Index: cc/output/overlay_strategy_single_on_top.cc |
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..71897ed4596cc1f72bc370bba044136649ff0fe3 |
--- /dev/null |
+++ b/cc/output/overlay_strategy_single_on_top.cc |
@@ -0,0 +1,196 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/overlay_strategy_single_on_top.h" |
+ |
+#include <limits> |
+ |
+#include "cc/quads/draw_quad.h" |
+#include "cc/quads/solid_color_draw_quad.h" |
+#include "cc/quads/stream_video_draw_quad.h" |
+#include "cc/quads/texture_draw_quad.h" |
+#include "ui/gfx/geometry/point3_f.h" |
+#include "ui/gfx/geometry/rect_conversions.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+ |
+OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
+ OverlayCandidateValidator* capability_checker, |
+ ResourceProvider* resource_provider) |
+ : capability_checker_(capability_checker), |
+ resource_provider_(resource_provider) {} |
+ |
+bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { |
+ unsigned int resource_id; |
+ switch (draw_quad->material) { |
+ case DrawQuad::TEXTURE_CONTENT: |
+ resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; |
+ break; |
+ case DrawQuad::STREAM_VIDEO_CONTENT: |
+ resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; |
+ break; |
+ default: |
+ return false; |
+ } |
+ return resource_provider_->AllowOverlay(resource_id); |
+} |
+ |
+bool OverlayStrategySingleOnTop::GetTextureQuadInfo( |
+ const TextureDrawQuad& quad, |
+ OverlayCandidate* quad_info) { |
+ gfx::OverlayTransform overlay_transform = |
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
+ if (quad.background_color != SK_ColorTRANSPARENT || |
+ quad.premultiplied_alpha || |
+ overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
+ return false; |
+ quad_info->resource_id = quad.resource_id; |
+ quad_info->transform = overlay_transform; |
+ quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
+ return true; |
+} |
+ |
+bool OverlayStrategySingleOnTop::GetVideoQuadInfo( |
+ const StreamVideoDrawQuad& quad, |
+ OverlayCandidate* quad_info) { |
+ gfx::OverlayTransform overlay_transform = |
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); |
+ if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
+ return false; |
+ if (!quad.matrix.IsScaleOrTranslation()) { |
+ // We cannot handle anything other than scaling & translation for texture |
+ // coordinates yet. |
+ return false; |
+ } |
+ quad_info->resource_id = quad.resource_id; |
+ quad_info->transform = overlay_transform; |
+ |
+ gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); |
+ gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); |
+ quad.matrix.TransformPoint(&uv0); |
+ quad.matrix.TransformPoint(&uv1); |
+ gfx::Vector3dF delta = uv1 - uv0; |
+ if (delta.x() < 0) { |
+ quad_info->transform = OverlayCandidate::ModifyTransform( |
+ quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); |
+ float x0 = uv0.x(); |
+ uv0.set_x(uv1.x()); |
+ uv1.set_x(x0); |
+ delta.set_x(-delta.x()); |
+ } |
+ |
+ if (delta.y() < 0) { |
+ // In this situation, uv0y < uv1y. Since we overlay inverted, a request |
+ // to invert the source texture means we can just output the texture |
+ // normally and it will be correct. |
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); |
+ } else { |
+ quad_info->transform = OverlayCandidate::ModifyTransform( |
+ quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); |
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); |
+ } |
+ return true; |
+} |
+ |
+bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( |
+ const DrawQuad& draw_quad, |
+ OverlayCandidate* quad_info) { |
+ // All quad checks. |
+ if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || |
+ draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) |
+ return false; |
+ |
+ if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { |
+ const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); |
+ if (!GetTextureQuadInfo(quad, quad_info)) |
+ return false; |
+ } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { |
+ const StreamVideoDrawQuad& quad = |
+ *StreamVideoDrawQuad::MaterialCast(&draw_quad); |
+ if (!GetVideoQuadInfo(quad, quad_info)) |
+ return false; |
+ } |
+ |
+ quad_info->format = RGBA_8888; |
+ quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
+ draw_quad.quadTransform(), draw_quad.rect); |
+ return true; |
+} |
+ |
+bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) { |
+ if (draw_quad->material == DrawQuad::SOLID_COLOR) { |
+ const SolidColorDrawQuad* solid_quad = |
+ SolidColorDrawQuad::MaterialCast(draw_quad); |
+ SkColor color = solid_quad->color; |
+ float opacity = solid_quad->opacity(); |
+ float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
+ // Ignore transparent solid color quads. |
+ return solid_quad->ShouldDrawWithBlending() && |
+ alpha < std::numeric_limits<float>::epsilon(); |
+ } |
+ return false; |
+} |
+ |
+bool OverlayStrategySingleOnTop::Attempt( |
+ RenderPassList* render_passes_in_draw_order, |
+ OverlayCandidateList* candidate_list) { |
+ // Only attempt to handle very simple case for now. |
+ if (!capability_checker_) |
+ return false; |
+ |
+ RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
+ DCHECK(root_render_pass); |
+ |
+ OverlayCandidate candidate; |
+ QuadList& quad_list = root_render_pass->quad_list; |
+ auto candidate_iterator = quad_list.end(); |
+ for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
+ const DrawQuad* draw_quad = *it; |
+ if (IsOverlayQuad(draw_quad)) { |
+ // Check that no prior quads overlap it. |
+ bool intersects = false; |
+ gfx::RectF rect = draw_quad->rect; |
+ draw_quad->quadTransform().TransformRect(&rect); |
+ for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
+ ++overlap_iter) { |
+ gfx::RectF overlap_rect = overlap_iter->rect; |
+ overlap_iter->quadTransform().TransformRect(&overlap_rect); |
+ if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) { |
+ intersects = true; |
+ break; |
+ } |
+ } |
+ if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) |
+ continue; |
+ candidate_iterator = it; |
+ break; |
+ } |
+ } |
+ if (candidate_iterator == quad_list.end()) |
+ return false; |
+ |
+ // Add our primary surface. |
+ OverlayCandidateList candidates; |
+ OverlayCandidate main_image; |
+ main_image.display_rect = root_render_pass->output_rect; |
+ candidates.push_back(main_image); |
+ |
+ // Add the overlay. |
+ candidate.plane_z_order = 1; |
+ candidates.push_back(candidate); |
+ |
+ // Check for support. |
+ capability_checker_->CheckOverlaySupport(&candidates); |
+ |
+ // If the candidate can be handled by an overlay, create a pass for it. |
+ if (candidates[1].overlay_handled) { |
+ quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
+ candidate_list->swap(candidates); |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+} // namespace cc |