Index: cc/quads/texture_draw_quad.cc |
diff --git a/cc/quads/texture_draw_quad.cc b/cc/quads/texture_draw_quad.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..318d4f84888f19d1e23098f0abbc038271699f25 |
--- /dev/null |
+++ b/cc/quads/texture_draw_quad.cc |
@@ -0,0 +1,112 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/quads/texture_draw_quad.h" |
+ |
+#include "base/logging.h" |
+#include "base/trace_event/trace_event_argument.h" |
+#include "base/values.h" |
+#include "cc/base/math_util.h" |
+#include "ui/gfx/geometry/vector2d_f.h" |
+ |
+namespace cc { |
+ |
+TextureDrawQuad::TextureDrawQuad() |
+ : resource_id(0), |
+ premultiplied_alpha(false), |
+ background_color(SK_ColorTRANSPARENT), |
+ flipped(false), |
+ nearest_neighbor(false) { |
+ this->vertex_opacity[0] = 0.f; |
+ this->vertex_opacity[1] = 0.f; |
+ this->vertex_opacity[2] = 0.f; |
+ this->vertex_opacity[3] = 0.f; |
+} |
+ |
+void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
+ const gfx::Rect& rect, |
+ const gfx::Rect& opaque_rect, |
+ const gfx::Rect& visible_rect, |
+ unsigned resource_id, |
+ bool premultiplied_alpha, |
+ const gfx::PointF& uv_top_left, |
+ const gfx::PointF& uv_bottom_right, |
+ SkColor background_color, |
+ const float vertex_opacity[4], |
+ bool flipped, |
+ bool nearest_neighbor) { |
+ bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
+ || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
+ DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
+ opaque_rect, visible_rect, needs_blending); |
+ this->resource_id = resource_id; |
+ this->premultiplied_alpha = premultiplied_alpha; |
+ this->uv_top_left = uv_top_left; |
+ this->uv_bottom_right = uv_bottom_right; |
+ this->background_color = background_color; |
+ this->vertex_opacity[0] = vertex_opacity[0]; |
+ this->vertex_opacity[1] = vertex_opacity[1]; |
+ this->vertex_opacity[2] = vertex_opacity[2]; |
+ this->vertex_opacity[3] = vertex_opacity[3]; |
+ this->flipped = flipped; |
+ this->nearest_neighbor = nearest_neighbor; |
+} |
+ |
+void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
+ const gfx::Rect& rect, |
+ const gfx::Rect& opaque_rect, |
+ const gfx::Rect& visible_rect, |
+ bool needs_blending, |
+ unsigned resource_id, |
+ bool premultiplied_alpha, |
+ const gfx::PointF& uv_top_left, |
+ const gfx::PointF& uv_bottom_right, |
+ SkColor background_color, |
+ const float vertex_opacity[4], |
+ bool flipped, |
+ bool nearest_neighbor) { |
+ DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
+ opaque_rect, visible_rect, needs_blending); |
+ this->resource_id = resource_id; |
+ this->premultiplied_alpha = premultiplied_alpha; |
+ this->uv_top_left = uv_top_left; |
+ this->uv_bottom_right = uv_bottom_right; |
+ this->background_color = background_color; |
+ this->vertex_opacity[0] = vertex_opacity[0]; |
+ this->vertex_opacity[1] = vertex_opacity[1]; |
+ this->vertex_opacity[2] = vertex_opacity[2]; |
+ this->vertex_opacity[3] = vertex_opacity[3]; |
+ this->flipped = flipped; |
+ this->nearest_neighbor = nearest_neighbor; |
+} |
+ |
+void TextureDrawQuad::IterateResources( |
+ const ResourceIteratorCallback& callback) { |
+ resource_id = callback.Run(resource_id); |
+} |
+ |
+const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { |
+ DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
+ return static_cast<const TextureDrawQuad*>(quad); |
+} |
+ |
+void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const { |
+ value->SetInteger("resource_id", resource_id); |
+ value->SetBoolean("premultiplied_alpha", premultiplied_alpha); |
+ |
+ MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value); |
+ MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value); |
+ |
+ value->SetInteger("background_color", background_color); |
+ |
+ value->BeginArray("vertex_opacity"); |
+ for (size_t i = 0; i < 4; ++i) |
+ value->AppendDouble(vertex_opacity[i]); |
+ value->EndArray(); |
+ |
+ value->SetBoolean("flipped", flipped); |
+ value->SetBoolean("nearest_neighbor", nearest_neighbor); |
+} |
+ |
+} // namespace cc |