_resource) = 0; |
| 54 |
| 55 // TODO(esum): Add OnResourceAcquired() here once AcquireResource is |
| 56 // allowed to be asynchronous. |
| 57 |
| 41 // Called when part or all resources are released. It can be called from any | 58 // Called when part or all resources are released. It can be called from any |
| 42 // thread. | 59 // thread. |
| 43 // |cast_resource| the CastResource that is released. The pointer may be | 60 // |cast_resource| the CastResource that is released. The pointer may be |
| 44 // invalid. Client can't call functions with that pointer. | 61 // invalid. Client can't call functions with that pointer. |
| 45 // |remain| the unreleased resource of CastResource. If kResourceNone is | 62 // |remain| the unreleased resource of CastResource. If kResourceNone is |
| 46 // returned, Client will remove the resource from its watching | 63 // returned, Client will remove the resource from its watching |
| 47 // list. | 64 // list. |
| 48 virtual void OnResourceReleased(CastResource* cast_resource, | 65 virtual void OnResourceReleased(CastResource* cast_resource, |
| 49 Resource remain) = 0; | 66 Resource remain) = 0; |
| 50 | 67 |
| 51 protected: | 68 protected: |
| 52 virtual ~Client() {} | 69 virtual ~Client() {} |
| 53 }; | 70 }; |
| 54 | 71 |
| 72 // Sets the Client for the CastResource to respond to when it is done with |
| 73 // Acquire/ReleaseResource. |
| 55 void SetCastResourceClient(Client* client); | 74 void SetCastResourceClient(Client* client); |
| 75 // Called to acquire resources after OEM has granted them, and before |
| 76 // they start getting used by consumers. Implementation must be synchronous |
| 77 // since consumers will start using the resource immediately afterwards. |
| 78 // TODO(esum): We should allow this method to be asynchronous in case an |
| 79 // implementer needs to make expensive calls and doesn't want to block the |
| 80 // UI thread (b/26239576). For now, don't do anything expensive in your |
| 81 // implementation; if you really need to, then this bug has to be resolved. |
| 82 virtual void AcquireResource(Resource resource) = 0; |
| 56 // Called to release resources. Implementation should call | 83 // Called to release resources. Implementation should call |
| 57 // Client::OnResourceReleased when resource is released on its side. | 84 // Client::OnResourceReleased when resource is released on its side. |
| 58 virtual void ReleaseResource(Resource resource) = 0; | 85 virtual void ReleaseResource(Resource resource) = 0; |
| 59 | 86 |
| 60 protected: | 87 protected: |
| 61 CastResource() : client_(nullptr) {} | 88 CastResource() : client_(nullptr) {} |
| 62 virtual ~CastResource() {} | 89 virtual ~CastResource() {} |
| 63 | 90 |
| 64 void NotifyResourceAcquired(); | 91 // For derived classes to register themselves with their Client through |
| 92 // Client::RegisterCastResource. |
| 93 void RegisterWithClient(); |
| 65 void NotifyResourceReleased(Resource remain); | 94 void NotifyResourceReleased(Resource remain); |
| 66 | 95 |
| 67 private: | 96 private: |
| 68 Client* client_; | 97 Client* client_; |
| 69 | 98 |
| 70 DISALLOW_COPY_AND_ASSIGN(CastResource); | 99 DISALLOW_COPY_AND_ASSIGN(CastResource); |
| 71 }; | 100 }; |
| 72 | 101 |
| 73 } // namespace chromecast | 102 } // namespace chromecast |
| 74 | 103 |
| 75 #endif | 104 #endif |
| OLD | NEW |