Index: cc/output/context_provider.h |
diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h |
new file mode 100644 |
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+++ b/cc/output/context_provider.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ |
+#define CC_OUTPUT_CONTEXT_PROVIDER_H_ |
+ |
+#include "base/callback.h" |
+#include "base/memory/ref_counted.h" |
+#include "gpu/command_buffer/common/capabilities.h" |
+ |
+class GrContext; |
+ |
+namespace base { |
+class Lock; |
+} |
+ |
+namespace gpu { |
+class ContextSupport; |
+namespace gles2 { class GLES2Interface; } |
+} |
+ |
+namespace cc { |
+struct ManagedMemoryPolicy; |
+ |
+class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { |
+ public: |
+ // Bind the 3d context to the current thread. This should be called before |
+ // accessing the contexts. Calling it more than once should have no effect. |
+ // Once this function has been called, the class should only be accessed |
+ // from the same thread. |
+ virtual bool BindToCurrentThread() = 0; |
+ virtual void DetachFromThread() {} |
+ |
+ virtual gpu::gles2::GLES2Interface* ContextGL() = 0; |
+ virtual gpu::ContextSupport* ContextSupport() = 0; |
+ virtual class GrContext* GrContext() = 0; |
+ |
+ struct Capabilities { |
+ gpu::Capabilities gpu; |
+ size_t max_transfer_buffer_usage_bytes; |
+ |
+ Capabilities(); |
+ }; |
+ |
+ // Sets up a lock so this context can be used from multiple threads. |
+ virtual void SetupLock() = 0; |
+ |
+ // Returns the lock that should be held if using this context from multiple |
+ // threads. |
+ virtual base::Lock* GetLock() = 0; |
+ |
+ // Returns the capabilities of the currently bound 3d context. |
+ virtual Capabilities ContextCapabilities() = 0; |
+ |
+ // Checks if the context is currently known to be lost. |
+ virtual bool IsContextLost() = 0; |
+ |
+ // Ask the provider to check if the contexts are valid or lost. If they are, |
+ // this should invalidate the provider so that it can be replaced with a new |
+ // one. |
+ virtual void VerifyContexts() = 0; |
+ |
+ // Delete all cached gpu resources. |
+ virtual void DeleteCachedResources() = 0; |
+ |
+ // A method to be called from the main thread that should return true if |
+ // the context inside the provider is no longer valid. |
+ virtual bool DestroyedOnMainThread() = 0; |
+ |
+ // Sets a callback to be called when the context is lost. This should be |
+ // called from the same thread that the context is bound to. To avoid races, |
+ // it should be called before BindToCurrentThread(), or VerifyContexts() |
+ // should be called after setting the callback. |
+ typedef base::Closure LostContextCallback; |
+ virtual void SetLostContextCallback( |
+ const LostContextCallback& lost_context_callback) = 0; |
+ |
+ // Sets a callback to be called when the memory policy changes. This should be |
+ // called from the same thread that the context is bound to. |
+ typedef base::Callback<void(const ManagedMemoryPolicy& policy)> |
+ MemoryPolicyChangedCallback; |
+ virtual void SetMemoryPolicyChangedCallback( |
+ const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; |
+ |
+ protected: |
+ friend class base::RefCountedThreadSafe<ContextProvider>; |
+ virtual ~ContextProvider() {} |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ |