| Index: cc/output/overlay_strategy_single_on_top.cc
|
| diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..71897ed4596cc1f72bc370bba044136649ff0fe3
|
| --- /dev/null
|
| +++ b/cc/output/overlay_strategy_single_on_top.cc
|
| @@ -0,0 +1,196 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/output/overlay_strategy_single_on_top.h"
|
| +
|
| +#include <limits>
|
| +
|
| +#include "cc/quads/draw_quad.h"
|
| +#include "cc/quads/solid_color_draw_quad.h"
|
| +#include "cc/quads/stream_video_draw_quad.h"
|
| +#include "cc/quads/texture_draw_quad.h"
|
| +#include "ui/gfx/geometry/point3_f.h"
|
| +#include "ui/gfx/geometry/rect_conversions.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +namespace cc {
|
| +
|
| +OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
|
| + OverlayCandidateValidator* capability_checker,
|
| + ResourceProvider* resource_provider)
|
| + : capability_checker_(capability_checker),
|
| + resource_provider_(resource_provider) {}
|
| +
|
| +bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) {
|
| + unsigned int resource_id;
|
| + switch (draw_quad->material) {
|
| + case DrawQuad::TEXTURE_CONTENT:
|
| + resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id;
|
| + break;
|
| + case DrawQuad::STREAM_VIDEO_CONTENT:
|
| + resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id;
|
| + break;
|
| + default:
|
| + return false;
|
| + }
|
| + return resource_provider_->AllowOverlay(resource_id);
|
| +}
|
| +
|
| +bool OverlayStrategySingleOnTop::GetTextureQuadInfo(
|
| + const TextureDrawQuad& quad,
|
| + OverlayCandidate* quad_info) {
|
| + gfx::OverlayTransform overlay_transform =
|
| + OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
|
| + if (quad.background_color != SK_ColorTRANSPARENT ||
|
| + quad.premultiplied_alpha ||
|
| + overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
|
| + return false;
|
| + quad_info->resource_id = quad.resource_id;
|
| + quad_info->transform = overlay_transform;
|
| + quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
|
| + return true;
|
| +}
|
| +
|
| +bool OverlayStrategySingleOnTop::GetVideoQuadInfo(
|
| + const StreamVideoDrawQuad& quad,
|
| + OverlayCandidate* quad_info) {
|
| + gfx::OverlayTransform overlay_transform =
|
| + OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false);
|
| + if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
|
| + return false;
|
| + if (!quad.matrix.IsScaleOrTranslation()) {
|
| + // We cannot handle anything other than scaling & translation for texture
|
| + // coordinates yet.
|
| + return false;
|
| + }
|
| + quad_info->resource_id = quad.resource_id;
|
| + quad_info->transform = overlay_transform;
|
| +
|
| + gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
|
| + gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
|
| + quad.matrix.TransformPoint(&uv0);
|
| + quad.matrix.TransformPoint(&uv1);
|
| + gfx::Vector3dF delta = uv1 - uv0;
|
| + if (delta.x() < 0) {
|
| + quad_info->transform = OverlayCandidate::ModifyTransform(
|
| + quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL);
|
| + float x0 = uv0.x();
|
| + uv0.set_x(uv1.x());
|
| + uv1.set_x(x0);
|
| + delta.set_x(-delta.x());
|
| + }
|
| +
|
| + if (delta.y() < 0) {
|
| + // In this situation, uv0y < uv1y. Since we overlay inverted, a request
|
| + // to invert the source texture means we can just output the texture
|
| + // normally and it will be correct.
|
| + quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
|
| + } else {
|
| + quad_info->transform = OverlayCandidate::ModifyTransform(
|
| + quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL);
|
| + quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +bool OverlayStrategySingleOnTop::GetCandidateQuadInfo(
|
| + const DrawQuad& draw_quad,
|
| + OverlayCandidate* quad_info) {
|
| + // All quad checks.
|
| + if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
|
| + draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
|
| + return false;
|
| +
|
| + if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
|
| + const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
|
| + if (!GetTextureQuadInfo(quad, quad_info))
|
| + return false;
|
| + } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
|
| + const StreamVideoDrawQuad& quad =
|
| + *StreamVideoDrawQuad::MaterialCast(&draw_quad);
|
| + if (!GetVideoQuadInfo(quad, quad_info))
|
| + return false;
|
| + }
|
| +
|
| + quad_info->format = RGBA_8888;
|
| + quad_info->display_rect = OverlayCandidate::GetOverlayRect(
|
| + draw_quad.quadTransform(), draw_quad.rect);
|
| + return true;
|
| +}
|
| +
|
| +bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) {
|
| + if (draw_quad->material == DrawQuad::SOLID_COLOR) {
|
| + const SolidColorDrawQuad* solid_quad =
|
| + SolidColorDrawQuad::MaterialCast(draw_quad);
|
| + SkColor color = solid_quad->color;
|
| + float opacity = solid_quad->opacity();
|
| + float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
|
| + // Ignore transparent solid color quads.
|
| + return solid_quad->ShouldDrawWithBlending() &&
|
| + alpha < std::numeric_limits<float>::epsilon();
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +bool OverlayStrategySingleOnTop::Attempt(
|
| + RenderPassList* render_passes_in_draw_order,
|
| + OverlayCandidateList* candidate_list) {
|
| + // Only attempt to handle very simple case for now.
|
| + if (!capability_checker_)
|
| + return false;
|
| +
|
| + RenderPass* root_render_pass = render_passes_in_draw_order->back();
|
| + DCHECK(root_render_pass);
|
| +
|
| + OverlayCandidate candidate;
|
| + QuadList& quad_list = root_render_pass->quad_list;
|
| + auto candidate_iterator = quad_list.end();
|
| + for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
|
| + const DrawQuad* draw_quad = *it;
|
| + if (IsOverlayQuad(draw_quad)) {
|
| + // Check that no prior quads overlap it.
|
| + bool intersects = false;
|
| + gfx::RectF rect = draw_quad->rect;
|
| + draw_quad->quadTransform().TransformRect(&rect);
|
| + for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
|
| + ++overlap_iter) {
|
| + gfx::RectF overlap_rect = overlap_iter->rect;
|
| + overlap_iter->quadTransform().TransformRect(&overlap_rect);
|
| + if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) {
|
| + intersects = true;
|
| + break;
|
| + }
|
| + }
|
| + if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate))
|
| + continue;
|
| + candidate_iterator = it;
|
| + break;
|
| + }
|
| + }
|
| + if (candidate_iterator == quad_list.end())
|
| + return false;
|
| +
|
| + // Add our primary surface.
|
| + OverlayCandidateList candidates;
|
| + OverlayCandidate main_image;
|
| + main_image.display_rect = root_render_pass->output_rect;
|
| + candidates.push_back(main_image);
|
| +
|
| + // Add the overlay.
|
| + candidate.plane_z_order = 1;
|
| + candidates.push_back(candidate);
|
| +
|
| + // Check for support.
|
| + capability_checker_->CheckOverlaySupport(&candidates);
|
| +
|
| + // If the candidate can be handled by an overlay, create a pass for it.
|
| + if (candidates[1].overlay_handled) {
|
| + quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
|
| + candidate_list->swap(candidates);
|
| + return true;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +} // namespace cc
|
|
|