Index: cc/base/switches.cc |
diff --git a/cc/base/switches.cc b/cc/base/switches.cc |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/base/switches.h" |
+ |
+#include "base/command_line.h" |
+ |
+namespace cc { |
+namespace switches { |
+ |
+const char kDisableThreadedAnimation[] = "disable-threaded-animation"; |
+ |
+// Disables layer-edge anti-aliasing in the compositor. |
+const char kDisableCompositedAntialiasing[] = |
+ "disable-composited-antialiasing"; |
+ |
+// Disables sending the next BeginMainFrame before the previous commit |
+// activates. Overrides the kEnableMainFrameBeforeActivation flag. |
+const char kDisableMainFrameBeforeActivation[] = |
+ "disable-main-frame-before-activation"; |
+ |
+// Enables sending the next BeginMainFrame before the previous commit activates. |
+const char kEnableMainFrameBeforeActivation[] = |
+ "enable-main-frame-before-activation"; |
+ |
+// Percentage of the top controls need to be hidden before they will auto hide. |
+const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; |
+ |
+// Percentage of the top controls need to be shown before they will auto show. |
+const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; |
+ |
+// Re-rasters everything multiple times to simulate a much slower machine. |
+// Give a scale factor to cause raster to take that many times longer to |
+// complete, such as --slow-down-raster-scale-factor=25. |
+const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
+ |
+// Max tiles allowed for each tilings interest area. |
+const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area"; |
+ |
+// The amount of unused resource memory compositor is allowed to keep around. |
+const char kMaxUnusedResourceMemoryUsagePercentage[] = |
+ "max-unused-resource-memory-usage-percentage"; |
+ |
+// Causes the compositor to render to textures which are then sent to the parent |
+// through the texture mailbox mechanism. |
+// Requires --enable-compositor-frame-message. |
+const char kCompositeToMailbox[] = "composite-to-mailbox"; |
+ |
+// Check that property changes during paint do not occur. |
+const char kStrictLayerPropertyChangeChecking[] = |
+ "strict-layer-property-change-checking"; |
+ |
+// Virtual viewport for fixed-position elements, scrollbars during pinch. |
+const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport"; |
+const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport"; |
+ |
+// Ensures that the draw properties computed via the property trees match those |
+// computed by CalcDrawProperties. |
+const char kEnablePropertyTreeVerification[] = |
+ "enable-property-tree-verification"; |
+ |
+// Disable partial swap which is needed for some OpenGL drivers / emulators. |
+const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; |
+ |
+// Enables the GPU benchmarking extension |
+const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
+ |
+// Renders a border around compositor layers to help debug and study |
+// layer compositing. |
+const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
+const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
+ |
+// Draws a heads-up-display showing Frames Per Second as well as GPU memory |
+// usage. If you also use --vmodule="head*=1" then FPS will also be output to |
+// the console log. |
+const char kShowFPSCounter[] = "show-fps-counter"; |
+const char kUIShowFPSCounter[] = "ui-show-fps-counter"; |
+ |
+// Renders a border that represents the bounding box for the layer's animation. |
+const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; |
+const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; |
+ |
+// Show rects in the HUD around layers whose properties have changed. |
+const char kShowPropertyChangedRects[] = "show-property-changed-rects"; |
+const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; |
+ |
+// Show rects in the HUD around damage as it is recorded into each render |
+// surface. |
+const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; |
+const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; |
+ |
+// Show rects in the HUD around the screen-space transformed bounds of every |
+// layer. |
+const char kShowScreenSpaceRects[] = "show-screenspace-rects"; |
+const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; |
+ |
+// Show rects in the HUD around the screen-space transformed bounds of every |
+// layer's replica, when they have one. |
+const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; |
+const char kUIShowReplicaScreenSpaceRects[] = |
+ "ui-show-replica-screenspace-rects"; |
+ |
+// Prevents the layer tree unit tests from timing out. |
+const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
+ |
+// Makes pixel tests write their output instead of read it. |
+const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
+ |
+} // namespace switches |
+} // namespace cc |