Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7e0f8e0f5c1a92a8c787a90898e843717475e7df |
--- /dev/null |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -0,0 +1,2076 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/gl_renderer.h" |
+ |
+#include <set> |
+ |
+#include "cc/base/math_util.h" |
+#include "cc/output/compositor_frame_metadata.h" |
+#include "cc/resources/resource_provider.h" |
+#include "cc/test/fake_impl_proxy.h" |
+#include "cc/test/fake_layer_tree_host_impl.h" |
+#include "cc/test/fake_output_surface.h" |
+#include "cc/test/fake_output_surface_client.h" |
+#include "cc/test/fake_renderer_client.h" |
+#include "cc/test/pixel_test.h" |
+#include "cc/test/render_pass_test_common.h" |
+#include "cc/test/render_pass_test_utils.h" |
+#include "cc/test/test_shared_bitmap_manager.h" |
+#include "cc/test/test_web_graphics_context_3d.h" |
+#include "gpu/GLES2/gl2extchromium.h" |
+#include "gpu/command_buffer/client/context_support.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/skia/include/core/SkImageFilter.h" |
+#include "third_party/skia/include/core/SkMatrix.h" |
+#include "third_party/skia/include/effects/SkColorFilterImageFilter.h" |
+#include "third_party/skia/include/effects/SkColorMatrixFilter.h" |
+#include "ui/gfx/transform.h" |
+ |
+using testing::_; |
+using testing::AnyNumber; |
+using testing::Args; |
+using testing::AtLeast; |
+using testing::ElementsAre; |
+using testing::Expectation; |
+using testing::InSequence; |
+using testing::Mock; |
+using testing::Return; |
+using testing::StrictMock; |
+ |
+namespace cc { |
+ |
+class GLRendererTest : public testing::Test { |
+ protected: |
+ RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); } |
+ |
+ RenderPassList render_passes_in_draw_order_; |
+}; |
+ |
+#define EXPECT_PROGRAM_VALID(program_binding) \ |
+ do { \ |
+ EXPECT_TRUE((program_binding)->program()); \ |
+ EXPECT_TRUE((program_binding)->initialized()); \ |
+ } while (false) |
+ |
+static inline SkXfermode::Mode BlendModeToSkXfermode(BlendMode blend_mode) { |
+ switch (blend_mode) { |
+ case BLEND_MODE_NONE: |
+ case BLEND_MODE_NORMAL: |
+ return SkXfermode::kSrcOver_Mode; |
+ case BLEND_MODE_SCREEN: |
+ return SkXfermode::kScreen_Mode; |
+ case BLEND_MODE_OVERLAY: |
+ return SkXfermode::kOverlay_Mode; |
+ case BLEND_MODE_DARKEN: |
+ return SkXfermode::kDarken_Mode; |
+ case BLEND_MODE_LIGHTEN: |
+ return SkXfermode::kLighten_Mode; |
+ case BLEND_MODE_COLOR_DODGE: |
+ return SkXfermode::kColorDodge_Mode; |
+ case BLEND_MODE_COLOR_BURN: |
+ return SkXfermode::kColorBurn_Mode; |
+ case BLEND_MODE_HARD_LIGHT: |
+ return SkXfermode::kHardLight_Mode; |
+ case BLEND_MODE_SOFT_LIGHT: |
+ return SkXfermode::kSoftLight_Mode; |
+ case BLEND_MODE_DIFFERENCE: |
+ return SkXfermode::kDifference_Mode; |
+ case BLEND_MODE_EXCLUSION: |
+ return SkXfermode::kExclusion_Mode; |
+ case BLEND_MODE_MULTIPLY: |
+ return SkXfermode::kMultiply_Mode; |
+ case BLEND_MODE_HUE: |
+ return SkXfermode::kHue_Mode; |
+ case BLEND_MODE_SATURATION: |
+ return SkXfermode::kSaturation_Mode; |
+ case BLEND_MODE_COLOR: |
+ return SkXfermode::kColor_Mode; |
+ case BLEND_MODE_LUMINOSITY: |
+ return SkXfermode::kLuminosity_Mode; |
+ } |
+ return SkXfermode::kSrcOver_Mode; |
+} |
+ |
+// Explicitly named to be a friend in GLRenderer for shader access. |
+class GLRendererShaderPixelTest : public GLRendererPixelTest { |
+ public: |
+ void SetUp() override { |
+ GLRendererPixelTest::SetUp(); |
+ ASSERT_FALSE(renderer()->IsContextLost()); |
+ } |
+ |
+ void TearDown() override { |
+ GLRendererPixelTest::TearDown(); |
+ ASSERT_FALSE(renderer()->IsContextLost()); |
+ } |
+ |
+ void TestBasicShaders() { |
+ EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); |
+ EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); |
+ EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); |
+ EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); |
+ } |
+ |
+ void TestShadersWithPrecision(TexCoordPrecision precision) { |
+ EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetNonPremultipliedTextureProgram(precision)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetNonPremultipliedTextureBackgroundProgram(precision)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); |
+ if (renderer()->Capabilities().using_egl_image) |
+ EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); |
+ else |
+ EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision)); |
+ } |
+ |
+ void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassProgram(precision, blend_mode)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetRenderPassProgramAA(precision, blend_mode)); |
+ } |
+ |
+ void TestShadersWithPrecisionAndSampler(TexCoordPrecision precision, |
+ SamplerType sampler) { |
+ if (!renderer()->Capabilities().using_egl_image && |
+ sampler == SAMPLER_TYPE_EXTERNAL_OES) { |
+ // This will likely be hit in tests due to usage of osmesa. |
+ return; |
+ } |
+ |
+ EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); |
+ EXPECT_PROGRAM_VALID( |
+ renderer()->GetTileProgramSwizzleAA(precision, sampler)); |
+ } |
+ |
+ void TestShadersWithMasks(TexCoordPrecision precision, |
+ SamplerType sampler, |
+ BlendMode blend_mode, |
+ bool mask_for_background) { |
+ if (!renderer()->Capabilities().using_egl_image && |
+ sampler == SAMPLER_TYPE_EXTERNAL_OES) { |
+ // This will likely be hit in tests due to usage of osmesa. |
+ return; |
+ } |
+ |
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram( |
+ precision, sampler, blend_mode, mask_for_background)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA( |
+ precision, sampler, blend_mode, mask_for_background)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgramAA( |
+ precision, sampler, blend_mode, mask_for_background)); |
+ EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgram( |
+ precision, sampler, blend_mode, mask_for_background)); |
+ } |
+}; |
+ |
+namespace { |
+ |
+#if !defined(OS_ANDROID) && !defined(OS_WIN) |
+static const TexCoordPrecision kPrecisionList[] = {TEX_COORD_PRECISION_MEDIUM, |
+ TEX_COORD_PRECISION_HIGH}; |
+ |
+static const BlendMode kBlendModeList[LAST_BLEND_MODE + 1] = { |
+ BLEND_MODE_NONE, |
+ BLEND_MODE_NORMAL, |
+ BLEND_MODE_SCREEN, |
+ BLEND_MODE_OVERLAY, |
+ BLEND_MODE_DARKEN, |
+ BLEND_MODE_LIGHTEN, |
+ BLEND_MODE_COLOR_DODGE, |
+ BLEND_MODE_COLOR_BURN, |
+ BLEND_MODE_HARD_LIGHT, |
+ BLEND_MODE_SOFT_LIGHT, |
+ BLEND_MODE_DIFFERENCE, |
+ BLEND_MODE_EXCLUSION, |
+ BLEND_MODE_MULTIPLY, |
+ BLEND_MODE_HUE, |
+ BLEND_MODE_SATURATION, |
+ BLEND_MODE_COLOR, |
+ BLEND_MODE_LUMINOSITY, |
+}; |
+ |
+static const SamplerType kSamplerList[] = { |
+ SAMPLER_TYPE_2D, |
+ SAMPLER_TYPE_2D_RECT, |
+ SAMPLER_TYPE_EXTERNAL_OES, |
+}; |
+ |
+TEST_F(GLRendererShaderPixelTest, BasicShadersCompile) { |
+ TestBasicShaders(); |
+} |
+ |
+class PrecisionShaderPixelTest |
+ : public GLRendererShaderPixelTest, |
+ public ::testing::WithParamInterface<TexCoordPrecision> {}; |
+ |
+TEST_P(PrecisionShaderPixelTest, ShadersCompile) { |
+ TestShadersWithPrecision(GetParam()); |
+} |
+ |
+INSTANTIATE_TEST_CASE_P(PrecisionShadersCompile, |
+ PrecisionShaderPixelTest, |
+ ::testing::ValuesIn(kPrecisionList)); |
+ |
+class PrecisionBlendShaderPixelTest |
+ : public GLRendererShaderPixelTest, |
+ public ::testing::WithParamInterface< |
+ std::tr1::tuple<TexCoordPrecision, BlendMode>> {}; |
+ |
+TEST_P(PrecisionBlendShaderPixelTest, ShadersCompile) { |
+ TestShadersWithPrecisionAndBlend(std::tr1::get<0>(GetParam()), |
+ std::tr1::get<1>(GetParam())); |
+} |
+ |
+INSTANTIATE_TEST_CASE_P( |
+ PrecisionBlendShadersCompile, |
+ PrecisionBlendShaderPixelTest, |
+ ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
+ ::testing::ValuesIn(kBlendModeList))); |
+ |
+class PrecisionSamplerShaderPixelTest |
+ : public GLRendererShaderPixelTest, |
+ public ::testing::WithParamInterface< |
+ std::tr1::tuple<TexCoordPrecision, SamplerType>> {}; |
+ |
+TEST_P(PrecisionSamplerShaderPixelTest, ShadersCompile) { |
+ TestShadersWithPrecisionAndSampler(std::tr1::get<0>(GetParam()), |
+ std::tr1::get<1>(GetParam())); |
+} |
+ |
+INSTANTIATE_TEST_CASE_P(PrecisionSamplerShadersCompile, |
+ PrecisionSamplerShaderPixelTest, |
+ ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
+ ::testing::ValuesIn(kSamplerList))); |
+ |
+class MaskShaderPixelTest |
+ : public GLRendererShaderPixelTest, |
+ public ::testing::WithParamInterface< |
+ std::tr1::tuple<TexCoordPrecision, SamplerType, BlendMode, bool>> {}; |
+ |
+TEST_P(MaskShaderPixelTest, ShadersCompile) { |
+ TestShadersWithMasks( |
+ std::tr1::get<0>(GetParam()), std::tr1::get<1>(GetParam()), |
+ std::tr1::get<2>(GetParam()), std::tr1::get<3>(GetParam())); |
+} |
+ |
+INSTANTIATE_TEST_CASE_P(MaskShadersCompile, |
+ MaskShaderPixelTest, |
+ ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
+ ::testing::ValuesIn(kSamplerList), |
+ ::testing::ValuesIn(kBlendModeList), |
+ ::testing::Bool())); |
+ |
+#endif |
+ |
+class FakeRendererGL : public GLRenderer { |
+ public: |
+ FakeRendererGL(RendererClient* client, |
+ const RendererSettings* settings, |
+ OutputSurface* output_surface, |
+ ResourceProvider* resource_provider) |
+ : GLRenderer(client, |
+ settings, |
+ output_surface, |
+ resource_provider, |
+ NULL, |
+ 0) {} |
+ |
+ // GLRenderer methods. |
+ |
+ // Changing visibility to public. |
+ using GLRenderer::IsBackbufferDiscarded; |
+ using GLRenderer::DoDrawQuad; |
+ using GLRenderer::BeginDrawingFrame; |
+ using GLRenderer::FinishDrawingQuadList; |
+ using GLRenderer::stencil_enabled; |
+}; |
+ |
+class GLRendererWithDefaultHarnessTest : public GLRendererTest { |
+ protected: |
+ GLRendererWithDefaultHarnessTest() { |
+ output_surface_ = |
+ FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create()).Pass(); |
+ CHECK(output_surface_->BindToClient(&output_surface_client_)); |
+ |
+ shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
+ resource_provider_ = ResourceProvider::Create(output_surface_.get(), |
+ shared_bitmap_manager_.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1).Pass(); |
+ renderer_ = make_scoped_ptr(new FakeRendererGL(&renderer_client_, |
+ &settings_, |
+ output_surface_.get(), |
+ resource_provider_.get())); |
+ } |
+ |
+ void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } |
+ |
+ RendererSettings settings_; |
+ FakeOutputSurfaceClient output_surface_client_; |
+ scoped_ptr<FakeOutputSurface> output_surface_; |
+ FakeRendererClient renderer_client_; |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
+ scoped_ptr<ResourceProvider> resource_provider_; |
+ scoped_ptr<FakeRendererGL> renderer_; |
+}; |
+ |
+// Closing the namespace here so that GLRendererShaderTest can take advantage |
+// of the friend relationship with GLRenderer and all of the mock classes |
+// declared above it. |
+} // namespace |
+ |
+class GLRendererShaderTest : public GLRendererTest { |
+ protected: |
+ GLRendererShaderTest() { |
+ output_surface_ = FakeOutputSurface::Create3d().Pass(); |
+ CHECK(output_surface_->BindToClient(&output_surface_client_)); |
+ |
+ shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
+ resource_provider_ = ResourceProvider::Create(output_surface_.get(), |
+ shared_bitmap_manager_.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1).Pass(); |
+ renderer_.reset(new FakeRendererGL(&renderer_client_, |
+ &settings_, |
+ output_surface_.get(), |
+ resource_provider_.get())); |
+ } |
+ |
+ void TestRenderPassProgram(TexCoordPrecision precision, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_->render_pass_program_[precision][blend_mode]); |
+ EXPECT_EQ(renderer_->render_pass_program_[precision][blend_mode].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassColorMatrixProgram(TexCoordPrecision precision, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_->render_pass_color_matrix_program_[precision][blend_mode]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_color_matrix_program_[precision][blend_mode] |
+ .program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassMaskProgram(TexCoordPrecision precision, |
+ SamplerType sampler, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_->render_pass_mask_program_[precision] |
+ [sampler] |
+ [blend_mode] |
+ [NO_MASK]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_mask_program_[precision] |
+ [sampler] |
+ [blend_mode] |
+ [NO_MASK].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, |
+ SamplerType sampler, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_ |
+ [precision][sampler][blend_mode][NO_MASK]); |
+ EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_ |
+ [precision][sampler][blend_mode][NO_MASK].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassProgramAA(TexCoordPrecision precision, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_->render_pass_program_aa_[precision][blend_mode]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_program_aa_[precision][blend_mode].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_ |
+ ->render_pass_color_matrix_program_aa_[precision][blend_mode]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_color_matrix_program_aa_[precision][blend_mode] |
+ .program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassMaskProgramAA(TexCoordPrecision precision, |
+ SamplerType sampler, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID( |
+ &renderer_ |
+ ->render_pass_mask_program_aa_ |
+ [precision][sampler][blend_mode][NO_MASK]); |
+ EXPECT_EQ( |
+ renderer_->render_pass_mask_program_aa_[precision][sampler][blend_mode] |
+ [NO_MASK].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, |
+ SamplerType sampler, |
+ BlendMode blend_mode) { |
+ EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_aa_ |
+ [precision][sampler][blend_mode][NO_MASK]); |
+ EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_ |
+ [precision][sampler][blend_mode][NO_MASK].program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ void TestSolidColorProgramAA() { |
+ EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); |
+ EXPECT_EQ(renderer_->solid_color_program_aa_.program(), |
+ renderer_->program_shadow_); |
+ } |
+ |
+ RendererSettings settings_; |
+ FakeOutputSurfaceClient output_surface_client_; |
+ scoped_ptr<FakeOutputSurface> output_surface_; |
+ FakeRendererClient renderer_client_; |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
+ scoped_ptr<ResourceProvider> resource_provider_; |
+ scoped_ptr<FakeRendererGL> renderer_; |
+}; |
+ |
+namespace { |
+ |
+// Test GLRenderer DiscardBackbuffer functionality: |
+// Suggest discarding framebuffer when one exists and the renderer is not |
+// visible. |
+// Expected: it is discarded and damage tracker is reset. |
+TEST_F( |
+ GLRendererWithDefaultHarnessTest, |
+ SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) { |
+ renderer_->SetVisible(false); |
+ EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
+ EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
+} |
+ |
+// Test GLRenderer DiscardBackbuffer functionality: |
+// Suggest discarding framebuffer when one exists and the renderer is visible. |
+// Expected: the allocation is ignored. |
+TEST_F(GLRendererWithDefaultHarnessTest, |
+ SuggestBackbufferNoDoNothingWhenVisible) { |
+ renderer_->SetVisible(true); |
+ EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); |
+ EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
+} |
+ |
+// Test GLRenderer DiscardBackbuffer functionality: |
+// Suggest discarding framebuffer when one does not exist. |
+// Expected: it does nothing. |
+TEST_F(GLRendererWithDefaultHarnessTest, |
+ SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { |
+ renderer_->SetVisible(false); |
+ EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
+ EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
+ |
+ EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
+ EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
+} |
+ |
+// Test GLRenderer DiscardBackbuffer functionality: |
+// Begin drawing a frame while a framebuffer is discarded. |
+// Expected: will recreate framebuffer. |
+TEST_F(GLRendererWithDefaultHarnessTest, |
+ DiscardedBackbufferIsRecreatedForScopeDuration) { |
+ gfx::Rect viewport_rect(1, 1); |
+ renderer_->SetVisible(false); |
+ EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
+ EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
+ |
+ AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ renderer_->SetVisible(true); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
+ |
+ SwapBuffers(); |
+ EXPECT_EQ(1u, output_surface_->num_sent_frames()); |
+} |
+ |
+TEST_F(GLRendererWithDefaultHarnessTest, ExternalStencil) { |
+ gfx::Rect viewport_rect(1, 1); |
+ EXPECT_FALSE(renderer_->stencil_enabled()); |
+ |
+ output_surface_->set_has_external_stencil_test(true); |
+ |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ root_pass->has_transparent_background = false; |
+ |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ EXPECT_TRUE(renderer_->stencil_enabled()); |
+} |
+ |
+class ForbidSynchronousCallContext : public TestWebGraphicsContext3D { |
+ public: |
+ ForbidSynchronousCallContext() {} |
+ |
+ void getAttachedShaders(GLuint program, |
+ GLsizei max_count, |
+ GLsizei* count, |
+ GLuint* shaders) override { |
+ ADD_FAILURE(); |
+ } |
+ GLint getAttribLocation(GLuint program, const GLchar* name) override { |
+ ADD_FAILURE(); |
+ return 0; |
+ } |
+ void getBooleanv(GLenum pname, GLboolean* value) override { ADD_FAILURE(); } |
+ void getBufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ GLenum getError() override { |
+ ADD_FAILURE(); |
+ return GL_NO_ERROR; |
+ } |
+ void getFloatv(GLenum pname, GLfloat* value) override { ADD_FAILURE(); } |
+ void getFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ void getIntegerv(GLenum pname, GLint* value) override { |
+ if (pname == GL_MAX_TEXTURE_SIZE) { |
+ // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. |
+ *value = 1024; |
+ } else { |
+ ADD_FAILURE(); |
+ } |
+ } |
+ |
+ // We allow querying the shader compilation and program link status in debug |
+ // mode, but not release. |
+ void getProgramiv(GLuint program, GLenum pname, GLint* value) override { |
+#ifndef NDEBUG |
+ *value = 1; |
+#else |
+ ADD_FAILURE(); |
+#endif |
+ } |
+ |
+ void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { |
+#ifndef NDEBUG |
+ *value = 1; |
+#else |
+ ADD_FAILURE(); |
+#endif |
+ } |
+ |
+ void getRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ |
+ void getShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) override { |
+ ADD_FAILURE(); |
+ } |
+ void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) override { |
+ ADD_FAILURE(); |
+ } |
+ void getTexParameteriv(GLenum target, GLenum pname, GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ void getUniformfv(GLuint program, GLint location, GLfloat* value) override { |
+ ADD_FAILURE(); |
+ } |
+ void getUniformiv(GLuint program, GLint location, GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ GLint getUniformLocation(GLuint program, const GLchar* name) override { |
+ ADD_FAILURE(); |
+ return 0; |
+ } |
+ void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) override { |
+ ADD_FAILURE(); |
+ } |
+ void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) override { |
+ ADD_FAILURE(); |
+ } |
+ GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname) override { |
+ ADD_FAILURE(); |
+ return 0; |
+ } |
+}; |
+TEST_F(GLRendererTest, InitializationDoesNotMakeSynchronousCalls) { |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface(FakeOutputSurface::Create3d( |
+ scoped_ptr<TestWebGraphicsContext3D>(new ForbidSynchronousCallContext))); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+} |
+ |
+class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D { |
+ public: |
+ LoseContextOnFirstGetContext() {} |
+ |
+ void getProgramiv(GLuint program, GLenum pname, GLint* value) override { |
+ context_lost_ = true; |
+ *value = 0; |
+ } |
+ |
+ void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { |
+ context_lost_ = true; |
+ *value = 0; |
+ } |
+}; |
+ |
+TEST_F(GLRendererTest, InitializationWithQuicklyLostContextDoesNotAssert) { |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface(FakeOutputSurface::Create3d( |
+ scoped_ptr<TestWebGraphicsContext3D>(new LoseContextOnFirstGetContext))); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+} |
+ |
+class ClearCountingContext : public TestWebGraphicsContext3D { |
+ public: |
+ ClearCountingContext() { test_capabilities_.gpu.discard_framebuffer = true; } |
+ |
+ MOCK_METHOD3(discardFramebufferEXT, |
+ void(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments)); |
+ MOCK_METHOD1(clear, void(GLbitfield mask)); |
+}; |
+ |
+TEST_F(GLRendererTest, OpaqueBackground) { |
+ scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
+ ClearCountingContext* context = context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ root_pass->has_transparent_background = false; |
+ |
+ // On DEBUG builds, render passes with opaque background clear to blue to |
+ // easily see regions that were not drawn on the screen. |
+ EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) |
+ .With(Args<2, 1>(ElementsAre(GL_COLOR_EXT))) |
+ .Times(1); |
+#ifdef NDEBUG |
+ EXPECT_CALL(*context, clear(_)).Times(0); |
+#else |
+ EXPECT_CALL(*context, clear(_)).Times(1); |
+#endif |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ Mock::VerifyAndClearExpectations(context); |
+} |
+ |
+TEST_F(GLRendererTest, TransparentBackground) { |
+ scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
+ ClearCountingContext* context = context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ root_pass->has_transparent_background = true; |
+ |
+ EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, 1, _)).Times(1); |
+ EXPECT_CALL(*context, clear(_)).Times(1); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ |
+ Mock::VerifyAndClearExpectations(context); |
+} |
+ |
+TEST_F(GLRendererTest, OffscreenOutputSurface) { |
+ scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
+ ClearCountingContext* context = context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::CreateOffscreen(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) |
+ .With(Args<2, 1>(ElementsAre(GL_COLOR_ATTACHMENT0))) |
+ .Times(1); |
+ EXPECT_CALL(*context, clear(_)).Times(AnyNumber()); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ Mock::VerifyAndClearExpectations(context); |
+} |
+ |
+class VisibilityChangeIsLastCallTrackingContext |
+ : public TestWebGraphicsContext3D { |
+ public: |
+ VisibilityChangeIsLastCallTrackingContext() |
+ : last_call_was_set_visibility_(false) {} |
+ |
+ // TestWebGraphicsContext3D methods. |
+ void flush() override { last_call_was_set_visibility_ = false; } |
+ void deleteTexture(GLuint) override { last_call_was_set_visibility_ = false; } |
+ void deleteFramebuffer(GLuint) override { |
+ last_call_was_set_visibility_ = false; |
+ } |
+ void deleteQueryEXT(GLuint) override { |
+ last_call_was_set_visibility_ = false; |
+ } |
+ void deleteRenderbuffer(GLuint) override { |
+ last_call_was_set_visibility_ = false; |
+ } |
+ |
+ // Methods added for test. |
+ void set_last_call_was_visibility(bool visible) { |
+ DCHECK(last_call_was_set_visibility_ == false); |
+ last_call_was_set_visibility_ = true; |
+ } |
+ bool last_call_was_set_visibility() const { |
+ return last_call_was_set_visibility_; |
+ } |
+ |
+ private: |
+ bool last_call_was_set_visibility_; |
+}; |
+ |
+TEST_F(GLRendererTest, VisibilityChangeIsLastCall) { |
+ scoped_ptr<VisibilityChangeIsLastCallTrackingContext> context_owned( |
+ new VisibilityChangeIsLastCallTrackingContext); |
+ VisibilityChangeIsLastCallTrackingContext* context = context_owned.get(); |
+ |
+ scoped_refptr<TestContextProvider> provider = |
+ TestContextProvider::Create(context_owned.Pass()); |
+ |
+ provider->support()->SetSurfaceVisibleCallback(base::Bind( |
+ &VisibilityChangeIsLastCallTrackingContext::set_last_call_was_visibility, |
+ base::Unretained(context))); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(provider)); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ AddRenderPass(&render_passes_in_draw_order_, |
+ RenderPassId(1, 0), |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ // Ensure that the call to SetSurfaceVisible is the last call issue to the |
+ // GPU process, after glFlush is called, and after the RendererClient's |
+ // SetManagedMemoryPolicy is called. Plumb this tracking between both the |
+ // RenderClient and the Context by giving them both a pointer to a variable on |
+ // the stack. |
+ renderer.SetVisible(true); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ renderer.SetVisible(false); |
+ EXPECT_TRUE(context->last_call_was_set_visibility()); |
+} |
+ |
+class TextureStateTrackingContext : public TestWebGraphicsContext3D { |
+ public: |
+ TextureStateTrackingContext() : active_texture_(GL_INVALID_ENUM) { |
+ test_capabilities_.gpu.egl_image_external = true; |
+ } |
+ |
+ MOCK_METHOD1(waitSyncPoint, void(unsigned sync_point)); |
+ MOCK_METHOD3(texParameteri, void(GLenum target, GLenum pname, GLint param)); |
+ MOCK_METHOD4(drawElements, |
+ void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
+ |
+ virtual void activeTexture(GLenum texture) { |
+ EXPECT_NE(texture, active_texture_); |
+ active_texture_ = texture; |
+ } |
+ |
+ GLenum active_texture() const { return active_texture_; } |
+ |
+ private: |
+ GLenum active_texture_; |
+}; |
+ |
+TEST_F(GLRendererTest, ActiveTextureState) { |
+ scoped_ptr<TextureStateTrackingContext> context_owned( |
+ new TextureStateTrackingContext); |
+ TextureStateTrackingContext* context = context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ // During initialization we are allowed to set any texture parameters. |
+ EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); |
+ |
+ RenderPassId id(1, 1); |
+ TestRenderPass* root_pass = AddRenderPass( |
+ &render_passes_in_draw_order_, id, gfx::Rect(100, 100), gfx::Transform()); |
+ root_pass->AppendOneOfEveryQuadType(resource_provider.get(), |
+ RenderPassId(2, 1)); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ |
+ // Set up expected texture filter state transitions that match the quads |
+ // created in AppendOneOfEveryQuadType(). |
+ Mock::VerifyAndClearExpectations(context); |
+ { |
+ InSequence sequence; |
+ |
+ // The sync points for all quads are waited on first. This sync point is |
+ // for a texture quad drawn later in the frame. |
+ EXPECT_CALL(*context, |
+ waitSyncPoint(TestRenderPass::kSyncPointForMailboxTextureQuad)) |
+ .Times(1); |
+ |
+ // yuv_quad is drawn with the default linear filter. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // tile_quad is drawn with GL_NEAREST because it is not transformed or |
+ // scaled. |
+ EXPECT_CALL( |
+ *context, |
+ texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
+ EXPECT_CALL( |
+ *context, |
+ texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // transformed_tile_quad uses GL_LINEAR. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // scaled_tile_quad also uses GL_LINEAR. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // The remaining quads also use GL_LINEAR because nearest neighbor |
+ // filtering is currently only used with tile quads. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(7); |
+ } |
+ |
+ gfx::Rect viewport_rect(100, 100); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ Mock::VerifyAndClearExpectations(context); |
+} |
+ |
+class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D { |
+ public: |
+ MOCK_METHOD1(clear, void(GLbitfield mask)); |
+ MOCK_METHOD4(drawElements, |
+ void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
+}; |
+ |
+TEST_F(GLRendererTest, ShouldClearRootRenderPass) { |
+ scoped_ptr<NoClearRootRenderPassMockContext> mock_context_owned( |
+ new NoClearRootRenderPassMockContext); |
+ NoClearRootRenderPassMockContext* mock_context = mock_context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(mock_context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ settings.should_clear_root_render_pass = false; |
+ |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ |
+ gfx::Rect viewport_rect(10, 10); |
+ |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ |
+ RenderPassId child_pass_id(2, 0); |
+ TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(child_pass, viewport_rect, SK_ColorBLUE); |
+ |
+ AddRenderPassQuad(root_pass, child_pass); |
+ |
+#ifdef NDEBUG |
+ GLint clear_bits = GL_COLOR_BUFFER_BIT; |
+#else |
+ GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
+#endif |
+ |
+ // First render pass is not the root one, clearing should happen. |
+ EXPECT_CALL(*mock_context, clear(clear_bits)).Times(AtLeast(1)); |
+ |
+ Expectation first_render_pass = |
+ EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(1); |
+ |
+ // The second render pass is the root one, clearing should be prevented. |
+ EXPECT_CALL(*mock_context, clear(clear_bits)).Times(0).After( |
+ first_render_pass); |
+ |
+ EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(AnyNumber()).After( |
+ first_render_pass); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ |
+ // In multiple render passes all but the root pass should clear the |
+ // framebuffer. |
+ Mock::VerifyAndClearExpectations(&mock_context); |
+} |
+ |
+class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D { |
+ public: |
+ ScissorTestOnClearCheckingContext() : scissor_enabled_(false) {} |
+ |
+ void clear(GLbitfield) override { EXPECT_FALSE(scissor_enabled_); } |
+ |
+ void enable(GLenum cap) override { |
+ if (cap == GL_SCISSOR_TEST) |
+ scissor_enabled_ = true; |
+ } |
+ |
+ void disable(GLenum cap) override { |
+ if (cap == GL_SCISSOR_TEST) |
+ scissor_enabled_ = false; |
+ } |
+ |
+ private: |
+ bool scissor_enabled_; |
+}; |
+ |
+TEST_F(GLRendererTest, ScissorTestWhenClearing) { |
+ scoped_ptr<ScissorTestOnClearCheckingContext> context_owned( |
+ new ScissorTestOnClearCheckingContext); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ |
+ gfx::Rect grand_child_rect(25, 25); |
+ RenderPassId grand_child_pass_id(3, 0); |
+ TestRenderPass* grand_child_pass = |
+ AddRenderPass(&render_passes_in_draw_order_, |
+ grand_child_pass_id, |
+ grand_child_rect, |
+ gfx::Transform()); |
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); |
+ |
+ gfx::Rect child_rect(50, 50); |
+ RenderPassId child_pass_id(2, 0); |
+ TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
+ AddQuad(child_pass, child_rect, SK_ColorBLUE); |
+ |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ |
+ AddRenderPassQuad(root_pass, child_pass); |
+ AddRenderPassQuad(child_pass, grand_child_pass); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+} |
+ |
+class DiscardCheckingContext : public TestWebGraphicsContext3D { |
+ public: |
+ DiscardCheckingContext() : discarded_(0) { |
+ set_have_post_sub_buffer(true); |
+ set_have_discard_framebuffer(true); |
+ } |
+ |
+ void discardFramebufferEXT(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments) override { |
+ ++discarded_; |
+ } |
+ |
+ int discarded() const { return discarded_; } |
+ void reset() { discarded_ = 0; } |
+ |
+ private: |
+ int discarded_; |
+}; |
+ |
+class NonReshapableOutputSurface : public FakeOutputSurface { |
+ public: |
+ explicit NonReshapableOutputSurface( |
+ scoped_ptr<TestWebGraphicsContext3D> context3d) |
+ : FakeOutputSurface(TestContextProvider::Create(context3d.Pass()), |
+ false) { |
+ surface_size_ = gfx::Size(500, 500); |
+ } |
+ void Reshape(const gfx::Size& size, float scale_factor) override {} |
+ void set_fixed_size(const gfx::Size& size) { surface_size_ = size; } |
+}; |
+ |
+TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
+ scoped_ptr<DiscardCheckingContext> context_owned(new DiscardCheckingContext); |
+ DiscardCheckingContext* context = context_owned.get(); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<NonReshapableOutputSurface> output_surface( |
+ new NonReshapableOutputSurface(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ output_surface->set_fixed_size(gfx::Size(100, 100)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ settings.partial_swap_enabled = true; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ EXPECT_TRUE(renderer.Capabilities().using_partial_swap); |
+ |
+ gfx::Rect viewport_rect(100, 100); |
+ gfx::Rect clip_rect(100, 100); |
+ |
+ { |
+ // Partial frame, should not discard. |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = gfx::Rect(2, 2, 3, 3); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(0, context->discarded()); |
+ context->reset(); |
+ } |
+ { |
+ // Full frame, should discard. |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = root_pass->output_rect; |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(1, context->discarded()); |
+ context->reset(); |
+ } |
+ { |
+ // Full frame, external scissor is set, should not discard. |
+ output_surface->set_has_external_stencil_test(true); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = root_pass->output_rect; |
+ root_pass->has_transparent_background = false; |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(0, context->discarded()); |
+ context->reset(); |
+ output_surface->set_has_external_stencil_test(false); |
+ } |
+ { |
+ // Full frame, clipped, should not discard. |
+ clip_rect = gfx::Rect(10, 10, 10, 10); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = root_pass->output_rect; |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(0, context->discarded()); |
+ context->reset(); |
+ } |
+ { |
+ // Full frame, doesn't cover the surface, should not discard. |
+ viewport_rect = gfx::Rect(10, 10, 10, 10); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = root_pass->output_rect; |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(0, context->discarded()); |
+ context->reset(); |
+ } |
+ { |
+ // Full frame, doesn't cover the surface (no offset), should not discard. |
+ clip_rect = gfx::Rect(100, 100); |
+ viewport_rect = gfx::Rect(50, 50); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
+ root_pass->damage_rect = root_pass->output_rect; |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ clip_rect, |
+ false); |
+ EXPECT_EQ(0, context->discarded()); |
+ context->reset(); |
+ } |
+} |
+ |
+class FlippedScissorAndViewportContext : public TestWebGraphicsContext3D { |
+ public: |
+ MOCK_METHOD4(viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+ MOCK_METHOD4(scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+}; |
+ |
+TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) { |
+ // In Android WebView, the OutputSurface is unable to respect reshape() calls |
+ // and maintains a fixed size. This test verifies that glViewport and |
+ // glScissor's Y coordinate is flipped correctly in this environment, and that |
+ // the glViewport can be at a nonzero origin within the surface. |
+ scoped_ptr<FlippedScissorAndViewportContext> context_owned( |
+ new FlippedScissorAndViewportContext); |
+ |
+ // We expect exactly one call to viewport on this context and exactly two |
+ // to scissor (one to scissor the clear, one to scissor the quad draw). |
+ EXPECT_CALL(*context_owned, viewport(10, 390, 100, 100)); |
+ EXPECT_CALL(*context_owned, scissor(10, 390, 100, 100)); |
+ EXPECT_CALL(*context_owned, scissor(30, 450, 20, 20)); |
+ |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<OutputSurface> output_surface( |
+ new NonReshapableOutputSurface(context_owned.Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider( |
+ ResourceProvider::Create(output_surface.get(), |
+ shared_bitmap_manager.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, |
+ &settings, |
+ output_surface.get(), |
+ resource_provider.get()); |
+ EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
+ |
+ gfx::Rect device_viewport_rect(10, 10, 100, 100); |
+ gfx::Rect viewport_rect(device_viewport_rect.size()); |
+ gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); |
+ |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ device_viewport_rect, |
+ device_viewport_rect, |
+ false); |
+} |
+ |
+TEST_F(GLRendererTest, DrawFramePreservesFramebuffer) { |
+ // When using render-to-FBO to display the surface, all rendering is done |
+ // to a non-zero FBO. Make sure that the framebuffer is always restored to |
+ // the correct framebuffer during rendering, if changed. |
+ // Note: there is one path that will set it to 0, but that is after the render |
+ // has finished. |
+ FakeOutputSurfaceClient output_surface_client; |
+ scoped_ptr<FakeOutputSurface> output_surface( |
+ FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create().Pass())); |
+ CHECK(output_surface->BindToClient(&output_surface_client)); |
+ |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
+ new TestSharedBitmapManager()); |
+ scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create( |
+ output_surface.get(), shared_bitmap_manager.get(), NULL, NULL, 0, false, |
+ 1)); |
+ |
+ RendererSettings settings; |
+ FakeRendererClient renderer_client; |
+ FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), |
+ resource_provider.get()); |
+ EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
+ |
+ gfx::Rect device_viewport_rect(0, 0, 100, 100); |
+ gfx::Rect viewport_rect(device_viewport_rect.size()); |
+ gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); |
+ |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass = |
+ AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, |
+ gfx::Transform()); |
+ AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); |
+ |
+ unsigned fbo; |
+ gpu::gles2::GLES2Interface* gl = |
+ output_surface->context_provider()->ContextGL(); |
+ gl->GenFramebuffers(1, &fbo); |
+ output_surface->set_framebuffer(fbo); |
+ |
+ renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, device_viewport_rect, |
+ device_viewport_rect, false); |
+ |
+ int bound_fbo; |
+ gl->GetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); |
+ EXPECT_EQ(static_cast<int>(fbo), bound_fbo); |
+} |
+ |
+TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { |
+ gfx::Rect viewport_rect(1, 1); |
+ |
+ gfx::Rect child_rect(50, 50); |
+ RenderPassId child_pass_id(2, 0); |
+ TestRenderPass* child_pass; |
+ |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass; |
+ |
+ ResourceProvider::ResourceId mask = resource_provider_->CreateResource( |
+ gfx::Size(20, 12), GL_CLAMP_TO_EDGE, |
+ ResourceProvider::TEXTURE_HINT_IMMUTABLE, |
+ resource_provider_->best_texture_format()); |
+ resource_provider_->AllocateForTesting(mask); |
+ |
+ SkScalar matrix[20]; |
+ float amount = 0.5f; |
+ matrix[0] = 0.213f + 0.787f * amount; |
+ matrix[1] = 0.715f - 0.715f * amount; |
+ matrix[2] = 1.f - (matrix[0] + matrix[1]); |
+ matrix[3] = matrix[4] = 0; |
+ matrix[5] = 0.213f - 0.213f * amount; |
+ matrix[6] = 0.715f + 0.285f * amount; |
+ matrix[7] = 1.f - (matrix[5] + matrix[6]); |
+ matrix[8] = matrix[9] = 0; |
+ matrix[10] = 0.213f - 0.213f * amount; |
+ matrix[11] = 0.715f - 0.715f * amount; |
+ matrix[12] = 1.f - (matrix[10] + matrix[11]); |
+ matrix[13] = matrix[14] = 0; |
+ matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; |
+ matrix[18] = 1; |
+ skia::RefPtr<SkColorFilter> color_filter( |
+ skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); |
+ skia::RefPtr<SkImageFilter> filter = skia::AdoptRef( |
+ SkColorFilterImageFilter::Create(color_filter.get(), NULL)); |
+ FilterOperations filters; |
+ filters.Append(FilterOperation::CreateReferenceFilter(filter)); |
+ |
+ gfx::Transform transform_causing_aa; |
+ transform_causing_aa.Rotate(20.0); |
+ |
+ for (int i = 0; i <= LAST_BLEND_MODE; ++i) { |
+ BlendMode blend_mode = static_cast<BlendMode>(i); |
+ SkXfermode::Mode xfer_mode = BlendModeToSkXfermode(blend_mode); |
+ settings_.force_blending_with_shaders = (blend_mode != BLEND_MODE_NONE); |
+ // RenderPassProgram |
+ render_passes_in_draw_order_.clear(); |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ 0, |
+ FilterOperations(), |
+ gfx::Transform(), |
+ xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
+ |
+ // RenderPassColorMatrixProgram |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad( |
+ root_pass, child_pass, 0, filters, gfx::Transform(), xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
+ |
+ // RenderPassMaskProgram |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ mask, |
+ FilterOperations(), |
+ gfx::Transform(), |
+ xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskProgram(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, |
+ blend_mode); |
+ |
+ // RenderPassMaskColorMatrixProgram |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ gfx::Transform()); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad( |
+ root_pass, child_pass, mask, filters, gfx::Transform(), xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, |
+ SAMPLER_TYPE_2D, blend_mode); |
+ |
+ // RenderPassProgramAA |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ 0, |
+ FilterOperations(), |
+ transform_causing_aa, |
+ xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
+ |
+ // RenderPassColorMatrixProgramAA |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad( |
+ root_pass, child_pass, 0, filters, transform_causing_aa, xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
+ |
+ // RenderPassMaskProgramAA |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ mask, |
+ FilterOperations(), |
+ transform_causing_aa, |
+ xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskProgramAA(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, |
+ blend_mode); |
+ |
+ // RenderPassMaskColorMatrixProgramAA |
+ render_passes_in_draw_order_.clear(); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_causing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ transform_causing_aa); |
+ |
+ AddRenderPassQuad( |
+ root_pass, child_pass, mask, filters, transform_causing_aa, xfer_mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ TestRenderPassMaskColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, |
+ SAMPLER_TYPE_2D, blend_mode); |
+ } |
+} |
+ |
+// At this time, the AA code path cannot be taken if the surface's rect would |
+// project incorrectly by the given transform, because of w<0 clipping. |
+TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
+ gfx::Rect child_rect(50, 50); |
+ RenderPassId child_pass_id(2, 0); |
+ TestRenderPass* child_pass; |
+ |
+ gfx::Rect viewport_rect(1, 1); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass; |
+ |
+ gfx::Transform transform_preventing_aa; |
+ transform_preventing_aa.ApplyPerspectiveDepth(40.0); |
+ transform_preventing_aa.RotateAboutYAxis(-20.0); |
+ transform_preventing_aa.Scale(30.0, 1.0); |
+ |
+ // Verify that the test transform and test rect actually do cause the clipped |
+ // flag to trigger. Otherwise we are not testing the intended scenario. |
+ bool clipped = false; |
+ MathUtil::MapQuad(transform_preventing_aa, gfx::QuadF(child_rect), &clipped); |
+ ASSERT_TRUE(clipped); |
+ |
+ child_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ child_pass_id, |
+ child_rect, |
+ transform_preventing_aa); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ |
+ AddRenderPassQuad(root_pass, |
+ child_pass, |
+ 0, |
+ FilterOperations(), |
+ transform_preventing_aa, |
+ SkXfermode::kSrcOver_Mode); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ |
+ // If use_aa incorrectly ignores clipping, it will use the |
+ // RenderPassProgramAA shader instead of the RenderPassProgram. |
+ TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, BLEND_MODE_NONE); |
+} |
+ |
+TEST_F(GLRendererShaderTest, DrawSolidColorShader) { |
+ gfx::Rect viewport_rect(1, 1); |
+ RenderPassId root_pass_id(1, 0); |
+ TestRenderPass* root_pass; |
+ |
+ gfx::Transform pixel_aligned_transform_causing_aa; |
+ pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); |
+ pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); |
+ |
+ root_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ root_pass_id, |
+ viewport_rect, |
+ gfx::Transform()); |
+ AddTransformedQuad(root_pass, |
+ viewport_rect, |
+ SK_ColorYELLOW, |
+ pixel_aligned_transform_causing_aa); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ 1.f, |
+ viewport_rect, |
+ viewport_rect, |
+ false); |
+ |
+ TestSolidColorProgramAA(); |
+} |
+ |
+class OutputSurfaceMockContext : public TestWebGraphicsContext3D { |
+ public: |
+ OutputSurfaceMockContext() { test_capabilities_.gpu.post_sub_buffer = true; } |
+ |
+ // Specifically override methods even if they are unused (used in conjunction |
+ // with StrictMock). We need to make sure that GLRenderer does not issue |
+ // framebuffer-related GLuint calls directly. Instead these are supposed to go |
+ // through the OutputSurface abstraction. |
+ MOCK_METHOD2(bindFramebuffer, void(GLenum target, GLuint framebuffer)); |
+ MOCK_METHOD3(reshapeWithScaleFactor, |
+ void(int width, int height, float scale_factor)); |
+ MOCK_METHOD4(drawElements, |
+ void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
+}; |
+ |
+class MockOutputSurface : public OutputSurface { |
+ public: |
+ MockOutputSurface() |
+ : OutputSurface( |
+ TestContextProvider::Create(scoped_ptr<TestWebGraphicsContext3D>( |
+ new StrictMock<OutputSurfaceMockContext>))) { |
+ surface_size_ = gfx::Size(100, 100); |
+ } |
+ virtual ~MockOutputSurface() {} |
+ |
+ MOCK_METHOD0(EnsureBackbuffer, void()); |
+ MOCK_METHOD0(DiscardBackbuffer, void()); |
+ MOCK_METHOD2(Reshape, void(const gfx::Size& size, float scale_factor)); |
+ MOCK_METHOD0(BindFramebuffer, void()); |
+ MOCK_METHOD1(SwapBuffers, void(CompositorFrame* frame)); |
+}; |
+ |
+class MockOutputSurfaceTest : public GLRendererTest { |
+ protected: |
+ virtual void SetUp() { |
+ FakeOutputSurfaceClient output_surface_client_; |
+ CHECK(output_surface_.BindToClient(&output_surface_client_)); |
+ |
+ shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
+ resource_provider_ = ResourceProvider::Create(&output_surface_, |
+ shared_bitmap_manager_.get(), |
+ NULL, |
+ NULL, |
+ 0, |
+ false, |
+ 1).Pass(); |
+ |
+ renderer_.reset(new FakeRendererGL(&renderer_client_, |
+ &settings_, |
+ &output_surface_, |
+ resource_provider_.get())); |
+ } |
+ |
+ void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } |
+ |
+ void DrawFrame(float device_scale_factor, |
+ const gfx::Rect& device_viewport_rect) { |
+ RenderPassId render_pass_id(1, 0); |
+ TestRenderPass* render_pass = AddRenderPass(&render_passes_in_draw_order_, |
+ render_pass_id, |
+ device_viewport_rect, |
+ gfx::Transform()); |
+ AddQuad(render_pass, device_viewport_rect, SK_ColorGREEN); |
+ |
+ EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return()); |
+ |
+ EXPECT_CALL(output_surface_, |
+ Reshape(device_viewport_rect.size(), device_scale_factor)) |
+ .Times(1); |
+ |
+ EXPECT_CALL(output_surface_, BindFramebuffer()).Times(1); |
+ |
+ EXPECT_CALL(*Context(), drawElements(_, _, _, _)).Times(1); |
+ |
+ renderer_->DecideRenderPassAllocationsForFrame( |
+ render_passes_in_draw_order_); |
+ renderer_->DrawFrame(&render_passes_in_draw_order_, |
+ device_scale_factor, |
+ device_viewport_rect, |
+ device_viewport_rect, |
+ false); |
+ } |
+ |
+ OutputSurfaceMockContext* Context() { |
+ return static_cast<OutputSurfaceMockContext*>( |
+ static_cast<TestContextProvider*>(output_surface_.context_provider()) |
+ ->TestContext3d()); |
+ } |
+ |
+ RendererSettings settings_; |
+ FakeOutputSurfaceClient output_surface_client_; |
+ StrictMock<MockOutputSurface> output_surface_; |
+ scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
+ scoped_ptr<ResourceProvider> resource_provider_; |
+ FakeRendererClient renderer_client_; |
+ scoped_ptr<FakeRendererGL> renderer_; |
+}; |
+ |
+TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap) { |
+ gfx::Rect device_viewport_rect(1, 1); |
+ DrawFrame(1.f, device_viewport_rect); |
+ |
+ EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
+ renderer_->SwapBuffers(CompositorFrameMetadata()); |
+} |
+ |
+TEST_F(MockOutputSurfaceTest, DrawFrameAndResizeAndSwap) { |
+ gfx::Rect device_viewport_rect(1, 1); |
+ |
+ DrawFrame(1.f, device_viewport_rect); |
+ EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
+ renderer_->SwapBuffers(CompositorFrameMetadata()); |
+ |
+ device_viewport_rect = gfx::Rect(2, 2); |
+ |
+ DrawFrame(2.f, device_viewport_rect); |
+ EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
+ renderer_->SwapBuffers(CompositorFrameMetadata()); |
+ |
+ DrawFrame(2.f, device_viewport_rect); |
+ EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
+ renderer_->SwapBuffers(CompositorFrameMetadata()); |
+ |
+ device_viewport_rect = gfx::Rect(1, 1); |
+ |
+ DrawFrame(1.f, device_viewport_rect); |
+ EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
+ renderer_->SwapBuffers(CompositorFrameMetadata()); |
+} |
+ |
+class GLRendererTestSyncPoint : public GLRendererPixelTest { |
+ protected: |
+ static void SyncPointCallback(int* callback_count) { |
+ ++(*callback_count); |
+ base::MessageLoop::current()->QuitWhenIdle(); |
+ } |
+ |
+ static void OtherCallback(int* callback_count) { |
+ ++(*callback_count); |
+ base::MessageLoop::current()->QuitWhenIdle(); |
+ } |
+}; |
+ |
+#if !defined(OS_ANDROID) |
+TEST_F(GLRendererTestSyncPoint, SignalSyncPointOnLostContext) { |
+ int sync_point_callback_count = 0; |
+ int other_callback_count = 0; |
+ gpu::gles2::GLES2Interface* gl = |
+ output_surface_->context_provider()->ContextGL(); |
+ gpu::ContextSupport* context_support = |
+ output_surface_->context_provider()->ContextSupport(); |
+ |
+ uint32 sync_point = gl->InsertSyncPointCHROMIUM(); |
+ |
+ gl->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, |
+ GL_INNOCENT_CONTEXT_RESET_ARB); |
+ |
+ context_support->SignalSyncPoint( |
+ sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); |
+ EXPECT_EQ(0, sync_point_callback_count); |
+ EXPECT_EQ(0, other_callback_count); |
+ |
+ // Make the sync point happen. |
+ gl->Finish(); |
+ // Post a task after the sync point. |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); |
+ |
+ base::MessageLoop::current()->Run(); |
+ |
+ // The sync point shouldn't have happened since the context was lost. |
+ EXPECT_EQ(0, sync_point_callback_count); |
+ EXPECT_EQ(1, other_callback_count); |
+} |
+ |
+TEST_F(GLRendererTestSyncPoint, SignalSyncPoint) { |
+ int sync_point_callback_count = 0; |
+ int other_callback_count = 0; |
+ |
+ gpu::gles2::GLES2Interface* gl = |
+ output_surface_->context_provider()->ContextGL(); |
+ gpu::ContextSupport* context_support = |
+ output_surface_->context_provider()->ContextSupport(); |
+ |
+ uint32 sync_point = gl->InsertSyncPointCHROMIUM(); |
+ |
+ context_support->SignalSyncPoint( |
+ sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); |
+ EXPECT_EQ(0, sync_point_callback_count); |
+ EXPECT_EQ(0, other_callback_count); |
+ |
+ // Make the sync point happen. |
+ gl->Finish(); |
+ // Post a task after the sync point. |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); |
+ |
+ base::MessageLoop::current()->Run(); |
+ |
+ // The sync point should have happened. |
+ EXPECT_EQ(1, sync_point_callback_count); |
+ EXPECT_EQ(1, other_callback_count); |
+} |
+#endif // OS_ANDROID |
+ |
+} // namespace |
+} // namespace cc |