| Index: cc/output/geometry_binding.h
|
| diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ae6868744c38c5ca421471e0594e572645acf8a4
|
| --- /dev/null
|
| +++ b/cc/output/geometry_binding.h
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| @@ -0,0 +1,70 @@
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
|
| +#define CC_OUTPUT_GEOMETRY_BINDING_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "cc/output/gl_renderer.h" // For the GLC() macro.
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "third_party/khronos/GLES2/gl2.h"
|
| +#include "third_party/khronos/GLES2/gl2ext.h"
|
| +#include "ui/gfx/geometry/rect_f.h"
|
| +
|
| +namespace gfx {
|
| +class QuadF;
|
| +class Quad;
|
| +class QuadIndex;
|
| +class PointF;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +struct GeometryBindingVertex {
|
| + float a_position[3];
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| + float a_texCoord[2];
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| + // Index of the vertex, divide by 4 to have the matrix for this quad.
|
| + float a_index;
|
| +};
|
| +
|
| +struct GeometryBindingQuad {
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| + GeometryBindingQuad();
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| + GeometryBindingQuad(const GeometryBindingVertex& vert0,
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| + const GeometryBindingVertex& vert1,
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| + const GeometryBindingVertex& vert2,
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| + const GeometryBindingVertex& vert3);
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| + GeometryBindingVertex v0, v1, v2, v3;
|
| +};
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| +
|
| +struct GeometryBindingQuadIndex {
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| + GeometryBindingQuadIndex();
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| + GeometryBindingQuadIndex(uint16 index0,
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| + uint16 index1,
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| + uint16 index2,
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| + uint16 index3,
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| + uint16 index4,
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| + uint16 index5);
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| +
|
| + uint16 data[6];
|
| +};
|
| +
|
| +class DrawQuad;
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| +class DrawPolygon;
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| +
|
| +struct GeometryBinding {
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| + // All layer shaders share the same attribute locations for the vertex
|
| + // positions and texture coordinates. This allows switching shaders without
|
| + // rebinding attribute arrays.
|
| + static int PositionAttribLocation() { return 0; }
|
| + static int TexCoordAttribLocation() { return 1; }
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| + static int TriangleIndexAttribLocation() { return 2; }
|
| +};
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| +
|
| +void SetupGLContext(gpu::gles2::GLES2Interface* gl,
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| + GLuint quad_elements_vbo,
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| + GLuint quad_vertices_vbo);
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| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_OUTPUT_GEOMETRY_BINDING_H_
|
|
|