| Index: cc/output/shader.h
|
| diff --git a/cc/output/shader.h b/cc/output/shader.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5ccaa77ebad600bdf0e76c8a44bd3dd151dfb61e
|
| --- /dev/null
|
| +++ b/cc/output/shader.h
|
| @@ -0,0 +1,887 @@
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_SHADER_H_
|
| +#define CC_OUTPUT_SHADER_H_
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/basictypes.h"
|
| +
|
| +namespace gfx {
|
| +class Point;
|
| +class Size;
|
| +}
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +class GLES2Interface;
|
| +}
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +enum TexCoordPrecision {
|
| + TEX_COORD_PRECISION_NA = 0,
|
| + TEX_COORD_PRECISION_MEDIUM = 1,
|
| + TEX_COORD_PRECISION_HIGH = 2,
|
| + LAST_TEX_COORD_PRECISION = 2
|
| +};
|
| +
|
| +enum SamplerType {
|
| + SAMPLER_TYPE_NA = 0,
|
| + SAMPLER_TYPE_2D = 1,
|
| + SAMPLER_TYPE_2D_RECT = 2,
|
| + SAMPLER_TYPE_EXTERNAL_OES = 3,
|
| + LAST_SAMPLER_TYPE = 3
|
| +};
|
| +
|
| +enum BlendMode {
|
| + BLEND_MODE_NONE,
|
| + BLEND_MODE_NORMAL,
|
| + BLEND_MODE_SCREEN,
|
| + BLEND_MODE_OVERLAY,
|
| + BLEND_MODE_DARKEN,
|
| + BLEND_MODE_LIGHTEN,
|
| + BLEND_MODE_COLOR_DODGE,
|
| + BLEND_MODE_COLOR_BURN,
|
| + BLEND_MODE_HARD_LIGHT,
|
| + BLEND_MODE_SOFT_LIGHT,
|
| + BLEND_MODE_DIFFERENCE,
|
| + BLEND_MODE_EXCLUSION,
|
| + BLEND_MODE_MULTIPLY,
|
| + BLEND_MODE_HUE,
|
| + BLEND_MODE_SATURATION,
|
| + BLEND_MODE_COLOR,
|
| + BLEND_MODE_LUMINOSITY,
|
| + LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY
|
| +};
|
| +
|
| +enum MaskMode {
|
| + NO_MASK = 0,
|
| + HAS_MASK = 1,
|
| + LAST_MASK_VALUE = HAS_MASK
|
| +};
|
| +
|
| +struct ShaderLocations {
|
| + ShaderLocations();
|
| +
|
| + int sampler = -1;
|
| + int quad = -1;
|
| + int edge = -1;
|
| + int viewport = -1;
|
| + int mask_sampler = -1;
|
| + int mask_tex_coord_scale = -1;
|
| + int mask_tex_coord_offset = -1;
|
| + int matrix = -1;
|
| + int alpha = -1;
|
| + int color_matrix = -1;
|
| + int color_offset = -1;
|
| + int tex_transform = -1;
|
| + int backdrop = -1;
|
| + int backdrop_rect = -1;
|
| + int original_backdrop = -1;
|
| +};
|
| +
|
| +// Note: The highp_threshold_cache must be provided by the caller to make
|
| +// the caching multi-thread/context safe in an easy low-overhead manner.
|
| +// The caller must make sure to clear highp_threshold_cache to 0, so it can be
|
| +// reinitialized, if a new or different context is used.
|
| +TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
|
| + int* highp_threshold_cache,
|
| + int highp_threshold_min,
|
| + const gfx::Point& max_coordinate);
|
| +
|
| +TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
|
| + int* highp_threshold_cache,
|
| + int highp_threshold_min,
|
| + const gfx::Size& max_size);
|
| +
|
| +class VertexShaderPosTex {
|
| + public:
|
| + VertexShaderPosTex();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex);
|
| +};
|
| +
|
| +class VertexShaderPosTexYUVStretchOffset {
|
| + public:
|
| + VertexShaderPosTexYUVStretchOffset();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int tex_scale_location() const { return tex_scale_location_; }
|
| + int tex_offset_location() const { return tex_offset_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int tex_scale_location_;
|
| + int tex_offset_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretchOffset);
|
| +};
|
| +
|
| +class VertexShaderPos {
|
| + public:
|
| + VertexShaderPos();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderPos);
|
| +};
|
| +
|
| +class VertexShaderPosTexIdentity {
|
| + public:
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index) {}
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class VertexShaderPosTexTransform {
|
| + public:
|
| + VertexShaderPosTexTransform();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int tex_transform_location() const { return tex_transform_location_; }
|
| + int vertex_opacity_location() const { return vertex_opacity_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int tex_transform_location_;
|
| + int vertex_opacity_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform);
|
| +};
|
| +
|
| +class VertexShaderQuad {
|
| + public:
|
| + VertexShaderQuad();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int viewport_location() const { return -1; }
|
| + int quad_location() const { return quad_location_; }
|
| + int edge_location() const { return -1; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int quad_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad);
|
| +};
|
| +
|
| +class VertexShaderQuadAA {
|
| + public:
|
| + VertexShaderQuadAA();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int viewport_location() const { return viewport_location_; }
|
| + int quad_location() const { return quad_location_; }
|
| + int edge_location() const { return edge_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int viewport_location_;
|
| + int quad_location_;
|
| + int edge_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA);
|
| +};
|
| +
|
| +
|
| +class VertexShaderQuadTexTransformAA {
|
| + public:
|
| + VertexShaderQuadTexTransformAA();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int viewport_location() const { return viewport_location_; }
|
| + int quad_location() const { return quad_location_; }
|
| + int edge_location() const { return edge_location_; }
|
| + int tex_transform_location() const { return tex_transform_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int viewport_location_;
|
| + int quad_location_;
|
| + int edge_location_;
|
| + int tex_transform_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA);
|
| +};
|
| +
|
| +class VertexShaderTile {
|
| + public:
|
| + VertexShaderTile();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int viewport_location() const { return -1; }
|
| + int quad_location() const { return quad_location_; }
|
| + int edge_location() const { return -1; }
|
| + int vertex_tex_transform_location() const {
|
| + return vertex_tex_transform_location_;
|
| + }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int quad_location_;
|
| + int vertex_tex_transform_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderTile);
|
| +};
|
| +
|
| +class VertexShaderTileAA {
|
| + public:
|
| + VertexShaderTileAA();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int viewport_location() const { return viewport_location_; }
|
| + int quad_location() const { return quad_location_; }
|
| + int edge_location() const { return edge_location_; }
|
| + int vertex_tex_transform_location() const {
|
| + return vertex_tex_transform_location_;
|
| + }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int viewport_location_;
|
| + int quad_location_;
|
| + int edge_location_;
|
| + int vertex_tex_transform_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA);
|
| +};
|
| +
|
| +class VertexShaderVideoTransform {
|
| + public:
|
| + VertexShaderVideoTransform();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString() const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + int matrix_location() const { return matrix_location_; }
|
| + int tex_matrix_location() const { return tex_matrix_location_; }
|
| +
|
| + private:
|
| + int matrix_location_;
|
| + int tex_matrix_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform);
|
| +};
|
| +
|
| +class FragmentTexBlendMode {
|
| + public:
|
| + int backdrop_location() const { return backdrop_location_; }
|
| + int original_backdrop_location() const { return original_backdrop_location_; }
|
| + int backdrop_rect_location() const { return backdrop_rect_location_; }
|
| +
|
| + BlendMode blend_mode() const { return blend_mode_; }
|
| + void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; }
|
| + bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; }
|
| + void set_mask_for_background(bool mask_for_background) {
|
| + mask_for_background_ = mask_for_background;
|
| + }
|
| + bool mask_for_background() const { return mask_for_background_; }
|
| +
|
| + protected:
|
| + FragmentTexBlendMode();
|
| +
|
| + std::string SetBlendModeFunctions(std::string shader_string) const;
|
| +
|
| + int backdrop_location_;
|
| + int original_backdrop_location_;
|
| + int backdrop_rect_location_;
|
| +
|
| + private:
|
| + BlendMode blend_mode_;
|
| + bool mask_for_background_;
|
| +
|
| + std::string GetHelperFunctions() const;
|
| + std::string GetBlendFunction() const;
|
| + std::string GetBlendFunctionBodyForRGB() const;
|
| +};
|
| +
|
| +class FragmentTexAlphaBinding : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentTexAlphaBinding();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int fragment_tex_transform_location() const { return -1; }
|
| + int sampler_location() const { return sampler_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int alpha_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding);
|
| +};
|
| +
|
| +class FragmentTexColorMatrixAlphaBinding : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentTexColorMatrixAlphaBinding();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int color_matrix_location() const { return color_matrix_location_; }
|
| + int color_offset_location() const { return color_offset_location_; }
|
| + int fragment_tex_transform_location() const { return -1; }
|
| + int sampler_location() const { return sampler_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int alpha_location_;
|
| + int color_matrix_location_;
|
| + int color_offset_location_;
|
| +};
|
| +
|
| +class FragmentTexOpaqueBinding : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentTexOpaqueBinding();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return -1; }
|
| + int fragment_tex_transform_location() const { return -1; }
|
| + int background_color_location() const { return -1; }
|
| + int sampler_location() const { return sampler_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding);
|
| +};
|
| +
|
| +class FragmentTexBackgroundBinding : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentTexBackgroundBinding();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int background_color_location() const { return background_color_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| +
|
| + private:
|
| + int background_color_location_;
|
| + int sampler_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding);
|
| +};
|
| +
|
| +class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderTexBackgroundVaryingAlpha
|
| + : public FragmentTexBackgroundBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderTexBackgroundPremultiplyAlpha
|
| + : public FragmentTexBackgroundBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexColorMatrixAlpha
|
| + : public FragmentTexColorMatrixAlphaBinding {
|
| + public:
|
| + std::string GetShaderString(TexCoordPrecision precision,
|
| + SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel with alpha.
|
| +class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel without alpha.
|
| +class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaAA();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| +
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int alpha_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA);
|
| +};
|
| +
|
| +class FragmentTexClampAlphaAABinding : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentTexClampAlphaAABinding();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int fragment_tex_transform_location() const {
|
| + return fragment_tex_transform_location_;
|
| + }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int alpha_location_;
|
| + int fragment_tex_transform_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding);
|
| +};
|
| +
|
| +class FragmentShaderRGBATexClampAlphaAA
|
| + : public FragmentTexClampAlphaAABinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel.
|
| +class FragmentShaderRGBATexClampSwizzleAlphaAA
|
| + : public FragmentTexClampAlphaAABinding {
|
| + public:
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaMask();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int mask_sampler_location() const { return mask_sampler_location_; }
|
| + int mask_tex_coord_scale_location() const {
|
| + return mask_tex_coord_scale_location_;
|
| + }
|
| + int mask_tex_coord_offset_location() const {
|
| + return mask_tex_coord_offset_location_;
|
| + }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int mask_sampler_location_;
|
| + int alpha_location_;
|
| + int mask_tex_coord_scale_location_;
|
| + int mask_tex_coord_offset_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask);
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaMaskAA();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int mask_sampler_location() const { return mask_sampler_location_; }
|
| + int mask_tex_coord_scale_location() const {
|
| + return mask_tex_coord_scale_location_;
|
| + }
|
| + int mask_tex_coord_offset_location() const {
|
| + return mask_tex_coord_offset_location_;
|
| + }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int mask_sampler_location_;
|
| + int alpha_location_;
|
| + int mask_tex_coord_scale_location_;
|
| + int mask_tex_coord_offset_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA);
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMaskColorMatrixAA
|
| + : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaMaskColorMatrixAA();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int mask_sampler_location() const { return mask_sampler_location_; }
|
| + int mask_tex_coord_scale_location() const {
|
| + return mask_tex_coord_scale_location_;
|
| + }
|
| + int mask_tex_coord_offset_location() const {
|
| + return mask_tex_coord_offset_location_;
|
| + }
|
| + int color_matrix_location() const { return color_matrix_location_; }
|
| + int color_offset_location() const { return color_offset_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int mask_sampler_location_;
|
| + int alpha_location_;
|
| + int mask_tex_coord_scale_location_;
|
| + int mask_tex_coord_offset_location_;
|
| + int color_matrix_location_;
|
| + int color_offset_location_;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaColorMatrixAA();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int color_matrix_location() const { return color_matrix_location_; }
|
| + int color_offset_location() const { return color_offset_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int alpha_location_;
|
| + int color_matrix_location_;
|
| + int color_offset_location_;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderRGBATexAlphaMaskColorMatrix();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int sampler_location() const { return sampler_location_; }
|
| + int mask_sampler_location() const { return mask_sampler_location_; }
|
| + int mask_tex_coord_scale_location() const {
|
| + return mask_tex_coord_scale_location_;
|
| + }
|
| + int mask_tex_coord_offset_location() const {
|
| + return mask_tex_coord_offset_location_;
|
| + }
|
| + int color_matrix_location() const { return color_matrix_location_; }
|
| + int color_offset_location() const { return color_offset_location_; }
|
| +
|
| + private:
|
| + int sampler_location_;
|
| + int mask_sampler_location_;
|
| + int alpha_location_;
|
| + int mask_tex_coord_scale_location_;
|
| + int mask_tex_coord_offset_location_;
|
| + int color_matrix_location_;
|
| + int color_offset_location_;
|
| +};
|
| +
|
| +class FragmentShaderYUVVideo : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderYUVVideo();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int y_texture_location() const { return y_texture_location_; }
|
| + int u_texture_location() const { return u_texture_location_; }
|
| + int v_texture_location() const { return v_texture_location_; }
|
| + int alpha_location() const { return alpha_location_; }
|
| + int yuv_matrix_location() const { return yuv_matrix_location_; }
|
| + int yuv_adj_location() const { return yuv_adj_location_; }
|
| + int clamp_rect_location() const { return clamp_rect_location_; }
|
| +
|
| + private:
|
| + int y_texture_location_;
|
| + int u_texture_location_;
|
| + int v_texture_location_;
|
| + int alpha_location_;
|
| + int yuv_matrix_location_;
|
| + int yuv_adj_location_;
|
| + int clamp_rect_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo);
|
| +};
|
| +
|
| +class FragmentShaderYUVAVideo : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderYUVAVideo();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| +
|
| + int y_texture_location() const { return y_texture_location_; }
|
| + int u_texture_location() const { return u_texture_location_; }
|
| + int v_texture_location() const { return v_texture_location_; }
|
| + int a_texture_location() const { return a_texture_location_; }
|
| + int alpha_location() const { return alpha_location_; }
|
| + int yuv_matrix_location() const { return yuv_matrix_location_; }
|
| + int yuv_adj_location() const { return yuv_adj_location_; }
|
| + int clamp_rect_location() const { return clamp_rect_location_; }
|
| +
|
| + private:
|
| + int y_texture_location_;
|
| + int u_texture_location_;
|
| + int v_texture_location_;
|
| + int a_texture_location_;
|
| + int alpha_location_;
|
| + int yuv_matrix_location_;
|
| + int yuv_adj_location_;
|
| + int clamp_rect_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo);
|
| +};
|
| +
|
| +class FragmentShaderColor : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderColor();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int color_location() const { return color_location_; }
|
| +
|
| + private:
|
| + int color_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor);
|
| +};
|
| +
|
| +class FragmentShaderColorAA : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderColorAA();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int color_location() const { return color_location_; }
|
| +
|
| + private:
|
| + int color_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA);
|
| +};
|
| +
|
| +class FragmentShaderCheckerboard : public FragmentTexBlendMode {
|
| + public:
|
| + FragmentShaderCheckerboard();
|
| + std::string GetShaderString(
|
| + TexCoordPrecision precision, SamplerType sampler) const;
|
| + static std::string GetShaderHead();
|
| + static std::string GetShaderBody();
|
| +
|
| + void Init(gpu::gles2::GLES2Interface* context,
|
| + unsigned program,
|
| + int* base_uniform_index);
|
| + int alpha_location() const { return alpha_location_; }
|
| + int tex_transform_location() const { return tex_transform_location_; }
|
| + int frequency_location() const { return frequency_location_; }
|
| + int color_location() const { return color_location_; }
|
| +
|
| + private:
|
| + int alpha_location_;
|
| + int tex_transform_location_;
|
| + int frequency_location_;
|
| + int color_location_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard);
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_OUTPUT_SHADER_H_
|
|
|