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Unified Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/output/overlay_strategy_single_on_top.cc
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc
new file mode 100644
index 0000000000000000000000000000000000000000..71897ed4596cc1f72bc370bba044136649ff0fe3
--- /dev/null
+++ b/cc/output/overlay_strategy_single_on_top.cc
@@ -0,0 +1,196 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/overlay_strategy_single_on_top.h"
+
+#include <limits>
+
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/stream_video_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "ui/gfx/geometry/point3_f.h"
+#include "ui/gfx/geometry/rect_conversions.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+
+OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
+ OverlayCandidateValidator* capability_checker,
+ ResourceProvider* resource_provider)
+ : capability_checker_(capability_checker),
+ resource_provider_(resource_provider) {}
+
+bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) {
+ unsigned int resource_id;
+ switch (draw_quad->material) {
+ case DrawQuad::TEXTURE_CONTENT:
+ resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id;
+ break;
+ case DrawQuad::STREAM_VIDEO_CONTENT:
+ resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id;
+ break;
+ default:
+ return false;
+ }
+ return resource_provider_->AllowOverlay(resource_id);
+}
+
+bool OverlayStrategySingleOnTop::GetTextureQuadInfo(
+ const TextureDrawQuad& quad,
+ OverlayCandidate* quad_info) {
+ gfx::OverlayTransform overlay_transform =
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
+ if (quad.background_color != SK_ColorTRANSPARENT ||
+ quad.premultiplied_alpha ||
+ overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
+ return false;
+ quad_info->resource_id = quad.resource_id;
+ quad_info->transform = overlay_transform;
+ quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
+ return true;
+}
+
+bool OverlayStrategySingleOnTop::GetVideoQuadInfo(
+ const StreamVideoDrawQuad& quad,
+ OverlayCandidate* quad_info) {
+ gfx::OverlayTransform overlay_transform =
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false);
+ if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
+ return false;
+ if (!quad.matrix.IsScaleOrTranslation()) {
+ // We cannot handle anything other than scaling & translation for texture
+ // coordinates yet.
+ return false;
+ }
+ quad_info->resource_id = quad.resource_id;
+ quad_info->transform = overlay_transform;
+
+ gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
+ gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
+ quad.matrix.TransformPoint(&uv0);
+ quad.matrix.TransformPoint(&uv1);
+ gfx::Vector3dF delta = uv1 - uv0;
+ if (delta.x() < 0) {
+ quad_info->transform = OverlayCandidate::ModifyTransform(
+ quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL);
+ float x0 = uv0.x();
+ uv0.set_x(uv1.x());
+ uv1.set_x(x0);
+ delta.set_x(-delta.x());
+ }
+
+ if (delta.y() < 0) {
+ // In this situation, uv0y < uv1y. Since we overlay inverted, a request
+ // to invert the source texture means we can just output the texture
+ // normally and it will be correct.
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
+ } else {
+ quad_info->transform = OverlayCandidate::ModifyTransform(
+ quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL);
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
+ }
+ return true;
+}
+
+bool OverlayStrategySingleOnTop::GetCandidateQuadInfo(
+ const DrawQuad& draw_quad,
+ OverlayCandidate* quad_info) {
+ // All quad checks.
+ if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
+ draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
+ return false;
+
+ if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
+ const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
+ if (!GetTextureQuadInfo(quad, quad_info))
+ return false;
+ } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
+ const StreamVideoDrawQuad& quad =
+ *StreamVideoDrawQuad::MaterialCast(&draw_quad);
+ if (!GetVideoQuadInfo(quad, quad_info))
+ return false;
+ }
+
+ quad_info->format = RGBA_8888;
+ quad_info->display_rect = OverlayCandidate::GetOverlayRect(
+ draw_quad.quadTransform(), draw_quad.rect);
+ return true;
+}
+
+bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) {
+ if (draw_quad->material == DrawQuad::SOLID_COLOR) {
+ const SolidColorDrawQuad* solid_quad =
+ SolidColorDrawQuad::MaterialCast(draw_quad);
+ SkColor color = solid_quad->color;
+ float opacity = solid_quad->opacity();
+ float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
+ // Ignore transparent solid color quads.
+ return solid_quad->ShouldDrawWithBlending() &&
+ alpha < std::numeric_limits<float>::epsilon();
+ }
+ return false;
+}
+
+bool OverlayStrategySingleOnTop::Attempt(
+ RenderPassList* render_passes_in_draw_order,
+ OverlayCandidateList* candidate_list) {
+ // Only attempt to handle very simple case for now.
+ if (!capability_checker_)
+ return false;
+
+ RenderPass* root_render_pass = render_passes_in_draw_order->back();
+ DCHECK(root_render_pass);
+
+ OverlayCandidate candidate;
+ QuadList& quad_list = root_render_pass->quad_list;
+ auto candidate_iterator = quad_list.end();
+ for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
+ const DrawQuad* draw_quad = *it;
+ if (IsOverlayQuad(draw_quad)) {
+ // Check that no prior quads overlap it.
+ bool intersects = false;
+ gfx::RectF rect = draw_quad->rect;
+ draw_quad->quadTransform().TransformRect(&rect);
+ for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
+ ++overlap_iter) {
+ gfx::RectF overlap_rect = overlap_iter->rect;
+ overlap_iter->quadTransform().TransformRect(&overlap_rect);
+ if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) {
+ intersects = true;
+ break;
+ }
+ }
+ if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate))
+ continue;
+ candidate_iterator = it;
+ break;
+ }
+ }
+ if (candidate_iterator == quad_list.end())
+ return false;
+
+ // Add our primary surface.
+ OverlayCandidateList candidates;
+ OverlayCandidate main_image;
+ main_image.display_rect = root_render_pass->output_rect;
+ candidates.push_back(main_image);
+
+ // Add the overlay.
+ candidate.plane_z_order = 1;
+ candidates.push_back(candidate);
+
+ // Check for support.
+ capability_checker_->CheckOverlaySupport(&candidates);
+
+ // If the candidate can be handled by an overlay, create a pass for it.
+ if (candidates[1].overlay_handled) {
+ quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
+ candidate_list->swap(candidates);
+ return true;
+ }
+ return false;
+}
+
+} // namespace cc
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