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Unified Diff: cc/scheduler/scheduler.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/scheduler/scheduler.cc
diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc
new file mode 100644
index 0000000000000000000000000000000000000000..0efaab9fa2d628cac6077f06f727a14103a35d7e
--- /dev/null
+++ b/cc/scheduler/scheduler.cc
@@ -0,0 +1,836 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/scheduler/scheduler.h"
+
+#include <algorithm>
+
+#include "base/auto_reset.h"
+#include "base/logging.h"
+#include "base/profiler/scoped_tracker.h"
+#include "base/single_thread_task_runner.h"
+#include "base/trace_event/trace_event.h"
+#include "base/trace_event/trace_event_argument.h"
+#include "cc/debug/traced_value.h"
+#include "cc/scheduler/delay_based_time_source.h"
+#include "ui/gfx/frame_time.h"
+
+namespace cc {
+
+BeginFrameSource* SchedulerFrameSourcesConstructor::ConstructPrimaryFrameSource(
+ Scheduler* scheduler) {
+ if (scheduler->settings_.use_external_begin_frame_source) {
+ TRACE_EVENT1("cc",
+ "Scheduler::Scheduler()",
+ "PrimaryFrameSource",
+ "ExternalBeginFrameSource");
+ DCHECK(scheduler->primary_frame_source_internal_)
+ << "Need external BeginFrameSource";
+ return scheduler->primary_frame_source_internal_.get();
+ } else {
+ TRACE_EVENT1("cc",
+ "Scheduler::Scheduler()",
+ "PrimaryFrameSource",
+ "SyntheticBeginFrameSource");
+ scoped_ptr<SyntheticBeginFrameSource> synthetic_source =
+ SyntheticBeginFrameSource::Create(scheduler->task_runner_.get(),
+ scheduler->Now(),
+ BeginFrameArgs::DefaultInterval());
+
+ DCHECK(!scheduler->vsync_observer_);
+ scheduler->vsync_observer_ = synthetic_source.get();
+
+ DCHECK(!scheduler->primary_frame_source_internal_);
+ scheduler->primary_frame_source_internal_ = synthetic_source.Pass();
+ return scheduler->primary_frame_source_internal_.get();
+ }
+}
+
+BeginFrameSource*
+SchedulerFrameSourcesConstructor::ConstructBackgroundFrameSource(
+ Scheduler* scheduler) {
+ TRACE_EVENT1("cc",
+ "Scheduler::Scheduler()",
+ "BackgroundFrameSource",
+ "SyntheticBeginFrameSource");
+ DCHECK(!(scheduler->background_frame_source_internal_));
+ scheduler->background_frame_source_internal_ =
+ SyntheticBeginFrameSource::Create(
+ scheduler->task_runner_.get(), scheduler->Now(),
+ scheduler->settings_.background_frame_interval);
+ return scheduler->background_frame_source_internal_.get();
+}
+
+BeginFrameSource*
+SchedulerFrameSourcesConstructor::ConstructUnthrottledFrameSource(
+ Scheduler* scheduler) {
+ TRACE_EVENT1("cc", "Scheduler::Scheduler()", "UnthrottledFrameSource",
+ "BackToBackBeginFrameSource");
+ DCHECK(!scheduler->unthrottled_frame_source_internal_);
+ scheduler->unthrottled_frame_source_internal_ =
+ BackToBackBeginFrameSource::Create(scheduler->task_runner_.get());
+ return scheduler->unthrottled_frame_source_internal_.get();
+}
+
+Scheduler::Scheduler(
+ SchedulerClient* client,
+ const SchedulerSettings& scheduler_settings,
+ int layer_tree_host_id,
+ const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
+ scoped_ptr<BeginFrameSource> external_begin_frame_source,
+ SchedulerFrameSourcesConstructor* frame_sources_constructor)
+ : frame_source_(),
+ primary_frame_source_(NULL),
+ background_frame_source_(NULL),
+ primary_frame_source_internal_(external_begin_frame_source.Pass()),
+ background_frame_source_internal_(),
+ vsync_observer_(NULL),
+ throttle_frame_production_(scheduler_settings.throttle_frame_production),
+ settings_(scheduler_settings),
+ client_(client),
+ layer_tree_host_id_(layer_tree_host_id),
+ task_runner_(task_runner),
+ state_machine_(scheduler_settings),
+ inside_process_scheduled_actions_(false),
+ inside_action_(SchedulerStateMachine::ACTION_NONE),
+ weak_factory_(this) {
+ TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "Scheduler::Scheduler",
+ "settings",
+ settings_.AsValue());
+ DCHECK(client_);
+ DCHECK(!state_machine_.BeginFrameNeeded());
+
+ begin_retro_frame_closure_ =
+ base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr());
+ begin_impl_frame_deadline_closure_ = base::Bind(
+ &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
+ poll_for_draw_triggers_closure_ = base::Bind(
+ &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
+ advance_commit_state_closure_ = base::Bind(
+ &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
+
+ frame_source_ = BeginFrameSourceMultiplexer::Create();
+ frame_source_->AddObserver(this);
+
+ // Primary frame source
+ primary_frame_source_ =
+ frame_sources_constructor->ConstructPrimaryFrameSource(this);
+ frame_source_->AddSource(primary_frame_source_);
+ primary_frame_source_->SetClientReady();
+
+ // Background ticking frame source
+ background_frame_source_ =
+ frame_sources_constructor->ConstructBackgroundFrameSource(this);
+ frame_source_->AddSource(background_frame_source_);
+
+ // Unthrottled frame source
+ unthrottled_frame_source_ =
+ frame_sources_constructor->ConstructUnthrottledFrameSource(this);
+ frame_source_->AddSource(unthrottled_frame_source_);
+}
+
+Scheduler::~Scheduler() {
+ if (frame_source_->NeedsBeginFrames())
+ frame_source_->SetNeedsBeginFrames(false);
+}
+
+base::TimeTicks Scheduler::Now() const {
+ base::TimeTicks now = gfx::FrameTime::Now();
+ TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.now"),
+ "Scheduler::Now",
+ "now",
+ now);
+ return now;
+}
+
+void Scheduler::CommitVSyncParameters(base::TimeTicks timebase,
+ base::TimeDelta interval) {
+ // TODO(brianderson): We should not be receiving 0 intervals.
+ if (interval == base::TimeDelta())
+ interval = BeginFrameArgs::DefaultInterval();
+
+ if (vsync_observer_)
+ vsync_observer_->OnUpdateVSyncParameters(timebase, interval);
+}
+
+void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) {
+ DCHECK_GE(draw_time.ToInternalValue(), 0);
+ estimated_parent_draw_time_ = draw_time;
+}
+
+void Scheduler::SetCanStart() {
+ state_machine_.SetCanStart();
+ ProcessScheduledActions();
+}
+
+void Scheduler::UpdateActiveFrameSource() {
+ if (state_machine_.visible()) {
+ if (throttle_frame_production_) {
+ frame_source_->SetActiveSource(primary_frame_source_);
+ } else {
+ frame_source_->SetActiveSource(unthrottled_frame_source_);
+ }
+ } else {
+ frame_source_->SetActiveSource(background_frame_source_);
+ }
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetVisible(bool visible) {
+ state_machine_.SetVisible(visible);
+ UpdateActiveFrameSource();
+}
+
+void Scheduler::SetCanDraw(bool can_draw) {
+ state_machine_.SetCanDraw(can_draw);
+ ProcessScheduledActions();
+}
+
+void Scheduler::NotifyReadyToActivate() {
+ state_machine_.NotifyReadyToActivate();
+ ProcessScheduledActions();
+}
+
+void Scheduler::NotifyReadyToDraw() {
+ // Empty for now, until we take action based on the notification as part of
+ // crbugs 352894, 383157, 421923.
+}
+
+void Scheduler::SetThrottleFrameProduction(bool throttle) {
+ throttle_frame_production_ = throttle;
+ UpdateActiveFrameSource();
+}
+
+void Scheduler::SetNeedsCommit() {
+ state_machine_.SetNeedsCommit();
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetNeedsRedraw() {
+ state_machine_.SetNeedsRedraw();
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetNeedsAnimate() {
+ state_machine_.SetNeedsAnimate();
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetNeedsPrepareTiles() {
+ DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_PREPARE_TILES));
+ state_machine_.SetNeedsPrepareTiles();
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetMaxSwapsPending(int max) {
+ state_machine_.SetMaxSwapsPending(max);
+}
+
+void Scheduler::DidSwapBuffers() {
+ state_machine_.DidSwapBuffers();
+
+ // There is no need to call ProcessScheduledActions here because
+ // swapping should not trigger any new actions.
+ if (!inside_process_scheduled_actions_) {
+ DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE);
+ }
+}
+
+void Scheduler::DidSwapBuffersComplete() {
+ state_machine_.DidSwapBuffersComplete();
+ ProcessScheduledActions();
+}
+
+void Scheduler::SetImplLatencyTakesPriority(bool impl_latency_takes_priority) {
+ state_machine_.SetImplLatencyTakesPriority(impl_latency_takes_priority);
+ ProcessScheduledActions();
+}
+
+void Scheduler::NotifyReadyToCommit() {
+ TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit");
+ state_machine_.NotifyReadyToCommit();
+ ProcessScheduledActions();
+}
+
+void Scheduler::BeginMainFrameAborted(CommitEarlyOutReason reason) {
+ TRACE_EVENT1("cc", "Scheduler::BeginMainFrameAborted", "reason",
+ CommitEarlyOutReasonToString(reason));
+ state_machine_.BeginMainFrameAborted(reason);
+ ProcessScheduledActions();
+}
+
+void Scheduler::DidPrepareTiles() {
+ state_machine_.DidPrepareTiles();
+}
+
+void Scheduler::DidLoseOutputSurface() {
+ TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
+ begin_retro_frame_args_.clear();
+ begin_retro_frame_task_.Cancel();
+ state_machine_.DidLoseOutputSurface();
+ ProcessScheduledActions();
+}
+
+void Scheduler::DidCreateAndInitializeOutputSurface() {
+ TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
+ DCHECK(!frame_source_->NeedsBeginFrames());
+ DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
+ state_machine_.DidCreateAndInitializeOutputSurface();
+ ProcessScheduledActions();
+}
+
+void Scheduler::NotifyBeginMainFrameStarted() {
+ TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted");
+ state_machine_.NotifyBeginMainFrameStarted();
+}
+
+base::TimeTicks Scheduler::AnticipatedDrawTime() const {
+ if (!frame_source_->NeedsBeginFrames() ||
+ begin_impl_frame_args_.interval <= base::TimeDelta())
+ return base::TimeTicks();
+
+ base::TimeTicks now = Now();
+ base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time,
+ begin_impl_frame_args_.deadline);
+ int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval);
+ return timebase + (begin_impl_frame_args_.interval * intervals);
+}
+
+base::TimeTicks Scheduler::LastBeginImplFrameTime() {
+ return begin_impl_frame_args_.frame_time;
+}
+
+void Scheduler::SetupNextBeginFrameIfNeeded() {
+ // Never call SetNeedsBeginFrames if the frame source already has the right
+ // value.
+ if (frame_source_->NeedsBeginFrames() != state_machine_.BeginFrameNeeded()) {
+ if (state_machine_.BeginFrameNeeded()) {
+ // Call SetNeedsBeginFrames(true) as soon as possible.
+ frame_source_->SetNeedsBeginFrames(true);
+ } else if (state_machine_.begin_impl_frame_state() ==
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE) {
+ // Call SetNeedsBeginFrames(false) in between frames only.
+ frame_source_->SetNeedsBeginFrames(false);
+ client_->SendBeginMainFrameNotExpectedSoon();
+ }
+ }
+
+ PostBeginRetroFrameIfNeeded();
+}
+
+// We may need to poll when we can't rely on BeginFrame to advance certain
+// state or to avoid deadlock.
+void Scheduler::SetupPollingMechanisms() {
+ bool needs_advance_commit_state_timer = false;
+ // Setup PollForAnticipatedDrawTriggers if we need to monitor state but
+ // aren't expecting any more BeginFrames. This should only be needed by
+ // the synchronous compositor when BeginFrameNeeded is false.
+ if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
+ DCHECK(!state_machine_.SupportsProactiveBeginFrame());
+ if (poll_for_draw_triggers_task_.IsCancelled()) {
+ poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
+ base::TimeDelta delay = begin_impl_frame_args_.IsValid()
+ ? begin_impl_frame_args_.interval
+ : BeginFrameArgs::DefaultInterval();
+ task_runner_->PostDelayedTask(
+ FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
+ }
+ } else {
+ poll_for_draw_triggers_task_.Cancel();
+
+ // At this point we'd prefer to advance through the commit flow by
+ // drawing a frame, however it's possible that the frame rate controller
+ // will not give us a BeginFrame until the commit completes. See
+ // crbug.com/317430 for an example of a swap ack being held on commit. Thus
+ // we set a repeating timer to poll on ProcessScheduledActions until we
+ // successfully reach BeginFrame. Synchronous compositor does not use
+ // frame rate controller or have the circular wait in the bug.
+ if (IsBeginMainFrameSentOrStarted() &&
+ !settings_.using_synchronous_renderer_compositor) {
+ needs_advance_commit_state_timer = true;
+ }
+ }
+
+ if (needs_advance_commit_state_timer) {
+ if (advance_commit_state_task_.IsCancelled() &&
+ begin_impl_frame_args_.IsValid()) {
+ // Since we'd rather get a BeginImplFrame by the normal mechanism, we
+ // set the interval to twice the interval from the previous frame.
+ advance_commit_state_task_.Reset(advance_commit_state_closure_);
+ task_runner_->PostDelayedTask(FROM_HERE,
+ advance_commit_state_task_.callback(),
+ begin_impl_frame_args_.interval * 2);
+ }
+ } else {
+ advance_commit_state_task_.Cancel();
+ }
+}
+
+// BeginFrame is the mechanism that tells us that now is a good time to start
+// making a frame. Usually this means that user input for the frame is complete.
+// If the scheduler is busy, we queue the BeginFrame to be handled later as
+// a BeginRetroFrame.
+bool Scheduler::OnBeginFrameMixInDelegate(const BeginFrameArgs& args) {
+ TRACE_EVENT1("cc,benchmark", "Scheduler::BeginFrame", "args", args.AsValue());
+
+ // Deliver BeginFrames to children.
+ if (state_machine_.children_need_begin_frames()) {
+ BeginFrameArgs adjusted_args_for_children(args);
+ // Adjust a deadline for child schedulers.
+ // TODO(simonhong): Once we have commitless update, we can get rid of
+ // BeginMainFrameToCommitDurationEstimate() +
+ // CommitToActivateDurationEstimate().
+ adjusted_args_for_children.deadline -=
+ (client_->BeginMainFrameToCommitDurationEstimate() +
+ client_->CommitToActivateDurationEstimate() +
+ client_->DrawDurationEstimate() + EstimatedParentDrawTime());
+ client_->SendBeginFramesToChildren(adjusted_args_for_children);
+ }
+
+ // We have just called SetNeedsBeginFrame(true) and the BeginFrameSource has
+ // sent us the last BeginFrame we have missed. As we might not be able to
+ // actually make rendering for this call, handle it like a "retro frame".
+ // TODO(brainderson): Add a test for this functionality ASAP!
+ if (args.type == BeginFrameArgs::MISSED) {
+ begin_retro_frame_args_.push_back(args);
+ PostBeginRetroFrameIfNeeded();
+ return true;
+ }
+
+ BeginFrameArgs adjusted_args(args);
+ adjusted_args.deadline -= EstimatedParentDrawTime();
+
+ bool should_defer_begin_frame;
+ if (settings_.using_synchronous_renderer_compositor) {
+ should_defer_begin_frame = false;
+ } else {
+ should_defer_begin_frame =
+ !begin_retro_frame_args_.empty() ||
+ !begin_retro_frame_task_.IsCancelled() ||
+ !frame_source_->NeedsBeginFrames() ||
+ (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
+ }
+
+ if (should_defer_begin_frame) {
+ begin_retro_frame_args_.push_back(adjusted_args);
+ TRACE_EVENT_INSTANT0(
+ "cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD);
+ // Queuing the frame counts as "using it", so we need to return true.
+ } else {
+ BeginImplFrame(adjusted_args);
+ }
+ return true;
+}
+
+void Scheduler::SetChildrenNeedBeginFrames(bool children_need_begin_frames) {
+ state_machine_.SetChildrenNeedBeginFrames(children_need_begin_frames);
+ ProcessScheduledActions();
+}
+
+// BeginRetroFrame is called for BeginFrames that we've deferred because
+// the scheduler was in the middle of processing a previous BeginFrame.
+void Scheduler::BeginRetroFrame() {
+ TRACE_EVENT0("cc,benchmark", "Scheduler::BeginRetroFrame");
+ DCHECK(!settings_.using_synchronous_renderer_compositor);
+ DCHECK(!begin_retro_frame_args_.empty());
+ DCHECK(!begin_retro_frame_task_.IsCancelled());
+ DCHECK_EQ(state_machine_.begin_impl_frame_state(),
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
+
+ begin_retro_frame_task_.Cancel();
+
+ // Discard expired BeginRetroFrames
+ // Today, we should always end up with at most one un-expired BeginRetroFrame
+ // because deadlines will not be greater than the next frame time. We don't
+ // DCHECK though because some systems don't always have monotonic timestamps.
+ // TODO(brianderson): In the future, long deadlines could result in us not
+ // draining the queue if we don't catch up. If we consistently can't catch
+ // up, our fallback should be to lower our frame rate.
+ base::TimeTicks now = Now();
+
+ while (!begin_retro_frame_args_.empty()) {
+ const BeginFrameArgs& args = begin_retro_frame_args_.front();
+ base::TimeTicks expiration_time = args.frame_time + args.interval;
+ if (now <= expiration_time)
+ break;
+ TRACE_EVENT_INSTANT2(
+ "cc", "Scheduler::BeginRetroFrame discarding", TRACE_EVENT_SCOPE_THREAD,
+ "expiration_time - now", (expiration_time - now).InMillisecondsF(),
+ "BeginFrameArgs", begin_retro_frame_args_.front().AsValue());
+ begin_retro_frame_args_.pop_front();
+ frame_source_->DidFinishFrame(begin_retro_frame_args_.size());
+ }
+
+ if (begin_retro_frame_args_.empty()) {
+ TRACE_EVENT_INSTANT0("cc",
+ "Scheduler::BeginRetroFrames all expired",
+ TRACE_EVENT_SCOPE_THREAD);
+ } else {
+ BeginFrameArgs front = begin_retro_frame_args_.front();
+ begin_retro_frame_args_.pop_front();
+ BeginImplFrame(front);
+ }
+}
+
+// There could be a race between the posted BeginRetroFrame and a new
+// BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame
+// will check if there is a pending BeginRetroFrame to ensure we handle
+// BeginFrames in FIFO order.
+void Scheduler::PostBeginRetroFrameIfNeeded() {
+ TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "Scheduler::PostBeginRetroFrameIfNeeded",
+ "state",
+ AsValue());
+ if (!frame_source_->NeedsBeginFrames())
+ return;
+
+ if (begin_retro_frame_args_.empty() || !begin_retro_frame_task_.IsCancelled())
+ return;
+
+ // begin_retro_frame_args_ should always be empty for the
+ // synchronous compositor.
+ DCHECK(!settings_.using_synchronous_renderer_compositor);
+
+ if (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE)
+ return;
+
+ begin_retro_frame_task_.Reset(begin_retro_frame_closure_);
+
+ task_runner_->PostTask(FROM_HERE, begin_retro_frame_task_.callback());
+}
+
+// BeginImplFrame starts a compositor frame that will wait up until a deadline
+// for a BeginMainFrame+activation to complete before it times out and draws
+// any asynchronous animation and scroll/pinch updates.
+void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
+ bool main_thread_is_in_high_latency_mode =
+ state_machine_.MainThreadIsInHighLatencyMode();
+ TRACE_EVENT2("cc,benchmark",
+ "Scheduler::BeginImplFrame",
+ "args",
+ args.AsValue(),
+ "main_thread_is_high_latency",
+ main_thread_is_in_high_latency_mode);
+ TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "MainThreadLatency",
+ main_thread_is_in_high_latency_mode);
+ DCHECK_EQ(state_machine_.begin_impl_frame_state(),
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
+ DCHECK(state_machine_.HasInitializedOutputSurface());
+
+ advance_commit_state_task_.Cancel();
+
+ begin_impl_frame_args_ = args;
+ begin_impl_frame_args_.deadline -= client_->DrawDurationEstimate();
+
+ if (!state_machine_.impl_latency_takes_priority() &&
+ main_thread_is_in_high_latency_mode &&
+ CanCommitAndActivateBeforeDeadline()) {
+ state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
+ }
+
+ state_machine_.OnBeginImplFrame();
+ client_->WillBeginImplFrame(begin_impl_frame_args_);
+
+ ProcessScheduledActions();
+
+ state_machine_.OnBeginImplFrameDeadlinePending();
+
+ if (settings_.using_synchronous_renderer_compositor) {
+ // The synchronous renderer compositor has to make its GL calls
+ // within this call.
+ // TODO(brianderson): Have the OutputSurface initiate the deadline tasks
+ // so the synchronous renderer compositor can take advantage of splitting
+ // up the BeginImplFrame and deadline as well.
+ OnBeginImplFrameDeadline();
+ } else {
+ ScheduleBeginImplFrameDeadline();
+ }
+}
+
+void Scheduler::ScheduleBeginImplFrameDeadline() {
+ // The synchronous compositor does not post a deadline task.
+ DCHECK(!settings_.using_synchronous_renderer_compositor);
+
+ begin_impl_frame_deadline_task_.Cancel();
+ begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
+
+ begin_impl_frame_deadline_mode_ =
+ state_machine_.CurrentBeginImplFrameDeadlineMode();
+
+ base::TimeTicks deadline;
+ switch (begin_impl_frame_deadline_mode_) {
+ case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
+ // We are ready to draw a new active tree immediately.
+ // We don't use Now() here because it's somewhat expensive to call.
+ deadline = base::TimeTicks();
+ break;
+ case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR:
+ // We are animating on the impl thread but we can wait for some time.
+ deadline = begin_impl_frame_args_.deadline;
+ break;
+ case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE:
+ // We are blocked for one reason or another and we should wait.
+ // TODO(brianderson): Handle long deadlines (that are past the next
+ // frame's frame time) properly instead of using this hack.
+ deadline =
+ begin_impl_frame_args_.frame_time + begin_impl_frame_args_.interval;
+ break;
+ }
+
+ TRACE_EVENT1(
+ "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline);
+
+ base::TimeDelta delta = deadline - Now();
+ if (delta <= base::TimeDelta())
+ delta = base::TimeDelta();
+ task_runner_->PostDelayedTask(
+ FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
+}
+
+void Scheduler::RescheduleBeginImplFrameDeadlineIfNeeded() {
+ if (settings_.using_synchronous_renderer_compositor)
+ return;
+
+ if (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
+ return;
+
+ if (begin_impl_frame_deadline_mode_ !=
+ state_machine_.CurrentBeginImplFrameDeadlineMode())
+ ScheduleBeginImplFrameDeadline();
+}
+
+void Scheduler::OnBeginImplFrameDeadline() {
+ TRACE_EVENT0("cc,benchmark", "Scheduler::OnBeginImplFrameDeadline");
+ begin_impl_frame_deadline_task_.Cancel();
+ // We split the deadline actions up into two phases so the state machine
+ // has a chance to trigger actions that should occur durring and after
+ // the deadline separately. For example:
+ // * Sending the BeginMainFrame will not occur after the deadline in
+ // order to wait for more user-input before starting the next commit.
+ // * Creating a new OuputSurface will not occur during the deadline in
+ // order to allow the state machine to "settle" first.
+
+ // TODO(robliao): Remove ScopedTracker below once crbug.com/461509 is fixed.
+ tracked_objects::ScopedTracker tracking_profile1(
+ FROM_HERE_WITH_EXPLICIT_FUNCTION(
+ "461509 Scheduler::OnBeginImplFrameDeadline1"));
+ state_machine_.OnBeginImplFrameDeadline();
+ ProcessScheduledActions();
+ state_machine_.OnBeginImplFrameIdle();
+ ProcessScheduledActions();
+
+ client_->DidBeginImplFrameDeadline();
+ frame_source_->DidFinishFrame(begin_retro_frame_args_.size());
+}
+
+void Scheduler::PollForAnticipatedDrawTriggers() {
+ TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
+ poll_for_draw_triggers_task_.Cancel();
+ state_machine_.DidEnterPollForAnticipatedDrawTriggers();
+ ProcessScheduledActions();
+ state_machine_.DidLeavePollForAnticipatedDrawTriggers();
+}
+
+void Scheduler::PollToAdvanceCommitState() {
+ TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
+ advance_commit_state_task_.Cancel();
+ ProcessScheduledActions();
+}
+
+void Scheduler::DrawAndSwapIfPossible() {
+ DrawResult result = client_->ScheduledActionDrawAndSwapIfPossible();
+ state_machine_.DidDrawIfPossibleCompleted(result);
+}
+
+void Scheduler::SetDeferCommits(bool defer_commits) {
+ TRACE_EVENT1("cc", "Scheduler::SetDeferCommits",
+ "defer_commits",
+ defer_commits);
+ state_machine_.SetDeferCommits(defer_commits);
+ ProcessScheduledActions();
+}
+
+void Scheduler::ProcessScheduledActions() {
+ // We do not allow ProcessScheduledActions to be recursive.
+ // The top-level call will iteratively execute the next action for us anyway.
+ if (inside_process_scheduled_actions_)
+ return;
+
+ base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
+
+ SchedulerStateMachine::Action action;
+ do {
+ action = state_machine_.NextAction();
+ TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "SchedulerStateMachine",
+ "state",
+ AsValue());
+ VLOG(2) << "Scheduler::ProcessScheduledActions: "
+ << SchedulerStateMachine::ActionToString(action) << " "
+ << state_machine_.GetStatesForDebugging();
+ state_machine_.UpdateState(action);
+ base::AutoReset<SchedulerStateMachine::Action>
+ mark_inside_action(&inside_action_, action);
+ switch (action) {
+ case SchedulerStateMachine::ACTION_NONE:
+ break;
+ case SchedulerStateMachine::ACTION_ANIMATE:
+ client_->ScheduledActionAnimate();
+ break;
+ case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
+ client_->ScheduledActionSendBeginMainFrame();
+ break;
+ case SchedulerStateMachine::ACTION_COMMIT: {
+ // TODO(robliao): Remove ScopedTracker below once crbug.com/461509 is
+ // fixed.
+ tracked_objects::ScopedTracker tracking_profile4(
+ FROM_HERE_WITH_EXPLICIT_FUNCTION(
+ "461509 Scheduler::ProcessScheduledActions4"));
+ client_->ScheduledActionCommit();
+ break;
+ }
+ case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE:
+ client_->ScheduledActionActivateSyncTree();
+ break;
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: {
+ // TODO(robliao): Remove ScopedTracker below once crbug.com/461509 is
+ // fixed.
+ tracked_objects::ScopedTracker tracking_profile6(
+ FROM_HERE_WITH_EXPLICIT_FUNCTION(
+ "461509 Scheduler::ProcessScheduledActions6"));
+ DrawAndSwapIfPossible();
+ break;
+ }
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
+ client_->ScheduledActionDrawAndSwapForced();
+ break;
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
+ // No action is actually performed, but this allows the state machine to
+ // advance out of its waiting to draw state without actually drawing.
+ break;
+ case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
+ client_->ScheduledActionBeginOutputSurfaceCreation();
+ break;
+ case SchedulerStateMachine::ACTION_PREPARE_TILES:
+ client_->ScheduledActionPrepareTiles();
+ break;
+ }
+ } while (action != SchedulerStateMachine::ACTION_NONE);
+
+ SetupPollingMechanisms();
+
+ client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
+
+ RescheduleBeginImplFrameDeadlineIfNeeded();
+
+ SetupNextBeginFrameIfNeeded();
+}
+
+scoped_refptr<base::trace_event::ConvertableToTraceFormat> Scheduler::AsValue()
+ const {
+ scoped_refptr<base::trace_event::TracedValue> state =
+ new base::trace_event::TracedValue();
+ AsValueInto(state.get());
+ return state;
+}
+
+void Scheduler::AsValueInto(base::trace_event::TracedValue* state) const {
+ state->BeginDictionary("state_machine");
+ state_machine_.AsValueInto(state);
+ state->EndDictionary();
+
+ // Only trace frame sources when explicitly enabled - http://crbug.com/420607
+ bool frame_tracing_enabled = false;
+ TRACE_EVENT_CATEGORY_GROUP_ENABLED(
+ TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"),
+ &frame_tracing_enabled);
+ if (frame_tracing_enabled) {
+ state->BeginDictionary("frame_source_");
+ frame_source_->AsValueInto(state);
+ state->EndDictionary();
+ }
+
+ state->BeginDictionary("scheduler_state");
+ state->SetDouble("time_until_anticipated_draw_time_ms",
+ (AnticipatedDrawTime() - Now()).InMillisecondsF());
+ state->SetDouble("estimated_parent_draw_time_ms",
+ estimated_parent_draw_time_.InMillisecondsF());
+ state->SetBoolean("last_set_needs_begin_frame_",
+ frame_source_->NeedsBeginFrames());
+ state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size());
+ state->SetBoolean("begin_retro_frame_task_",
+ !begin_retro_frame_task_.IsCancelled());
+ state->SetBoolean("begin_impl_frame_deadline_task_",
+ !begin_impl_frame_deadline_task_.IsCancelled());
+ state->SetBoolean("poll_for_draw_triggers_task_",
+ !poll_for_draw_triggers_task_.IsCancelled());
+ state->SetBoolean("advance_commit_state_task_",
+ !advance_commit_state_task_.IsCancelled());
+ state->BeginDictionary("begin_impl_frame_args");
+ begin_impl_frame_args_.AsValueInto(state);
+ state->EndDictionary();
+
+ base::TimeTicks now = Now();
+ base::TimeTicks frame_time = begin_impl_frame_args_.frame_time;
+ base::TimeTicks deadline = begin_impl_frame_args_.deadline;
+ base::TimeDelta interval = begin_impl_frame_args_.interval;
+ state->BeginDictionary("major_timestamps_in_ms");
+ state->SetDouble("0_interval", interval.InMillisecondsF());
+ state->SetDouble("1_now_to_deadline", (deadline - now).InMillisecondsF());
+ state->SetDouble("2_frame_time_to_now", (now - frame_time).InMillisecondsF());
+ state->SetDouble("3_frame_time_to_deadline",
+ (deadline - frame_time).InMillisecondsF());
+ state->SetDouble("4_now", (now - base::TimeTicks()).InMillisecondsF());
+ state->SetDouble("5_frame_time",
+ (frame_time - base::TimeTicks()).InMillisecondsF());
+ state->SetDouble("6_deadline",
+ (deadline - base::TimeTicks()).InMillisecondsF());
+ state->EndDictionary();
+
+ state->EndDictionary();
+
+ state->BeginDictionary("client_state");
+ state->SetDouble("draw_duration_estimate_ms",
+ client_->DrawDurationEstimate().InMillisecondsF());
+ state->SetDouble(
+ "begin_main_frame_to_commit_duration_estimate_ms",
+ client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF());
+ state->SetDouble(
+ "commit_to_activate_duration_estimate_ms",
+ client_->CommitToActivateDurationEstimate().InMillisecondsF());
+ state->EndDictionary();
+}
+
+bool Scheduler::CanCommitAndActivateBeforeDeadline() const {
+ // Check if the main thread computation and commit can be finished before the
+ // impl thread's deadline.
+ base::TimeTicks estimated_draw_time =
+ begin_impl_frame_args_.frame_time +
+ client_->BeginMainFrameToCommitDurationEstimate() +
+ client_->CommitToActivateDurationEstimate();
+
+ TRACE_EVENT2(
+ TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "CanCommitAndActivateBeforeDeadline",
+ "time_left_after_drawing_ms",
+ (begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(),
+ "state",
+ AsValue());
+
+ return estimated_draw_time < begin_impl_frame_args_.deadline;
+}
+
+bool Scheduler::IsBeginMainFrameSentOrStarted() const {
+ return (state_machine_.commit_state() ==
+ SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
+ state_machine_.commit_state() ==
+ SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED);
+}
+
+} // namespace cc
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