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Unified Diff: cc/quads/texture_draw_quad.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/quads/texture_draw_quad.cc
diff --git a/cc/quads/texture_draw_quad.cc b/cc/quads/texture_draw_quad.cc
new file mode 100644
index 0000000000000000000000000000000000000000..318d4f84888f19d1e23098f0abbc038271699f25
--- /dev/null
+++ b/cc/quads/texture_draw_quad.cc
@@ -0,0 +1,112 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/quads/texture_draw_quad.h"
+
+#include "base/logging.h"
+#include "base/trace_event/trace_event_argument.h"
+#include "base/values.h"
+#include "cc/base/math_util.h"
+#include "ui/gfx/geometry/vector2d_f.h"
+
+namespace cc {
+
+TextureDrawQuad::TextureDrawQuad()
+ : resource_id(0),
+ premultiplied_alpha(false),
+ background_color(SK_ColorTRANSPARENT),
+ flipped(false),
+ nearest_neighbor(false) {
+ this->vertex_opacity[0] = 0.f;
+ this->vertex_opacity[1] = 0.f;
+ this->vertex_opacity[2] = 0.f;
+ this->vertex_opacity[3] = 0.f;
+}
+
+void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
+ const gfx::Rect& rect,
+ const gfx::Rect& opaque_rect,
+ const gfx::Rect& visible_rect,
+ unsigned resource_id,
+ bool premultiplied_alpha,
+ const gfx::PointF& uv_top_left,
+ const gfx::PointF& uv_bottom_right,
+ SkColor background_color,
+ const float vertex_opacity[4],
+ bool flipped,
+ bool nearest_neighbor) {
+ bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
+ || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
+ DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
+ opaque_rect, visible_rect, needs_blending);
+ this->resource_id = resource_id;
+ this->premultiplied_alpha = premultiplied_alpha;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
+ this->background_color = background_color;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
+ this->flipped = flipped;
+ this->nearest_neighbor = nearest_neighbor;
+}
+
+void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
+ const gfx::Rect& rect,
+ const gfx::Rect& opaque_rect,
+ const gfx::Rect& visible_rect,
+ bool needs_blending,
+ unsigned resource_id,
+ bool premultiplied_alpha,
+ const gfx::PointF& uv_top_left,
+ const gfx::PointF& uv_bottom_right,
+ SkColor background_color,
+ const float vertex_opacity[4],
+ bool flipped,
+ bool nearest_neighbor) {
+ DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
+ opaque_rect, visible_rect, needs_blending);
+ this->resource_id = resource_id;
+ this->premultiplied_alpha = premultiplied_alpha;
+ this->uv_top_left = uv_top_left;
+ this->uv_bottom_right = uv_bottom_right;
+ this->background_color = background_color;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
+ this->flipped = flipped;
+ this->nearest_neighbor = nearest_neighbor;
+}
+
+void TextureDrawQuad::IterateResources(
+ const ResourceIteratorCallback& callback) {
+ resource_id = callback.Run(resource_id);
+}
+
+const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
+ DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
+ return static_cast<const TextureDrawQuad*>(quad);
+}
+
+void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const {
+ value->SetInteger("resource_id", resource_id);
+ value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
+
+ MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value);
+ MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value);
+
+ value->SetInteger("background_color", background_color);
+
+ value->BeginArray("vertex_opacity");
+ for (size_t i = 0; i < 4; ++i)
+ value->AppendDouble(vertex_opacity[i]);
+ value->EndArray();
+
+ value->SetBoolean("flipped", flipped);
+ value->SetBoolean("nearest_neighbor", nearest_neighbor);
+}
+
+} // namespace cc
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