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Unified Diff: cc/base/switches.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/base/switches.cc
diff --git a/cc/base/switches.cc b/cc/base/switches.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ae424824611ea9fd90d95e94ad238adc6aedcf87
--- /dev/null
+++ b/cc/base/switches.cc
@@ -0,0 +1,111 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/base/switches.h"
+
+#include "base/command_line.h"
+
+namespace cc {
+namespace switches {
+
+const char kDisableThreadedAnimation[] = "disable-threaded-animation";
+
+// Disables layer-edge anti-aliasing in the compositor.
+const char kDisableCompositedAntialiasing[] =
+ "disable-composited-antialiasing";
+
+// Disables sending the next BeginMainFrame before the previous commit
+// activates. Overrides the kEnableMainFrameBeforeActivation flag.
+const char kDisableMainFrameBeforeActivation[] =
+ "disable-main-frame-before-activation";
+
+// Enables sending the next BeginMainFrame before the previous commit activates.
+const char kEnableMainFrameBeforeActivation[] =
+ "enable-main-frame-before-activation";
+
+// Percentage of the top controls need to be hidden before they will auto hide.
+const char kTopControlsHideThreshold[] = "top-controls-hide-threshold";
+
+// Percentage of the top controls need to be shown before they will auto show.
+const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
+
+// Re-rasters everything multiple times to simulate a much slower machine.
+// Give a scale factor to cause raster to take that many times longer to
+// complete, such as --slow-down-raster-scale-factor=25.
+const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
+
+// Max tiles allowed for each tilings interest area.
+const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area";
+
+// The amount of unused resource memory compositor is allowed to keep around.
+const char kMaxUnusedResourceMemoryUsagePercentage[] =
+ "max-unused-resource-memory-usage-percentage";
+
+// Causes the compositor to render to textures which are then sent to the parent
+// through the texture mailbox mechanism.
+// Requires --enable-compositor-frame-message.
+const char kCompositeToMailbox[] = "composite-to-mailbox";
+
+// Check that property changes during paint do not occur.
+const char kStrictLayerPropertyChangeChecking[] =
+ "strict-layer-property-change-checking";
+
+// Virtual viewport for fixed-position elements, scrollbars during pinch.
+const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport";
+const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport";
+
+// Ensures that the draw properties computed via the property trees match those
+// computed by CalcDrawProperties.
+const char kEnablePropertyTreeVerification[] =
+ "enable-property-tree-verification";
+
+// Disable partial swap which is needed for some OpenGL drivers / emulators.
+const char kUIDisablePartialSwap[] = "ui-disable-partial-swap";
+
+// Enables the GPU benchmarking extension
+const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
+
+// Renders a border around compositor layers to help debug and study
+// layer compositing.
+const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
+const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
+
+// Draws a heads-up-display showing Frames Per Second as well as GPU memory
+// usage. If you also use --vmodule="head*=1" then FPS will also be output to
+// the console log.
+const char kShowFPSCounter[] = "show-fps-counter";
+const char kUIShowFPSCounter[] = "ui-show-fps-counter";
+
+// Renders a border that represents the bounding box for the layer's animation.
+const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds";
+const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds";
+
+// Show rects in the HUD around layers whose properties have changed.
+const char kShowPropertyChangedRects[] = "show-property-changed-rects";
+const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects";
+
+// Show rects in the HUD around damage as it is recorded into each render
+// surface.
+const char kShowSurfaceDamageRects[] = "show-surface-damage-rects";
+const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects";
+
+// Show rects in the HUD around the screen-space transformed bounds of every
+// layer.
+const char kShowScreenSpaceRects[] = "show-screenspace-rects";
+const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects";
+
+// Show rects in the HUD around the screen-space transformed bounds of every
+// layer's replica, when they have one.
+const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects";
+const char kUIShowReplicaScreenSpaceRects[] =
+ "ui-show-replica-screenspace-rects";
+
+// Prevents the layer tree unit tests from timing out.
+const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
+
+// Makes pixel tests write their output instead of read it.
+const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
+
+} // namespace switches
+} // namespace cc
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