| Index: cc/output/context_provider.h
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| diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..1e6c19f3b4bb2f4dd4a9df19aadeae620b95fe4a
|
| --- /dev/null
|
| +++ b/cc/output/context_provider.h
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| @@ -0,0 +1,93 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
|
| +#define CC_OUTPUT_CONTEXT_PROVIDER_H_
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| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "gpu/command_buffer/common/capabilities.h"
|
| +
|
| +class GrContext;
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| +
|
| +namespace base {
|
| +class Lock;
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| +}
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| +
|
| +namespace gpu {
|
| +class ContextSupport;
|
| +namespace gles2 { class GLES2Interface; }
|
| +}
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| +
|
| +namespace cc {
|
| +struct ManagedMemoryPolicy;
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| +
|
| +class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
|
| + public:
|
| + // Bind the 3d context to the current thread. This should be called before
|
| + // accessing the contexts. Calling it more than once should have no effect.
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| + // Once this function has been called, the class should only be accessed
|
| + // from the same thread.
|
| + virtual bool BindToCurrentThread() = 0;
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| + virtual void DetachFromThread() {}
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| +
|
| + virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
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| + virtual gpu::ContextSupport* ContextSupport() = 0;
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| + virtual class GrContext* GrContext() = 0;
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| +
|
| + struct Capabilities {
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| + gpu::Capabilities gpu;
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| + size_t max_transfer_buffer_usage_bytes;
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| +
|
| + Capabilities();
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| + };
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| +
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| + // Sets up a lock so this context can be used from multiple threads.
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| + virtual void SetupLock() = 0;
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| +
|
| + // Returns the lock that should be held if using this context from multiple
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| + // threads.
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| + virtual base::Lock* GetLock() = 0;
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| +
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| + // Returns the capabilities of the currently bound 3d context.
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| + virtual Capabilities ContextCapabilities() = 0;
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| +
|
| + // Checks if the context is currently known to be lost.
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| + virtual bool IsContextLost() = 0;
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| +
|
| + // Ask the provider to check if the contexts are valid or lost. If they are,
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| + // this should invalidate the provider so that it can be replaced with a new
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| + // one.
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| + virtual void VerifyContexts() = 0;
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| +
|
| + // Delete all cached gpu resources.
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| + virtual void DeleteCachedResources() = 0;
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| +
|
| + // A method to be called from the main thread that should return true if
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| + // the context inside the provider is no longer valid.
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| + virtual bool DestroyedOnMainThread() = 0;
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| +
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| + // Sets a callback to be called when the context is lost. This should be
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| + // called from the same thread that the context is bound to. To avoid races,
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| + // it should be called before BindToCurrentThread(), or VerifyContexts()
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| + // should be called after setting the callback.
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| + typedef base::Closure LostContextCallback;
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| + virtual void SetLostContextCallback(
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| + const LostContextCallback& lost_context_callback) = 0;
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| +
|
| + // Sets a callback to be called when the memory policy changes. This should be
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| + // called from the same thread that the context is bound to.
|
| + typedef base::Callback<void(const ManagedMemoryPolicy& policy)>
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| + MemoryPolicyChangedCallback;
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| + virtual void SetMemoryPolicyChangedCallback(
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| + const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0;
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| +
|
| + protected:
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| + friend class base::RefCountedThreadSafe<ContextProvider>;
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| + virtual ~ContextProvider() {}
|
| +};
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| +
|
| +} // namespace cc
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| +
|
| +#endif // CC_OUTPUT_CONTEXT_PROVIDER_H_
|
|
|